STEAM_WORKSHOP creator
Machiavelli
17 projects across 3 games, 163.9k downloads in total.
- Projects
- 17
- Games
- 3
- Downloads
- 163.9k
- Last shipped
- 9 y ago
Sid Meier's Civilization®: Beyond Earth™ mods11Sid Meier's Civilization V mods5Sid Meier's Civilization VI mods1
- Reform and Rule (BNW)This mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that require a different perspective from sta...48.0k downloadsupdated 12 y ago
- Separate Great People Counters (BNW)When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by rating the mod, making it one of your favo...27.5k downloadsupdated 12 y ago
- Race for Religion (BNW)Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides a way to generate faith. Pick one that f...26.4k downloadsupdated 12 y ago
- Food for Flatland cities (BNW or GK)Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia.19.7k downloadsupdated 13 y ago
- Cities of Marble (BNW)There are many cities of brick but can you build a city of marble? With new and modified National Wonders you'll be able to specialize your cities like never before, raising the small and obscure city to glory and greatness! Features: National Wonders no longer cost more production the more citie...15.9k downloadsupdated 12 y ago
- Echoes of EarthStory meets strategy in this bittersweet reimagining of Beyond Earth's premise. Echoes of Earth is a total conversion mod for Rising Tide where the Seeding is a multi-generational project by the people of Earth. After the seedships launched Earth continued to study everything they could to help t...10.8k downloadsupdated 9 y ago
- New Horizons: A total conversion [vanilla]New Horizons completely changes every Virtue, Military Unit, Colonist, Spaceship, Cargo, Tile Improvement, Terrain and Resource yields and more! New Horizons is more than a mere "balance patch" that tries tweak a few things around the edges while keeping the body the same. With a holistic eye New...6.0k downloadsupdated 11 y ago
- Art of WarArt of War is a mod where every military unit requires a population to train. This single change has far reaching consequences on how war is fought, both on the battlefield and domestically. New Features Military units require population to train. Changed military policies support faster populati...3.6k downloadsupdated 9 y ago
- New Horizons: Loadouts (RT)New Horizons: Loadouts is a Rising Tide compatible mod that changes all the Colonists, Cargo and Spacecraft. It includes a total of 7 Colonists, 7 Cargo and 7 Spacecraft options. Each of the new options can be seen in the screen shot above. If you're looking for the version of New Horizons that i...1.9k downloadsupdated 11 y ago
- New Horizons: Virtues (RT)New Horizons: Virtues is a Rising Tide compatible mod that changes all the Virtues. It includes a new Virtue Health system and new Virtue trees: Security, Expansion, Development and Commerce. If you're looking for the version of New Horizons that is a total conversion for vanilla Beyond Earth go...1.6k downloadsupdated 11 y ago
- Balance of Trade [RT]Balance of Trade contains radical changes to the trade routes mechanics. Trade Routes no longer provide scaling yield that can easy get into the high teens. Trade Routes provide a much more consistent and smaller yield that is more proportional to their production cost and similarly costed buildi...1.1k downloadsupdated 11 y ago
- Inverted Smart Grid (RT)A small Rising Tide only mod that only changes the Smart Grid agreement. Smart Grid now provides more energy the closer your energy is to zero. This mod is part of a collection of small scale experiments that may be incorporated into the forthcoming New Horizons for Rising Tide total conversion....513 downloadsupdated 11 y ago
- Policies grant perks & buildings [snippet for mod makers] (vanilla)For mod makers. This version of this snippet is only for vanilla Beyond Earth. If you want the Rising Tide version of this snippet go to: here. What it does This mod contains code that defines four new XML tables. By adding entries to these tables mod makers can have Virtues (aka Policies) grant...413 downloadsupdated 12 y ago
- Loadouts grant perks [snippet for mod makers] (vanilla, RT)For mod makers. What it does This mod contains code that defines three new XML tables. By adding entries to these tables mod makers can have colonists, cargo and spacecraft provide perks. Compatibility This code is compatible with vanilla Beyond Earth and Rising Tide. How to incorporate into your...170 downloadsupdated 11 y ago
- Policies grant buildings & perks [snippet for mod makers] (RT)For mod makers. The UI changes in this snippet will only work if you use both the Buildings and Perks code. Even if you only need one, incorporate both into your mod. What it does This mod contains code that defines six new XML tables. By adding entries to these tables mod makers can have Virtues...151 downloadsupdated 11 y ago
- UnitPerks grant promotions [snippet for mod makers] (vanilla)For mod makers. What it does This mod contains code that defines a new XML table. By adding entries to this table mod makers can have UnitUpgrades grant Promotions. This works identically for UnitPerks that are inherently part of unit upgrades and UnitPerks that are choices. If an end-user is pla...150 downloadsupdated 11 y ago
- Unit Created Event [snippet for mod makers] (vanilla, RT)For mod makers. What it does This mod contains code that defines a lua event that fires off when a unit is created. The event does not fire when a unit is upgraded. The lua event provides the information you need to get the owning player object and the unit object. If you want to delete the unit...126 downloadsupdated 11 y ago