Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ technologies mods
Everything filed under technologies by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
50 technologies mods
- Incrementally Slower Scienceby OafIncreases costs of each technology as a function of how many layers deep the tech is. Currently: 1x for initial techs 2x for 2nd ring 3x for 3rd 4x for 4th 5x for anything else115 downloadsupdated 12 y ago
- Affinities scale Researchby tesbIf you research a technology that gives affinity points, the technology costs 15% more science per opposing affinity that you already have. For example if you have 2 Purity and 1 Harmony, any technology that gives Supremacy costs 45% more. This forces players to focus more on a single affinity. D...68 downloadsupdated 12 y ago

