Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
4,671 mods, most downloaded first · newest update 3 Nov 2026
- Better Germanic Paganism Units Packby FreitagThis mod further improves Germanic Paganism by adding 3 custom temple units. Alternative Mod with better unit stats here: Many in Late Antiquity found themselves at the crossroad: Keeping the Old Gods and customs or convert to Christianity and find a new way of living. As I liked how the game sho...1.5k downloadsupdated 10 y ago
- Armoured Segittarii for Western Roman Empire (Request) - Masemaby NiklasAdd Western Roman Empire the access to the Armoured Segittari as upgrades of Segittarii Replaces Segittari with armourd segitarii. *Mod made on request *Radius Compatible *Save game compatible1.5k downloadsupdated 7 mo ago
- Suebi Invasion Grand Campaignby Musculus Maximus10.2.2016 Update with less German Text (Edit Languages File) Changelog for Grand Campaign: - Start A.D. 406 - Two Armys to start - New General Models - Startposition near the Rhine (Historic background) - Familytree (Historic) - New Missions with historical background - New Winconditions - New Lo...1.5k downloadsupdated 11 y ago
- Pdguru's Fresh Flesh - Total War Attila Versionby PradaErwinThis mod does one thing: It cleans the faces and adds small scars instead. The clothes will still be dirty as they were befor. Alot more emotions are visible. Also, the eyeballs look more human like and the teeth more "historic"... All credit goes to Pdguru for making this awesome mod! Compitable...1.5k downloadsupdated 11 y ago
- Archer Damage +100%by Zechs1337May 2022 - Increases all bow/crossbow weapon damage values by 100% compared to vanilla values. Archers feel very underpowered in Attila, this mod alters the projectile damage table to double the base damage of all bow and crossbow projectiles from vanilla values. Other mods do this as well but I...1.5k downloadsupdated 4 y ago
- Unification wars of 1866 (Demo is now outdated Please move on to Unification wars of 1866 V2)by Ostrogoth2299"The Demo is Out!!!" Unification wars of 1866 is going to be about a mod where the Victorian Era and the struggles for German and Italian for Unification of these two areas take place on the grand campaign map. You get to see weapons and uniforms used during that time and use tactics that work fo...1.5k downloadsupdated 23 mo ago
- Gondor Deserta Munimenta - ROM Submod.packby King_Lol_what3THIS IS NOT AN OFFICIAL ROM MAP - I am an external modder and only make stuff for the community atm ( unless in future im added to the team :D ) This is a re-upload, last one was taken down due to the update system not working atm Gondor Deserta Munimenta - Gondor's last holding in the east. Hi g...1.5k downloadsupdated 8 y ago
- Visigoths - Ostrogothi, Last Roman Units Added (no Upgrade no Tech requirment) - Masemaby NiklasAfter request this is is the same as "Ostrogothi, Last Roman Units Added (no Upgrade no Tech requirment) - Masema" but for the VIsigoths. Visigoths Gains following units: - Iuvenes - Cheiroballista - Comes - Scholae - Sagittarii - Elite Sagittarii - Spear MIlites - Spear MIlites Comitatenses - Sp...1.5k downloadsupdated 11 y ago
- Mk1212 Nicaea Overhaulby ImpaladorSome credit goes to 大佬似雪 as i started this mod by tweaking his. I found his overpowered so i scaled down most of the buffs. I prefered buffings the buildings i wasnt using in campaign for finding them subpar. Afterwards I: - Added orthodox tribal building to all orthodox factions and gave it a ra...1.5k downloadsupdated 2 y ago
- 819 A.D. Total Reskin (AD : 919 submod)by ZmZTHIS MOD IS NO LONGER UPDATED A new version of 819AD reskin which includes the AD 768 Grand campaign mod, with improved units and compatibility is available here : ==================== This mod is a complete reskin of AOC units, using assets from Anno Domini 919 and other mods to bring you the ul...1.5k downloadsupdated 3 y ago
- Rome Era Chapter XVIII: Translatio imperii- Otto the Great and the foundation of the Holy Roman Empire [919ad SUBMOD]by XxRedHornetxX/Resonare RomanorumRome era Serie This mod is the seventeenth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. ALL THE CHAPTERS after XIII are considered to be more focused on MEDIEVAL STUFF THAN ROMAN HISTORY. Anno domini submod Go...1.5k downloadsupdated 21 mo ago
- Garrison Hotfix for latest Patch 1.60 (Germanic Spearmen BUG)by oNe & oNLy RammsteinI started this mod to fix the Germanic garrison problem of "Germanic Levy" units not converting in proper number to "Germanic Spearmen" and "Germanic Spear masters" later on. Minor germanic cities now have the right number of garrisons in LvL 3 and LvL4, before LvL3 did have 1 more spearunit. Thi...1.5k downloadsupdated 9 y ago
- europa perdita chinese patchby sun2003shy汉化了建筑和国家简介等容易看到的部分。如果没汉化的部分影响游戏性,请留言。支持最新的0.35a版本。需要安装蒹葭汉化1.5k downloadsupdated 10 y ago
- Units for Sclavenianby jjcm13191Adds Elite Germanic Archers, Taifia Cavalry, Veles Chosen, Followers of Vele, and Posion archers/Hunter to the Sclavenian1.5k downloadsupdated 11 y ago
- Age Of Belisariusby wibblywobblywonderAs has been requested numerous times, here is the original Age of Belisarius. What is it? It's a major modification of the Last Roman DLC. What's changed? 1. The map has been reworked to introduce a few more factions as well as unlocking some existing factions to be playable. The new factions are...1.5k downloadsupdated 3 mo ago
- The Dawnless Days: Wooden Strength 林地派系增强by 76561199039890542林地派系增强,已适配TDD1.01 具体调整如下调整: 1 所有兵种数量上调,步兵135,骑兵75 2 绿林骑移到了2阶兵营招募,4阶骑兵兵营可以hranduil 3 增强宗教建筑,提供人口和更多的秩序 4 农业产值现在变得更为重要 5 考虑到小镇工业建筑中额外护甲衬垫和护甲升级效果是不叠加的,将这条建筑线改为了补给建筑,弥补一下精灵低的令人发指的补员能力 6 为所有远程兵种添加了火箭和重箭,并优化了弹道和精准度 7 马厩可以升级到上级马匹了 排序: 排在TDD6个mod和1.01补丁之上,如与我的NoCapLimitforAllFactions一同使用,请将本mod放在上面 适配性:...1.5k downloadsupdated 10 mo ago
- Visigothi Flavor - Masemaby NiklasAdded Units for Visigoths: - Menaulatoi - Limitanei Borderguards - Comitatensis Spears - Sagittarii - Cohors - Exploratores - Vanal Raiders - Chosen Vandal Raiders - Light Moorish Cavalry - Visigothic Elite Marines Upgrade List: Gothic pikes > Menaulatoi1.5k downloadsupdated 7 mo ago
- Army and fleet buff 50% [Player Only]by Nomad1988Add buff 50% to almost all stats - attakc, def, dmg, range and etc for land and naval armies U can ask for simple mods for TW games after Rome 2 here1.5k downloadsupdated 3 y ago
- AD1212—Better Population and Economic Building (Easier Construction and Recruitment)by 淡定优雅的绅士教主Population : Available manpower can be adjusted from 0.25 to 0.4 of the population The population gain provided by the capital city has been adjusted from 0.02 to 0.12 Increased the population growth of nobles in castles and cities in T3 and T4, while also increasing the population of the urban c...1.5k downloadsupdated 9 mo ago
- Authentic Faction Namesby AugustusngIMPORTANT NOTE: I'm no longer updating my mods and submods. Some might still work, but I'm mostly keeping them uploaded in case anyone finds them useful for whatever reason. My mods are unsupported. This mod changes all grand campaign faction names to something more authentic. I've tried to find...1.5k downloadsupdated 9 y ago
- MK1212 Siege Artillery Accuracy Fix -by Gluteus maximusThe following mod was created to fix the artillery accuracy for medieval kingdoms 1212 ad. Here we fix the accuracy for the Catapult and trebuchet. Should be saved game compatible. Make sure the mod is loaded on top of any battle mods for medieval kingdoms 1212. it removes the -10 accuracy debuff.1.5k downloadsupdated 5 y ago
- Mercia Gains Irish, Pict and Danish Units (Request) - Masemaby Niklasadds following units: - Berserkers - Hirdmen - Big Axes - Housecarls - Sword Hirdmen - Pict Crossbowmen - Sword Band - Sword Warriors - Celtic Swords - Fianna - Kerns - Celtic Javlin men * Mod save game compatible * Compatible with radius and other such mods * Mod made on request from user Enjoy1.5k downloadsupdated 7 mo ago
- Saint John of Acre (multi) - updatedby PierreDahiSaint John of Acre I made the mod inspired by historical reconstitution of the city before his fall in 1291 by Mamluks. This is just a map mod to test before implement to MK1212 main mod. I made outfields but there still bugs because its a custom map RGB 0 0 0 0 so Terry doesn't traduct properly...1.5k downloadsupdated 3 y ago
- Ammunition Refill Balancedby RedFoxThis is a balanced and tweaked version of Magnar's Ammunition Refill mod. Ammunition Refill can be extremely unbalanced at times, so I opted to increase the refill time and limit the number of uses. Right now there's a perfect 30s discomfort time which will give the AI more tactical options again...1.5k downloadsupdated 6 y ago
- 1212 Compatible Chango's Matched Combat Modby Chango Mutney1212 mod compatible mod for (nearly) 100% matched combat in the 1212 mod. Place first in load order. Simple mod that changes kv_rules table matched combat rows to make matched combat a lot more common1.5k downloadsupdated 4 y ago
- More Realistic: Attila's Warfareby MaxsilvCurrent version: 2.4 — Please note that mod branch 2.X is considered as “definitive”. Expect minor updates, but no more! -------------------- English description -------------------- “More Realistic: Attila’s Warfare” allows commanders to use proper tactics on the battlefield. This mod changes me...1.5k downloadsupdated 6 y ago
- the dreadfortby thecrapshackthis is a fully working siege battle based on the home of westeros's most honorable and nicest family check out my other maps1.5k downloadsupdated 6 y ago
- Battle Lod Removerby QuentiliusThis mod tries to increase quality of units models when they are far from the camera1.5k downloadsupdated 3 y ago
- AttilaHD.packby XxRedHornetxX/Resonare RomanorumIMPORTANT: ANYONE CAN USE ANYTHING OF THIS MOD TO MAKE A NEW ONE WITH NO PERMISSION WITH THE AIM OF REINFORCE THE EXPERIENCE OF THE OTHER PLAYERS. This is a part of a project to use attilas high potential to be a total war that covers almost all the eras between iii century bc and 15-century ac....1.5k downloadsupdated 6 y ago
- Ammo Refill for Vanilla plus Radious Total Units mod!by ShephRadious TUMD units now get ammo refill! I've been promising it and here it is. The two units files - Vanilla and TUMD- are combined and alphabetized for easy discovery. This will cause the game to crash if you don't use a mod with the main units table from Radious Total Units mod. Why Total Units...1.5k downloadsupdated 8 y ago
- Formation Stats reworkedby RequitemThis mod was reworked to be a little less overpowerd, but it's still somewhat OP for those who still want to have a good time. This mod: -gives shield and spear wall the same stats (stat values can be found it mod pictures). -Changes defensive and attacking testudo missile block change from 55 to...1.5k downloadsupdated 8 y ago
- radious_total_war_mod_1_turn_build.packby pit_fiendunofficial 1 Turn radious mod. I simply changed the radious base mod, so that all buildings are build in 1 turn. To use it just disable the radious base mod and use mine. All credits goes to the radious team. Original mod can be found here:1.4k downloadsupdated 10 y ago
- Technologyby Greq7Tech Research Tree Effects Improved Compatible with all mods Save game compatible Standalone version and submod of "Progress" overhaul. This edited table greatly improves and rebalances many important technologies. It has been created with Very Hard Campaign Overhaul philosophy where I am trying...1.4k downloadsupdated 8 y ago
- remove negative effect of most bad traitsby 76561198809629995Compatible with MK1212(I think there should be little incompatibilities unless the modder make a completely new pack themselves)1.4k downloadsupdated 3 y ago
- TFGs Robust Romansby The Flying GarbanzoJust another Roman Reskin, alas! As with my Celt reskin, this is not really historical. The aim is to make fuller use of CA's existing models, especially those from the Last Roman DLC. I've largely stuck with the flavor of CA's interpretation of East and West Rome, but just turned it up to eleven...1.4k downloadsupdated 5 y ago
- 1000 Base Incomeby ⭕⃤ Chane Wassanasong☻This mod will remove the hidden base income in the "other" tab of finances. This affects ALL factions. Not just major/minor ones. Effects of the mod: With base income, every individual faction would have bonus money. This means that fighting four tiny factions would be more dangerous than fightin...1.4k downloadsupdated 11 y ago
- sassanid_reskin.packby 타그마타Reskin of sassanid units ============================================================================= Infantry - Immortal - Elite Immortal - Dailamate Warriors - Elite Dailamate Warriors - Kurdish Javelinmen - Kuridish Archers - Persian brigade - Persian Levy - Naft Throwers - Armenian Slingers...1.4k downloadsupdated 9 y ago
- @Vanilla Upkeep + Recruitment Cost for Radiousby MINOSThis Mod changes the Upkeep and Recruitment Costs for Units in Radious to the Vanilla Values. ---------------------------------------------------------------------------------------------------- Savegame Compatible. ---------------------------------------------------------------------------------...1.4k downloadsupdated 11 y ago
- MAIN MENU 10by WHIT3 BROTH3Rreplaces the main menu with an image Enjoy1.4k downloadsupdated 11 y ago
- Roman Flavor, Last Roman Expedition Units - Masemaby Niklas* Compatible with Radius Mods So what does this mod do differently from my other to Last Roman Expedition mods? So this is a more serius project to give The Roman Empires abit of a flaver. My first itteration will do as follows: Both roman empires gets majority of Units with the exception of: Lim...1.4k downloadsupdated 7 mo ago
- Latin Empire Extended Rosterby NashATTENTION: All credit goes to the original MK 1212 team for their work. This sub mod is to be used only for the original MK 1212 mod. Place this mod at the top of load order. This mod simply adds the Latin Empire's units from custom battles into the campaign. Tier 2 and Tier 3 units are available...1.4k downloadsupdated 4 y ago
- AE Models & Mapsby DreamNegaterThese are Ancient Empire 2.0's models (i.e. old Rome 2 style buildings with pristine temples etc.). It also includes new city maps. Compatible with save games and other overhaul mods. Credit to AE for making the stuff. Credit to XxRedHornetxX/ESR for exporting it from AE. I just removed the ui an...1.4k downloadsupdated 5 y ago
- western rome power up kit.packby Jason254When i try western rome,i find it is very hard to survive.Bad diplomatic condition,low income,barbarians who wanta cut my flesh all round me. So i made this mod to make western rome a little easier to play but not too op to lose the fun. 1.Add 1 more rom limitanei borderguards to major city class...1.4k downloadsupdated 9 y ago
- AOJ Extra Units Submodby sam.pidgeonPut this below the AOJ parts this is a beta and i need people to play AOJ with it to test it out and give feedback. I tried to keep it historically accurate where possible was told by member of AOJ there is not a lot of historical info on armours to tunics etc that was used during the time. Not a...1.4k downloadsupdated 6 mo ago
- Gallowglass Longswordsby Deputy DropshotDone in the spirit of Barbarian Invasion's Gallowglass soldiers. I didn't have a good range of choices for the longsword but I think it looks good until I can see if someone has or would be willing to make one. Recruitable from a Warlord's Hold by the Ebdani and other Celts As always, give some f...1.4k downloadsupdated 11 y ago
- antiquity oldby Lockethe antiquity version, before the german update; for all who have problems with their saved campaigns or dont like the changes. The updated version is here:1.4k downloadsupdated 10 y ago
- Saxon Viking Wolfhounds of the North (CAN ONLY BE RECRUITED BY SAXONS)by El DuderinoFerocius wolf men of the north scandnavia area, these viscious warriors descended from king ragnar the wolfman are mercenaries serving the highest bidder from the danes and anyone that can sate they're wolflife bloodlust is respected by the wolfkin credit to blade10 i used his legionary cohort mo...1.4k downloadsupdated 11 y ago
- Norse Axe AND Sword Hirdmen Reskin (AoC)by succettitim6Well, here is my first reskinned unit for Age of Charlemagne using my custom viking helmet models. I also have a cutom nasal helm model included, but it is not used in the reskin (I wan't that pleased with the result of it) but you can use it for your own mods if you like. More on the way!1.4k downloadsupdated 11 y ago
4.7k mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

