Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ terrain mods
Everything filed under terrain by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
48 terrain mods
- Visually Distinctive Terrains - Arid Biomeby CouskenI had a problem of seeing what terrain type a tile is without looking on the tooltip, so I decided to create this mod. It retextures the games terrain so that all the terrain types are more distinctive and easier to distinguish between. This particular instance fixes only the Arid biome, with the...110.7k downloadsupdated 12 y ago
- Visually Distinctive Terrains - Lush Biomeby CouskenI had a problem seeing what terrain type a tile is without looking at the tooltip, so I decided to create this mod. It retextures the games terrain so that all the terrain types are more distinctive and easier to distinguish between. This particular instance fixes only the Lush biome, Arid and Fu...101.3k downloadsupdated 12 y ago
- Awesome Pods and Ruinsby RyikaOverhauls Resource Pods and Ruins. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use the Classic Version instead! ______________________________________________________________________________ Ruins: - New Bonuses have been added and existing Bonuses have been overha...52.8k downloadsupdated 10 y ago
- Immersive Armiesby RyikaA Mod that updates and rescales most units in the game. This mod has been updated for Rising Tide. It works with Rising Tide and Rising Tide Only. If you don't own Rising Tide use this version instead. ______________________________________________________________________________ v4 - Due to Feed...52.4k downloadsupdated 11 y ago
- Awesome Affinitiesby RyikaOverhauls Affinity Bonuses to make them feel more interesting and unique. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use this Version instead. NOTE: Pictures above are from the Pre-Rising Tide Version. ______________________________________________________________...37.5k downloadsupdated 11 y ago
- True Terraformingby Frag JackerAdd true terraforming to change terrain type by using satellites to form the lands to your dreams! Ever felt the need of some sophisticated terraforming to improve the terrain where the Mapgenerator has failed you? Ever wanted to create water connections between two oceans? Ever wanted to settle...27.6k downloadsupdated 12 y ago
- By Land and Sea - Ocean Coloniesby lilgamefreek"By Land and Sea" implements fully functional Ocean Colonies into the game. Players can embark with colonists onto the ocean to exploit bountiful resources, build new improvements, and wage savage naval war in an altered theater. How to Set Sail Currently, Ocean Colonies can be founded immediatel...20.5k downloadsupdated 11 y ago
- Awesome Planets - Frozen Wonderlandby RyikaThis mod only works properly with the Basic Version of the game, not Rising Tide. It can be used with Rising Tide, but the water will not look good. A mod that changes the Lush Tileset and replaces it with a cold, but somewhat harmonic and soothing environment. This mod is purely cosmetic and has...14.2k downloadsupdated 12 y ago
- Awesome Sponsors - Genesis Corporation (Classic Version)by RyikaAdds the Genesis Corporation to the game, a Sponsor that excels at creating industrious Empires. This Version only works with the Classic Version of the game. Rising Tide Version: Codex Version: Balanced to be used with the Awesome Sponsors (Classic) Overhaul Mod. It works without it, but will li...13.2k downloadsupdated 7 y ago
- Echoes of Earthby MachiavelliStory meets strategy in this bittersweet reimagining of Beyond Earth's premise. Echoes of Earth is a total conversion mod for Rising Tide where the Seeding is a multi-generational project by the people of Earth. After the seedships launched Earth continued to study everything they could to help t...10.8k downloadsupdated 9 y ago
- Workable Mountainsby RyikaThis (rather small) mod adds 3 new Buildings to the game that add yields to mountain tiles (and give some general bonuses). DOES CURRENTLY NOT WORK WITH RISING TIDE! IMPORTANT Like with so many mods, this mod will not work properly if you just load it after starting the game - it will cause Mount...10.6k downloadsupdated 11 y ago
- Awesome Sponsors - Genesis Corporationby RyikaAdds the Genesis Corporation to the game, a Sponsor that excels at creating industrious Empires. This Version only works with Rising Tide. Classic Version: Codex Version: Balanced to be used with the Awesome Sponsors Overhaul Mod. It works without it, but will likely feel a bit overpowered. Spons...10.6k downloadsupdated 7 y ago
- Awesome Affinities (Classic Version)by RyikaOverhauls Affinity Bonuses to make them more interesting and unique to play. This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this Version instead! ______________________________________________________________________________ As all mods in t...8.4k downloadsupdated 11 y ago
- Affinity As Yields - BERTby HandyVacA fundamental change in the way affinities are levelled up. Earn affinity points each turn, as yields from buildings and tile improvements, just like you'd earn culture or science. * This version requires Rising Tide * For the non-Rising Tide version click here instead Key Changes: - No techs gra...8.3k downloadsupdated 11 y ago
- Awesome Pods and Ruins (Classic Version)by RyikaOverhauls Resource Pods and Ruins. Makes them relevant throughout the whole game. This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this updated Version instead! ______________________________________________________________________________ Thi...8.1k downloadsupdated 11 y ago
- Biomes Reduxby EldritchPigeonBiomes Redux is a terrain graphics mod that aims at updating the vanilla Civ:BE biome textures to match the richness and high contrast of the Primordial biome in Rising Tide. At the same time, the textures are geared towards thematically appropriate colour palettes while keeping the different til...8.0k downloadsupdated 11 y ago
- Building - Thermal Heaterby RyikaThis mod adds the Thermal Heater to the game - a building that adds additional Food and Production to Snow and Tundra Tiles to make inhabiting these areas easier. Works with both, the Classic Version of the game as well as Rising Tide. It yields: + 2 Food on Snow + 1 Food and + 1 Production Tundr...8.0k downloadsupdated 12 y ago
- Starting Location Overhaulby RyikaA Mod that overhauls how Starting Positions are assigned. DOES CURRENTLY NOT WORK WITH RISING TIDE! This mod started with me getting frustrated that I constantly had AIs landing 5 Tiles away from me. It's annoying. Really annoying. I don't enjoy being forced into extremely early wars (especially...7.9k downloadsupdated 11 y ago
- Awesome Biomes - Gaiaby RyikaThis mod adds a new Biome to the game. Only Works with Rising Tide. This mod is compatible with the Codex Overhaul Mod. Gaia is a fertile world in its prime and features sandy deserts, dry plains and lush grasslands on a somewhat pastel'ish color pallete that is - in my opinion - pretty neat to l...6.1k downloadsupdated 9 y ago
- New Horizons: A total conversion [vanilla]by MachiavelliNew Horizons completely changes every Virtue, Military Unit, Colonist, Spaceship, Cargo, Tile Improvement, Terrain and Resource yields and more! New Horizons is more than a mere "balance patch" that tries tweak a few things around the edges while keeping the body the same. With a holistic eye New...6.0k downloadsupdated 11 y ago
- Affinity Terraformingby Alterd-Rushnano*This mod will diversify the later improvements in the game, Implement a new type of hovering worker. *And Thanks to Ryika. Info So far you have been forced to build Terrascape, even if you do not follow Purity. This mod removes such contradictions. Now that you are harmonious, you can make the p...5.5k downloadsupdated 8 y ago
- Superbiome - Seas Of Fireby HandyVacHave you ever wished the planet you're colonising was less Earth-like? Seas Of Fire replaces all oceans, lakes and rivers with molten lava, with appropriate changes to tile yields, naval movement, aliens, buildings, units and resources. **Does Not Work With Rising Tide** New Terrain -------------...5.5k downloadsupdated 11 y ago
- Grow Plants and Plant Resourcesby RyikaAllows players to generate Resources directly. Works with both, the Classic Version of the game and Rising Tide. ______________________________________________________________________________ IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you...5.5k downloadsupdated 11 y ago
- Aquatic Affinity Resourcesby RyikaAllows Affinity Resources to spawn on coastal Tiles. Classic only, does not work with Rising Tide. Designed to make coastal cities more competitive and interesting, this mod allows Float Stone, Xenomass and Firaxite to spawn on coasts. They function exactly the same as normal copies of these reso...5.3k downloadsupdated 6 y ago
- Enhanced Forestby mart164A new building - Sawmill - to improve any forest tile in the radius by +1 production and give your city a small 5% production boost. --Requirements-- Terraforming technology Harmony affinity - level 25.3k downloadsupdated 11 y ago
- Miasma Begone!by RyikaA small mod that prevents miasma from occurring naturally on the planet. Works with all versions of the game. Designed for maximum compatibility, this mod runs a lightweight script after map initialization to remove the miasma that was generated by the game, instead of interfering in the spawn pr...4.8k downloadsupdated 11 y ago
- Anchor Ceti DLC 1.16by ProtokThe big update with fixes, maps, visual and other content available for multiplayer Visit a Planet with reformed Coalition of Seeding Mission factions fleet. STEP 1 Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downlo...4.4k downloadsupdated 9 mo ago
- Rising Tide of Miasmaby VernumNitorBase Game Compatible Purpose of the mod Miasma in the game was, similarly to aliens, just a mild nuisance in the very beginning. Now that miasma spreads it will stay on map longer, and if you want to expand, it will be vital to get miasma clearing technologies. While it would be possible to make...3.8k downloadsupdated 11 y ago
- Superbiome - Caves Of Ice - BERTby HandyVacMakes the Frigid biome even colder and icier, with functional changes to terrain types, features and buildings. **Requires Rising Tide** New Terrain Types and Features The default terrain types and features have been replaced with new, colder ones. Ice Sheet - no yield (replaces Snow and Tundra)...3.6k downloadsupdated 11 y ago
- Nekoparaby 76561198354682834The Nekos at La Soleil have managed to construct a spacecraft capable of faster-than-lightspeed travel! With Dictator Vanilla Minaduki onboard and leading the colonists, will they go where no Neko has managed to go before? Deprecated. Working on new version. Code has been commented if you are a b...2.4k downloadsupdated 9 y ago
- Water-Landing For Allby PaweuIt's no matter who are you - Kavitha Thakur, Vadim Kozlov, Élodie - you can land on water or land, as you wish! No limits and fair play! Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project of my game developin...2.0k downloadsupdated 11 y ago
- Forest Improveby JokoRecommended to play alongside with my other 2 mods "Terrascape Prototype" and "Biowell Prototype" for a better outcome, but is not required for this mod to work. V1- For those that doesnt like to remove forest. Now they give +2 food, +2 production and +1 culture. If close to a river they will giv...1.8k downloadsupdated 12 y ago
- Farms and Generators on Waterby dr.indondasani m.d.Allows for building farms and generators on coast and ocean tiles. Unintentionally allows for the construction of farms on desert/plains/grassland hill tiles. This could be fixed by creating a separate Water Farm improvement but I am lazy and I like farms anyway. In my testing the AI appears to k...1.7k downloadsupdated 12 y ago
- Science and Culture Yield for Reef Tilesby Pert BoioioingRequires Rising Tide. Adds two new buildings that grant bonus yields to reef tiles. Upon researching Alien Sciences a new building, the Reef Research Facility is unlocked. This building has one scientist specialist slot and grants +1 science yield to all reef tiles worked by this city. It costs 2...1.6k downloadsupdated 11 y ago
- Better Numbersby Sean K.Keeping a "Not broken, don't fix it" attitude, this mod aims to tweak some numbers a bit to: - Make all units worth building Soldier units can now compete with Cavalry units. Soldiers gain increased strength in rough terrain and Cavalry no longer gains terrain defense bonuses and can't fortify. T...1.5k downloadsupdated 12 y ago
- Aquatic Cities Begone!by RyikaDisables aquatic Cities and changes some mechanics that were designed around the idea of having Aquatic Cities. Don't misinterpret my intentions here - I LOVE aquatic Cities. I really do. However, they change the flow of the game quite a bit. Not being bound to land makes the game play out so ver...1.3k downloadsupdated 11 y ago
- CODEXful affinity unitby Alterd-RushnanoYou may have been satisfied with the Main affinity unit of the CODEX overhaul mod - they were as unique as the hybrid affinity unit in the expansion pack, and unlike the original they were not simply high-powered units. This mod changes the Main affinity units as CODEX as possible. And the ultima...1.2k downloadsupdated 9 y ago
- Awesome Affinities Bug Fixby KingGunGangThere is bug in Awesome Affinities Mod that Purity-Supremacy level 3 effect(Gain +2 Energy from Petroleum, Gain +1 Production from Titanium)is not working. This Mod fix that. 기존 어썸 모드에서 미적용되고 있던 석유에서 에너지 2 증가, 티타늄에서 생산 1 증가 효과를 적용되도록 수정합니다.1.2k downloadsupdated 3 y ago
- Terra Incognita Techwebby HandyVacMakes several changes to the early part of the techtree, to represent your initial explorations of a planet you know nothing about. Key changes: - No resources of any kind are visible at planetfall. - Forests and marshes may not be cleared until the proper tech has been researched. - Tectonic Sca...1.2k downloadsupdated 12 y ago
- Biowell Prototypeby JokoRecommended to play along with my other mods "Forest Improve" and "Terrascape Prototype" for a better game experience, but is not required for this mod to work. (This mod does not replaces the original Biowell, it only add an extra improvement that is an early version (Prototype) of the Biowell....957 downloadsupdated 12 y ago
- Terrascape Prototypeby JokoRecommended to use alongside my other 2 mods "Forest Improve" and "Biowell Prototype" for a better outcome, but its not required for this mod to work. (This mod does not replaces the original Terrascape, it just add an early version of it that is open for use right from the start. The idea is to...932 downloadsupdated 12 y ago
- Artifacts Overhualby GalgusOverhauls the artifacts rewards, gaurantees that non-satellite expeditions grant artifacts while there are still any to grant, and removes artifact spawns from Resource Pods and Alien Nests. Also allows Sunken Vehicles to spawn OId Earth Artifacts with text changed to match: every expedition type...884 downloadsupdated 6 y ago
- Infernal Miasmaby CosayenSimple mod that increases the health loss uppon entering miasma to 25. Want a bit of challenge? -Fixed what prevented the mod from working857 downloadsupdated 12 y ago
- Hills no longer suckby Magma DragoonIncreases base hill yield to 2 Decreases base mine yield by 1 Adds mine production yield increase to Civil Support tech Works with plains now. Of course, it's called Terrain_HillsYieldChanges. Why would I think plains hills would have an entry to update to begin with?809 downloadsupdated 12 y ago
- Improved Improvementsby Magma DragoonFarms are so good that most of the time it's better to just farm over resource tiles. This mod attempts to fix that by gradually upping the yields of other improvements and Make Algae Great Again. might not be compatible with my hills no longer suck mod, not sure what duplicate rows will do workb...637 downloadsupdated 10 y ago
- Rising Dawn <CLASSIC>by otto------------------------------------------------------------------------------------------------------------------------------ Check the our sister mod Mo' Buildings! ------------------------------------------------------------------------------------------------------------------------------ Bas...625 downloadsupdated 11 y ago
- Minefields (Worker Edition)by RyikaA Mod that allows Workers to construct Minefields that damage enemies. Only Works with Rising Tide. Alternative Version: Minefields (Submarine Edition) Minefields are a Tile Improvement that was added in Rising Tide, but never made available to players. This mod makes it available, and adds the c...523 downloadsupdated 6 y ago
- Minefields (Submarine Edition)by RyikaA Mod that allows Submarines to construct Minefields that damage enemies. Only Works with Rising Tide. Alternative Version: Minefields (Worker Edition) Minefields are a Tile Improvement that was added in Rising Tide, but never made available to players. This mod makes it available, and adds the c...458 downloadsupdated 6 y ago

