Total War: ATTILA
Total War: ATTILA mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- 1212 raid cant lose popby 원주딸배거지박종우Load order top of the top. 한글화 모드보다 더 앞에 놓으세요.1.2k downloadsupdated 3 y ago
- Skidvar's Garrison Roman Addon (Unofficial Enhancement)by Greq7Roman Garrisons Enhancement Patch Skidvar's Garrison is a perfect mod and with this patch I only wanted to add some defences in lower tiers for Roman Empires. In My campaign "Very Hard Campaign Overhaul" I was always trying to make Roman Empires survive as long as possible and Skidvar's Garrison...1.1k downloadsupdated 6 y ago
- Highborn Daughters- Nordicby WitchkingofdangmarHey dudes. As with the Auxila and Celtic versions of Highborn Daughters, this version changes the unit abit by adding it to the rosters of the nordic lords in the grand campaign. It is a bodyguard unit for the original german factions as well as the nords while being usable as powerful frontline...1.1k downloadsupdated 8 y ago
- Last Stand!by 76561198325830295Last Stand! ⚔️ LAST STAND: The Fires of Defiance ⚔️ "The board is set, the pieces are moving. Shall you hold the line, or will you be the one to spark the Last Stand?" Last Stand is a comprehensive campaign script for Total War: Attila that ensures the fall of a kingdom is never a quiet affair. T...1.1k downloadsupdated 5 mo ago
- Romanwardogs are Back!!!&Balanced.(W.I.P)by Gluteus maximusRoman WarDogs are back and they have the states simiilar to other warhound units. \ NOW INCKUEDS NEW STANDARED BEARERS!! Recruitable Through "Infantry Barracks ,2 , 3 , 4 Factions: ERE , WRE These Limitanei Wardogs have 2 Abilites. 1.Rapid Advance 2.Defensive Testudo Release the Wardogs and when...1.1k downloadsupdated 8 y ago
- Company of Constantinopleby pitifulknightWhen I bought Attila, I was a bit underwhelmed by how the Eastern Roman Empire looked. I was a fan of their style in Medieval 2 and Stainless Steel, so I took it upon myself to recraft them according to my tastes. I also thought to share it for other fans of lamellar armored Romans. This is still...1.1k downloadsupdated 10 y ago
- Radious Total Units Mod Korean Localizationby VOLTA"This mod use for only korean" 이 모드는 레디우스의 공식 서브모드인 유닛 모드의 한글 모드입니다. 가급적 한글 공식모드의 유닛명과 이질감 없도록 하여 제작되었습니다. 이 모드는 레디우스 모드와. 레디우스 토탈워 유닛 모드가 같이 필요합니다.1.1k downloadsupdated 11 y ago
- Authentic City Names - The Last Romanby zombieflandersInspired by the "Better City Names" mod for Rome II by SilentResident, I present: Authentic City Names for The Last Roman! And if you like this, I have made versions for the Grand Campaign and Age of Charlemagne as well. What it does: This mod is pretty much what it says on the tin: better, more...1.1k downloadsupdated 11 y ago
- The Voices of Rome - French Editionby TheOneWhoKnocksThis is the Fench version of The Voices of Rome. For the English version click here. For the German version click here. Welcome to the Voices of Rome - French Edition! This mod adds all removed Roman voice lines back into the game. Your Roman generals and units will once again shout "Roma Invicta...1.1k downloadsupdated 8 y ago
- The Dawnless Days: Unit Cap Adjustments 0.9 Editionby 76561198354967859This mod adjusts the unit caps for the Dawnless Days mod. Some units have their caps entirely removed while others have their caps changed to larger numbers but not completely removed. The caps are closer to what they were in the previous 0.8.5 version of the Dawnless Days. Load above the main Da...1.1k downloadsupdated 12 mo ago
- AD 1071 - AoC Grand Campaign: Romanos IV and the Battle of Manzikert (1.0)by Euro-Centric Military HistorianAoC Grand Campaign – AD 1071: Romanos IV & The Battle of Manzikert The year is AD 1071. The once-mighty Eastern Roman Empire stands at a crossroads of fate. In the east, the rising power of the Seljuk Turks gathers strength under the formidable Alp Arslan, while Emperor Romanos IV Diogenes marche...1.1k downloadsupdated 5 mo ago
- atila ai attack.packby 76561199113288209修改了ai对玩家城市和军队的实力判定,ai会更加轻敌,做出更多自杀式攻击,应该可以缓解部分ai游而不击的情况1.1k downloadsupdated 20 mo ago
- 2 New Romansby David2NR is a start pos mod adding 2 New Roman factions into Thracia and Venetia of Attila Grand Campaign subculture and allies: Thracia is a Western Roman culture allied with ERE Venetia is an Eastern Roman culture allied with WRE buildings and units roster: Thracia has WREs buildings and units + Ant...1.1k downloadsupdated 8 y ago
- High contrast unit markers (Dawnless Days)by ClevelandSimple mod to make unit markers more visible when drawing out formations in Dawnless Days. Also works for vanilla or any other mod. Load above other mods. Credit for original graphic goes to the original author from the Dawnless Days team.1.1k downloadsupdated 2 y ago
- europe_1000.packby XxRedHornetxX/Resonare Romanorum1.1k downloadsupdated 6 y ago
- Females removedby NuclearWarУдаляет баб из игры! Females removed from the game!1.1k downloadsupdated 9 y ago
- Fixed modelsby fritzcolagirlI noticed several visual bugs in Attila, like missing shield bosses, and decided to fix them. I tried to remain as close as possible to the (assumed, of course, because I can't know it) intention of the developers. That means only adressing issues that seem like an obvious error to me. So if CA d...1.1k downloadsupdated 8 y ago
- x2 Unit Size for 97 Unit Pack (AoC)by Sacripanta BestialHello all. This mod only doubles the sizes of units, as the name says. Other mods: x1.5 Unit Size - x2 Unit Size - x2 Unit Size for Radious - x2 Unit Size for AUM - x2 Unit Size for Renovatio Imperii - x2 Unit Size for ArchES - x3 Unit Size - x4 Unit Size -1.1k downloadsupdated 11 y ago
- Mugen's Medieval 1212 - 4Tpy Campaign SubMod/Overhaulby chevonmog4 Turns per Year, 18 New Skills/Traits for Generals, Campaign and AI Improvements, Intense Battles, Enjoy! Installation: - Place the Mod above all Medieval Kingdoms Total War 1212 Parts Gameplay Guide General and Governor Career General Skills are Divided into General and Governor Careers, Affect...1.1k downloadsupdated 10 mo ago
- Roman Armoured Pikemenby Vantas StriderSimple mod that adds a unit of heavy pikemen with tower shields for western Rome. The pikemen are recruitable from the t3 infantry barracks. Garrisons: 1 pike unit is provided by tier 2 and 3 major settlements, tier 3 & 4 minor settlements, tier 3 garrison, and t3 & 4 infantry recruitment buildin...1.1k downloadsupdated 6 y ago
- sm_att_slavic_warriors.packby sanyamarikNew units for the Slavs Warriors of Svarog - Light infantry with good damage Slavic hunters with dogs - Spies with dogs Slavic horse archers - Have poisonous arrows ДЛЯ ЭТОГО МОДА ЕСТЬ РУСИФИКАТОР НАЗВАНИЯ ЮНИТОВ (чтобы было все красиво) Venedi Reskin leader and all his heirs. Because many other...1.1k downloadsupdated 9 y ago
- Less Reliable Autoresolveby MagnarThis mod reduces the reliability of autoresolve: Max variation increased 30% to 50% Min variation increased 0% to 5%1.1k downloadsupdated 11 y ago
- ancient_empires_better_sanitation_buildings.packby sam.pidgeonThis is a small submod for ancient empires mod where sanitation buildings improve fertility by small amount for all factions let me know if there any errors. Food buildings will produce bit more due to increased fertility the fertility bonus increases if you upgrade the buildings to higher levels...1.1k downloadsupdated 4 y ago
- Greek Fire Siphonatoresby Stylianos_VAt last, welcome to the field the terror of medieval warfare, the siphonatores! Originally created in the 7th century, mainly for the sea, it was utilized on land too, albeit with limit. Its uses are limited, but under certain circumstances and capable generals, it can change the whole tide of ba...1.1k downloadsupdated 5 y ago
- Dawnless Days Double Garrisonsby JoeDouble the garrisons of every garrison building in the game. I made this for my self as I found late game I got bored of attacking tiny garrisons and just wanted to have fun in large siege battles. The mod isn't supposed to be balanced and the garrisons can be a bit silly but I believe it is capp...1.1k downloadsupdated 8 mo ago
- Recruitable Cavalry Bodyduard & Cavalry Enhancement for WRE 西罗骑兵增强,重骑将卫可招募by Freaky OllieThis mod makes the general bodyguard 'Magister Militum' recruitable for both Rome Empires. Meanwhile, I added two shock cavalries to WRE's unit pool (i.e. Clibanarii & Bucellarii) from 'The Last Roman' to enhance its Cavalry battle capability. They will be available for WRE from lv.3 cavalry stab...1.1k downloadsupdated 8 y ago
- Guard Mode For Dawnless Days Total Warby GoSoldierAdds a makeshift Guard Mode for all units in Dawnless Days: Total War, allowing armies to hold the line as they should in Middle-earth.1.1k downloadsupdated 7 mo ago
- Ultimate Tanukhids! Elephants, nafts and onagers!by YoYopuppetAdds elephants, large onagers and Naft Throwers to the Tanukhids. Should be compatible with other unit addition mods. If your interested in specific units for any faction, just leave a comment.1.1k downloadsupdated 10 y ago
- sam_half_food_consumption_half_squalor_half_integrity_modby sam.pidgeonThis is only my third mod it reduces amount of food cities consume and squalor penalties are reduced as well. This mod is compatible with most mods including likes of dark ages mod radious and fall of eagles etc and used for age of charlemagne but not to be used for medieval 1212 some of changes...1.1k downloadsupdated 5 mo ago
- Keepers of Sacred Grovesby ✝ GamlingwineNeighbouring tribes are abandoning the Old Ways, converting en masse to Christendom, proselytising in your pagan lands and threatening to cut down the sacred trees of your Gods and ancestors. Will you prevent such profanity from being committed? The Keepers of Sacred Groves are warriors, chieftai...1.1k downloadsupdated 11 y ago
- The Dawnless Days Factionwide Upgradesby SpikeMakes unit bonuses from buildings like forge (upgrades +% Armor/Shield/Weapon) or stables (better horses) factionwide. Just like TWWH, you can upgrade any army that's on your territory. Only for base factions Updated for TDD Patch 1.0.3 (Thanks to "Chicken with a tophat" for the update!) Savegame...1.1k downloadsupdated 5 mo ago
- Great Power Fixedby MINOSGreat Power penalty is really hated by many people And great power penalty gain, because of technology researching, makes not much sense, when you only own 1 region... or your empire has fallen to pieces... This mod tries to fix that and makes your great power (and also your fame level) dependent...1.1k downloadsupdated 10 y ago
- flag replacement for western roman empireby Jonathan TorresThis is an addendum of the mod "reskinned western roman units' new version 1.0.7", which can be found at -> In the campaign you don't really need to worry about corrupting your saved game if you ever decide to unsubscribe to the mod, this mod only replaces texture, so, feel free to try it out wit...1.1k downloadsupdated 9 y ago
- Skellige Inspired Battle Mapby FasterMaster1012Hi guys, I haven't made a map in a few weeks so I thought I'd put this one together quickly to get me back into the swing of things. This map was inspired by the Skellige Isle from the Witcher 3 now unfortunately I don't have the models for the Skellige buildings but I did my best, it includes a...1.1k downloadsupdated 11 y ago
- No Campaign Map Fogby 765611988468072271.1k downloadsupdated 4 y ago
- Cornuti Seniores reskin by Jankielby michaloooA simple reskin of the Cornuti Seniores. Requires the Last Roman and Charlamagne DLC.1.1k downloadsupdated 10 y ago
- Ai_can't_avoid_combat.packby vicfbyrneThis is a simple mod that stops Ai forces ( army and navy ) from moving when challenged to combat. It used to drive me mad trying to corner armies , particularly the huns, that entered my lands to raid, and when offered battle would retreat just out of range ( almost as if the Ai knew how far to...1.1k downloadsupdated 5 y ago
- Mogar's Better Buildings - Age of Chalemagneby KFMogarHello and Welcome to Mogar's Better Buildings ! Intended to be the first (standalone) part of a multi-part Age of Charlemagne overhaul, Better Buildings seeks to enhance province development in Age of Charlemagne by adding a plethora of balanced and sensible effects to buildings that increase the...1.1k downloadsupdated 10 y ago
- Anno Domini 919 AOC Overhaul Part III - Crusader Conflicts Fix1.1k downloadsupdated 10 mo ago
- Turonum (4th century)by QuintusFully functioning walls... guerrilla deploy on the other side of the river. Not a 100% accurate depiction of the city. Questions?1.1k downloadsupdated 10 y ago
- Formation Attack for Appropriate Unitsby SwissbobThis is a variation of my "Formation Attack for All Units Mod" ( ), which adds Formation Attack to all units. This mod does the same, except rather then giving Formation Attack to everyone, it attempts to give Formation Attack only to those who likely would stay in formation historically (Note: I...1.1k downloadsupdated 11 y ago
- 1212 Orthodox.packby 765611983423390451212东正教建筑总体得到加强,注意测试只测试了尼西亚。 注意有些增加贸易资源的在测试的存档中不起作用,不知道是否是因为没有开新档的原因 有一些建筑可以全势力范围的增加产值或者信仰 首先是水渠浴室,加强些产值和卫生。 珠宝商,增加些贸易资源和产值。 商人,增加些贸易资源以及产值。 宫殿,增加贸易资源,粮食,产值以及人口。 建筑师,简单加强。 大学,增加人口以及产值。新强化外国人 肉食品商店,增加人口粮食以及产值。 正统修道院,增加贸易资源,卫生以及产值。 正统画像室,增加产值以及全图国教信仰。新增加市民和村民 蒙古牧民,增加粮食以及产值,还有全势力范围的拦路抢劫,掠夺洗劫,等增加。新强化...1.1k downloadsupdated 2 y ago
- 1212 sub mod - Empire of Nicea late unit reskin plus skin rollback to high unitby dkschool2Added a little change to original mod -> Empire of Nicea Late Unit Reskin-1212 AD SUBMOD Some Late Shock Cav skin rollback to high shock cav skin such as generls bodyguards and stratiotes and hippopar...?? i forgot. anyway now they are cataphract shock cav to the late period. late menavlatoi unit...1.1k downloadsupdated 3 y ago
- Culture specific agentsby VoodooI was inspired by this agent mod from Rome II: and decided to make something similar for Attila. I always thought it was weird how certain factions share the same pool of agents, like how Christian Axum gets persian Zoroastrian priests... With this mod I adress this issue and add a couple of fact...1.1k downloadsupdated 3 y ago
- Vendel era reskin for Geats, Jutes, Danes and Saxonsby KermiTeaThe aim was to set the nordic factions in the correct time period of the game (Migration era / Vendel age). It's not 100% historical but far more then the original I would say. Although there are some evidence of raids in this era too, i choose to portray the "viking era units" as real vikings wo...1.1k downloadsupdated 5 y ago
- Vanilla Unit Model Fixesby pizzaman6This is purely an aesthetic bugfix mod, and is completely free of any subjective vision for how these units should look like. I have fixed these units to look how CA intended them to appear in-game. This mod does not change any vanilla gameplay, is savegame compatible and is compatible with any m...1.1k downloadsupdated 8 y ago
- TheZuma presents: Giantsby TheZumaIF THEIR SKIN ARE INVISIBLE, THEN USE THIS VERSION Hello there ladies and lords! Today i presents to you a little small mod, suggested by danny.shadbolt. GIANTS!!! This mod contains one unit, which is the "giants". DON'T WORRY The unit aren't OP as my mods has tendency to be... They are actually...1.1k downloadsupdated 11 y ago
- Tycherious' 1212 Imperial Authorty Cheatby TycheriousCredit for Graham Turner for the thumbnail! With my script fixes in the official build I've released this as a standalone cheat mod, made originally for testing. Increase Imperial Authority Gained by the faction ruling the Holy Roman Empire by a considerable amount. Load above core 1212ad mods. R...1.1k downloadsupdated 12 mo ago

