Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ resources mods
Everything filed under resources by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
42 resources mods
- Awesome Loadoutby RyikaA complete Loadout Overhaul. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use the Classic Version instead! Existing Options have been rebalanced and a lot of new options have been introduced. In total this mod currently has: - 18 Colonists - 27 Spacecrafts - 23 Carg...63.9k downloadsupdated 5 y ago
- Awesome Pods and Ruinsby RyikaOverhauls Resource Pods and Ruins. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use the Classic Version instead! ______________________________________________________________________________ Ruins: - New Bonuses have been added and existing Bonuses have been overha...52.8k downloadsupdated 10 y ago
- Awesome Wondersby RyikaOverhauls the Wonders that can be unlocked in the tech tree. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use the Classic Version instead. ______________________________________________________________ IMPORTANT: The Devs have STILL not fixed the bug that messes up...46.7k downloadsupdated 11 y ago
- True Terraformingby Frag JackerAdd true terraforming to change terrain type by using satellites to form the lands to your dreams! Ever felt the need of some sophisticated terraforming to improve the terrain where the Mapgenerator has failed you? Ever wanted to create water connections between two oceans? Ever wanted to settle...27.6k downloadsupdated 12 y ago
- Advanced Game Optionsby NikkelarseThis MOD makes all options within the Advanced Setup screen visible. List of options that can now be selected: Max Turns Allow Veterancy Saving Allow Virtue Deferral Always Peace Always War Disable Health Disable Policies Disable Research Disable Tutorial Popups Don't Stagger Starts Frenzied Alie...21.9k downloadsupdated 12 y ago
- Echoes of Earthby MachiavelliStory meets strategy in this bittersweet reimagining of Beyond Earth's premise. Echoes of Earth is a total conversion mod for Rising Tide where the Seeding is a multi-generational project by the people of Earth. After the seedships launched Earth continued to study everything they could to help t...10.8k downloadsupdated 9 y ago
- Workable Mountainsby RyikaThis (rather small) mod adds 3 new Buildings to the game that add yields to mountain tiles (and give some general bonuses). DOES CURRENTLY NOT WORK WITH RISING TIDE! IMPORTANT Like with so many mods, this mod will not work properly if you just load it after starting the game - it will cause Mount...10.6k downloadsupdated 11 y ago
- Awesome Sponsors - Genesis Corporationby RyikaAdds the Genesis Corporation to the game, a Sponsor that excels at creating industrious Empires. This Version only works with Rising Tide. Classic Version: Codex Version: Balanced to be used with the Awesome Sponsors Overhaul Mod. It works without it, but will likely feel a bit overpowered. Spons...10.6k downloadsupdated 7 y ago
- More Buildings Modby PaweuWhat is More Buildings Mod? More Buildings Mod is mod about new buildings added to game. When game is boring and you haven't any ideas, use this mod! New buildings will move you to other world with nice and helpful things. IMPORTANT THINGS: IMPORTANT NEWS: By donating money you can support my job...10.1k downloadsupdated 10 y ago
- Enhanced Covert Opsby Frag JackerThis Mod adds some new Covert Ops to make Spying on your clueless Neighbours even more fun! Namely: INTRIGUELEVEL 0: REQUIRES ESTABLISHED NETWORK IN CITY INTRIGUELEVEL 2: INTRIGUELEVEL 3: REQUIRES ESTABLISHED NETWORK IN CITY INTRIGUELEVEL: 4 INTRIGUELEVEL: 5 REQUIRES LEVEL 16 IN PURITY REQUIRES L...8.9k downloadsupdated 12 y ago
- Worker - Miasma Immunityby RyikaGrants Miasma Immunity to workers from the very beginning of the game. Compatibility Game Version Compatible? Classic ✔ Rising Tide ✔ The Awesome Collection ✔ The Ancient Collection ✔ Codex Nope8.8k downloadsupdated 6 y ago
- Awesome Affinities (Classic Version)by RyikaOverhauls Affinity Bonuses to make them more interesting and unique to play. This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this Version instead! ______________________________________________________________________________ As all mods in t...8.4k downloadsupdated 11 y ago
- Affinity As Yields - BERTby HandyVacA fundamental change in the way affinities are levelled up. Earn affinity points each turn, as yields from buildings and tile improvements, just like you'd earn culture or science. * This version requires Rising Tide * For the non-Rising Tide version click here instead Key Changes: - No techs gra...8.3k downloadsupdated 11 y ago
- Awesome Pods and Ruins (Classic Version)by RyikaOverhauls Resource Pods and Ruins. Makes them relevant throughout the whole game. This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this updated Version instead! ______________________________________________________________________________ Thi...8.1k downloadsupdated 11 y ago
- Awesome Sponsors (Classic Version)by RyikaA mod that is designed to make the Sponsors more interesting and distinctive. This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this Version instead! ______________________________________________________________________________ Additional bonu...8.0k downloadsupdated 11 y ago
- Rising Tide of Aliensby VernumNitorPurpose of the mod So far, the aliens were just a mild nuisance in the game. However I believe they should have greater impact on the game. In the early game, they should limit your growth, forcing you to decide - will you invest great resources and anger them to take the treasures they protect O...7.8k downloadsupdated 11 y ago
- Awesome Biomes - Gaiaby RyikaThis mod adds a new Biome to the game. Only Works with Rising Tide. This mod is compatible with the Codex Overhaul Mod. Gaia is a fertile world in its prime and features sandy deserts, dry plains and lush grasslands on a somewhat pastel'ish color pallete that is - in my opinion - pretty neat to l...6.1k downloadsupdated 9 y ago
- New Horizons: A total conversion [vanilla]by MachiavelliNew Horizons completely changes every Virtue, Military Unit, Colonist, Spaceship, Cargo, Tile Improvement, Terrain and Resource yields and more! New Horizons is more than a mere "balance patch" that tries tweak a few things around the edges while keeping the body the same. With a holistic eye New...6.0k downloadsupdated 11 y ago
- Superbiome - Seas Of Fireby HandyVacHave you ever wished the planet you're colonising was less Earth-like? Seas Of Fire replaces all oceans, lakes and rivers with molten lava, with appropriate changes to tile yields, naval movement, aliens, buildings, units and resources. **Does Not Work With Rising Tide** New Terrain -------------...5.5k downloadsupdated 11 y ago
- Grow Plants and Plant Resourcesby RyikaAllows players to generate Resources directly. Works with both, the Classic Version of the game and Rising Tide. ______________________________________________________________________________ IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you...5.5k downloadsupdated 11 y ago
- More Units Modby PaweuWhat is More Units Mod? More Units Mod is new mod about units. When game is boring and you haven't any ideas, use this mod! New units will move you to other world with new strategies. IMPORTANT THINGS: IMPORTANT NEWS: By donating money you can support my job and it makes me working more at mods....5.2k downloadsupdated 10 y ago
- Anchor Ceti DLC 1.16by ProtokThe big update with fixes, maps, visual and other content available for multiplayer Visit a Planet with reformed Coalition of Seeding Mission factions fleet. STEP 1 Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downlo...4.4k downloadsupdated 9 mo ago
- Euphotic Stimulatorby ImbrisA new resource-generating satellite which encourages Algae to spawn in its area of effect, allowing island bases to be more easily fed. Unlocked by Terraforming, requires Petroleum and Titanium as with most satellites.4.3k downloadsupdated 12 y ago
- Healthy Citizensby NikkelarseThis MOD delays the time it takes until you receive penalties for being unhealthy. New Health modifiers are as follows: +30 = Utopian +20 = Prosperous 0 = Stable -10 = Shaky -20 = Troubled -30 = Panicked Example, in vanilla BE, if you have a Shaky health (-1) then you would lose -10 Science and -...3.7k downloadsupdated 12 y ago
- Strategic Resource Modby BarrowulfAll basic strategic resources now grant a natural bonus to tiles equal to +1 yield before being improved. Improvement bonuses for basic strategics have been rebalanced and all now grant a bonus equal to +2 yields. Also, petroleum wells no longer reduce health. All other bonuses from techs/buildin...2.6k downloadsupdated 11 y ago
- Rising Tide of Aliens - Dead Dwarf Editionby VernumNitorWhat this mod isn't: - Easy - Balanced - Reasonable But it is *FUN*! Because more aliens => More FUN! But dont worry! If you are not beard-shaving tree-hugging sun-loving perfumed elf-kisser you will have no problem surviving this mod ;) Please turn frenzied aliens ON to satisfy all of your self-...2.3k downloadsupdated 11 y ago
- Mo' Buildings <CLASSIC>by otto------------------------------------------------------------------------------------------------------------------------------ Thank you all for reaching 1k subs! ------------------------------------------------------------------------------------------------------------------------------ A long...2.0k downloadsupdated 11 y ago
- Forest Improveby JokoRecommended to play alongside with my other 2 mods "Terrascape Prototype" and "Biowell Prototype" for a better outcome, but is not required for this mod to work. V1- For those that doesnt like to remove forest. Now they give +2 food, +2 production and +1 culture. If close to a river they will giv...1.8k downloadsupdated 12 y ago
- 1 Wonder per Cityby RyikaAllows only one Wonder per City. Compatibility Game Version Compatible? Classic ✔ Rising Tide ✔ The Awesome Collection ✔ The Ancient Collection ✔ Codex ✔ This mod limits the number of wonders a city can have to 1. This change is meant to facilitate a different approach to wonders: Instead of cons...1.7k downloadsupdated 6 y ago
- Additional Buildings and Wondersby Joko¡¡¡¡¡ WARNING THIS IS A BETA MOD THAT IS STILL IN DEVELOPMENT !!!!! This is a "beta" of my on-going mod to add over 83 new buildings and 83 new wonders. Because i been way too busy lately it may take me longer than expected to finish it, but as for now there are over 40 new buildings and 40 new w...1.6k downloadsupdated 12 y ago
- Better Numbersby Sean K.Keeping a "Not broken, don't fix it" attitude, this mod aims to tweak some numbers a bit to: - Make all units worth building Soldier units can now compete with Cavalry units. Soldiers gain increased strength in rough terrain and Cavalry no longer gains terrain defense bonuses and can't fortify. T...1.5k downloadsupdated 12 y ago
- Mo' Stuff: Buildingsby ottoMo' Buildings for Civilization VI is out NOW! ------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using buildings from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you ar...1.4k downloadsupdated 11 y ago
- Tweaks and Changesby Lord AzazelDescription -Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);-Changed few Affinites-Embarking is now avaible from start;-New building added Maintenance Facility;-New wonder added Great Sonic Fence;-Leaders are now less chatty;-Leaders behaviour changed so they will be...1.3k downloadsupdated 12 y ago
- Capitalist Conquestby RyikaAllows Players to buy other Sponsors with Energy and take over their cities. Works with all versions of the game. Yes indeed. With this mod, you too can own your own pet Sponsor. Or maybe two? Or maybe... a whole planet? Well... I hope you have the Energy storages to make such a luxurious purchas...1.3k downloadsupdated 9 y ago
- Mo' Stuff: Wondersby otto------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using wonders from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you are subscribed to them to prevent compatibility is...1.2k downloadsupdated 11 y ago
- Health Redistributionby SolReworked Health bonuses slightly to make the Prosperity policies less overpowered. - Plantations, Paddocks and Work Barges give +1 Health when worked. - Plantations are now unlocked with the Ecology Tech. - Paddocks are now unlocked with the Alien Biology Tech. - "Mind Over Matter" policy now giv...1.2k downloadsupdated 12 y ago
- Terra Incognita Techwebby HandyVacMakes several changes to the early part of the techtree, to represent your initial explorations of a planet you know nothing about. Key changes: - No resources of any kind are visible at planetfall. - Forests and marshes may not be cleared until the proper tech has been researched. - Tectonic Sca...1.2k downloadsupdated 12 y ago
- Biowell Prototypeby JokoRecommended to play along with my other mods "Forest Improve" and "Terrascape Prototype" for a better game experience, but is not required for this mod to work. (This mod does not replaces the original Biowell, it only add an extra improvement that is an early version (Prototype) of the Biowell....957 downloadsupdated 12 y ago
- Terrascape Prototypeby JokoRecommended to use alongside my other 2 mods "Forest Improve" and "Biowell Prototype" for a better outcome, but its not required for this mod to work. (This mod does not replaces the original Terrascape, it just add an early version of it that is open for use right from the start. The idea is to...932 downloadsupdated 12 y ago
- Increased Orbital Rangeby CyrinnoThis mod increases the range of some of the orbital platforms to a minimum of 2 squares.924 downloadsupdated 12 y ago
- Titanium Mineby Red EarthTitanium a little weaker, mines and manufactories a little better. Tectonic scanner is said to be overpowered because it allows instant access to titanium. That's because it is the only strategic resource that doesn't need a special improvement to use it. You can know where oil and geothermal are...661 downloadsupdated 12 y ago
- Rising Dawn <CLASSIC>by otto------------------------------------------------------------------------------------------------------------------------------ Check the our sister mod Mo' Buildings! ------------------------------------------------------------------------------------------------------------------------------ Bas...625 downloadsupdated 11 y ago

