Stellaris mods
Stellaris gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
1,295 gameplay mods, most downloaded first · newest update 31 Oct 2026
AllGameplay1.3kGraphics1.0kSpecies709Balance624Spaceships611Fixes542Events447Technologies447Utilities355Military354Leaders347Overhaul345Buildings339Economy314Galaxy Generation303Sound299Diplomacy184Translation144Star Wars71Total Conversion57Loading Screen57Ships45Font45star trek39Anime26Megastructures25Shipsets25Music23Traits22UI20Government18advisor16315Factions15Origins14Civics14Flags13Interface13Names12stargate12AI12Patch11Emblems11Starcraft10Planets9Mechs8Compatibility8Empire8ost8warhammer8Portraits8Mass Effect7Backgrounds7Starbases7Warhammer 40k7halo7Sith6Elves6Jobs6Observation5Flavor5Ironman5Expansion5Destiny5Voice5fix5Republic5CIS5
1.3k gameplay mods
- [4.4] VF's Buildingsby VFacure-For 4.4 and Beyond! 7 years and counting!- Compatible with everything! I personally play this with +50 mods. What's not completely new is directly referenced in the vanilla game. Here are my other mods which will be perpetually compatible because they don't do much. Do check them out. I particul...12.1k downloadsupdated 6 mo ago
- Infinite Sector Distanceby 76561198335952646Summary This mod changes the jump distance for sectors from their base value to "infinity". (The true value is based on the 32-bit integer limit, which is 2,147,483,647.) Known Issues There's a graphical issue when sectors become big enough. This is due to the game's rendering system and can only...12.0k downloadsupdated 5 mo ago
- Signature Weapons [4.0]by DragatusThis mod aims to increase the individuality of empires while maintaining the highest possible level of compatibility with other mods and without changing how weapons work. All it does is make the first technology in every line of weapons into a rare technology, but upgrades to that type of weapon...12.0k downloadsupdated 15 mo ago
- Xeno Fauna (2.1)by AlphaAshFind and exploit animals on alien worlds. This simple mod adds several planet-based alien animals (strategic resources) for you to discover and exploit. Here's how you go about doing that: 1 - Research Xeno Fauna Exploitation (a new tier 1 Biology tech). 2 - Build a XenoFauna Studies on a planet....12.0k downloadsupdated 8 y ago
- Assimilated Planetsby Kronos1612Assimilated Planets. Mod for Stellaris 2.7.* In short, it enables an ascension perk for driven assimilator empires. Once activated, every planet with at least one assimilated pop is transformed into a 25% assimilated world. You can upgrade these worlds by terraforming. higher upgraded worlds gran...12.0k downloadsupdated 7 y ago
- Perked Up Perks [4.2]by Dragatustl;dr: Rebalanced ascension perks to make basic ones more interesting and the more advanced one less gated by technology. INTRODUCTION In current Stellaris technology and research are far more important than Unity and traditions. What's worse, you can generate too much Unity and unlock ascension...11.9k downloadsupdated 10 mo ago
- Refugee Crisisby FlemmiWhat this mod does The Latest patch (3.12) has reduced refugees to what seems a trickle. this mod reverts the change. This mods attempts to keep the spam down but the fleeing masses up. During the Endgame crisis more pops will flee the crisis to viable empires. Works in Multiplayer Breaking News...11.9k downloadsupdated 5 mo ago
- Marauder Expanded: Dwamak Editionsby Chirumiru ShiRoz"Listen up you grunts! The time for endless looting, plundering and raiding has ended! I am Great Khan Swubu. I was raised by the civilized dwamaks, I have learned their ways, their secrets and power. Now let the galaxy howl in fear for I have returned to lead you all into glorious battle!" "Hyie...11.9k downloadsupdated 5 y ago
- Forgotten History Galactic Community Resolutionsby krounThis mod introduces the history resolutions, which affects museum workers and bans the destruction of ancient worlds. NOTE: this mod should work even if it says it's the wrong version. It will also work on previous versions of Forgotten History.11.9k downloadsupdated 3 y ago
- More Standard Districtsby corsairmarksOverview Would you like more basic districts for your colonies? Perhaps you're tired of being limited by building slots? Then this mods is for you! Adds a Research District, Trade District, Leisure District, Administrative District, and Military District for construction on normal colonies. Also...11.9k downloadsupdated 4 y ago
- EthicsSpawnBias - MoreAIPersonalities - EC:BugBranchCompatchby valharielEthicsSpawnBias – MoreAIPersonalities – EC:BugBranch Compatch A compatibility patch that lets three popular mods work together cleanly: No Ethics Spawn Bias More AI Personalities Ethics & Civics: Bug Branch Without a patch these mods fight over the same ethics, civic, government, and AI-personali...11.9k downloadsupdated 1 mo ago
- (re)Member Primitives?by folkMember Primitives? adds situation log projects for primitive civilizations, so that we don't forget about them! I had a really hard time remembering to build Observation stations, so I had to come up with a solution. This is 50% of that solution! Adds entries in the Situation Log when you survey...11.8k downloadsupdated 9 y ago
- Neutral Zone (3.3)by AlphaAshGot border friction you don't want? It's time to make a Neutral Zone! To create a Neutral Zone: 1- Click into a system you own with no colonies, that is: A- Neighbouring a system owned by a foreign empire, OR B- That is neighbouring a system already in an NZ. 2- Click on the system's star. Click...11.8k downloadsupdated 5 y ago
- EditorMenuby silverd--- Usage --- All you need is one console command. Unfortunately, the game still doesn't allow modders to scope to specific planets from the UI, and thus, I decided to just use one console command with no UI elements to replace vanilla ones. EditorMenu is invoked by selecting a planet/star from S...11.8k downloadsupdated 9 y ago
- At War: Better Admiral Experience 2.8.1 updateby maltheal***2.8.1*** This mod is a continuation of the original, created by The Dadinator, and now updated and maintained following his expression to discontinue support. This mod may be removed if he returns to the modding community and wishes it taken down to consolidate effort. DESCRIPTOR ERROR? Delete...11.8k downloadsupdated 6 y ago
- Overpowered Civics Updatedby MarcusDisclaimer: This is an update to the current Overpowered Civics mod for 4.0 I do not take credit for this work I just made sure it is updated and working with some of 4.0. Original creator Edcrab Want the AI to use the civics? Use this mod instead: Are you sick of your leaders dying? Do you want...11.8k downloadsupdated 2 mo ago
- Centers of <Planet Specialism> (2.0/2.1)by AlphaAshPlanet Unique buildings for specialised planets. Requires Planet Specialising Edicts. This mod allows you to build an appropriate center of excellence on a planet that is specialised. Once an empire has five of a particular center, it will receive an empire bonus. This bonus is improved once it h...11.8k downloadsupdated 8 y ago
- Banned! (3.4)by AlphaAshWhen suppressing a faction just ain't good enough This mod adds the ability to ban factions that aren't supporters of your government ethos. For example, a militarist government cannot ban the militarist faction. You must suppress a faction before you can ban it. A ban is indefinite and can only...11.8k downloadsupdated 5 y ago
- Amoebas And More (2.3)by PapapoppNEW 2.7 version! If you’ve ever wanted to hunt your enemies with an army of space faring Amoeba bred for war by your top scientists, this mod is for you! In vanilla Stellaris, space monster interaction is reduced to killing or pacifying them as an obstacle. Inspired by the lost Amoeba anomaly in...11.7k downloadsupdated 7 y ago
- EAC: Empire Universityby The Dadinator2.2 version: Empire University This mod allows you to hire leaders based on the trait you need for starting between 1,000 and 3,000 energy depending on the trait with costs scaling as your empire grows. It works for all leader types and traits that can be hired. Advanced leaders with multiple sta...11.7k downloadsupdated 8 y ago
- 增加资源上限by 76561198396714234适用于3.14.* 此mod请置于mod列表下方,以及汉化mod之上 一个很简单的mod 将原版的资源基础上限提升至二十亿。 兼容了ACOT、独特飞升 Increase resource limit to 200000000011.7k downloadsupdated 21 mo ago
- Shut Up, We Don't Care! (2.2.*)by AlphaAshApparently, the AI still can't make up its effin mind. So, this. No more diplomacy alert spam. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, defensive pacts and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you...11.6k downloadsupdated 8 y ago
- Tiyanki Resurgence Crisis 4.0by RegiZeroThe Tiyanki Resurgence crisis awakens mid-game in the Tiyun Ort solar system, where the the Tiyanki Death World lies. The Death World’s Tiyanki core suddenly becomes active and periodically the dead Tiyanki start to break away from their greater entity. Although dead, they instinctively travel to...11.6k downloadsupdated 15 mo ago
- Improved Galaxy Creation (3.14)by ClaireleniaHey Guys! This is <Improved Galaxy Creation>, a galaxy creation altering mod that adds multiple! new galaxy sizes and also some additional galaxy shapes. You see those beautiful spiral-galaxys that remember you maybe from the game <Spore>? Those you will find ingame in the selection menu as <Clai...11.6k downloadsupdated 23 mo ago
- Increase Splitting Usage & Remove Artifact Analysis Limitby 76561198421119217Change the usage times of "Astral Splitting" from 4 to 42; Cooling time from 10years to 1. Remove the limit of the usage of "Artifact Analysis", now you can gacha as much as you want. Change Log: Reduce added cost of "Artifact Analysis" to 25 and set a max limit of 1000. Now can also get Treasure...11.6k downloadsupdated 23 mo ago
- Terraforming Candidatesby GogaborUpdate - Updated for 4.5.x What this mod does Mod adds more types of terraforming candidates - toxic planet, cold barren, molten and frozen can be candidates too. There are different stories for them and different terraforming links: - Barren: this planet becomes 'abandoned world' with original s...11.5k downloadsupdated 1 mo ago
- Better Sliders - Mid/End/Victory Game Years and Tech/Tradition costby Matthew05This mod sets the year sliders interval to 10 years (default is 25 years) and tech/traditions cost interval is set to 0.1 (default is 0.25) Additionally I made these small changes: - Minimum Mid-Game year set to 2210 - Minimum End-Game year set to 2220 - Minimum tech/traditions cost is set to 0.2...11.5k downloadsupdated 4 y ago
- 群星修仙传(海克仙增强拓展)by 别干拉了 看看那腿子吧11.5k downloadsupdated 20 mo ago
- Military Enhancements [Events Only]by BaconDoneRightSmart Combat Events There are fifty total combat events, 32 for attackers and 18 for defenders. They are highly reactive, changing based on the civics of both empires involved, the buildings present on the planet, and even the planet population. For example, genocidal empires attacking a highly m...11.5k downloadsupdated 17 mo ago
- 🞄 BPV - More Building Slots - City 10 Zoneby 76561198441554837~ BPV - More Building Slots - City 10 Zone11.5k downloadsupdated 4 mo ago
- Sensible Late Game Techsby FlamginoIt's not entirely hubris. A friend asked me, "What do you even want from an end game mod?" I replied, "I don't know. Like, sensible late game techs or something," and just like that, the mod was named. Whether it lives to the title shall remain to be seen. As it implies, this mod adds a variety o...11.5k downloadsupdated 6 mo ago
- Evolution Traits - 1.1.7 [OUTDATED]by NekoEvolutionTraits 1.1.7 I always found the selection of species traits in Stellaris lacking in variety and as I really enjoy the species editor and sometimes spend hours just creating new species for my next playthrough I wanted to spice things up a little bit and add more unique traits. I know tha...11.5k downloadsupdated 5 y ago
- Hyperlane Modificationby 76561198335952646Summary This mod allows you to change hyperlanes on the map by adding or removing them. Currently, there are three methods to choose from... Hyperlane Generator Hyperlane Remover Hyperlane Isolator ...all of which are granted upon researching Hyperlane Modification, which is only available after...11.5k downloadsupdated 4 mo ago
- Superior Species for 2.6by MugiUpdated for Stellaris 2.6! Superior Species is an overhaul mod for species traits, leaders, and other pop mechanics. Its aim is to provide further depth and customisation to these features of the game without causing radical gameplay imbalances. Now compatible with Photosynthesis! Genetic Experim...11.4k downloadsupdated 7 y ago
- EG - Stronger Advanced AI Startsby ButtJunkieCompatible with 2.0 TLDR; Potentially gives the AI more fleet, more resources, more planets, higher planet development, and more pops. On average the advanced AI civs will start with 5 planets (as few as 2 to as many as 10), up to 70-80 pops, tier 2 buildings, 2-4k fleets and plenty of energy and...11.4k downloadsupdated 9 y ago
- Developing Planets - Play Tall!by Caligula CaesarThis mod allows you to develop planets. It is inspired by EUIV’s province development feature, which allows countries with a few provinces to be able to match or even be better than countries with more but less lucrative provinces. Given that EUIV’s features aren’t currently available in Stellari...11.4k downloadsupdated 9 y ago
- The Pirate Republicby lpslucaspsFor Stellaris 2.4.1 This mod adds some flavor to pirates. It's easy to completely ignore them, specially in the late game, when they are no more than a nuisance. They are pretty inconsequential. Now, if a system with pirates stays unnattended for too long (10 years or more), the pirates will try...11.3k downloadsupdated 7 y ago
- Star Wars Corellian Ships Empire Color Supportby Superior General DelvardusThis submod for Star Wars Corellian Ships re-textures almost all models within the mod allowing for the use of custom empire colors much like vanilla shipsets do. Please note that there are couple of station models that do not support empire colors but basically all ships and most stations do. Be...11.3k downloadsupdated 1 mo ago
- Banned! (2.1)by AlphaAshWhen suppressing a faction just ain't good enough. Very straightforward mod that allows you to take suppressing a faction one step further. You cannot ban a faction that is based on your empire ethos. For example, if your empire is fanatic militarist/xenophobe, you cannot ban militarist or xenoph...11.3k downloadsupdated 8 y ago
- Photosynthesisby starchitecCheck out an updated and expanded Plantoids mod by Mute: Stellaris Plantoids Extended It includes ideas from this mod and is up to date! New Mechanics for Plantoids With the introduction of Lithoids and their fancy trait to make them consume minerals, It is clear that Plantoids deserve some love....11.3k downloadsupdated 7 y ago
- !! Planet View 2 [7D|45B|10C] for 2.4+ (OUTDATED!)by ThaumaFOR 2.3 GO TO HERE !!!!!THIS MOD, MUCH LIKE OTHER MODS THAT ADD MORE BUILDING SLOTS, IS NOT COMPATIBLE WITH EXISTING SAVEFILES, AND MUCH LIKE ANY OTHER MODS THAT MODIFY THE COMMON FOLDER, IS NOT COMPATIBLE WITH IRONMAN!!!!! In case you do want to use this mod on your existing savefile, please fol...11.3k downloadsupdated 7 y ago
- Invasion! (3.8)by AlphaAshGround War Overhauled This mod does some stuff. It adds Mechs! And the Mech Lords Ascension Perk, for those that want all the Mechs. It adds new military buildings, jobs and armies, including mechs, aerofighters, elite forces, paladins and pacifiers. It adds new types of defence forces, some that...11.3k downloadsupdated 3 y ago
- .SR. Starbase Buildings (2.1)by AlphaAshNew buildings for Starbases in systems with strategic resources. Seven new buildings for starbases, that leverage a tapped strategic resource in the system. The SR is not consumed. Each building provides a bonus to ships built at the starbase. - Buildings do not directly give an empire modifier....11.3k downloadsupdated 9 y ago
- 简单更多恒星基地槽位by TinyGrox简单更多恒星基地槽位 简单增加了恒星基地和星环基地的建筑和模块槽位数量。除此之外无任何修改。 Mod只是增加了槽位,造太多武器模块会有能源不足而导致新增槽位中没有武器的情况,请谨慎规划 如果进入游戏不生效,你很可能需要订阅 UI Overhaul Dynamic 本 mod 覆写了 3 个文件: \common\ship_sizes\00_starbases.txt \common\ship_sizes\00_orbital_rings.txt \common\section_templates\starbase.txt 因为是覆写,所以不能做成就,但是你可以通过反编译游戏文件绕过校验码...11.3k downloadsupdated 4 mo ago
- Retain Leaders from Integrated Subjects & Pre-FTL Civilizationsby corsairmarksOverview Have you ever wondered what happened to the former leaders of your subject after you integrated them? Or perhaps where that pre-FTL leader went after you annexed their planet? Wonder no more! With this mod you will be prompted to choose what to do with the now-unemployed leaders whenever...11.2k downloadsupdated 3 y ago
- Hands of State (2.7)by AlphaAshA small collection of additional governor traits Accountant This leader is a number cruncher who can squeeze energy credits out of a rock. Energy Output From Jobs: +5% Trade Value: + 10% Pop Happiness: -5% Conciliator This leader knows how to keep everybody working together and how to quickly res...11.2k downloadsupdated 6 y ago
- Megastructure Rebalance - Limitless Megastructuresby OdinMinusNullUpdated to 3.1, includes all vanilla megastructures to be limitless (within reason). This mod aims to adjust some megastructure's effects to the revamped economy of Stellaris: MegaCorp. I expect PDX to react to the communities feedback regarding megastructure values soon anyways, for now here's a...11.2k downloadsupdated 5 y ago
- AA's Consortiums (3.8)by AlphaAshBuildings For Increased Specialising Want to keep your colonies specialised? These five new buildings should help. LOAD ORDER For best results, put it at the very end.11.2k downloadsupdated 3 y ago
1.3k gameplay mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

