Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- TFGs Robust Romansby The Flying GarbanzoJust another Roman Reskin, alas! As with my Celt reskin, this is not really historical. The aim is to make fuller use of CA's existing models, especially those from the Last Roman DLC. I've largely stuck with the flavor of CA's interpretation of East and West Rome, but just turned it up to eleven...1.4k downloadsupdated 5 y ago
- Formation Stats reworkedby RequitemThis mod was reworked to be a little less overpowerd, but it's still somewhat OP for those who still want to have a good time. This mod: -gives shield and spear wall the same stats (stat values can be found it mod pictures). -Changes defensive and attacking testudo missile block change from 55 to...1.4k downloadsupdated 8 y ago
- Rome Era Chapter XVIII: Translatio imperii- Otto the Great and the foundation of the Holy Roman Empire [919ad SUBMOD]by XxRedHornetxX/Resonare RomanorumRome era Serie This mod is the seventeenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY. Anno domini submod Go...1.4k downloadsupdated 20 mo ago
- No Campaign Clouds Adaptedby heX_This is a simple mod which removes clouds from the campaign map, adapted from @PolarBearsRawrRawrRawr original mod and @BubosBamba's update to it. I made it for personal use, because I found the clouds really annoying, but I decided to upload it. I'm no modder and this is only my 2nd ever TW mod,...1.4k downloadsupdated 19 mo ago
- 1000 Base Incomeby ⭕⃤ Chane Wassanasong☻This mod will remove the hidden base income in the "other" tab of finances. This affects ALL factions. Not just major/minor ones. Effects of the mod: With base income, every individual faction would have bonus money. This means that fighting four tiny factions would be more dangerous than fightin...1.4k downloadsupdated 11 y ago
- radious_total_war_mod_1_turn_build.packby pit_fiendunofficial 1 Turn radious mod. I simply changed the radious base mod, so that all buildings are build in 1 turn. To use it just disable the radious base mod and use mine. All credits goes to the radious team. Original mod can be found here:1.4k downloadsupdated 10 y ago
- Ammunition Refill Balancedby RedFoxThis is a balanced and tweaked version of Magnar's Ammunition Refill mod. Ammunition Refill can be extremely unbalanced at times, so I opted to increase the refill time and limit the number of uses. Right now there's a perfect 30s discomfort time which will give the AI more tactical options again...1.4k downloadsupdated 6 y ago
- @Vanilla Upkeep + Recruitment Cost for Radiousby MINOSThis Mod changes the Upkeep and Recruitment Costs for Units in Radious to the Vanilla Values. ---------------------------------------------------------------------------------------------------- Savegame Compatible. ---------------------------------------------------------------------------------...1.4k downloadsupdated 11 y ago
- Technologyby Greq7Tech Research Tree Effects Improved Compatible with all mods Save game compatible Standalone version and submod of "Progress" overhaul. This edited table greatly improves and rebalances many important technologies. It has been created with Very Hard Campaign Overhaul philosophy where I am trying...1.4k downloadsupdated 8 y ago
- MAIN MENU 10by WHIT3 BROTH3Rreplaces the main menu with an image Enjoy1.4k downloadsupdated 11 y ago
- sassanid_reskin.packby 타그마타Reskin of sassanid units ============================================================================= Infantry - Immortal - Elite Immortal - Dailamate Warriors - Elite Dailamate Warriors - Kurdish Javelinmen - Kuridish Archers - Persian brigade - Persian Levy - Naft Throwers - Armenian Slingers...1.4k downloadsupdated 9 y ago
- TDD - Bordermen Of Gondorby DantalienThis mod has been created due to request of having Arnorian units (those from the movie specificly) avaible to Gondor Welcome the Bordermen, using old equipment from 2nd age they defend their settlements from enemies of the west, they're recruited from tier 2 minor settlement outposts of Gondor,...1.4k downloadsupdated 3 mo ago
- Roman Flavor, Last Roman Expedition Units - Masemaby Niklas* Compatible with Radius Mods So what does this mod do differently from my other to Last Roman Expedition mods? So this is a more serius project to give The Roman Empires abit of a flaver. My first itteration will do as follows: Both roman empires gets majority of Units with the exception of: Lim...1.4k downloadsupdated 6 mo ago
- Dark Ages AD 458 - The Age of Majorian 5.0by Euro-Centric Military HistorianDark Ages AD 458: Age of Majorian 5.0 – Total War: Attila Mod Step into the turbulent twilight of the Western Roman Empire with Dark Ages AD 458: Age of Majorian 4.0, a meticulously crafted mod for Total War: Attila. Set during the final years of the Western Empire, this mod places you under the...1.4k downloadsupdated 6 mo ago
- Gallowglass Longswordsby Deputy DropshotDone in the spirit of Barbarian Invasion's Gallowglass soldiers. I didn't have a good range of choices for the longsword but I think it looks good until I can see if someone has or would be willing to make one. Recruitable from a Warlord's Hold by the Ebdani and other Celts As always, give some f...1.4k downloadsupdated 11 y ago
- Norse Axe AND Sword Hirdmen Reskin (AoC)by succettitim6Well, here is my first reskinned unit for Age of Charlemagne using my custom viking helmet models. I also have a cutom nasal helm model included, but it is not used in the reskin (I wan't that pleased with the result of it) but you can use it for your own mods if you like. More on the way!1.4k downloadsupdated 11 y ago
- Saxon Viking Wolfhounds of the North (CAN ONLY BE RECRUITED BY SAXONS)by El DuderinoFerocius wolf men of the north scandnavia area, these viscious warriors descended from king ragnar the wolfman are mercenaries serving the highest bidder from the danes and anyone that can sate they're wolflife bloodlust is respected by the wolfkin credit to blade10 i used his legionary cohort mo...1.4k downloadsupdated 11 y ago
- antiquity oldby Lockethe antiquity version, before the german update; for all who have problems with their saved campaigns or dont like the changes. The updated version is here:1.4k downloadsupdated 10 y ago
- Oriens Expeditio Scythiaby DavidBefore Rome was divided by Theodosius´ death there was sent an expedition to the East called "Oriens". They get lost somewhere in Scythia. Nobody did ever return. Rome has forgotten them.1.4k downloadsupdated 8 y ago
- western rome power up kit.packby Jason254When i try western rome,i find it is very hard to survive.Bad diplomatic condition,low income,barbarians who wanta cut my flesh all round me. So i made this mod to make western rome a little easier to play but not too op to lose the fun. 1.Add 1 more rom limitanei borderguards to major city class...1.4k downloadsupdated 9 y ago
- Army and fleet buff 50% [Player Only]by Nomad1988Add buff 50% to almost all stats - attakc, def, dmg, range and etc for land and naval armies U can ask for simple mods for TW games after Rome 2 here1.4k downloadsupdated 3 y ago
- double garrison for 1212by U_r_freeSimply double the number of garrison. Important reminder It is necessary to cooperate in modifying the maximum number of saved soldier cards to 40 teams before they can take effect!!!1.4k downloadsupdated 2 y ago
- The Saxons Are Awesome + "Viking" Units (without levy women)by Tiger~StripeIt's a cosmetic overhaul of the saxon faction (include also all the viking units), no stats has been modified. It doesn't need the DLCs and there is a version without the levy women. The goal of this mod is not being 100% historically accurate. It is historically accurate but not necessarily in t...1.4k downloadsupdated 11 y ago
- Alternate British Celtic Iconsby SmoeAnother version of the British Celtic icons. That's the Ebdani, Picts and Caledones.1.4k downloadsupdated 10 y ago
- Slavic Archer Units Rebalanced Modby SobanI'm tired of poison arrows. Poison arrow system makes the battle monotonous not only when you against the slav but also when you fight as the slav. So I made this mod. At this mod, posion arrow system is completely changed. And slavic archer units stats, ammunition and cost are adjusted to melee...1.4k downloadsupdated 8 y ago
- Siege & Besiege Battle Overhaulby AmaranthenDESCRIPTION This mod returns siege gameplay back to the days of Shogun 2 Total War and Medieval 2 Total War, where the AI forces frequently lay siege to your castles and cities without hesitation, and the player is forced to play siege defence. Unfortunately in Attila Total War, AI rarely lays si...1.4k downloadsupdated 20 mo ago
- More Diversified Mercenaries - AoCby VOTRRMore Diversified Mercenaries - AoC Description: In the base game, some mercenary units are identical to core units, some have slightly different stats, but most of them feel just like regular troops. This mod aims to add more variety to mercenary units stats and adjust their payments. Low‑tier me...1.4k downloadsupdated 7 mo ago
- Battle Lod Removerby QuentiliusThis mod tries to increase quality of units models when they are far from the camera1.4k downloadsupdated 3 y ago
- Curse of the Axum Coast Modby makskThis mod adds new playable in campaign faction - Axum Coast - with full new unit roster and new horde buildings. Axum Coast is faction based on pirate units, they are horde but Axum pirates have buffs on water, so you can fight with fleets. This mod allows you to play as non-horde faction but I r...1.4k downloadsupdated 6 y ago
- Radious Upkeep X 2by VOLTAThis mod is radious unit upkeep x 2 Warring! this mod is need radious mod and radious sub mod Radious Total War Radious Total War Unit Mod (SUB MOD) Imperium Praetoria For Radious (SUB MOD) Renovatio Imperii (SUB MOD) 이 모드는 레디우스 토탈워 모드와 그와 호환되는 서브모드의 추가유닛에 대한 유지비를 일괄 x2 해주는 모드입니다. ※ 구독에 앞서 위 언급한...1.4k downloadsupdated 11 y ago
- 1212 All diplomatic options.packby 76561198342339045All Occupation & Diplomatic Options for All - confederations excluded The only difference is that all confederations are excluded definitely which i observed can destabilize gameplay (some confederations are pretty weird). The mod gives all Occupation and Diplomatic Options to All Factions. - Dip...1.4k downloadsupdated 3 y ago
- Quivers for archersby ArchimiddlesREAD THIS!!!!!! This mod does exactly as it sounds. Ads quivers to archers in Attila! if you notice that I missed a unit just say so in the description... Enjoy the mod!1.4k downloadsupdated 10 y ago
- Asturias - New Emblem and moreby Cyrius PTWell, i release my unit pack mod for age of charlemagne, and include this mod , so you dont need to chek this one too. Well hello every one. This little mod includes one new beautiful Emblem for the kingom of Asturias, and some units. For now i add: - Levy archers; - Archers; - Horsemen (NEW) . ....1.4k downloadsupdated 11 y ago
- Western Roman Military Units In More Buildings Unlocked (also for radious)by Tobias EntsMod makes it possible to build different troops in the WRE his military building chains. Mod adds catapults to the skirmisher military building chains. + also add's some melee troops to the cavalry building chains. Also adds the basic horsemen and archers to the infantry military building chains....1.4k downloadsupdated 11 y ago
- Britannic Empireby ЯeeThis is my first attempt of a mod so it might not be perfect! I am still making improvements as well as learning more. NOTE THIS MOD IS NOT EVEN CLOSE TO HISTORICAL ACCURACY The Britannic Empire occupies territory in Britannia Inferior and uses the same unit roster as the Eastern Roman Empire! Th...1.4k downloadsupdated 9 y ago
- 1212 Compatible Chango's Matched Combat Modby Chango Mutney1212 mod compatible mod for (nearly) 100% matched combat in the 1212 mod. Place first in load order. Simple mod that changes kv_rules table matched combat rows to make matched combat a lot more common1.4k downloadsupdated 3 y ago
- alan unit fixby 스노디I've written in English did well to borrow the power of Google Translator. Read inconvenience but please understand. The fix Alan units. 1. When military technology research progress Samatian Cataphract, Elit Samatian Cataphract Fixed a phenomenon that is not produced. 2. Samatian Cataphract Arch...1.4k downloadsupdated 11 y ago
- AoC Buildings - Structured and Reworkedby NamyIntroduction In this mod I tried to structure the sometimes very confusing building chains of Age of Charlemagnes. There are two essential types of cities: either trade or politics. So I structured the buildings which can only be built in one of these cities in the classical grand campaign way, i...1.4k downloadsupdated 11 y ago
- Langobards Romanisedby AnyaLiovandaDescription This mod will romanised the Langobard faction, as some users had requested. It's a stand-alone to my previous Romanised Germanic kingdoms mod. Roman buildings and techs are now available to Langobards while maintaining their original barbarian buildings. The mod also adds other German...1.4k downloadsupdated 9 y ago
- 1212unitsx2x3x4x5.packby 76561198421122995The maximum size of the force is five times the number of troops. If the size of the force is changed to more, it is four times the strength and number of troops. If the scale is changed to medium, the number of troops is close to three times. If it is changed to the smallest, it is about twice....1.4k downloadsupdated 5 y ago
- MK1212 Siege Artillery Accuracy Fix -by Gluteus maximusThe following mod was created to fix the artillery accuracy for medieval kingdoms 1212 ad. Here we fix the accuracy for the Catapult and trebuchet. Should be saved game compatible. Make sure the mod is loaded on top of any battle mods for medieval kingdoms 1212. it removes the -10 accuracy debuff.1.4k downloadsupdated 5 y ago
- Saint John of Acre (multi) - updatedby PierreDahiSaint John of Acre I made the mod inspired by historical reconstitution of the city before his fall in 1291 by Mamluks. This is just a map mod to test before implement to MK1212 main mod. I made outfields but there still bugs because its a custom map RGB 0 0 0 0 so Terry doesn't traduct properly...1.4k downloadsupdated 2 y ago
- AE Models & Mapsby DreamNegaterThese are Ancient Empire 2.0's models (i.e. old Rome 2 style buildings with pristine temples etc.). It also includes new city maps. Compatible with save games and other overhaul mods. Credit to AE for making the stuff. Credit to XxRedHornetxX/ESR for exporting it from AE. I just removed the ui an...1.4k downloadsupdated 4 y ago
- Useful Enemy Citiesby MINOSThis mod lets you recruit units in enemy cities and provides them garrisons. -------------------------------------------------------------------------------------------------------- I was tired of the situation, that conquered cities are not much worth, since you have to dismantle and rebuild eve...1.4k downloadsupdated 11 y ago
- Dom's x2 Unit Size - AUMby Sacripanta BestialIt will change unit sizes of the AUM mod. Infantry from 160 to 320. Missiles from 160 to 280. Cavalry from 80 to 160. Please relate any bug or crash. Other mods: x1.5 Unit Size - x2 Unit Size - x2 Unit Size for ArchES - x2 Unit Size for Renovatio Imperii - x3 Unit Size - x4 Unit Size -1.4k downloadsupdated 11 y ago
- The Dawnless Days: Wooden Strength 林地派系增强by 76561199039890542林地派系增强,已适配TDD1.01 具体调整如下调整: 1 所有兵种数量上调,步兵135,骑兵75 2 绿林骑移到了2阶兵营招募,4阶骑兵兵营可以hranduil 3 增强宗教建筑,提供人口和更多的秩序 4 农业产值现在变得更为重要 5 考虑到小镇工业建筑中额外护甲衬垫和护甲升级效果是不叠加的,将这条建筑线改为了补给建筑,弥补一下精灵低的令人发指的补员能力 6 为所有远程兵种添加了火箭和重箭,并优化了弹道和精准度 7 马厩可以升级到上级马匹了 排序: 排在TDD6个mod和1.01补丁之上,如与我的NoCapLimitforAllFactions一同使用,请将本mod放在上面 适配性:...1.4k downloadsupdated 8 mo ago
- Mercenaries of The Third Age Eliteby 76561198843924852Same as my old mod but with tier 4 units added to every faction. Not lore friendly, may be op for a player. Use only 1 mod at the same time. Why separate version? I feel like not everyone would like to hire trolls as Erebor, but well, maybe dwarves have some re-educational program in Gundabad Kno...1.4k downloadsupdated 7 mo ago
- No more Mercenary Onagersby BladeukThis mod removes the Mercenary Onagers from the game. This is NOT save game compatible For this to work it requires a new game to be started as to remove the mercenary onagers it needed to be done in the startpos.esf. On this note, this is not compatible with any mod that modifies the startpos (a...1.4k downloadsupdated 11 y ago

