
- Indie
- Simulation
- Strategy
Game
Timberborn
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? Timberborn is a sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? A sandbox city-building game featuring ingenious animals, vertical architecture, water physics, and terraforming. Contains high amounts of wood.
About Timberborn
- Released
- March 2026
- Developer
- Mechanistry
- Engine
- Unity
- Platforms
- PC (Microsoft Windows) · Mac
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsPatch notes 2026-07-16 (hotfix, experimental)Hi, everyone!We hope you're enjoying yesterday's experimental additions... even if it sometimes means finding out something is unstable broken. That was the case with one of the Unstable Cores on Nomads that we've just fixed.We thank you for sharing your experimental feedback, for example on the Steam forums. It helps us a lot. Please keep it coming!Patch notes 2026-07-16 (hotfix, experimental)...
- Community AnnouncementsPatch notes 2026-07-15 (experimental)Hello, everyone!We’ve got a summer-hot experimental update for you. Today’s patch features a new, very unique map as well as one of the most commonly requested additions: the Impermeable Tubeway! Enjoy responsibly, and remember to let us know your thoughts.Patch notes 2026-07-15 (Experimental)As a reminder, here’s how to play on the experimental branch. MapsThe features of Update 1.1 call for u...
- Community AnnouncementsPatch notes 2026-06-22 (experimental)Hello, everyone!Update 1.1 has been live on the experimental branch for over a week now, and thanks to your feedback, we’ve identified and fixed quite a few extra issues.Misc.Added the winners of our first-ever mod contest to the in-game credits.Added the "Update 1.1" tag to the mod uploader. Bug fixesThe duplication tool no longer breaks automation settings for synchronizable buildings.It is n...
- Community AnnouncementsPatch notes 2026-06-11 (experimental)Hello everyone!We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1! Please keep the feedback coming, either in the comments below, on the forums, or on Discord.The first tweaks are now live on the experimental branch - see the patch notes below.Bug fixesArch of Progress now correctly allows placing overhangs right above its, well, arch.Updated the explan...
- Community AnnouncementsTimberborn 1.1 now live on the experimental branchHello, everyone!It is time to unveil the next major update for your favourite human-free, beaver-rich city builder - now live on Timberborn’s experimental branch!Update 1.1 features a very healthy dose of new content and quality-of-life additions:Statistics for goods and populationNew watertight buildingsTier 4 monumentsMore faction-specific attractionsDesert plant: SucculentUpdated mapsNew bea...
- Community AnnouncementsTimberborn Mod Competition - the winners and more!Hello, everyone!When we announced our first official mod competition, we were not sure what to expect. We asked ourselves: Will people care? Well, let’s just say that after reviewing all 77 submissions (*), we realized there is so much good stuff it would be so dam difficult to choose the best entries.Since this is our first mod contest, we’ve decided to bend the rules this one time only… in yo...
- Mods indexed
- 5.5k
- Versions
- 1
- Newest tracked
- Build 23107127
- Most disruptive update
- No breakage data for this game
of 7.8k on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- HarmonyA simple wrapper for a C# patching library called Harmony, to make it ready to use in Timberborn mods. It doesn't do anything on its own, but may be required by some mods. If you are a modder, check out "How to use it" section on the github repository: Disclaimer: although I work for Mechanistry...187.6k downloads
- Mod SettingsHelper mod that allows other mods to provide settings for the player. It doesn't do anything on its own, but may be required by some mods. If you are a modder, check out source code and examples on GitHub: Disclaimer: although I work for Mechanistry and I'm one of the developers of Timberborn, th...144.1k downloads
- LadderLadder This mod will allow you to build ladders. Ladders will make it so your beavers can go straight up and down without having to build a large stairwell. Thanking A massive shoutout to TheBloodEyes for helping the navigation fix be as optimized as can be! How to use You will find the ladder un...136.1k downloads
- TimberAPIUnofficial API to make modding in Timberborn easier125.1k downloads
- BepInExPackBepInEx pack for Timberborn. Preconfigured and ready to use.111.5k downloads
- Mod ManagerThe unofficial in-game Mod Manager110.6k downloads
- TimberApiDepricated for 1.0 TimberAPI supports modders to create new content in Timberborn. Featues Custom bottombar, providing customization options based on specifications and better Tool acces for modders. SceneManager to check what scene is active. Extended default options for IObjectLoader. Specifica...100.1k downloads
- LadderA ladder which allows beavers to go directly up and down.86.8k downloads
- [Deprecated] Vertical Power ShaftsAdds three new power shafts that allow the transfer of power vertically. Also adds a Universal Power shaft that changes shape based on the connections it has.72.8k downloads
- TimberUi(Yet another) UI Library for Timberborn. Docs incoming. This mod is a library for other developers. It does nothing by itself. TimberUi is intended to provide very simple helps to recreate elements that already exist in the game for simple mods. This is not a replacement of other big libraries. T...69.6k downloads
- StaircaseAdds a staircase and pillars for your beavers to advance to a new level.67.0k downloads
- KnatteMaterialsThis mod adds Extra Materials used by my mods May be used by any other mods if wanted List of Materials: Prefix: Knatte/Materials/ IronTeeth: 1KA_DarkMetal.IronTeeth FolkTails: 1KA_DarkMetal.Folktails Common(All): 1KA_DarkRailing 1KA_Rust 1KA_StealCable 1KA_BMetal_Red 1KA_Green 1KA_Stone If you h...66.7k downloads
- TimberAPIDeprecated by its author: do not install this. Unofficial API to enable easier Timberborn modding61.3k downloads
- BepInExPack TimberbornBepInEx pack for Timberborn. Preconfigured and ready to use.57.3k downloads
- TimberApi UIBuilderA advanced unity UI builder at runtime with many Timberborn presets.54.8k downloads
- Path ExtentionAdds Stuff to help get around the map54.5k downloads
- Choo! Choo!The train mod. Trains allow for bulk storage moving between districts and gives some quality of life improvements with some fun gameplay!51.1k downloads
- StaircaseThis mod adds a few different staircases and pillars same mod also exist on Mod.io see other versions More items is unlocked if More groups is installed If you have problems start with Verifying game files or use: Steam update Buttons to get latest versions or check the guide: Then your welcome t...51.1k downloads
- Goods StatisticsGoods Statistics is a mod that collects and analyzes data about goods production and consumption in your settlement. Main features: - Top bar indicators showing stock depletion and growth rates. - Estimation of the time left until a good runs out or fills up the storage. - Customizable settings (...50.9k downloads
- More PlatformsMore platforms that you can use to make the ultimate vertical city!49.8k downloads
- FlywheelsTired of building a monolithic tower to store your power? Well some clever beaver has thought of an alternative solution... An alternative to gravity batteries, Flywheels operate on similar principles - connect them to a network to store power, and they'll fill the gaps! The one thing to keep in...48.6k downloads
- Choo!Choo! [U7]Choo! Choo! Choo! Choo! This mod adds trains to Timberborn which can pick up goods from stations and deliver them elsewhere. The mod features a custom Track System to simulate realistic movement of trains inside Timberborn. Trains can hold many items and as such trains are very good at delivering...47.4k downloads
- Bobingabout Script PackIf you're a player, You only need this mod if another mod tells you that it is required. If you're a content creator, You may want to use the Character Customizer's Custom Beaver By Name function, Details will be below. WARNING: Any files you edit or add to this mod will be deleted when it is upd...47.2k downloads
- Extended FloodgatesA collection of Floodgates and accessories46.7k downloads
Browse all 5.5k Timberborn mods Sortable by downloads, rating and date.
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Why Timberborn mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Timberborn mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






