mod
Policies grant buildings & perks [snippet for mod makers] (RT)
by Machiavelli
For mod makers. The UI changes in this snippet will only work if you use both the Buildings and Perks code. Even if you only need one, incorporate both into your mod. What it does This mod contains code that defines six new XML tables. By adding entries to these tables mod makers can have Virtues...
- Latest version
- no release indexed
- Downloads
- 151
- Rating
- 8
- Filed under
- Gameplay, UI
- Updated
- 11 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Policies grant buildings & perks [snippet for mod makers] (RT)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization®: Beyond Earth™ all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Policies grant buildings & perks [snippet for mod makers] (RT) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Sid Meier's Civilization®: Beyond Earth™ versions does Policies grant buildings & perks [snippet for mod makers] (RT) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization®: Beyond Earth™.