Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ interface mods
Everything filed under interface by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
33 interface mods
- Colorful Tech Web (Vanilla)by Quagma BlastA mod which colors the icons in the tech web so you can easily tell whether they represent units, wonders, or regular buildings. Wonders are purple, regular buildings are green (orange in old versions), satellites are yellow, and other units are red. Version 7 and beyond include a 'process.txt' f...129.6k downloadsupdated 12 y ago
- Awesome Loadoutby RyikaA complete Loadout Overhaul. This mod only works with the Rising Tide DLC. If you don't own Rising Tide, use the Classic Version instead! Existing Options have been rebalanced and a lot of new options have been introduced. In total this mod currently has: - 18 Colonists - 27 Spacecrafts - 23 Carg...63.9k downloadsupdated 5 y ago
- Immersive Armiesby RyikaA Mod that updates and rescales most units in the game. This mod has been updated for Rising Tide. It works with Rising Tide and Rising Tide Only. If you don't own Rising Tide use this version instead. ______________________________________________________________________________ v4 - Due to Feed...52.4k downloadsupdated 11 y ago
- InfoAddictby UnknownoneA Beyond Earth version of robk's popular InfoAddict. All credit goes to robk for the original version, I just updated it for Beyond Earth. Updated for Rising Tide! (at the moment, the download is not available through the Workshop) Rising Tide version download This will still work even if you do...36.4k downloadsupdated 12 y ago
- Previous Route in Redby Eschatron 9000As several people have asked for it, here's a visual-only offshoot of my "Trade Routes Rebalanced" mod. Modifies the "Previous Route" text in the trade screen to be an eye-catching bright red rather than the easy-to-overlook samey grey of vanilla.30.4k downloadsupdated 12 y ago
- (RT) Social Engineering - A Culture and Virtue Overhaulby lilgamefreek"Social Engineering" is a revamp of Beyond Earth's Culture and Virtue system, making the virtues you choose descriptive of your state and affect your diplomatic relationship with others. Virtues are separated among 12 Social Engineering choices, and as your virtues evolve, so does the story of yo...28.6k downloadsupdated 11 y ago
- Advanced Game Optionsby NikkelarseThis MOD makes all options within the Advanced Setup screen visible. List of options that can now be selected: Max Turns Allow Veterancy Saving Allow Virtue Deferral Always Peace Always War Disable Health Disable Policies Disable Research Disable Tutorial Popups Don't Stagger Starts Frenzied Alie...21.9k downloadsupdated 12 y ago
- UI: Notification for Units Nearing Death in Miasmaby Vie SSimple UI addition. Causes the game to alert you via the notification panel on the right side of the screen if a unit you own will die from Miasma in the next turn. 今日本語化があります!16.1k downloadsupdated 12 y ago
- Echoes of Earthby MachiavelliStory meets strategy in this bittersweet reimagining of Beyond Earth's premise. Echoes of Earth is a total conversion mod for Rising Tide where the Seeding is a multi-generational project by the people of Earth. After the seedships launched Earth continued to study everything they could to help t...10.8k downloadsupdated 9 y ago
- Colour Filtered Tech Webby andy pandy*UPDATED AGAIN: Now shows locks on buildings and units that require a certain affinity level.* *UPDATED: Now the left half of the icon shows if it is a unit, optical, wonder, or building* --------------------------------------------------------------------------------- How to use in multiplayer o...8.5k downloadsupdated 12 y ago
- More Tech Filtersby RyenjiVersion 4: Now works correctly with the vanilla game as of the release of Rising Tides. --- Adds new sorting filters for the tech web, including specific Tile Improvements and all Basic and Strategic Resources. Resource filters search for techs that: reveal the resource, unlock the tile improveme...6.7k downloadsupdated 11 y ago
- More Units Modby PaweuWhat is More Units Mod? More Units Mod is new mod about units. When game is boring and you haven't any ideas, use this mod! New units will move you to other world with new strategies. IMPORTANT THINGS: IMPORTANT NEWS: By donating money you can support my job and it makes me working more at mods....5.2k downloadsupdated 10 y ago
- Higher Contrast Sponsor Colorsby RawrcakeAlters the primary and/or secondary of certain sponsors to increase readability similar to Franco-Iberia's colors. This affects the colors of the city banners, borders, unit icons and the ingame scoreboard faction icon. Currently alters the following sponsor colors : Pan-Asian Cooperative Brasili...5.0k downloadsupdated 12 y ago
- Anchor Ceti DLC 1.16by ProtokThe big update with fixes, maps, visual and other content available for multiplayer Visit a Planet with reformed Coalition of Seeding Mission factions fleet. STEP 1 Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downlo...4.4k downloadsupdated 9 mo ago
- Station Flavor Textby Pert BoioioingOriginally, the stations in Civilization: Beyond Earth were designed to have a short paragraph explaining their purpose of founding but this was cut from the release of the game. This mod unlocks the canonical flavor text that already exists in the game files, both when a new station is discovere...4.2k downloadsupdated 11 y ago
- Historic Erasby Chuck FinleyThe short and sweet: Extends research times to slightly longer then marathon rates but keeps most other things the same so you do not feel rushed. The nitty gritty: This mod creates a new game speed called Historic that you can find in the advanced setup screen. It takes the standard game speed a...3.5k downloadsupdated 12 y ago
- Cleaner Tech Webby ImbrisIn my opinion, the default Tech Web is laid out very strangely, with bizarre leaps of logic as you move from one subject of research to another. Why does Genetics lead to Cognition? How does Cybernetics depend upon Fabrication? Many of the technologies have been moved around the web, although I h...3.4k downloadsupdated 12 y ago
- Greatest Citiesby framedarchitectureAdds a city ranking system that is displayed in a new Greatest Cities screen (available in the Additional Information pulldown menu). RANKINGS Cities are ranked by their relative score in wonders, population, production, energy, science, culture, health and capital (Rising Tide only). A maximum o...3.4k downloadsupdated 11 y ago
- Civ BE:RT | The Brotherhood of NOD {TSUN/Firestorm} (0.03)by The False KingInspired/Based from: Westwood's Command and Conquer Series. Race/Faction: Brotherhood of NOD (TSUN/FIRESTORM) Modded for: Civilization Beyond Earth: Rising Tide Player Perk: Technology of Peace Increased Artifact acquisition. Increased Charge(s) and Speed to Explorer Expeditions. + _ | % Science...3.1k downloadsupdated 11 y ago
- Higher Max Turnsby NoctAdded a Custom Game Option: Higher Max Turn Game. -- Allows a value of up to 9999 for Max Turns. -- When prompted, Selected Custom Game instead of Load or Setup Game.3.0k downloadsupdated 12 y ago
- (PW) #BEAlive Patchby Protok#BEAlive Patch for fixing Orbtal View fatal crash. Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downloading the mod folder, wait till it finished; -Close game and go to directory: c:\Users\***\Documents\My Games\Sid...2.9k downloadsupdated 18 mo ago
- Specialist Groupsby RyikaA small mod that adds variety in city development by introducing a think called "Specialist Groups". Works with all versions of the game. This rather small Mod adds specialist groups to the game. What are "specialist groups"? Well. Specialist groups are what makes a city unique on this new planet...2.3k downloadsupdated 9 y ago
- More Information - BEby GairneThis mod adds more information about various topics to the top panel, and expands some tooltips. *) Science and Virtue now both display the number of turns till next gain, without having to check the tooltip. e.g. Science: 50/100 (+40) 2 turns Virtue: 20/45 (+10) 2 turns *) Science, Virtue, Energ...2.2k downloadsupdated 12 y ago
- Faster than Quickby EmmelEitchThis mod adds new game speeds to the advanced game options that will let you play a game in less time than the Quick game speed that came stock. New options: Sprint = Standard x 0.22 Faster = Standard x 0.33 Fast = Standard x 0.44 Quicker = Standard x 0.55 Comparison of game speeds that came with...1.7k downloadsupdated 12 y ago
- Always War or Peaceby NikkelarseThis MOD enables the "Always at War" or "Always at Peace" functions within BE. To enable, please ensure you click the "Advanced Setup" option which is located to the top right hand of the screen on the designate sponsor screen. You will then see both options under the advanced game options. - Alw...1.4k downloadsupdated 12 y ago
- No Mo' Healthby otto------------------------------------------------------------------------------------------------------------------------------ Check out my other mods, 'Mo' Reactors' and 'Rising Dawn -----------------------------------------------------------------------------------------------------------------...1.1k downloadsupdated 11 y ago
- ChungsuColorby Pvt. foobarA tiny mod that changes the color scheme for the Chungsu sponsor, which was too close to Brasilia's for my taste in the base game.770 downloadsupdated 11 y ago
- Diplomatic Trait Alertby RyikaA small utility mod that displays a notification whenever you have accumulated enough Capital to unlock a new Diplomatic Trait. Only Works with Rising Tide. A notification will be shown once on the turn that you have gathered enough Capital to unlock the trait, or when a save file is loaded where...766 downloadsupdated 6 y ago
- ChatBlock Plusby RyikaA hastly thrown together mod that stops Communiquees from being displayed. Both types of Communiquees are hidden - the ones sent by other Leaders ("I don't like the color of your shirt." -1 Respect) and the ones send by your Advisors ("An agreement with XYZ is available."). Communiquees sent by o...750 downloadsupdated 11 y ago
- AutoTurnControlby DirtyredzAdvanced control options for auto turn. Top Bar Toggle for Auto Turn So that you can activate and deactivate the Auto Turn without having to go inside the game menu. Also allows for easier deactivation of Auto Turn when you need to make changes to your plan. ---Also--- Toggle Deactivating and Act...674 downloadsupdated 11 y ago
- Food Focus Fixby Red EarthFood focus will not work if you are under -10 health. It will do the opposite and choose tiles without food. Often choosing something else like production focus will yield higher food income. In Civ 5 happiness below 0 is often catastrophic. In Beyond Earth it is not so. In fact if a city is unde...475 downloadsupdated 12 y ago
- Policies grant buildings & perks [snippet for mod makers] (RT)by MachiavelliFor mod makers. The UI changes in this snippet will only work if you use both the Buildings and Perks code. Even if you only need one, incorporate both into your mod. What it does This mod contains code that defines six new XML tables. By adding entries to these tables mod makers can have Virtues...151 downloadsupdated 11 y ago
- Orbital Layer Crash Fixby RyikaRising Tide only. Prevents the game from crashing when entering the orbital layer while too many orbital units are in orbit. To achieve this, the number of Orbital Units that can be displayed when entering orbital view are limited to 25. Other Orbital Units will simply not be shown. This should n...55 downloadsupdated 3 mo ago

