Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Double Size Troopsby white2x more troops pzdr Works with radious. Starting units will be old size, either disband or upgrade.1.2k downloadsupdated 6 y ago
- No free attila armies + AI will settle destroyed towns.by Young WaizzThis mod add: No free units Attila - getting a little weaker, now it will be easier to fight with him. AI will take much more more often captured destroyed settlement In some southern countries spearmen have a wall of shields, becouse in original game we dont have this.1.2k downloadsupdated 7 y ago
- fight at the fist of the first menby thecrapshackI bring to you my fourth a song of ice and fire map based on the first battle with the white walkers, shown through sams pov. warning it takes a good amount of time for the armies to get up to the fist if you want snow in the map then download the snow mod by velaryon and set the setting to winte...1.2k downloadsupdated 7 y ago
- Bellum Civile Aliud Orthodox Divide packby MadyVersion 0.7.033 (2026.IV.03) Global mod for the Grand Campaign from comrades Vadim and Mady. 410 A.D. - civil war in the Western Roman Empire... and more war New building system, modified diplomacy, campaign AI. New units and combat system. And much more... Manual on Yandex Page of Mod Youtube Pl...1.2k downloadsupdated 5 mo ago
- The Last Breath汉化by 76561199375596901The Dawnless days的子模组The Last Breath汉化,排序在本体汉化下面1.2k downloadsupdated 14 mo ago
- Last Roman Expedition Unit added to Grand Campaign - Masemaby Niklas* 21/10/2015 I will release 3 mods that are my first 3 mods for attila * Compatible with Radius Mod and Radius Unit mod As Title indicate this mod adds Last Roman Expedition Units to the grand campaign, it isn't supper balanced. This mod doesn't change anystats but only gives some faction larger...1.2k downloadsupdated 6 mo ago
- Belisarius, without helmet.by RAFThis mod changes Belisar's appeareance to his cutscene look. Should be compatible with all mods who doesn't affect Belisar's model. Of course you need the "Last Roman" Campaign.1.2k downloadsupdated 10 y ago
- Saxon Coastal Burh Siege versionby QuintusA Coastal map with a saxon burh. An old Roman fort with a saxon settlement inside and out. Land battle version :1.2k downloadsupdated 10 y ago
- Tower Rebalanceby Cotton Eye JoeReduces the damage of towers from 200 to 120 and therefore increases the accuracy so that your own troops wont be hit with every second shot.1.2k downloadsupdated 9 y ago
- Limited Recruitmentby TimujinThis makes it so that each region has a base recruitment number of 2 units per turn. Of course any additional buildings, edicts etc will build off of this base number. Allows for a bit slower of a campaign and so that you and the AI cannot just so quickly rebuild armies, making battles somewhat m...1.2k downloadsupdated 3 y ago
- 1212submod——配合一年十二回合的建筑所需回合数&提升建筑费用by 76561198421017305请配合我制作的一年十二回合mod使用。 其次,提升了建筑费用,所以有点儿提升难度。 注:虽然可以单独使用,但还是建议搭配一年十二回合。1.2k downloadsupdated 5 y ago
- Chysko's MK 1212 Extra Garrisonsby Thomas MagnumDescription: This submod of the Medieval Kingdoms 1212 mod will add extra garrison units within certain military buildings for specific factions. The idea behind is that settlements with a lot of military buildings should be better defended and also to add some flavour during campaign plays. Exam...1.2k downloadsupdated 13 mo ago
- [SFI.1] - Empires of the Eastby Dude with the FoodThis is the first part of a mod that will eventually change the icon of every faction in the game. For notes on the picture see For Part 2 - Inheritors of Rome see Included so far: Empires of the East - Eastern Roman Empire - Eastern Roman Seperatists - Sassanid Empire - Sassanid Seperatists - Ak...1.2k downloadsupdated 11 y ago
- tddvoicepack 0.8.5.10by GoSoldierUnofficial Voice Add on for TDD Updated Ecthelion, Bane of Gothmog original mod to 0.8.5. This mod replaces the unit-type-specific voicelines with more fitting ones from BMFE II. For example, Gondorian Citadel Guards now have a chance to say "Defenders of the White Tree", while Nazguls may screec...1.2k downloadsupdated 19 mo ago
- Ravenna - capital of Western Roman Imperiaby pavel-albertyanRavenna - capital of Western Roman Imperia (startpos).1.2k downloadsupdated 10 y ago
- 1212 12turn.pack Out of fashionby 76561198342339045As shown in the question, 1212mod, 12 rounds per year, one round. The time of the event will not change, so there is no action taken1.2k downloadsupdated 3 y ago
- The Roman legions in the Middle Ages - 1212ADby 76561199751830208Update 2025/06/16 -A new unit - Assault Legion 「Ferrata」(T2) -Modification of partial unit data 2025/06/15 -A new unit - Archery Legion 「Minervia」(T2) -Color and model modifications for some units. 2025/06/14 -Bug fix 2025/06/13 -A new unit - Armored Legion 「Fulminata」(T2) -A new unit - Elite Spe...1.2k downloadsupdated 15 mo ago
- Ancient Empires - Rome 2 Classic Icon [Submod]by octridnOriginally was just my personal mod created for myself for Ancient Empires, so don't expect a fast update if thing changed or the main mod updated. Replaced Atilla building picture style to Rome II icon for easier browse thru and finding what you're looking for without the need of hovering every...1.2k downloadsupdated 5 y ago
- 强化军队by 353688549护甲+100% 弹药+400% 近战攻击+50 近战伤害+50 近战防御+50 步兵射速+50 射程+150 士气+501.2k downloadsupdated 5 y ago
- TACTICA - Skills Redoneby 76561198354692273TACTICA is an overhaul mod improving character, army, navy skills, offices and attributes for the Grand Campaign only It completely rebuilds skill trees with a new design (choose your path style), changes all skills with new ones, reforms how offices and attributes work to simulate a rpg feeling...1.2k downloadsupdated 17 mo ago
- Skidvar's Cavalry Bodyguards*by SkidvarCAVALRY BODYGUARDS* Content Adds bodyguards the same way as my other mod. This version is especially for my unit size mod (size x1.25). Units that are available to your commanders include Noble Germanic Horse Guard for G1.2k downloadsupdated 9 y ago
- Chem's Banshee Unitsby GoldGhostTwo all female units are added with this mod. The two units are both ahistorical (especially the armor) though I did try to base them upon Celtic and Germanic folklore. They are available for all non-migrating Germanic and Celtic factions in custom battles and the Grand Campaign. The two added un...1.2k downloadsupdated 8 y ago
- Venedi cheat modby Sebastian the Crabmovement range +100% replenishment rate +50% melee attack +50 melee damage +60% melee defence +50 all shield +100% infantry melee shield +100% missile damage +60% missile firing rate +20% unit armour +200% unit ammunition +100% growth all +50 sanitation base +13 unit equipment gold: ammo, armour,...1.2k downloadsupdated 8 y ago
- Kingdoms of unknown ageby Natlev*The mod has been updated to work with the Slavic nations update.* *Starting locations are given in the image included in he images.* I present you the "Kingdoms of unknown age", a mod that makes the games grand campaign to have different regions for factions to have different feel to the origina...1.2k downloadsupdated 11 y ago
- Call of Tuaregby Sébastien Senet-LarsonFull reskin for Tanukhids faction. (This mod is based on personnal preferences and is not historically accurate). This is my first try at modding and my first uploaded mod ever. This mod is an aesthetic reskin of most units for the Tanukhids faction. (Tanukhids specific units + common desert fact...1.2k downloadsupdated 11 y ago
- Last Roman Style Roman Generals in Grand Campaignby Chief ZumaTHIS MOD REQUIRES "THE LAST ROMAN" DLC. Go buy it. It's actually pretty fun. So I finally got around to playing a Last Roman campaign and I was amazed at how much more I liked the generals in that campaign than the ones in the original, so I decided to see if I could bring some of that experience...1.2k downloadsupdated 10 y ago
- Alans add Germanicby DiruAlans add Onager Levy Germanic Levy Germanic Spearmen Germanic Spear Masters Germanic Pikes Noble Germanic Swordsmen Germanic Band Germanic Bows Germanic Hunters Germanic Archers Elite Germanic Archers Germanic Crossbowmen Germanic Hurlers Germanic Brigands Germanic Mounted Warband Germanic Horse...1.2k downloadsupdated 9 y ago
- thunder's_resource_mod.packby Frederick_William_of_PrussiaRome 2's global bonuses for controlling resources inspired me to make this. This mod changes the resources for all 3 campaigns. It adds a global bonus on top of the local effects it has. I'll put the global effects below. This mod was never intended to be be 100% balanced. It was made for me and...1.2k downloadsupdated 9 y ago
- Axiom's Unlimited Amounts of Governors For Maximum Pleasureby AxiomExoticThis mod changes the amount of governors to the max for ALL campaigns, it is compatible with radious! I.E you will have unlimited governors so you can finally build all you want without the public order dropping faster than the FineBros subscriber count (yes old meme)1.2k downloadsupdated 9 y ago
- Death Hole Mapby MaggotJust a map with a giant hole in the center.1.2k downloadsupdated 11 y ago
- Governors x2by NelsonThis mod allows you to have twice as many governors i.e. 2 governors per imperium till a maximum of 14. Save game compatible.1.2k downloadsupdated 8 y ago
- Vercoviciumby Quintusvercovicium.pack Loosely based upon the roman milecastle turned fort Vercovicium. Built in stone around 124 CE. A small bug do not add wall onagers. They appear underground and I couldnt figure out how to make them work on the bastions. The original concept was to have the Fort to be walled in wi...1.2k downloadsupdated 11 y ago
- double_garrison.packby Imperium Romanumэтот мод увеличивает гарнизон This mode increases the garrison1.2k downloadsupdated 11 y ago
- The Saxons Are Awesome + "Viking" Units (vanilla pikemen)by Tiger~StripeIt's a cosmetic overhaul of the saxon faction (include also all the viking units), no stats has been modified. It doesn't need the DLCs and there is a version without the levy women. The goal of this mod is not being 100% historically accurate. It is historically accurate but not necessarily in t...1.2k downloadsupdated 11 y ago
- ageofvikingsALL.packby XxRedHornetxX/Resonare Romanorum1.2k downloadsupdated 6 y ago
- Age of belisarius Reskin and new skins for Romanby 76561198849032819Greeting pleps ................. First thing first this mod reskin, is not Disrespect to wibblywobblywonder and his work, its just the Different taste, between me and him. He Made excellent roman models but he made the faces looks like a barbarans and this what I don't like about it, and speciall...1.2k downloadsupdated 5 y ago
- Expanded Elves Unit Cap Removerby 76561198354967859This mod removes all unit caps from the Expanded Elves submod for the Dawnless Days. Load this above the Expanded Elves mod for it to work.1.2k downloadsupdated 14 mo ago
- Armenia: Between Two Worlds v.2 - Radious Versionby [ESP] Lucio BorenoHey all! I present you another Avetis mod, this time the one called "Armenia: Between Two Worlds v.2", which make Armenia playable in both campaign and battle. All credits to Avetis, I just adapted the mod to work fine with Radious Mods. Includes: -All units adapted to Radious Mod. -All unit card...1.2k downloadsupdated 7 y ago
- No Unit Caps for Main Mod of The Dawnless Days Total War Version 0.8.0.13by XxPREDATORxX1312It entirely removes the unit caps from the main mod for better gameplay . It is for the Version 0.8.0.131.2k downloadsupdated 2 y ago
- Viking Forefather's unit pack.packby tomogawaHello Everyone! This is my first mod! It adds 22 units to the three Viking Forefathers DLC factions including a new general's bodyguard. Units included: For the Geats Draengjar: A medium tier swordsmen clad in leather and carrying a pair of javelins Gauti Footmen: Heavily armored Two handed axe i...1.2k downloadsupdated 11 mo ago
- No immigration public order penalties for Western Roman Empire compatibility versionby 𝓑𝓮𝓵𝓵𝓸𝓻This is the compatibility version of my original mod This version does the same thing as the other but it is compatible practically with all except Radious Save game compatible My other mods: No immigration public order penalties for Western Roman Empire Less immigration public order penalties fo...1.2k downloadsupdated 9 y ago
- Rome Era Chapter I.4: Carthago Delenda Est! - From The Third Punic War to Social Warby XxRedHornetxX/Resonare RomanorumDiscord If the link doesnt appear send me a friend request Rome era Seire This mod is the first part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history. LOADING ORDER: 1-Realistic Campaign 2-Chapter 3-All the other requir...1.2k downloadsupdated 20 mo ago
- mk 12121 snow and desert inmunittyby 76561198371495338this submod of mk1212 is simple add the trait of inmunity attrition for next the factions: in desert: the ghurid sultanate the ayyubid sultanate the abbasid Caliphate the khwarzmian empire Ulus of tului (the Ilkhanate) the marinid sultanate the almohad caliphate the hafsi sultanate the seljuk sul...1.2k downloadsupdated 3 y ago
- Timurids now playable in 1212 MPby LegendarianThis submod makes the Timurid Empire playable in Medieval Kingdoms 1212 AD Multiplayer. I have added units from the Ilkhanate, Khwarezmian Empire, and Ghurids to fully capture the diversity of his army (it was truly his strength) Load order: put on top of all 1212 files1.2k downloadsupdated 3 y ago
- Plague & disease rebalanceby 76561198806820668What does the Attila shop says? ‘Against a darkening background of famine, disease and war…’ So have you ever wondered why disease is such a small mechanic with almost negligible effects on your empire? Well, wonder no more, as this mod is set out to solve that! What does it do? It overhauls dise...1.2k downloadsupdated 3 y ago
- Slower Campaign Progressionby nullmanaSlower Campaign Progression This mod significantly slows down the pace of the campaign by reducing army movement range and technology research speed. The goal is to create longer wars, more meaningful positioning, and a less rushed campaign experience. Both Player and AI is affected. This mod als...1.2k downloadsupdated 8 mo ago
- Zuma's Heraldic Knightsby TheZumaHello there, thank you for reading the description! The aim of the mod is to add 10 new houses to AoC. THE MOD IS CURRENTLY DEAD Each house has a custom general and a custom unit. They got custom textures! The currently has: -------------1------------- House of Zuma -Custom unit -Custom unitcard...1.2k downloadsupdated 11 y ago
- Less requirements for Unique buildingsby OtielThis mod reduces some requirements for Celts, Desert Kingdoms, Slavs unique buildings. Now you won't have to continuously click "End Turn" without expanding your Himyar empire, only for Almaqah's Lancers. Known Issue: I did not changed the text for tooltips, for it will change *every* languages....1.2k downloadsupdated 7 y ago

