
- Simulation
- Strategy
Game
Terra Invicta
From the creators of Long War, an alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth's nations, expand across the Solar System, and battle enemy fleets in tactical combat.
An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.
About Terra Invicta
- Released
- January 2026
- Developer
- Pavonis Interactive
- Publisher
- Hooded Horse
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsSave 50% on Terra InvictaSave 50% on Terra Invicta right now during the Hooded Horse Autumn Publisher Sale with a discount on its DLCs as well. With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a...
- Community AnnouncementsSave 50% on Terra InvictaTerra Invicta is currently 50% off with discounts in its DLC as well. With humanity fractured and its ideologies at war in the wake of an alien invasion, it's up to you to take control of the planet. Choose your faction. Grow your influence across Earth and out into the Solar System. Battle enemy fleets in a tactical combat system built around a realistic simulation of Newtonian physics.
- Community AnnouncementsTerra Invicta build 1.0.53b - Slowing down Alien Invasions in DLC scenariosGreetings Terrans! Thanks to some feedback from players, we're slowing down the timing of Earth invasion fleets in the DLC scenarios. This was occurring in the 2003 start in part due to a bug, but we're also adjusting some AI settings as well to appropriately scale the challenge the game is providing for both scenarios. Specific changes: - Fixed mistakes in the 2003 alien AI that led to invasio...
- Community AnnouncementsTerra Invicta build 1.0.53a - Crash fixThis fixes a crash that can happen if a factionless army assaults an alien facility on Earth. This can occur if an army loses its faction in the middle of an assault. This mirrors a fix in 1.0.54 (on our Beta branch with many other updates), but people are hitting this particular crash often enough in DLC scenarios we're pushing out a fix to the default build.
- Community AnnouncementsTerra Invicta Build 1.0.53 + Dark Skies DLC UpdateGreetings Terrans, Today's patch addresses a broad range of issues, many of them related to the Dark Skies DLC. This includes some updates to the alien AI to help ensure a fun playthrough. We have more updates on the way. Changelogv1.0.53 A - 6306 - Fixed crash when modding TIOrgTemplate when DLC is installed. Note this won't resolve all mod issues that have been reported. (This fix was erroneo...
- Community AnnouncementsTerra Invicta Build 1.0.51 + Dark Skies DLC updateGreetings Terrans! This is a patch to fix some base-game bugs and DLC issues. There are more fixes and DLC adjustments in the pipeline but this will cover several issues reported by players. A - Fixed bug where factionless army could crash the game by occupying the alien capital. Guess that's never happened before - 6315 Update army IsMoving flag after operation removal. Also adds a Count > 0 g...
- Mods indexed
- 539
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Increased CP Cap2026 Update: You don't need this mod to increase the CP cap any more, there is a built in New Game option now: New Game -> Customize Campaign -> Base Control Point Capacity = 125 -> Change to a higher number, as high as 1250 which should be plenty. I made this mod in 2022 and I was surprised to s...23.1k downloads
- CheatMenu - DEPRECATEDDEPRECATED - There is a new maintained and better version by SigmaSquadron. Terra Invicta Cheat Menu (NG) - Important: Research the CheatEnabler project ASAP. It may take a day for the project to appear. The project can be researched only by one faction. AI will not have access to it after being...15.8k downloads
- Universe BountyVersion 2.3.0 Description The more discerning may call this a cheat menu. But cheating is such a...dirty...word. I prefer to think that this mod gives you access to a sympathetic universe that will make your life easier. Simply use the CTRL + U shortcut and make your plea to the benevolent omnipr...13.1k downloads
- No Control Space AssetTired of your stations and fleets suddenly defecting because your sworn enemy was persuasive? No more! This simple mod removes the ability for the player and AI to use the Control Space Asset mission, meaning you no longer have to worry about losing any of your top secret military bases! UPDATE I...11.6k downloads
- Terra Invicta Cheat Menu (NG)Original Author: "The Cheat Menu Contributors" "A mod that introduces many buffs and overpowered equipment. Useful for testing, dominating every faction, or just having some cheaty fun." I noticed that the original author's mod has been taken down.In the same mod of the workshop has a bug that AI...11.4k downloads
- Earth Development(Desc. Updated on 2/17/2026) Thanks to an amazing member of the community they provided an update for the mod and fixes too! so it should be compatible with the current version! if there is any issues do let me know! for the Release version of the game Credit goes to TheSpaniard777 for providing...10.8k downloads
- Enable Debug ModePress "~" to use it, if it not works restart the game, if it still not works restart again Presiona "~" para usarlo, si no funciona reinicia el juego, si sigue sin funcionar reinicia de nuevo Appuyez sur "~" pour l'utiliser, si cela ne fonctionne pas, redémarrez le jeu, si cela ne fonctionne touj...10.4k downloads
- Tayta's Anime CouncilorsOfficially brought to you by a (former) real live Terra Invicta developer! :^) DISCLAIMER: This mod is not officially supported by Pavonis Interactive in any way, and is purely a fan work being created on my own initiative. This mod is a work in progress, new waifus (and husbandos) are being adde...8.9k downloads
- Cybernetic Upgrades8.3k downloads
- OUTDATED-All projects 100% chance of unlockYou can now set this in the game settings so mod will no longer be updated Updated to 0.3.99 Im not a fan of the new unlock chances. There are certain drives which i really like so the idea of sinking hours into a playthrough for them not to unlock is not something which i really fancy. This mod...7.4k downloads
- SolarInvictaA reworked version of this mod will be released later Most CTD issues are fixed and you don't need to start a new game. Now compatible with most cheating mod. We really need your help, if you want to join us, contact Slyhw4 in official discord channel or through github Github: 找我可以用中文,制作组缺人感兴趣+QQ...7.1k downloads
- Destroy Factions Permanently (passive influence drain)The goal of this mod is to allow factions to be destroyed permanently if they run out of councilors, influence, and controlled nations. It does so by adding a passive influence drain to all factions that is trivial in normal gameplay, but which destroys the ability for factions that have been rel...6.9k downloads
- Higher Max Attributes (40)* After light testing, I have determined that this mod still works in version 4.23, and does not require an update. if/when the game updates, if you encounter problems, try disabling and enabling the mod before letting me know that it breaks. * This mod changes the global config file to give coun...6.5k downloads
- United EarthA ground-up refactor of United Earth Confederacy by Comrade Nucleartwister6 — updated for the 2026 scenario and Terra Invicta 1.0. The original mod asked a simple question: what if the United States just claimed the entire planet? Research a tech, collect your regional claims, flip or conquer at...6.4k downloads
- Scale UpIncreases output of later modules to match their costs. This results in less need to spread out, and building up your colonies becoming more viable: I didn't like how the output of some tier2/3 buildings scaled compared to their predecessors: I weighted the costs of the consumed resources as the...6.4k downloads
- [V1.0] Planetary UnityEnabled The United Nations of Earth (UNE) in the later stages of the game to unify the world. This project requires the prerequisite technology of "Arrival Governance". At the beginning of the game, there is a claim on the New York region, and later claims on all regions of the world can be unloc...6.0k downloads
- Higher Investment Point Cap (20x)*This mod has been confirmed to function in 0.4.78. I cannot gaurantee it will work in future or past versions. Raises the game's direct investment point cap multiplier to 20. The thumbnail image was a low-quality meme made in Microsoft Paint, using an AI-generated version of the "stonks" meme an...6.0k downloads
- More TechAdds some more tech to (late) game. New Habs: Early tier-1 research lab providing 15 research More powerful fusion generator that uses exotic matter and antimatter to produce vast amounts of power, which is good as the other modules require a lot of power. More powerful solar farm that uses exoti...6.0k downloads
- No More JealousyRequire the utility mod manager! It would not do anything without it! You can find the utility mod over here What the mod does You probably noticed in the late game, when you build your solar empire, that any other faction gradually starts hating you-until you find yourself in total war with all...5.9k downloads
- Big Country Economy ReworkProblem: In vanilla Terra Invicta, unifying nations dramatically reduces global Investment Points (IP) due to nonlinear GDP scaling and population smoothing. This creates several distortions: - A unified Earth is weaker than a fractured one - “Fixed” priorities (Mission Control, Military, Welfare...5.8k downloads
- United Earth ConfederacyGrants claims to USA to enable late game world unification. Unlocks after Great Nations. Works the same as all other federations in game. Should be compatible with all mods that do not change the map. Please leave a comment with any requests or suggestions. Thanks! If you want to do this with a n...5.7k downloads
- Councilors Learn How To Learn (Quick Learner Trait)Allows all (non-alien) councilors to learn the traits: Quick learner and Striver. Also increases XP modifier for Quick Learner from 20% to 25% and Striver from 30% to 35%. Striver is now the upgraded version of Quick Learner. Now councilors can no longer have both traits (although that was extrem...5.5k downloads
- Russian LocalizationНа данный момент разработчиком игры не реализована возможность чтобы русификатор обновлялся и работал сам по нажатию кнопки подписаться, увы. Из папки Steam\steamapps\workshop\content\1176470\2868921731 все загруженные файлы с расширением .rus переместить в папку Steam\steamapps\common\Terra Invi...5.3k downloads
- Higher Org Cap And Max Attribute (50)Summary From their original values of 20, this mod: Increases Councilor Max Attribute value to 50. Increase max number of Organizations a counselor can hold to 50 Increases max faction Organization pool (organizations that you haven't sold nor assigned to a Councilor) size to 50 Now you can have...5.2k downloads
Browse all 539 Terra Invicta mods Sortable by downloads, rating and date.
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Why Terra Invicta mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Terra Invicta mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






