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Persistent Infrastructure - Urban Roads & Bridges Fix

by orion

There are two aspects of roads and bridges which really bother me: Urban tiles (and Wonders) create roads underneath them, negating movement penalties from the now covered-up terrain below. After age transition, these roads are lost, meaning many urban tiles will end movement again. Bridges simil...

Latest version
no release indexed
Downloads
791
Rating
49
Filed under
Ages, Buildings
Updated
3 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Persistent Infrastructure - Urban Roads & Bridges Fix?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Sid Meier's Civilization® VII all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Persistent Infrastructure - Urban Roads & Bridges Fix safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Sid Meier's Civilization® VII versions does Persistent Infrastructure - Urban Roads & Bridges Fix work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Sid Meier's Civilization® VII.

Last checked 19 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 44 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.