Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ technologies mods
Everything filed under technologies by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
50 technologies mods
- Awesome Loadoutby RyikaA complete Loadout Overhaul. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use the Classic Version instead! Existing Options have been rebalanced and a lot of new options have been introduced. In total this mod currently has: - 18 Colonists - 27 Spacecrafts - 23 Carg...63.9k downloadsupdated 5 y ago
- Awesome Wondersby RyikaOverhauls the Wonders that can be unlocked in the tech tree. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use the Classic Version instead. ______________________________________________________________ IMPORTANT: The Devs have STILL not fixed the bug that messes up...46.7k downloadsupdated 11 y ago
- True Terraformingby Frag JackerAdd true terraforming to change terrain type by using satellites to form the lands to your dreams! Ever felt the need of some sophisticated terraforming to improve the terrain where the Mapgenerator has failed you? Ever wanted to create water connections between two oceans? Ever wanted to settle...27.6k downloadsupdated 12 y ago
- Map Revealing Technologyby RyogaAn abysmally simple mod that causes the whole map to be revealed upon discovering the technology "Dark Networks". Alternate Download Link15.5k downloadsupdated 12 y ago
- Echoes of Earthby MachiavelliStory meets strategy in this bittersweet reimagining of Beyond Earth's premise. Echoes of Earth is a total conversion mod for Rising Tide where the Seeding is a multi-generational project by the people of Earth. After the seedships launched Earth continued to study everything they could to help t...10.8k downloadsupdated 9 y ago
- The Crescent Company - Colonialist Legaciesby TPangolinIn this mod you'll play as Faiza al-Rahman, Humanitarian, scholar, and Grand Hafiza of the Crescent Company - a benevolent Middle-Eastern conglomerate, founded upon on the ideals of old Islam, discovery and education. As Faiza, guide the Crescent Company beyond earth to establish a new Golden Isl...10.0k downloadsupdated 12 y ago
- Enhanced Covert Opsby Frag JackerThis Mod adds some new Covert Ops to make Spying on your clueless Neighbours even more fun! Namely: INTRIGUELEVEL 0: REQUIRES ESTABLISHED NETWORK IN CITY INTRIGUELEVEL 2: INTRIGUELEVEL 3: REQUIRES ESTABLISHED NETWORK IN CITY INTRIGUELEVEL: 4 INTRIGUELEVEL: 5 REQUIRES LEVEL 16 IN PURITY REQUIRES L...8.9k downloadsupdated 12 y ago
- Affinity As Yields - BERTby HandyVacA fundamental change in the way affinities are levelled up. Earn affinity points each turn, as yields from buildings and tile improvements, just like you'd earn culture or science. * This version requires Rising Tide * For the non-Rising Tide version click here instead Key Changes: - No techs gra...8.3k downloadsupdated 11 y ago
- Rising Tide of Aliensby VernumNitorPurpose of the mod So far, the aliens were just a mild nuisance in the game. However I believe they should have greater impact on the game. In the early game, they should limit your growth, forcing you to decide - will you invest great resources and anger them to take the treasures they protect O...7.8k downloadsupdated 11 y ago
- Better Tech-Tree Modby PaweuWhat is Better Tech-Web Mod? Better Tech-Web Mod adds new, much better tech tree - no more weird discovering! Enjoy game like on our Earth! IMPORTANT THINGS Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project...6.5k downloadsupdated 10 y ago
- Awesome Wonders (Classic Version)by RyikaOverhauls the Wonders that can be unlocked in the tech tree. This is a Re-Upload of the Non-Rising Tide Version. If you want to play with Rising Tide use this updated Version instead! ______________________________________________________________________________ IMPORTANT: The Devs have STILL not...6.5k downloadsupdated 11 y ago
- New Horizons: A total conversion [vanilla]by MachiavelliNew Horizons completely changes every Virtue, Military Unit, Colonist, Spaceship, Cargo, Tile Improvement, Terrain and Resource yields and more! New Horizons is more than a mere "balance patch" that tries tweak a few things around the edges while keeping the body the same. With a holistic eye New...6.0k downloadsupdated 11 y ago
- Superbiome - Seas Of Fireby HandyVacHave you ever wished the planet you're colonising was less Earth-like? Seas Of Fire replaces all oceans, lakes and rivers with molten lava, with appropriate changes to tile yields, naval movement, aliens, buildings, units and resources. **Does Not Work With Rising Tide** New Terrain -------------...5.5k downloadsupdated 11 y ago
- Anchor Ceti DLC 1.16by ProtokThe big update with fixes, maps, visual and other content available for multiplayer Visit a Planet with reformed Coalition of Seeding Mission factions fleet. STEP 1 Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downlo...4.4k downloadsupdated 9 mo ago
- The Northern Stellar Dominionby NotSoLoneWolfPLEASE NOTE: This version was designed for Civ BE with no expansions. It MAY work with the Rising Tide expansion pack, but since I don't have the expansion yet I can't test that (or update the mod). Use with the expansion pack at your own risk. Bugs may occur. Adds Canada, or the Northern Stellar...3.9k downloadsupdated 11 y ago
- Rising Tide of Miasmaby VernumNitorBase Game Compatible Purpose of the mod Miasma in the game was, similarly to aliens, just a mild nuisance in the very beginning. Now that miasma spreads it will stay on map longer, and if you want to expand, it will be vital to get miasma clearing technologies. While it would be possible to make...3.8k downloadsupdated 11 y ago
- Superbiome - Caves Of Ice - BERTby HandyVacMakes the Frigid biome even colder and icier, with functional changes to terrain types, features and buildings. **Requires Rising Tide** New Terrain Types and Features The default terrain types and features have been replaced with new, colder ones. Ice Sheet - no yield (replaces Snow and Tundra)...3.6k downloadsupdated 11 y ago
- Cleaner Tech Webby ImbrisIn my opinion, the default Tech Web is laid out very strangely, with bizarre leaps of logic as you move from one subject of research to another. Why does Genetics lead to Cognition? How does Cybernetics depend upon Fabrication? Many of the technologies have been moved around the web, although I h...3.4k downloadsupdated 12 y ago
- Leonard Nimoy Tech Quotesby RusseruReplaces 38 of the game's Tech quotes with those of Civilization 4, including the narration by Leonard Nimoy. Obviously many Beyond Earth techs do not have a parallel tech from Civ 4, but I replaced as many as I could when I thought the quotes were fitting. All credit goes to Alti-Blue's original...3.0k downloadsupdated 11 y ago
- Alien Genetics - Harmonyby Red EarthThis makes Alien Genetics, which is a leaf tech that enhances biowells and xenomass into a harmony tech instead of a purity tech. The description of biowells specifically mentions that it is good for harmony, and xenomass is harmony's signature resource so why is purity getting the tech to boost...2.8k downloadsupdated 12 y ago
- Shocky Additionsby ShockyAdds 15 buildings, 5 wonders, 1 tech upgrade from my other mods plus minor tweaks to them. In one convenient mod for easy use. Further upgrades and update on tech descriptions to reflect this, will be coming as well. RT version: Buildings: Autofabricator, Nano Hospital, Children's Creche, Energy...2.5k downloadsupdated 12 y ago
- Technologically Advancedby TrashcanGives a building called the "Tech and Virtue Gate" which grants 6 free techs and 10 free virtues. Only one can be built per player. At the moment this is very untested and unbalanced. I'm not even sure whether or not the AI will build this building. Possible additions include: - Additional Bonuse...2.4k downloadsupdated 12 y ago
- Nekoparaby 76561198354682834The Nekos at La Soleil have managed to construct a spacecraft capable of faster-than-lightspeed travel! With Dictator Vanilla Minaduki onboard and leading the colonists, will they go where no Neko has managed to go before? Deprecated. Working on new version. Code has been commented if you are a b...2.4k downloadsupdated 9 y ago
- Affinity As Yields - Vanillaby HandyVacA fundamental change in the way affinities are levelled up. Earn affinity points each turn, as yields from buildings and tile improvements, just like you'd earn culture or science. * This version is for use without Rising Tide. * For the Rising Tide version click here instead Key Changes: - No te...2.3k downloadsupdated 11 y ago
- Shocky Additions RTby ShockyAdds 19 buildings, 7 wonders, 30+? extra unlocked tech perks as well as a few quests to them. More will come we later versions. It will most likely not work with any major tech or building overhaul since this is 1 of them. Should work okay with Affinity overhauls and I know it works well with (RT...2.3k downloadsupdated 11 y ago
- Rising Tide of Aliens - Dead Dwarf Editionby VernumNitorWhat this mod isn't: - Easy - Balanced - Reasonable But it is *FUN*! Because more aliens => More FUN! But dont worry! If you are not beard-shaving tree-hugging sun-loving perfumed elf-kisser you will have no problem surviving this mod ;) Please turn frenzied aliens ON to satisfy all of your self-...2.3k downloadsupdated 11 y ago
- Global Sedition Recon Unitsby syrkresGlobal Sedition Recon adds Recon units to Global Sedition New Technology (Applied Sciences) which has: Building - Ames Laboratory(Materials Sciences) Unit - Recon Flyer Unit - Helicarrier - Flyin Aircraft Carrier Unit - Stealth Bomber Special Thanks to Paweu's Mod: "More Units Mod" which helped m...2.1k downloadsupdated 11 y ago
- Druidryby Hex: Live Laugh LoveAdds the Druidry technology which gives you some more early game options when it comes to buildings. Also allows you to gain a free technology through the Xeno-Oak wonder which no other wonder does in the game. Comes with new unique military units and some interesting buildings to give you a dece...2.0k downloadsupdated 11 y ago
- Midgame technology reveals mapby bernd-das-brotI really like the early discovery phase of the game. But after all parts of the world are visited by one civilization or another in midgame, it becomes tedious to reveal the rest of the map, especialy the lands of the other players. Additionaly I dislike waging war against enemies whose lands are...1.7k downloadsupdated 12 y ago
- Additional Buildings and Wondersby Joko¡¡¡¡¡ WARNING THIS IS A BETA MOD THAT IS STILL IN DEVELOPMENT !!!!! This is a "beta" of my on-going mod to add over 83 new buildings and 83 new wonders. Because i been way too busy lately it may take me longer than expected to finish it, but as for now there are over 40 new buildings and 40 new w...1.6k downloadsupdated 12 y ago
- Tidal Balance - Rising Tide Balance Modby BrduA mod that attempts to tweak some of the more glaring balance issues in Rising Tide. Rising Tide is a game of internal trade routes and city spam, and a lot of other aspects of the game get left by the wayside, which I think is a shame. The aim of this mod is to make victory a matter of successfu...1.6k downloadsupdated 11 y ago
- Planetary Survey Upgradesby ShockySo you might have noticed Planetary Survey Tech is completely useless on maps where you start inland far from any sea or lakes. 300++ turn games before I realized? Check. NO more, with 1 extra expedition and 10% work speed increase, it just might make sense to pick it up! Think that’s a fairly ba...1.5k downloadsupdated 12 y ago
- United Federations of Belgiumby TogisWith the Great Mistake the Nord Sea came runing on the heads of the 12 partially federated states of Belgium. Flooded, the survivors of many different linguistic groups came together to build a new floating survivalist country. United once again, in search for a new place to split into plenty pol...1.5k downloadsupdated 12 y ago
- Mo' Stuff: Buildingsby ottoMo' Buildings for Civilization VI is out NOW! ------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using buildings from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you ar...1.4k downloadsupdated 11 y ago
- Tweaks and Changesby Lord AzazelDescription -Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);-Changed few Affinites-Embarking is now avaible from start;-New building added Maintenance Facility;-New wonder added Great Sonic Fence;-Leaders are now less chatty;-Leaders behaviour changed so they will be...1.3k downloadsupdated 12 y ago
- Aquatic Cities Begone!by RyikaDisables aquatic Cities and changes some mechanics that were designed around the idea of having Aquatic Cities. Don't misinterpret my intentions here - I LOVE aquatic Cities. I really do. However, they change the flow of the game quite a bit. Not being bound to land makes the game play out so ver...1.3k downloadsupdated 11 y ago
- Mo' Stuff: Wondersby otto------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using wonders from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you are subscribed to them to prevent compatibility is...1.2k downloadsupdated 11 y ago
- Slower Scienceby AzzerA simple mod that increases the science cost of all research, increases the science multipliers at all gamespeeds, and lowers the science output of certain buildings/tile improvements, for people that prefer much slower games science wise, or that that feel the science goes too quickly. Should be...1.2k downloadsupdated 12 y ago
- Terra Incognita Techwebby HandyVacMakes several changes to the early part of the techtree, to represent your initial explorations of a planet you know nothing about. Key changes: - No resources of any kind are visible at planetfall. - Forests and marshes may not be cleared until the proper tech has been researched. - Tectonic Sca...1.2k downloadsupdated 12 y ago
- Crawler Global Wonder production bonus + Cheaper costby cbdeakinThis mod does 2 things: 1. The Crawler now confers a 25% Wonder production bonus to ALL cities 2. Reduces the production cost of the Crawler by 50% Note - The building production bonus still only applies to the city where the Crawler was built. Version 2 changelog: Wonder bonus now applies to all...1.0k downloadsupdated 11 y ago
- Biowell Prototypeby JokoRecommended to play along with my other mods "Forest Improve" and "Terrascape Prototype" for a better game experience, but is not required for this mod to work. (This mod does not replaces the original Biowell, it only add an extra improvement that is an early version (Prototype) of the Biowell....957 downloadsupdated 12 y ago
- Embarking with Habitationby Lord AzazelSimple mod. Embarking enabled from the start of the game. This is a part of my bigger mod Tweaks and Changes I am currently working on. Enjoy. Building changes in order to make tech needed in early game. Added new building to Planetary Survey Tech - Maintenance Facility +1 Production. Changed Tra...487 downloadsupdated 12 y ago
- Planetary Survey Upgrades (RT)by ShockyA teaser for what to come from me, a slight buff to Planetary Survey tech, it now gives 1 Expedition and workers has increased construction speed of 10%. Alternative for people who thought 6 expeditions was a bit much :P This mod will be included in my larger Addition mod when get around to updat...479 downloadsupdated 11 y ago
- More Difficult Game Modby PaweuWhat is More Difficult Game Mod? More Difficult Game Mod is a mod which makes a game more, and more difficult - new weaker units, buildings, more complicated technologies, stronger aliens and smarter AI! IMPORTANT THINGS Next Updates Sadly, this mod will not see further updates. I moved forward a...463 downloadsupdated 11 y ago
- SlowTechby tesbThe more advanced technologies cost more, thus extending the mid and especially late game, without touching the early game. Compatible with all gamespeeds. Details: Changes research cost of technologies based on the tech web grid radius (GR) to: GR0: 100%, i.e. Pioneering and Planetary Survey has...276 downloadsupdated 12 y ago
- Affinity Units No Tech Requirementby starrynite120Removes the tech requirement for all units with an affinity requirement. So many games would go by without unlocking the majority of the interesting units that are in this game. Now you just need the affinity and the resources to get the units! This shouldn't upset balance either since the units...265 downloadsupdated 11 y ago
- Tech path most traveledby Red EarthChanges the amount of affinity points from techs based on what the most commonly gotten techs are. Techs that are far out of your way give the most points, while tech that is right on an affinities path to their victory give the least. Also, leaf techs that only give access to a wonder have extra...241 downloadsupdated 12 y ago
- Tall Cities Food Reworkby ApoplektEver wanted to make big cities, but couldn't? Beyond Earth throttles your city growth a lot compared to Civ V. This mod allows you to make cities with a larger population by changing food basket behaviour and adding 4 methods to increase food yield from tiles. Individual parts of the mod can be e...216 downloadsupdated 11 y ago

