Stellaris mods
Stellaris gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
AllGameplay1.3kGraphics1.0kSpecies710Balance625Spaceships611Fixes542Events447Technologies447Utilities355Military354Leaders347Overhaul345Buildings339Economy314Galaxy Generation303Sound299Diplomacy184Translation144Star Wars71Loading Screen57Total Conversion57Ships45Font45star trek39Anime26Megastructures25Shipsets25Music23Traits23UI20Government18advisor16Factions15315Civics14Origins14Interface13Flags13AI12stargate12Names12Emblems11Patch11Starcraft10Planets9ost8Portraits8Mechs8Empire8warhammer8Compatibility8Backgrounds7Warhammer 40k7Starbases7Mass Effect7halo7Sith6Jobs6Elves6Ironman5Republic5Flavor5Destiny5fix5CIS5Voice5Expansion5Observation5
1.3k gameplay mods
- Hydra's More Minor Patronsby krounHave you ever played Psionics and thought "Man, I really need more randomness so I can't play optimally"? Well, if so, this mod will be perfect for you! With 5 new minor patrons that can take the spot of one of the 4 minor patrons you encounter each game, this mod brings the total minor patrons f...11.9k downloadsupdated 1 mo ago
- Star Wars Yuusan Vong Ships 4.4 NSC3 Editionby Superior General DelvardusThe Yuusan Vong are an extragalactic humanoid species that can easily be described as hardcore xenophobes and technophobes (they specifically really hate computers and droids). These extreme values impact everything related to their tools, weaponry, technology and starships meaning all that they...11.9k downloadsupdated 3 mo ago
- More Standard Districtsby corsairmarksOverview Would you like more basic districts for your colonies? Perhaps you're tired of being limited by building slots? Then this mods is for you! Adds a Research District, Trade District, Leisure District, Administrative District, and Military District for construction on normal colonies. Also...11.9k downloadsupdated 3 y ago
- (re)Member Primitives?by folkMember Primitives? adds situation log projects for primitive civilizations, so that we don't forget about them! I had a really hard time remembering to build Observation stations, so I had to come up with a solution. This is 50% of that solution! Adds entries in the Situation Log when you survey...11.8k downloadsupdated 9 y ago
- Neutral Zone (3.3)by AlphaAshGot border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: 1- Click into a system you own with no colonies, that is: A- Neighbouring a system owned by a foreign empire, OR B- That is neighbouring a system already in an NZ. 2- Click on the system's star. Click...11.8k downloadsupdated 5 y ago
- EditorMenuby silverd--- Usage --- All you need is one console command. Unfortunately, the game still doesn't allow modders to scope to specific planets from the UI, and thus, I decided to just use one console command with no UI elements to replace vanilla ones. EditorMenu is invoked by selecting a planet/star from S...11.8k downloadsupdated 8 y ago
- At War: Better Admiral Experience 2.8.1 updateby maltheal***2.8.1*** This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. This mod may be removed if he returns to the modding community and wishes it taken down to consolidate effort. DESCRIPTOR ERROR? Delete...11.8k downloadsupdated 6 y ago
- Centers of <Planet Specialism> (2.0/2.1)by AlphaAshPlanet Unique buildings for specialised planets. Requires Planet Specialising Edicts. This mod allows you to build an appropriate center of excellence on a planet that is specialised. Once an empire has five of a particular center, it will receive an empire bonus. This bonus is improved once it h...11.8k downloadsupdated 8 y ago
- Banned! (3.4)by AlphaAshWhen suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only...11.8k downloadsupdated 4 y ago
- Infinite Sector Distanceby 76561198335952646Summary This mod changes the jump distance for sectors from their base value to "infinity". (The true value is based on the 32-bit integer limit, which is 2,147,483,647.) Known Issues There's a graphical issue when sectors become big enough. This is due to the game's rendering system and can only...11.8k downloadsupdated 3 mo ago
- Forgotten History Galactic Community Resolutionsby krounThis mod introduces the history resolutions, which affects museum workers and bans the destruction of ancient worlds. NOTE: this mod should work even if it says it's the wrong version. It will also work on previous versions of Forgotten History.11.8k downloadsupdated 3 y ago
- [4.4] VF's Buildingsby VFacure-For 4.4 and Beyond! 7 years and counting!- Compatible with everything! I personally play this with +50 mods. What's not completely new is directly referenced in the vanilla game. Here are my other mods which will be perpetually compatible because they don't do much. Do check them out. I particul...11.8k downloadsupdated 5 mo ago
- More Orbital Slotsby 76561199013968173About the Mod This mod increases the number of available slots on starbases and orbital rings without affecting other game mechanics. Starbase Slots Modules: Starport: 5 slots Starhold: +5 slots (total 10) Star Fortress: +5 slots (total 15) Citadel: +5 slots (total 20) Buildings: Starport: 3 slot...11.8k downloadsupdated 6 mo ago
- Refugee Crisisby FlemmiWhat this mod does The Latest patch (3.12) has reduced refugees to what seems a trickle. this mod reverts the change. This mods attempts to keep the spam down but the fleeing masses up. During the Endgame crisis more pops will flee the crisis to viable empires. Works in Multiplayer Breaking News...11.7k downloadsupdated 3 mo ago
- Amoebas And More (2.3)by PapapoppNEW 2.7 version! If you’ve ever wanted to hunt your enemies with an army of space faring Amoeba bred for war by your top scientists, this mod is for you! In vanilla Stellaris, space monster interaction is reduced to killing or pacifying them as an obstacle. Inspired by the lost Amoeba anomaly in...11.7k downloadsupdated 7 y ago
- ~ BPV - More Building Slots - 100 City Slotsby 76561198441554837~ BPV - More Building Slots - 100 City Slots11.7k downloadsupdated 2 mo ago
- EAC: Empire Universityby The Dadinator2.2 version: Empire University This mod allows you to hire leaders based on the trait you need for starting between 1,000 and 3,000 energy depending on the trait with costs scaling as your empire grows. It works for all leader types and traits that can be hired. Advanced leaders with multiple sta...11.7k downloadsupdated 8 y ago
- EthicsSpawnBias - MoreAIPersonalities - EC:BugBranchCompatchby valharielEthicsSpawnBias – MoreAIPersonalities – EC:BugBranch Compatch A compatibility patch that lets three popular mods work together cleanly: No Ethics Spawn Bias More AI Personalities Ethics & Civics: Bug Branch Without a patch these mods fight over the same ethics, civic, government, and AI-personali...11.6k downloadsupdated 2 mo ago
- Shut Up, We Don't Care! (2.2.*)by AlphaAshApparently, the AI still can't make up its effin mind. So, this. No more diplomacy alert spam. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, defensive pacts and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you...11.6k downloadsupdated 8 y ago
- Mass Effect A New Destinyby 76561199128132496Overview: Mass Effect: A New Destiny is an ever evolving total conversion focused on choices and their consequences. Starting a mere few months before the First Contact War, players must chart a course through the galaxy up to the climactic final moments of Mass Effect 3. Will you be a Paragon of...11.6k downloadsupdated 4 mo ago
- 增加资源上限by 76561198396714234适用于3.14.* 此mod请置于mod列表下方,以及汉化mod之上 一个很简单的mod 将原版的资源基础上限提升至二十亿。 兼容了ACOT、独特飞升 Increase resource limit to 200000000011.6k downloadsupdated 19 mo ago
- Tiyanki Resurgence Crisis 4.0by RegiZeroThe Tiyanki Resurgence crisis awakens mid-game in the Tiyun Ort solar system, where the the Tiyanki Death World lies. The Death World’s Tiyanki core suddenly becomes active and periodically the dead Tiyanki start to break away from their greater entity. Although dead, they instinctively travel to...11.6k downloadsupdated 13 mo ago
- Improved Galaxy Creation (3.14)by ClaireleniaHey Guys! This is <Improved Galaxy Creation>, a galaxy creation altering mod that adds multiple! new galaxy sizes and also some additional galaxy shapes. You see those beautiful spiral-galaxys that remember you maybe from the game <Spore>? Those you will find ingame in the selection menu as <Clai...11.5k downloadsupdated 21 mo ago
- Better Sliders - Mid/End/Victory Game Years and Tech/Tradition costby Matthew05This mod sets the year sliders interval to 10 years (default is 25 years) and tech/traditions cost interval is set to 0.1 (default is 0.25) Additionally I made these small changes: - Minimum Mid-Game year set to 2210 - Minimum End-Game year set to 2220 - Minimum tech/traditions cost is set to 0.2...11.5k downloadsupdated 4 y ago
- Overpowered Civics Updatedby MarcusDisclaimer: This is an update to the current Overpowered Civics mod for 4.0 I do not take credit for this work I just made sure it is updated and working with some of 4.0. Original creator Edcrab Want the AI to use the civics? Use this mod instead: Are you sick of your leaders dying? Do you want...11.5k downloadsupdated 16 d ago
- Evolution Traits - 1.1.7 [OUTDATED]by NekoEvolutionTraits 1.1.7 I always found the selection of species traits in Stellaris lacking in variety and as I really enjoy the species editor and sometimes spend hours just creating new species for my next playthrough I wanted to spice things up a little bit and add more unique traits. I know tha...11.4k downloadsupdated 5 y ago
- 群星修仙传(海克仙增强拓展)by 别干拉了 看看那腿子吧11.4k downloadsupdated 19 mo ago
- Military Enhancements [Events Only]by BaconDoneRightSmart Combat Events There are fifty total combat events, 32 for attackers and 18 for defenders. They are highly reactive, changing based on the civics of both empires involved, the buildings present on the planet, and even the planet population. For example, genocidal empires attacking a highly m...11.4k downloadsupdated 15 mo ago
- Sensible Late Game Techsby FlamginoIt's not entirely hubris. A friend asked me, "What do you even want from an end game mod?" I replied, "I don't know. Like, sensible late game techs or something," and just like that, the mod was named. Whether it lives to the title shall remain to be seen. As it implies, this mod adds a variety o...11.4k downloadsupdated 4 mo ago
- Superior Species for 2.6by MugiUpdated for Stellaris 2.6! Superior Species is an overhaul mod for species traits, leaders, and other pop mechanics. Its aim is to provide further depth and customisation to these features of the game without causing radical gameplay imbalances. Now compatible with Photosynthesis! Genetic Experim...11.4k downloadsupdated 6 y ago
- Terraforming Candidatesby GogaborUpdate - Updated for 4.4.x What this mod does Mod adds more types of terraforming candidates - toxic planet, cold barren, molten and frozen can be candidates too. There are different stories for them and different terraforming links: - Barren: this planet becomes 'abandoned world' with original s...11.4k downloadsupdated 2 mo ago
- Extra Events 4.4 Continuedby MagragaThis is an updated version of Extra Events maintained by Inny78. I have only made balance changes for 4.4. Original description: This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 4.0+. It's a continuation and a rewrite of the...11.4k downloadsupdated 22 d ago
- EG - Stronger Advanced AI Startsby ButtJunkieCompatible with 2.0 TLDR; Potentially gives the AI more fleet, more resources, more planets, higher planet development, and more pops. On average the advanced AI civs will start with 5 planets (as few as 2 to as many as 10), up to 70-80 pops, tier 2 buildings, 2-4k fleets and plenty of energy and...11.4k downloadsupdated 9 y ago
- Developing Planets - Play Tall!by Caligula CaesarThis mod allows you to develop planets. It is inspired by EUIV’s province development feature, which allows countries with a few provinces to be able to match or even be better than countries with more but less lucrative provinces. Given that EUIV’s features aren’t currently available in Stellari...11.4k downloadsupdated 9 y ago
- The Pirate Republicby lpslucaspsFor Stellaris 2.4.1 This mod adds some flavor to pirates. It's easy to completely ignore them, specially in the late game, when they are no more than a nuisance. They are pretty inconsequential. Now, if a system with pirates stays unnattended for too long (10 years or more), the pirates will try...11.3k downloadsupdated 7 y ago
- Banned! (2.1)by AlphaAshWhen suppressing a faction just ain't good enough. Very straightforward mod that allows you to take suppressing a faction one step further. You cannot ban a faction that is based on your empire ethos. For example, if your empire is fanatic militarist/xenophobe, you cannot ban militarist or xenoph...11.3k downloadsupdated 8 y ago
- !! Planet View 2 [7D|45B|10C] for 2.4+ (OUTDATED!)by ThaumaFOR 2.3 GO TO HERE !!!!!THIS MOD, MUCH LIKE OTHER MODS THAT ADD MORE BUILDING SLOTS, IS NOT COMPATIBLE WITH EXISTING SAVEFILES, AND MUCH LIKE ANY OTHER MODS THAT MODIFY THE COMMON FOLDER, IS NOT COMPATIBLE WITH IRONMAN!!!!! In case you do want to use this mod on your existing savefile, please fol...11.3k downloadsupdated 7 y ago
- Photosynthesisby starchitecCheck out an updated and expanded Plantoids mod by Mute: Stellaris Plantoids Extended It includes ideas from this mod and is up to date! New Mechanics for Plantoids With the introduction of Lithoids and their fancy trait to make them consume minerals, It is clear that Plantoids deserve some love....11.3k downloadsupdated 6 y ago
- .SR. Starbase Buildings (2.1)by AlphaAshNew buildings for Starbases in systems with strategic resources. Seven new buildings for starbases, that leverage a tapped strategic resource in the system. The SR is not consumed. Each building provides a bonus to ships built at the starbase. - Buildings do not directly give an empire modifier....11.3k downloadsupdated 8 y ago
- Invasion! (3.8)by AlphaAshGround War Overhauled This mod does some stuff. It adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. It adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. It adds new types of defence forces, some that...11.3k downloadsupdated 3 y ago
- Retain Leaders from Integrated Subjects & Pre-FTL Civilizationsby corsairmarksOverview Have you ever wondered what happened to the former leaders of your subject after you integrated them? Or perhaps where that pre-FTL leader went after you annexed their planet? Wonder no more! With this mod you will be prompted to choose what to do with the now-unemployed leaders whenever...11.2k downloadsupdated 3 y ago
- Hands of State (2.7)by AlphaAshA small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybody working together and how to quickly res...11.2k downloadsupdated 6 y ago
- Increase Splitting Usage & Remove Artifact Analysis Limitby 76561198421119217Change the usage times of "Astral Splitting" from 4 to 42; Cooling time from 10years to 1. Remove the limit of the usage of "Artifact Analysis", now you can gacha as much as you want. Change Log: Reduce added cost of "Artifact Analysis" to 25 and set a max limit of 1000. Now can also get Treasure...11.2k downloadsupdated 21 mo ago
- Megastructure Rebalance - Limitless Megastructuresby OdinMinusNullUpdated to 3.1, includes all vanilla megastructures to be limitless (within reason). This mod aims to adjust some megastructure's effects to the revamped economy of Stellaris: MegaCorp. I expect PDX to react to the communities feedback regarding megastructure values soon anyways, for now here's a...11.2k downloadsupdated 5 y ago
- ( Twinks Dessanu )by Twink315Updated for 3.0 Releasing stuff I had on my computer for eternities… this time nanite related! Enjoy the following features! A unique Cityscape and Shipset, that has something for all megastructures! Some take on a humanoid dessanu form if they would’ve decided to get their own path A unique orig...11.1k downloadsupdated 5 y ago
- AA's Some Other Origin (3.4)by AlphaAshA Collection of New Origins Ten new origins. See the slideshow for the details. LOAD ORDER For best results, put it at the very end. FILES OVER-RIDDEN common/component_templates/00_utilities_drives.txt common/edicts/02_ambitions.txt11.1k downloadsupdated 4 y ago
- Traits & Ethics +by RaynorA simply mod that adds increased the traits point, traits pick & ethics. Trait Points: 20 (Vanilla 2) Trait Picks: 10 (Vanilla 4) Ethics Points: 6 (Vanilla 3) Civic Points: 4 (Vanilla 2) Updated: 2.1.x (Please hit the thumbs up button if you like my mod. Really helps me out!) After being gone for...11.1k downloadsupdated 8 y ago
- Settled Solar Systemsby mzilliThis mod aims to make your homeworld's solar system feel more lived-in and interesting. Now, every standard empire (except for those with the Life-Seeded civic) will start with two planets or moons in their home system colonized and partially terraformed. These "Nascent Worlds" are generally smal...11.1k downloadsupdated 3 mo ago

