Total War: ATTILA mods
Total War: ATTILA mod mods
Everything filed under mod by its own author, ordered by how much it is used.
4,008 mod mods, most downloaded first · newest update 30 Oct 2026
- Historical Late Roman Names V2by DieselfaceThis is essentially a more "in-depth" version of my original mod "Historically Accurate Late Roman Names." Whereas in that version I simply made "Flavius" the only praenomen that would appear, in this version I went through the entire Roman names list (not just the praenomina) disabled many names...1.6k downloadsupdated 8 y ago
- Huns & White Huns Reskinby Taste of Capitalismunit, standard, officer reskin for Huns & White Huns Grand Campaign Reskin Roman Empires reskin Germans Reskin1.6k downloadsupdated 3 y ago
- All Minor Settlement have Wall Now (Optional)by 76561198849032819Roman, barbarans, Eastern all of them, now have walls in minor Settlement And compatible with everything on the workshop1.6k downloadsupdated 5 y ago
- Western Roman Empire Super Unit Cheat Modby Aspect of Chaos**THIS IS A CHEAT MOD** This mod changes an elite Western Roman Empire crossbow unit that can shoot explosive artillery fireballs or a spreadshot of 5 javelins. This unit is worth 1 gold, and can be recruited at any time. This unit is also found defending every settlement - Although the unit is d...1.6k downloadsupdated 11 y ago
- Battle of the trident (UPDATED!)by thecrapshackBased on the epic battle between Robert Baratheon and Rhaegar Targaryen this is found in land battles UPDATE: I remade the whole map with better terrain and texturing as well as an actually background the first two pictures are of the new map so you can see how shit the old one was :) check out m...1.6k downloadsupdated 6 y ago
- Saxones/Westphalian units for Merica - Masemaby NiklasMercia Gains following units: - Seax Band - Seax Warriors - Spear Veterans - Sword Veteran - Noble Javelinmen - Sax Warhounds - Hearth Cavelry - Hearth Guard - Sax Javelinmen - Scout Cavelry - Saxon Cavelry - Axe Band - Axe Warrior From Buildings: - Barrack 1 : Axe Band - Barrack 2 : Axe Warriors...1.6k downloadsupdated 7 mo ago
- Thranduil's MK1212AD Campaign Variables Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - liberating settlement income 0 -> 1000 - vassalising settlement income 0 -> 2500 - looting settlements percentage modifier on income -15 -> 250 - razing without occupying settlements per percentage modifier on income -95 -> 25 - sacking settlements perce...1.6k downloadsupdated 21 mo ago
- The Dawnless Days: Units UI Tab Reorganized (More Stats) - TDDby VOTRRThe Dawnless Days: Units UI Tab Reorganized (More Stats) - TDD Version for The Dawnless Days (TDD) mod. Version for: Attila Age of Charlemagne DLC Ancient Empires Medieval Kingdoms 1212 AD Recommended Load Order: Place this mod above the main The Dawnless Days mod files in your load order. Descri...1.6k downloadsupdated 8 mo ago
- OP Archers CAMPAIGN-player onlyby 76561198359330178Hello everyone, this is my first ever mod, it has been made only for fun, there is no realism whatsoever in this. soooo this mod basically does what the title says, it is compatible with other combat mods NOTE!!->its working only in CAMPAIGN and only for the player.1.6k downloadsupdated 9 y ago
- ADLER's Easy Startby ADLERHuman-Player only unit stats booster This is a bit of a cheat mod really, a trainer. It is great for mapping out what a race plays like so you can then play your 'real' game. I recommend you leave it on just for the first 20-30 turns, & then disable it. All your stats will return to default then....1.6k downloadsupdated 5 y ago
- German Bersekersby Deputy DropshotThese predator clad warriors have swords instead of axes, because what's better than having a sharp edge over the entire weapon? Nothing! Recruitable from the Germanic Burial Grounds and Blood Altar, by the Saxons and Franks *UPDATE* Unit card and new recruiment buildings! (Thanks to Chum_91 for...1.6k downloadsupdated 11 y ago
- [submod] Chinese Cartoon fontby 76561198415963151Chinese Cartoon font for Jianjia CN pack1.6k downloadsupdated 7 y ago
- Custom Generals on campaign map for Alans, Celts and Slavsby vavrinko(SK)What the mod does? This mod adds custom models of generals for alans, celtic, germanic, and slavic factions, so they will no longer use the generic barbarian ones. - Celts and Slavs: will be vearing combinations of various clothes and armour from their respective cultures. Every general will look...1.6k downloadsupdated 4 y ago
- War between Religions! (Clovis submod)by SanmayaHi all, In real life I’m a history teacher, that’s one of the reasons why I like the total war series so much. A very interesting point in history was what would happen after the fall of Rome (476 AD) . The Clovis mod I used for making this submod concentrate on this timeframe. It was not yet cle...1.6k downloadsupdated 10 y ago
- @lotr_units_pack_models.packby Gondorian Archer1.6k downloadsupdated 9 y ago
- upkeep -30% (player only)(not mercenary)by hiosmanupkeep -30% all faction only player not mercenary -------------------------------------------------------- 유지비 30퍼 할인 용병은 적용 안됨1.6k downloadsupdated 5 y ago
- Celtic Ostmenby Deputy Dropshot"Though fearsome as raiders and pillagers of the seas, these men are no less a threat after they've settled to land." This unit is actually more from Medieval II than BI, however, vikings and Franks settled rather than pillage alot, otherwise we would have alot less Irish and Scottish today. Recr...1.6k downloadsupdated 11 y ago
- AI Handicaps Adjustedby The Alpha IncipientA small adjustment for the difficulty boosts the AI receives on higher difficulty levels. The things changed are those that had no sense and that made the game feel awkward: AI does not get replenishment bonuses anymore; It does not get growth bonuses in cities and towns; Since it already gets sa...1.6k downloadsupdated 10 y ago
- An Eastroman Garrison for ERE Towns - Multilingual!by 76561198860803021The Mod brings the WRE Garrison (safegame compatible) to ERE too. If you add my WRE Garrison Revision additional (!) then this ERE Mod will get usable for all Factions. Both Mods are made for all languages, para todo los idiomas, для всех языков, 适用于所有语言 ... Please take a look at your subscribed...1.6k downloadsupdated 7 y ago
- Roman Rebirth II temporary AI fix patchby RuThis only used when you find AI ERE or WRE can't build their city1.6k downloadsupdated 9 y ago
- Skidvar's Advisors (Grand & Belisarius Campaign)by SkidvarADVISORS (GRAND & BELISARIUS CAMPAIGN) Content This pack contains some advisors: one for 3D graphics setting that is pretty generic and five for graphics setting 2D that are more culture-specific. I do not know of any other mods that focus on1.6k downloadsupdated 9 y ago
- 1212 All diplomatic options.packby 76561198342339045All Occupation & Diplomatic Options for All - confederations excluded The only difference is that all confederations are excluded definitely which i observed can destabilize gameplay (some confederations are pretty weird). The mod gives all Occupation and Diplomatic Options to All Factions. - Dip...1.6k downloadsupdated 4 y ago
- Dark Age: Birth of Mythsby thedudeasp15This is a mod for ideas for a campaign I'm developing. THIS IS NOT A MOD DONT SUBSCRIBE! Here I will post progress and update/change photos often. I AM CURRENTLY LOOKING FOR HELP? I NEED SOMEONE WITH ACCESS TO 3DS MAX 2014 - 2010? I HAVE 2015-2018 AND CANT GET MY MODELS IN FORMAT NEEDED TO GET BO...1.6k downloadsupdated 9 y ago
- Test Version: Skidvar's Traits, Houses, Ancillaries, & Ranks Overhaulby SkidvarTRAITS, HOUSES, ANCS, & RANKS (GRAND CAMPAIGN & BELISARIUS) Contents Although probably without any bugs, I still call this mod a test version, an update of my other overhaul of traits, houses, ancs, ranks, council / senate meetings etc.1.6k downloadsupdated 9 y ago
- Zuma's Herman The Foolish Giantby TheZumaHERMAN THE FOOLISH GIANT This mod adds the derpy Herman in. STATS The unit only contains Herman himself. He is a powerful and unstopable foe. BE AWARE His power level IS OVER 9000!!! So cation is recommended. But no seriously, all his stats are over 9000. Herman costs 6000 in the campaign, but th...1.6k downloadsupdated 11 y ago
- x2 Size General Units - Medieval Kingdomsby sxᴛʏThis mod changes unit size for generals 80 > 160 Only general units x2 size everything else same WIP : Factions starter armies , first army done Factions who have more than one armies , second , third and fourth army still work in progress i will update in future. Load Order !!! Place this mod be...1.6k downloadsupdated 19 mo ago
- Vandal & Suebi Visual Tweaksby DorfsGrand Campaign & The Last Roman The Vandal Warlord unit icon didn't match the battlefield appearance, so I decided to fix it. And then I decided to fix up everything else that looked a little lacklustre. Now with visual tweaks for the Suebi faction and Vandal Kingdom. Changes the appearance of: V...1.6k downloadsupdated 11 y ago
- Danes Gains Westphalian Units - Masemaby NiklasFor Charlemagne Campaign Danes Gains following units: - Seax Band - Seax Warriors - Spear Veterans - Sword Veteran - Noble Javelinmen - Sax Warhounds - Hearth Cavelry - Hearth Guard - Sax Javelinmen - Scout Cavelry - Saxon Cavelry - Axe Band - Axe Warrior * mod compatible with most other mod such...1.6k downloadsupdated 11 y ago
- Better vanilla religion buildingsby 76561198992371872This mod makes all religion buildings dynamic not slavic and tengri 몹시 효율이 나쁜 아틸라의 종교건물들을 다 갈아버린 패치 슬라브 다신교와 텡그리는 포함하지 않음1.6k downloadsupdated 7 y ago
- A Westroman Garrison Revision for All Factions!by 76561198860803021- Mod is working for all Factions & AI *1 - Safegame compatible, you can use it directly for all Running Campaigns - Made for all languages, para todo los idiomas, für alle Sprachen, для всех языков ... - Better ballanced than Vanilla *2 - 1 more Unit in Level 3 & 4 *3 - The West Roman Governor g...1.6k downloadsupdated 7 y ago
- Radious - Roman Civilisation V2by Greq7Roman Empire Strong and Powerful! Compatible with all other mods unless they also included startpos This modification makes both empires stronger: - Faction traits has been greatly improved - Some technologies has already been researched - Starting treasury has been changed for most of the factio...1.6k downloadsupdated 7 y ago
- forgoten_realms_extra_units.packby molotovsoda vicA mod of familiar units stripped down to vanila. About 500 hundred extra units in all. No economy, no balance, no combat tweeks, priced and upkeep held at vanila levels. Additianal units are added to every Mouser and Vanila faction. MOD MAKES NO OTHER CHANGES to Forgaten Realm base mod. If anyone...1.6k downloadsupdated 9 y ago
- Visigothic Unit Packby wegottagoturboWelcome one and all to my brand new unit pack for the Visigoths for Total War: Attila!!! Ladies and Gentlemen, I only ask that you give a moment of your time to witness in awe the greatness these new units have to offer. They will spice up your campaigns whether you play as or againts this intreg...1.6k downloadsupdated 10 y ago
- Forces of Evil UNLEASHEDby chewieCOMPATIBLE WITH OFFICIAL TDD PATCHES Having done some analysis on the average/median unit cost and upkeep of TDD Good vs Evil units, I came to the conclusion that a major contributing reason behind why the Good campaign feels easy is due to the fact that Evil units are only fractionally less expe...1.6k downloadsupdated 10 mo ago
- The Dawnless Days Korean Translationby zilrtyA Korean localization submod for The Dawnless Days (TLotR mod). This mod is subject to removal at the request of Creative Assembly, the TDD team, or the Tolkien Estate.1.6k downloadsupdated 9 d ago
- T1 Emperor, Byzantine & Campaign Modifiersby SummaryCHANGELOG Changes the appearance of the T1 Byzantine Emperor Buffs the Orthodox Monastery to have Sanitation in adjacent and some religious osmosis, no need to build Patriachal Sees in every high non-Orthodox province. Buffs the Orthodox Religious modifier, from -25% maintenance of religious buil...1.6k downloadsupdated 3 y ago
- 1212 Recruit 3 levies per turnby TimujinThis allows you to recruit 3 levies per turn rather than just 1 from puppet states and vassals. The only exception to this is the HRE, which is allowed to recruit 6. This is so that it remains inline with the already in place HRE system 1212 is trying to accomplish in which they were THE only fac...1.6k downloadsupdated 4 y ago
- Dark Ages AD 458 - The Age of Majorian 5.0by Euro-Centric Military HistorianDark Ages AD 458: Age of Majorian 5.0 – Total War: Attila Mod Step into the turbulent twilight of the Western Roman Empire with Dark Ages AD 458: Age of Majorian 4.0, a meticulously crafted mod for Total War: Attila. Set during the final years of the Western Empire, this mod places you under the...1.6k downloadsupdated 7 mo ago
- Meaningful Resources [GC]by ErrataPraeteritaWhat is it, yet another resources-tweaking mod? Most definitely is. Why? Have you ever thought "Omg, this will be my third marble site!" or "I need to build this iron faster, it is so good!" ? I certainly haven't. Because resources in Attila doesn't really matter, they aren't meaningful enough, i...1.6k downloadsupdated 22 mo ago
- Testudo stats reworkedby RequitemMy other mod is really overpowered and I created it intending to just buff the testudo, but I got a little carried away. So I created this mod in addtion to my other mod. Other mod linked below. This mod only changes testudo stats: -Missile block chance for both testudo from 55 to 60. -Adds 15 sh...1.6k downloadsupdated 7 y ago
- More resources in AoCby trollkorvHello everyone, I just made this quick mod which doubles the resource output of all trade buildings in Age of Charlemagne. I thought about increasing the wealth of some of the buildings as well, most notably for Gold and Marble, but I ultimately decided against it. If there is a problem let me know.1.6k downloadsupdated 9 y ago
- Better Germanic Paganismby FreitagThis simple mod buffs the Germanic religious buildings. Germanic Paganism is in my oppinion one of the least pleasant religions in Attila. Given that food and sanitation are already a major issue for northern barbarians, the germanic religious buildings never made up for the huge amount of food t...1.6k downloadsupdated 11 y ago
- The Dawnless Days Massive Armies SubMod Main +No Unit Caps Updated for 0.8.0.13by XxPREDATORxX1312This Sub Mod fixes all the units from all factions of the main pack of The Dawnless Days Mod at the same unit sizes . Infantry is fixed at 300 men . (Sword ,Spear ,Pike ,Archers) Melee Cavalry is Fixed at 200 men . Missile Cavalry is fixed at 150 men . It totally removes the multiplayer Unit Caps...1.6k downloadsupdated 3 y ago
- Attila Corrected localization RUby Савромат1.6k downloadsupdated 8 y ago
- Tanukhids Flavor - Masemaby Niklas* Compatible with Radius Mod and Radius Unit mod Made this mod for me and my friend to give Tanukhids abit for a Sassanid and Roman flavor: (Require Desert Kingdoms DLC and Last Roman Campaign DLC) Adds the following units for building and Garrision: - Sagittarii - Armoured Sagittarii - Excubitor...1.6k downloadsupdated 7 mo ago
- Fixed Alanby RancerdThis mod tried to remove every revealed alan's bugs or errors. Upgrade cataphract archer to gray hair- upgrade removed Missing reload rate of alani javelinmen - fixed Low HP of alan tanks - horse replaced to super heavy horse, increase HP Unrecruitable units - fixed etc Notation errors - fixed -...1.6k downloadsupdated 6 y ago
- All Factions Playable The Last Roman (TLR)by SerchantMakes all factions playable for The Last Roman (TLR) Emergent factions are selectable in MP but will probably crash the game.. These are the emergent factions: - Langobeards - Moors Working political parties for unlocked factions, some name localisation may be missing, will be check on later..1.6k downloadsupdated 7 y ago
- MK1212 HRE Vassalization Submodby 원주딸배거지박종우This mod requires all MK1212 Parts and is savegame compatible. This mod allows the HRE to turn minor factions that belong to it into vassals in diplomacy. Please place it above the main script mod for it to function.1.6k downloadsupdated 5 y ago
4.0k mod mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

