
- Indie
- Simulation
- Strategy
Game
Territory: Farming and Fighting
From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.
From a small village of a dozen people to a small kingdom of thousands of people. Arrange for residents to work, gathering, fishing and hunting, farming and mining, processing and manufacturing. Trade, accumulate supplies, increase your strength, and fight evil forces and monsters.
About Territory: Farming and Fighting
- Released
- February 2026
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsExperience Improvement: Synced the test branch with the main branchBug Fix: Fixed an issue where achievements and leaderboard features could sometimes be disabled when using maps from the Steam Workshop Bug Fix: Fixed several typos Bug Fix: Fixed an issue where the "Totem Pillar not found" message would repeatedly appear in Empire Village Mode when a mod that automatically summons sprites was installed Bug Fix: Fixed a rare issue where the final 100 resources...
- Community AnnouncementsExperience OptimizationOptimization: Increased the task generation frequency for placing items and sped up the execution of gathering tasks. Balance Adjustment: Increased the HP of walls and gates to 10,000. Balance Adjustment: Removed the feature where enemy docks replenish warships every year. Optimization: Improved the explanatory text for the “Stuck” prompt.
- Community AnnouncementsPerformance optimization and localization optimizationLocalization: Added Korean language support and optimized multilingual translation. Performance Optimization: Improved game performance, with a frame rate increase of approximately 10% in later stages.
- Community AnnouncementsOptimization: Late-game saves can now be completed in about 1 second.Optimization: Optimized save speed so late-game saves can now complete in about 1 second. Bug Fix: Fixed an issue where warship group IDs were not saved, causing them to reset after loading. Optimization: Fixed an issue where residual files left after deleting certain MODs could cause the game to incorrectly detect MODs as installed, disabling leaderboard features.
- Community AnnouncementsSync test branch to main branch:MOD Support: Fixed an issue where custom map MODs shared by players would always fail to load Bug Fix: Fixed an occasional issue where the race composition list for professions would not display Bug Fix: Fixed an issue where a red notification dot still appeared on quest icons after completing the main storyline Bug Fix: Fixed an issue where, during the Count’s rebellion, villages occupied by m...
- Community AnnouncementsTest branch synchronized to the main branchMod Support : Image cache invalidation for Mods now also checks image modification time, file size, and image anchor. Optimization : In Settings, “Prohibit hired workers from taking profession jobs” now only affects dwarves. Optimization : When the king collects taxes each year, a pop-up reminder appears and can be set to “Do not remind again.” Optimization : A disable button has been added to...
- Mods indexed
- 144
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- 超级矿井矿藏储量改为220000倍,可以在普通山体中挖出三色矿! 如需其他倍速可以直接在Steam右击游戏→管理→预览本地文件 \Territory\BepInEx\config\TerritoryMine.cfg 旧存档可以使用,重新建造一个矿井即可 1.1版本把9.9亿固定储量改为可变倍率,可在配置文件修改 这个作者很懒没有更多描述3.0k downloads
- 小精灵自动召唤小精灵满了之后自动召唤小精灵2.7k downloads
- 一键完成文字解密游戏点击任意卡片直接完成游戏 不爱学习,天天向上2.5k downloads
- 水井水量X10水井最大水量提升到100000,每日恢复提升到10002.5k downloads
- 小人4倍负重将小人的最大负重改为400,搬运工改为2000,自由马车的车夫改为8000(装货卸货一次能搬更多,大大加快装卸货速度)。 修改两轮马车负重最大为8000,速度为小人4倍。四轮马车负重最大值为2W,速度为小人3倍。 测试的时候 实际会造成蜂箱的蜂蜜低于400不搬运,所以把蜂箱的容量也调整成1000。 可能和工坊的容量提升有冲突,也可能没有,因为都改了同一部分的数据。如果有建议将容量提升MOD换成箱子*88 如果发现BUG请官群3联系我。2.2k downloads
- 三倍雕像范围2.0k downloads
- 箱子容量把箱子,货架,料堆,周转箱的容量扩大88倍。 1.2更新增加了对货架88倍的支持 ------------------------------------ 此mod还不支持自定义修改容量 ------------------------------------ 这个作者很懒没有更多描述2.0k downloads
- 史莱姆牧场牧场可以直接养史莱姆了,饲料是蜂蜜或牛奶 红宝石史莱姆: 饲料:蜂蜜,牛奶 产出:宰杀掉落红宝石,日常生产史莱姆凝胶 蓝宝石史莱姆: 饲料:蜂蜜,牛奶 产出:宰杀掉落蓝宝石,日常生产史莱姆凝胶 绿宝石史莱姆: 饲料:蜂蜜,牛奶 产出:宰杀掉落绿宝石,日常生产史莱姆凝胶 蜂蜜史莱姆: 饲料:辣椒,牛奶,甘蔗 产出:宰杀掉落火药,日常生产蜂蜜 四种史莱姆都可以在牲畜商人处购买或订购1.9k downloads
- 渔人码头上限X10000渔人码头上限X10000,和渔人码头上限X10MOD冲突。二选一即可1.6k downloads
- 旅客轮盘赌赢的概率修改为万分之一旅客轮盘赌赢的概率修改为万分之一 旅客万一赢了呢1.6k downloads
- 采矿量x2采矿量x2,影响采石场,采石点,矿井1.6k downloads
- 牛产量提高提高了牧场养牛的牛奶产量*5,提高牛所需饲料数量*3,同时提高了宰杀牛的皮肉产量。1.5k downloads
- 8特性遗传修改了特性遗传的规则,贵族和王族应该可以获得8条特性了,平民也可以获得最多7条特性。 5特性小人需要4特性配4特性生出来(特性不能完全相同),5特性配0特性只会生出4特性,但是配有特性小人必定生5特性。 6特性小人需要5特性配5特性生出来(特性不能完全相同),6特性配0特性只会生出5特性,但是配有特性小人必定生6特性。 7特性小人需要6特性配6特性生出来(特性不能完全相同),7特性配0特性和1特性只会生出6特性,但是配有2特性小人必定生7特性。 8特性小人需要7特性配7特性生出来(特性不能完全相同),8特性小人只能是贵族以上才会出。 比如贵族后代没有继承贵族头衔只是平民,那最多只能7特性...1.5k downloads
- 领地祝福为领地内所有NPC增加全部正面天性(长寿、勤劳、智慧、勇敢、坚韧等),排除负面天性(贪吃、懒散、多病等)。 通过配置提高正面天性概率,降低流民和移民的负面天性倾向。1.4k downloads
- 旅行商人带货量与交易台容量X100增加旅行商人带货量为原版的100倍。 新增:交易台容量改为原版100倍。 由于设定原因携带白银和黄金的数量没法改,等找到办法再改白银数量。1.4k downloads
- [BetterFireplace]壁炉范围增强提升壁炉的可供应范围为原来的10倍 引用框架:AssetRedux 开源地址:1.3k downloads
- 容量提升马车容量*4 马车速度*3 大箱子容量*10 料堆容量*101.3k downloads
- 小精灵加强小精灵初始可召唤数量提升到15,可用领主点提升到99,小精灵存活时间改为1年。1.2k downloads
- 旅店加强MOD简单来说就是旅店更赚钱了! 修改接待台的库存100倍,里面卖出物品溢价提高。基础住宿费提高。 旅客需求物品数量和携带白银银币数量提高。旅客在领地停留时间变多,玩扑克桌子和转盘的最大次数变多。所有旅客都接受最贵的浴池。 转盘,扑克桌,公共浴池对旅客数量影响提升,最多15个扑克桌,15个转盘,4个公共浴室生效。总共可提升每队游客200人。 让旅店忙起来!让旅店真正成为赚钱项目! 因为银币收入太多没地方处理,给熔炉增加了个配方100000银币=1000银子。 注意:15个扑克桌只是加旅客人数效果的上限,后期旅客多了需要增加每种扑克桌数量。1.2k downloads
- 最大信仰提升到500提升了基础最大信仰到500,信仰回复速度加倍,额外的布道台每个增加50%的信仰回复速度。1.2k downloads
- 书籍3倍增产所有书籍有关的配方增产3倍。 消耗不变的前提下书的产量变成3倍,耗时增加1倍1.2k downloads
- 猪人收获产量翻三倍猪人收获产量翻三倍,原版为125%,改为300%。1.2k downloads
- [AssetRedux]资源重制框架AssetRedux 是一个专为 Unity IL2CPP 环境设计的资源重定向框架。该框架旨在为 《领地:种田与征战 (Territory: Farming and Warfare)》 提供一套高性能、异步且内存安全的方案,用于在运行时动态替换游戏内的纹理 (Texture2D)、精灵 (Sprite) 以及文本资源 (TextAsset)1.1k downloads
- 5倍移速把小人移速改为原始的5倍,马车移速改为原始的5倍. ------------------------------------ 如需其他倍速可以直接在Steam右击游戏→管理→预览本地文件 \Territory\BepInEx\config,找到yisu.cfg里进行更改 ------------------------------------ 之前对其他阵营士兵生效的bug已经修复!现在只对玩家阵营NPC小人生效 发布1.2.1版本,修复了没有控制台无法生效的bug 发布1.3.1版本,对马车也生效了 这个作者很懒没有更多描述1.1k downloads
Browse all 144 Territory: Farming and Fighting mods Sortable by downloads, rating and date.
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Why Territory: Farming and Fighting mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Territory: Farming and Fighting mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






