Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Dark Age: Birth of Mythsby thedudeasp15This is a mod for ideas for a campaign I'm developing. THIS IS NOT A MOD DONT SUBSCRIBE! Here I will post progress and update/change photos often. I AM CURRENTLY LOOKING FOR HELP? I NEED SOMEONE WITH ACCESS TO 3DS MAX 2014 - 2010? I HAVE 2015-2018 AND CANT GET MY MODELS IN FORMAT NEEDED TO GET BO...1.6k downloadsupdated 9 y ago
- Huns & White Huns Reskinby Taste of Capitalismunit, standard, officer reskin for Huns & White Huns Grand Campaign Reskin Roman Empires reskin Germans Reskin1.6k downloadsupdated 3 y ago
- Roman Rebirth II temporary AI fix patchby RuThis only used when you find AI ERE or WRE can't build their city1.6k downloadsupdated 9 y ago
- Vandal & Suebi Visual Tweaksby DorfsGrand Campaign & The Last Roman The Vandal Warlord unit icon didn't match the battlefield appearance, so I decided to fix it. And then I decided to fix up everything else that looked a little lacklustre. Now with visual tweaks for the Suebi faction and Vandal Kingdom. Changes the appearance of: V...1.6k downloadsupdated 11 y ago
- An Eastroman Garrison for ERE Towns - Multilingual!by 76561198860803021The Mod brings the WRE Garrison (safegame compatible) to ERE too. If you add my WRE Garrison Revision additional (!) then this ERE Mod will get usable for all Factions. Both Mods are made for all languages, para todo los idiomas, для всех языков, 适用于所有语言 ... Please take a look at your subscribed...1.6k downloadsupdated 7 y ago
- DAWNLESS DAYS MISSLE MODby 76561198336330646This mod completely changes the game. IS FOR ROM ONLY. Archers are now a viable option. Lmk what you think. This makes them kinda like how the would be in real life / Rome 2. Rome 2 players will see the resemblance. RoM mod. Archers buff Battle mod. Unit mod. Rise of Modor1.6k downloadsupdated 5 y ago
- [submod] Chinese Cartoon fontby 76561198415963151Chinese Cartoon font for Jianjia CN pack1.6k downloadsupdated 7 y ago
- The Dawnless Days: Battle Changes Submodby Chakal16Hello all. I've made this modification thinking somehow in the playstyle i like, but too taking into account a mix between lore content, logic, and more or less realism. The battles now could be a bit more slow, longer, depends on the faction. I tried to enhance the strong points of each faction...1.6k downloadsupdated 9 mo ago
- Danes Gains Westphalian Units - Masemaby NiklasFor Charlemagne Campaign Danes Gains following units: - Seax Band - Seax Warriors - Spear Veterans - Sword Veteran - Noble Javelinmen - Sax Warhounds - Hearth Cavelry - Hearth Guard - Sax Javelinmen - Scout Cavelry - Saxon Cavelry - Axe Band - Axe Warrior * mod compatible with most other mod such...1.6k downloadsupdated 11 y ago
- Medieval Kingdoms 1212 AD Building Construction Modby sxᴛʏThis mod reduce construction cost for all buildings %35 Load order !!! Place this mod between : Medieval Kingdoms 1212 AD Custom Cities beta > Medieval Kingdoms 1212 AD Building Construction Mod > Medieval Kingdoms 1212 AD Base Pack Campaign Alpha > Everyting else same order1.6k downloadsupdated 17 mo ago
- Skidvar's Advisors (Grand & Belisarius Campaign)by SkidvarADVISORS (GRAND & BELISARIUS CAMPAIGN) Content This pack contains some advisors: one for 3D graphics setting that is pretty generic and five for graphics setting 2D that are more culture-specific. I do not know of any other mods that focus on1.6k downloadsupdated 9 y ago
- upkeep -30% (player only)(not mercenary)by hiosmanupkeep -30% all faction only player not mercenary -------------------------------------------------------- 유지비 30퍼 할인 용병은 적용 안됨1.6k downloadsupdated 5 y ago
- TDD EVIL LUCK NATIONSby Lickher_ishThe Dawnless Days – Evil Lucky Nations This submod adapts DETrooper's original Lucky Nations script for The Dawnless Days campaign. All credit for the original system goes to DETrooper — this is simply a lore-focused implementation for the world of Middle-earth. The script is enabled by default a...1.6k downloadsupdated 9 mo ago
- Voice Addon FR - The Dawnless Days1.6k downloadsupdated 5 mo ago
- Custom Generals on campaign map for Alans, Celts and Slavsby vavrinko(SK)What the mod does? This mod adds custom models of generals for alans, celtic, germanic, and slavic factions, so they will no longer use the generic barbarian ones. - Celts and Slavs: will be vearing combinations of various clothes and armour from their respective cultures. Every general will look...1.6k downloadsupdated 4 y ago
- A Westroman Garrison Revision for All Factions!by 76561198860803021- Mod is working for all Factions & AI *1 - Safegame compatible, you can use it directly for all Running Campaigns - Made for all languages, para todo los idiomas, für alle Sprachen, для всех языков ... - Better ballanced than Vanilla *2 - 1 more Unit in Level 3 & 4 *3 - The West Roman Governor g...1.6k downloadsupdated 7 y ago
- AI Handicaps Adjustedby The Alpha IncipientA small adjustment for the difficulty boosts the AI receives on higher difficulty levels. The things changed are those that had no sense and that made the game feel awkward: AI does not get replenishment bonuses anymore; It does not get growth bonuses in cities and towns; Since it already gets sa...1.6k downloadsupdated 10 y ago
- forgoten_realms_extra_units.packby molotovsoda vicA mod of familiar units stripped down to vanila. About 500 hundred extra units in all. No economy, no balance, no combat tweeks, priced and upkeep held at vanila levels. Additianal units are added to every Mouser and Vanila faction. MOD MAKES NO OTHER CHANGES to Forgaten Realm base mod. If anyone...1.6k downloadsupdated 8 y ago
- fast research(tech)by 765611983654290391/2 research turn Enjoy!1.6k downloadsupdated 5 y ago
- Visigothic Unit Packby wegottagoturboWelcome one and all to my brand new unit pack for the Visigoths for Total War: Attila!!! Ladies and Gentlemen, I only ask that you give a moment of your time to witness in awe the greatness these new units have to offer. They will spice up your campaigns whether you play as or againts this intreg...1.6k downloadsupdated 9 y ago
- Better vanilla religion buildingsby 76561198992371872This mod makes all religion buildings dynamic not slavic and tengri 몹시 효율이 나쁜 아틸라의 종교건물들을 다 갈아버린 패치 슬라브 다신교와 텡그리는 포함하지 않음1.6k downloadsupdated 7 y ago
- Radious - Roman Civilisation V2by Greq7Roman Empire Strong and Powerful! Compatible with all other mods unless they also included startpos This modification makes both empires stronger: - Faction traits has been greatly improved - Some technologies has already been researched - Starting treasury has been changed for most of the factio...1.6k downloadsupdated 7 y ago
- Testudo stats reworkedby RequitemMy other mod is really overpowered and I created it intending to just buff the testudo, but I got a little carried away. So I created this mod in addtion to my other mod. Other mod linked below. This mod only changes testudo stats: -Missile block chance for both testudo from 55 to 60. -Adds 15 sh...1.6k downloadsupdated 7 y ago
- Better Garrisonsby HankThis mod increases the number of units of the garrison to the double but avoiding too much ranged units. It's compatible with any mod that doesn't changes the garrisons, it's compatible with overhauls(Like radious) as long as they don't change all the units or things like that. Just put this mod...1.6k downloadsupdated 4 y ago
- More resources in AoCby trollkorvHello everyone, I just made this quick mod which doubles the resource output of all trade buildings in Age of Charlemagne. I thought about increasing the wealth of some of the buildings as well, most notably for Gold and Marble, but I ultimately decided against it. If there is a problem let me know.1.6k downloadsupdated 9 y ago
- LOTR Galadhrim Elves + Sauron and Heroes 0.6.5 editionby 76561199109213604This is the 0.6.5 version of the mod by Coldfront fixing conflicting DB issues with this mod and Expanded Elves Full Credit to Coldfront for making his amazing mod. Heres the link to the original version:1.6k downloadsupdated 3 y ago
- Thranduil's MK1212AD Bugfixesby ThranduilThis mod mostly contains bug fixes related to the Seljuks. Place this mod above 1212 mk mods. (WIP) - fix seljuks faction attribute bug (+2 experience for missile cav recruit now working) - fix muhtasib minister bug ( +2 sanitation and +%10 commerce traits now working)1.6k downloadsupdated 19 mo ago
- Test Version: Skidvar's Traits, Houses, Ancillaries, & Ranks Overhaulby SkidvarTRAITS, HOUSES, ANCS, & RANKS (GRAND CAMPAIGN & BELISARIUS) Contents Although probably without any bugs, I still call this mod a test version, an update of my other overhaul of traits, houses, ancs, ranks, council / senate meetings etc.1.6k downloadsupdated 9 y ago
- Better Germanic Paganismby FreitagThis simple mod buffs the Germanic religious buildings. Germanic Paganism is in my oppinion one of the least pleasant religions in Attila. Given that food and sanitation are already a major issue for northern barbarians, the germanic religious buildings never made up for the huge amount of food t...1.6k downloadsupdated 10 y ago
- The Combined Might of Mordor Startpos Mod (Starting diplomacy) - TDD submodby Lickher_ishMeant to be used with my Combined Might of Mordor submod. This Startpos mod makes sure starting orc units start at double unit counts like my other mod intends. As well as.. This mod reworks starting diplomacy in The Dawnless Days to better reflect the political and military situation of Middle-e...1.6k downloadsupdated 9 mo ago
- Roman camp in forested regionby QuintusA roman field camp in a forest with hills and small Cliffs. The fort has no gates because of AI and Campaign issues. The map is ONLY a custom battle right now. Perhaps in the future it can be added to the Campaign as a unique tile in a forest region. The map is basically finished but I still need...1.6k downloadsupdated 11 y ago
- Attila Corrected localization RUby Савромат1.5k downloadsupdated 8 y ago
- ADLER's Easy Startby ADLERHuman-Player only unit stats booster This is a bit of a cheat mod really, a trainer. It is great for mapping out what a race plays like so you can then play your 'real' game. I recommend you leave it on just for the first 20-30 turns, & then disable it. All your stats will return to default then....1.5k downloadsupdated 5 y ago
- Tanukhids Flavor - Masemaby Niklas* Compatible with Radius Mod and Radius Unit mod Made this mod for me and my friend to give Tanukhids abit for a Sassanid and Roman flavor: (Require Desert Kingdoms DLC and Last Roman Campaign DLC) Adds the following units for building and Garrision: - Sagittarii - Armoured Sagittarii - Excubitor...1.5k downloadsupdated 6 mo ago
- Thranduil's MK1212AD Campaign Variables Tweaksby ThranduilPlace this mod above 1212 mk mods. (WIP) - liberating settlement income 0 -> 1000 - vassalising settlement income 0 -> 2500 - looting settlements percentage modifier on income -15 -> 250 - razing without occupying settlements per percentage modifier on income -95 -> 25 - sacking settlements perce...1.5k downloadsupdated 19 mo ago
- Viking Age Helmet OSP (and norse heavy maurader reskin)by succettitim6Hey guys, here's another model I made in anticipation of the Age of Charlemagne DLC. It is based on the "gjermundbu" archaelogical find, and it dated around the 9th century I think. As always, this item is OPEN SOURCE, so feel free to use it in any mods you desire. In this mod I also included a r...1.5k downloadsupdated 11 y ago
- Barbarian Hordes Expandedby Nick NaughtyThis mod adds the existing units that are missing from the migrating horde buildings, it also adds 9 extra migrating buildings which gives the improvements for fletching, horse breeding, armour and weapons. Additional buildings have been included for those missing buffs, and some game fixes. Save...1.5k downloadsupdated 9 y ago
- Jacobeast's Masked Azadan Axemenby jacobeestEver felt like the Sassanid empire was missing some good axe units? Then this mod is for you! The loyalty of these Azadan is beyond question, their training sublime, their morale excellent, and their skill with the axe unparallelled. From Asoristan to Kushanshahr no soldier would dare stand again...1.5k downloadsupdated 10 y ago
- All Factions Playable The Last Roman (TLR)by SerchantMakes all factions playable for The Last Roman (TLR) Emergent factions are selectable in MP but will probably crash the game.. These are the emergent factions: - Langobeards - Moors Working political parties for unlocked factions, some name localisation may be missing, will be check on later..1.5k downloadsupdated 7 y ago
- Eastern Roman Emperor reskinby michaloooFancy reskin of the ERE emperor. The outrageous helmet that I found in the game files is based on this roman parade type helmet: Shield, cloak and armor also changed to make it look more fancy. The portraits in game do not change, this only affects the faction tab, map and battle-map.1.5k downloadsupdated 10 y ago
- All elves improvedby 76561198843924852Upd: added all available elves in the game to the mod (Lindon, Lothlorien, Imladris and Woodland Realm) Small unit tweaks to make elves stronger in TDD by the cost of upkeep. The idea was making WR elite faction with smaller but stronger armies as elves in my opinion should be, harder to maintain...1.5k downloadsupdated 8 mo ago
- T1 Emperor, Byzantine & Campaign Modifiersby SummaryCHANGELOG Changes the appearance of the T1 Byzantine Emperor Buffs the Orthodox Monastery to have Sanitation in adjacent and some religious osmosis, no need to build Patriachal Sees in every high non-Orthodox province. Buffs the Orthodox Religious modifier, from -25% maintenance of religious buil...1.5k downloadsupdated 3 y ago
- Fixed Alanby RancerdThis mod tried to remove every revealed alan's bugs or errors. Upgrade cataphract archer to gray hair- upgrade removed Missing reload rate of alani javelinmen - fixed Low HP of alan tanks - horse replaced to super heavy horse, increase HP Unrecruitable units - fixed etc Notation errors - fixed -...1.5k downloadsupdated 6 y ago
- King's Crown (Roman Britain) [WIP]by Deputy DropshotHello once again, this time I'm trying my hand at a total-conversion mod for Age of Charlemagne! Now, you will need my resource file at, Or To install all you have to do is put it into Attila/data folder by going to your library and right-clicking your game, going to files and going to 'browse lo...1.5k downloadsupdated 9 y ago
- 1212 Recruit 3 levies per turnby TimujinThis allows you to recruit 3 levies per turn rather than just 1 from puppet states and vassals. The only exception to this is the HRE, which is allowed to recruit 6. This is so that it remains inline with the already in place HRE system 1212 is trying to accomplish in which they were THE only fac...1.5k downloadsupdated 3 y ago
- Eastern Roman Military Units In More Buildings Unlocked For Radiousby Tobias EntsMod makes it possible to build different troops in the ERE his military building chains. Mod adds catapults to the skirmisher military building chains. Also adds the most horsemen to the infantry military building chains. To be used with the mod: "Radious Units Mod" Can i support you? Yes you can...1.5k downloadsupdated 11 y ago
- Русская локализация Medieval Kingdoms 1212 AD с сабмодами Earlby LomantaРусская локализация Medieval Kingdoms 1212 AD с сабмодами Earl Специальная версия локализации, полностью адаптированная под популярную сборку сабмодов от автора Earl. 🔃 Ищете стандартную версию? Если вы НЕ используете сборку от Earl, а играете в оригинальный Medieval Kingdoms 1212 AD, используйте...1.5k downloadsupdated 16 d ago
- @huns.packby Donald7777This mod Buffs the Huns factions perks making them much harder to deal with. Huns Horse archers now have 3x as much ammo. No start.pos changes were made in this version of the mod.1.5k downloadsupdated 8 y ago

