mod
All councilors can be scientists
Set chance of being scientists to 1 for all councilors if that number is 0, so that they can use 50XP to choose one type of scientist as augmentation. Be aware, all councilors can only choose one type of scientists as new trait and if they already had one, there would be no choice given. So choos...
- Latest version
- no release indexed
- Downloads
- 635
- Rating
- 32
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install All councilors can be scientists?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Terra Invicta all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download All councilors can be scientists safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Terra Invicta versions does All councilors can be scientists work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Terra Invicta.