Total War: ATTILA mods
Total War: ATTILA mod mods
Everything filed under mod by its own author, ordered by how much it is used.
4,008 mod mods, most downloaded first · newest update 30 Oct 2026
- Thranduil's MK1212AD Building Effects Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - small mosque public order 4 -> 5 - small mosque influence 6 -> 7 - mosque sanitation 1 -> 3 - mosque public order 7 -> 9 - mosque influence 9 -> 11 - grand mosque sanitation 1 -> 5 - grand mosque public order 10 -> 11 - grand mosque influence 12 -> 13 -...811 downloadsupdated 21 mo ago
- 1212 no fogby najupearNo campaign fog for 1212. You have to hire new spy. you better to start new campaign because it could make population problem. place it top of 1212 mods809 downloadsupdated 3 y ago
- 7K_Additional_Houses.packby LightlawThese submods were intended to be used with Crusader Wars and are not intended for solo use. Each house added has a duchy title in the AGOT CK3 mod as well as a few minor houses that I particularly like. This is a mod with the primary focus on Westereos. There is a possibility I will do an Essos...809 downloadsupdated 14 mo ago
- Can build all religion building / 종교에 상관없이 종교 건물 지을 수 있는 모드by Restall234You can build religion building regardless your religion. For example if you're religion is catholic, you can build only religion building the catholic. If you use this mod, you can build any religion building like arian, grecoroman, tengri etc. But you can only tier 1 religion building with out...808 downloadsupdated 4 y ago
- Stronger Roman Empire 4.0by Euro-Centric Military HistorianWelcome to Stronger Roman Empire 4.0, a comprehensive enhancement mod for Total War: Attila designed to strengthen both the Eastern and Western Roman Empires while preserving the grand strategic experience of the campaign. This mod aims to create a more prosperous, better-defended, and historical...807 downloadsupdated 4 mo ago
- slavic_cav.packby Edelwood806 downloadsupdated 5 y ago
- Build several level 1 farms at the same timeby NamyTired of building a farm and waiting to build the next one until the first one is upgraded to level 2. Well, not any longer: this mod allows you to build up to three level 1 farms at the same time. Working for barbarian farmstead and and roman/eastern fields. Compatibility Should be compatible wi...806 downloadsupdated 11 y ago
- Rapid Fire Ballistasby KobadoThis mod was an idea of mine to add rapid firing ballistas to Total War: Attila regardless of any balance to the game. In that regard, this mod is extremely unbalanced and you will likely win if you have an army of only ballistas, no matter the enemy. Also, I now made it able to attack buildings...803 downloadsupdated 9 y ago
- Robcore's Auto Resolve Fix for TW:Attilaby VARIANVSHello fellow Total War gamers! It is here finally! A Mod that doesn't tell you the win chance when auto resolving! I finally got the "simple" idea how to get rid of the auto resolve (=AR) bar. Only the physical appereance of the bar got changed! Nothing else. The mechanics are untouched. I change...803 downloadsupdated 9 y ago
- SLUMS RETURNEDby MINOSThis mod lets the slum from Rome 2 return. --------------------------------------------------------------------------------------------------------------- CA did implement them in this game, but disabled them. This mod brings them back with new effects. They appear while playing Barbarians, Roman...803 downloadsupdated 11 y ago
- Antiquity Tyrion Editionby LockeA version with the dwarves This is a Rome 2 in Attila setting with the dwarves located in Dalmatia For a version without the dwarves look here:802 downloadsupdated 11 y ago
- roman_reskin.packby 타그마타roman cavalry reskin - catafractarii - clibanarii - tagmata - excubitoress - contarii - scholae-palatinae(west and east) - equites-sagittanrii - magister-militum(west and east) - scholae-gentiles - equites-promoti roman infantry reskin - cohors_west - cornuti_seniores - eastern_armoured_legio - e...800 downloadsupdated 11 y ago
- Comitatenses Spears reskin by Jankielby michaloooA reskin of the comitatenses spears. Requires Last Roman and Charlamagne DLC.800 downloadsupdated 10 y ago
- Attila Morale/Chain Routing Mod (overhaul mod compatible)by The ScrapperThis mod reworks morale to be closer to the chain routing of the classic total war games. It's similar to my other battle mod for 1212 with a more limited scope with only morale changed to leave the vanilla balance untouched This mod was originally created as a submod for Medieval Kingdoms 1212 i...800 downloadsupdated 3 y ago
- Thranduil's MK1212AD Difficulty Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - remove difficulty level impact on public order for player - half the normal settings for ai public order - easy -> +1 - normal -> +2 - hard -> +3 - very hard -> +4 - legendary -> +5799 downloadsupdated 21 mo ago
- thunder's_tech_cost.packby Frederick_William_of_PrussiaThis mod changes how long it takes to research technology in the grand campaign. i chaned the money costs, see details below. It does NOT change what the technology provides. or change tech research costs in the other campaigns. I made this because most of my campaigns are done between 415 and 43...798 downloadsupdated 10 y ago
- Chrissant's WAR & PEACEby ChrissantTHIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! _______________________________________________________________ Introduction & Contents Greetings, people seemed to like the original "War and Peace", so I decided to upload it for Attila. All this mod does is the following. Reduce the diplomat...798 downloadsupdated 4 y ago
- Medieval 1212 24TPYby VadermingThis allows 24TPY Story and invasion events all increased to fall latter as we now have 24 turns a year let me know any issues place above all medieval 1212 mods798 downloadsupdated 22 mo ago
- Anno Domini: Age of Justinian 555 12 TPYby Juanplay12 turns per year mod for Age of Justinian 555. Load above all other age of Justinian 555 packs. Requires a new campaign for the mod to work.798 downloadsupdated 9 mo ago
- Vanilla Faction Emblem Fixesby TheOneWhoKnocksWhat this mod does: This mod fixes the faction emblems of several factions in the Grand Campaign, most notably the African Separatists'. In the vanilla game there were some graphical artifacts left around their symbols, which were especially noticable during the end turn phase. This mod fixes the...796 downloadsupdated 8 y ago
- Medieval Kingdoms 1212 AD Supply System (CAMP BUFF)by 76561198379217467The mod increases the flow of supplies when the army is in camp mode. Basic consumption for AI is turned off Done for me while playing 2 seasons for one year.796 downloadsupdated 2 y ago
- nemo cheat modby 76561198832459144796 downloadsupdated 3 y ago
- European Lives Matterby Yum ThanccAll this mod does is destroy the military might of huns. Reducing most of the units (if not all) to 10 men, 1 morale and 1 attack, making huns not a threat at all. I really don't feel like dealing with 8 full stack of men, so I made this. My very first mod, i'd appreciate any feedback. Stepee mer...795 downloadsupdated 10 y ago
- Western Roman Empire Gains All Units no Balance Just fun - Masemaby NiklasCustom And Grand Campaign all units known issues : some garamantian unit are missing795 downloadsupdated 11 y ago
- AI/Player Equalizerby 解放者四十八This mod aims to iron out some of the more noticeable differences that exist between players and AI factions in the game. Such as public order, food supply and income handicaps for the AI, and some other difficulty handicaps on the player respectively. - "Great Power" penalties have been removed...794 downloadsupdated 11 y ago
- Anti-snowball mechanics (player only)by 76561198325830295Anti-snowball mechanics (player only) (SP) Player-only anti-snowball effects. LOAD ORDER Last Stand Submod Script Loader Beacons of Gondor update Patch 1.03 Main Packs Anti Snowball Mechanics (needs script loader to be loaded at the bottom of the load order, otherwise load standalone at the top)...794 downloadsupdated 9 mo ago
- Realistic Civilian Casualties Extreme Lag Editionby RúnaThis is a shitty mod i made for people who just want to see thousands of civilians killed. *Warning this might lag the shit our of your pc heavy working pc´s recomended* Small Town:1000 Medium Town:5000 Big Town: 10000 *Known Bugs* Sometimes allot of the civilians hide in buildings as soon as you...793 downloadsupdated 9 y ago
- MO's Super Vanilla, dlc included.by daniel_moThis mod changes all the playable factions unit cards. Should work with all factions playable. Color coded Navy units included. Range on the unit cards will be included for all missle class units soon. Last of the Romans added, Will be fine tuned. Tier 1 units are green. Tier 2 units are blue. Ti...789 downloadsupdated 11 y ago
- 50% increased unit upkeepby Dixie NormusThis mod simply increases unit upkeep on the campaign level for each difficulty, human and AI by a set percentage. I uploaded versions for 50%, 100% and 150% increases. Should work for vanilla and all mods. Does not touch actual unit values, just the campaign.789 downloadsupdated 10 y ago
- Blaines 642 Darak ages Classic Unit Addon/Reskin Submodby Emmortael642 Dark ages CLASSIC SUBMOD ____________________ Adds 4 units to Byzantine Empire, Imports a few Rome II models, Legacy tech does not get disabled, Political power Rebalanced in a way that makes more sense. Factions Renamed, increased how many armies you can muster. UNITS -----------------------...789 downloadsupdated 6 y ago
- Arles ( reissued updated layout)by QuintusReissuing the map because I changed the whole layout and added walls. Most of the walls are accessible and towers and ladders connect. Those parts that are not I am working on it. Report any bugs. 4x4 siege map.787 downloadsupdated 10 y ago
- Buffed Recruitment Buildingsby PolkaNoticed that the mod: was no longer maintained and people said it's not working anymore. I've made this mod for myself mostly, but decided to upload it now. It adds little bonuses to recruits per each level of the building for each faction, nothing major it will add +3 melee attack and defence pe...787 downloadsupdated 2 y ago
- Indian Elephants for the White Huns! [RADIOUS]by bHi there! This MOD adds Indian Elephants to the unit roster of the White Huns. It can be recruited from the following buildings: * Royal Yurt It might not be historically accurate but I made this for myself b786 downloadsupdated 9 y ago
- Thranduil's MK1212AD Unit Tweaksby ThranduilThis mod mostly contains unit tweaks related to the Seljuks. Place this mod above 1212 mk mods. (WIP) - remove ghulams resource requirement slaves (if not why the population system then?) - hasher (early) morale 20 -> 30 - hasher (high) morale 20 -> 30 - derbendci morale 20 -> 30 - yaya spearmen...786 downloadsupdated 21 mo ago
- Medieval Kingdoms 1212 AD: Units UI Tab Reorganized (More Stats) - 1212by VOTRRMedieval Kingdoms 1212 AD: Units UI Tab Reorganized (More Stats) - 1212 Version for Medieval Kingdoms 1212 AD mod. Version for: Attila Age of Charlemagne DLC Ancient Empires The Dawnless Days (TDD) Recommended Load Order: Place this mod above the main Medieval Kingdoms 1212 AD mod files in your l...784 downloadsupdated 9 mo ago
- Reworked Upkeep/Base-income/Integrityby PradaErwinIt can be tough playing this mod without supporting mods, some will be listed below, alternatively you can subscribe to my collection. The Base-income is dramatically reduced from 3000 to 900, in order give some kind of reality feeling. One village shouldn't be able to afford 40 Units at once. No...782 downloadsupdated 10 y ago
- Horde Variablesby Nick NaughtyThis mod makes changes to the cai_task_management_system_task_generator_group_generator_junctions and campaign_variables tables for some improvements. Artillery Capture Chance increase to 20%. Regionless factions now keep clients and vassals, if you start migration you will still keep vassals, wi...782 downloadsupdated 11 y ago
- More Useful Industryby RancerdIndustrial buildings are useless, so buffed them. major industry tier 4 - sanitation&public order 10/10 to 8/8 mosaic&pewter - corruption reduce bonus added(3/6/10%) pottery - commerce bonus added (5/10/15%) minor tier 4 - sanitation&public order 10/10 to 6/6 tannery - 5% livestock bonus added(10...781 downloadsupdated 3 y ago
- GR Resource Boostby Green RavenA mod to make some underpowered resources a bit more worthwhile Iron: Upgrades to shield, armor, and weapon. Unit cost reduction improved Wood: Upgrades to ship hulls Gems: Now provide $$$ Furs: Upgrades to archers780 downloadsupdated 8 y ago
- [ATW] Quadrouple Time Technologyby KardaKAXPlease read before inquiring about an issue. What does this mod do? Increases the overall time taken for technologies by a factor of 4. What is the mod's file name? "KAA_ATW_QuadroupleTimeTech.pack" Do research buffs still apply? Yes Does this apply to the AI too? If a player / AI has access to i...779 downloadsupdated 10 y ago
- Medieval Kingdoms Overhaul+by sxᴛʏCompletely modified overhaul This mod is my personal mod , aims to provide a slightly more enjoyable experience. All credits goes to : Medieval Kingdoms 1212AD TEAM Economy Changes : Building construction cost reduced Resource production increased from buildings Trade resource limit per city incr...779 downloadsupdated 19 mo ago
- 1212 Removal of replenishment ban due to populationby 원주딸배거지박종우It should be top over any other mode.778 downloadsupdated 3 y ago
- Golden Emblems for Age of Charlemagne DLC (with Theme of Sicily)by DominusThe current mod provides a complete overhaul to all emblems of the major factions displayed in the Age of Charlemagne DLC, which includes: Kingdom of Charlemagne Kingdom of Asturias Avars Emirate of Cordoba Kingdom of the Danes Kingdom of the Lombards Kingdom of Mercia Westphalia Theme of Sicily...776 downloadsupdated 9 y ago
- Fierce and Faster Battle for Ancient Empire 2.0by ericxxx77Thanks to Ancient Empire Mod Team bring us a magnificent mod! This mod is made for those who want a fast paced battles. It ports Thrones of Britannia KV_rule to create mush more dense and violent battles. further Tweaks in Six aspects: 1.more lethal missile and accurate projectile, while maintain...775 downloadsupdated 5 y ago
- Medieval Warfare Difficultyby TimujinThis makes Medieval Warfare more difficult throughout the campaign. Instead of debuffing the AI it effects only the player and tries to do so in a realistic manner. As your empire grows, so will corruption (more nobles over a larger area). Trade tariffs become a bit more, unit upkeep is more as s...773 downloadsupdated 4 y ago
- Berserks added to Westphalia Roster (Request) - Masemaby Niklasadds units: Westphalia: - (Viking) Berserks *compatible with Radius etc *mod made on request enjoy771 downloadsupdated 7 mo ago
- 1212AD_MyPreferences.packby 76561199057140721Just something I made to play with for coop. 1 turn recruitment, 1.25x income from buildings, half building time, half building cost, half food consumption by buildings, 8x research time, about 20-40+ troops every unit, buffed trebuchets/bombards/great bombards, 4 skill points per level up, i for...771 downloadsupdated 3 y ago
- For MK1212 | 4x, 3x, 2x, 1.4x Unit sizesby ArshiaTNUpdate: fixed some wrong numbers btw. here the same mod with 0 turn recruitment. ---------------- IMPORTANT: This mod should be above all other MK1212 mods. It is not compatible with anything that changes/adds units probably because I had to export and change everything in "main_units_tables" and...771 downloadsupdated 13 mo ago
4.0k mod mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

