Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ mapscripts mods
Everything filed under mapscripts by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
14 mapscripts mods
- Larger Mapsby preffectThis mod adds "Larger" copies of the existing maps. Old map sizes: Duel: 40x24 Tiny: 56x36 Small: 66x42 Standard: 80x52 Large: 104x64 New map sizes: Small:124x84 Standard: 136x104 Large: 154x124 I currently only have the Terran, Atlantean and archipelago maps include. WARNING: These maps are very...28.1k downloadsupdated 12 y ago
- By Land and Sea - Ocean Coloniesby lilgamefreek"By Land and Sea" implements fully functional Ocean Colonies into the game. Players can embark with colonists onto the ocean to exploit bountiful resources, build new improvements, and wage savage naval war in an altered theater. How to Set Sail Currently, Ocean Colonies can be founded immediatel...20.5k downloadsupdated 11 y ago
- Map - New Earthby RyikaAdds three oddly familiar-looking maps to the game. Works with all versions of the game. THIS is most certainly not what the colonists expected when they left Old Earth and began their journey towards a new home! They have arrived at a planet so incredibly far away from Old Earth, and yet, its co...10.6k downloadsupdated 9 y ago
- Awesome Pods and Ruins (Classic Version)by RyikaOverhauls Resource Pods and Ruins. Makes them relevant throughout the whole game. This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this updated Version instead! ______________________________________________________________________________ Thi...8.1k downloadsupdated 11 y ago
- Starting Location Overhaulby RyikaA Mod that overhauls how Starting Positions are assigned. DOES CURRENTLY NOT WORK WITH RISING TIDE! This mod started with me getting frustrated that I constantly had AIs landing 5 Tiles away from me. It's annoying. Really annoying. I don't enjoy being forced into extremely early wars (especially...7.9k downloadsupdated 11 y ago
- Aquatic Affinity Resourcesby RyikaAllows Affinity Resources to spawn on coastal Tiles. Classic only, does not work with Rising Tide. Designed to make coastal cities more competitive and interesting, this mod allows Float Stone, Xenomass and Firaxite to spawn on coasts. They function exactly the same as normal copies of these reso...5.3k downloadsupdated 6 y ago
- Miasma Begone!by RyikaA small mod that prevents miasma from occurring naturally on the planet. Works with all versions of the game. Designed for maximum compatibility, this mod runs a lightweight script after map initialization to remove the miasma that was generated by the game, instead of interfering in the spawn pr...4.8k downloadsupdated 11 y ago
- Anchor Ceti DLC 1.16by ProtokThe big update with fixes, maps, visual and other content available for multiplayer Visit a Planet with reformed Coalition of Seeding Mission factions fleet. STEP 1 Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downlo...4.4k downloadsupdated 9 mo ago
- Isolation BEby SnakeIn this Beyond Earth version of my popular Civ 5 map script, each player is isolated in a small, fertile area only big enough for one major city. Between them is nothing but wasteland. I always envisioned this map concept as landing on an inhospitable but sparsely terraformed planet, and as such,...1.9k downloadsupdated 9 y ago
- Planet Simulatorby Bobert13Synopsis Planet Simulator is a highly configurable map script built on the foundation of cephalo's Perfect World 3. It intends to model most major planet-forming and climate-controlling systems and leverage the data from those models to generate maps. The user-configurable variables, found near t...1.4k downloadsupdated 12 y ago
- Very Few Islandsby gkarjrThis mod (requires Rising Tide) contains a map (based on Tiny Islands) that produces an ocean world with very few islands which are mostly 1 hex and a few that are 2. Select "Advanced Setup" and change the ocean level to "High" to achieve the smallest possible number of islands, around 20-24 sing...1.1k downloadsupdated 11 y ago
- Pandorus Liteby Barrowulf- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NOTE: This has NOT been updated yet for Rising Tide!!! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A much lighter ver...896 downloadsupdated 11 y ago
- Kepler-438bby gkarjrThis world closely orbits the small red dwarf Kepler-438 so closely that it is tidally locked, meaning that one pole faces the sun while the other is forever locked in darkness. The sun facing side of the planet is habitable while the unreachable dark side is completely covered in ice. The strong...619 downloadsupdated 11 y ago
- Water World Map Script (RT)by EvilVictorThis is a simple script that generates worlds of mostly water. I was playing around with some ideas for a map generator and this is what I was using as test output but the worlds are kind of fun to play on. The world is created in a couple of steps using "craters" some random islands, more "crate...234 downloadsupdated 11 y ago

