Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition battle mods
Everything filed under battle by its own author, ordered by how much it is used.
286 battle mods
- Improved Siege Warfareby GyrosmeisterWelcome to the Improved Siege Warfare! With this mod I aim to make sieges more realistic and challenging. All of the tests you see on the screenshots were conducted under the same conditions to ensure a fair test and comparison. -Ladders are now easier to set ablaze, so you will either have to ru...2.6k downloadsupdated 8 y ago
- More Scorpionsby SCVTVMA mod to make scorpions and polyboli useful and on par with ballistae. It doesn't make them unbalanced, just makes them normal. They were useless before. This mod makes scorpions and polybolos of all factions have 10 engines instead of 4. This makes them be on par with the ballistae because they...2.6k downloadsupdated 7 y ago
- Longer Battles ( OUTDATED )by ArthalionDynamic system for all units, fatigue and morale reworked, units are less powerfull, have more health and are slower, so battles is more realistic and take more time. You will have finally the time to see close to them and fallow combat animations in epics battles ! LAST BETA PATCH REQUIRED Saveg...2.6k downloadsupdated 12 y ago
- OLD VERSION Redeemers of Lakedaimon Team Mod.pacby Grimsel2.5k downloadsupdated 9 y ago
- Ancient Empires: Rome 2 Battle Mechanicsby PetelliusDisclaimer: The unit textures and models in the images are not included, they are a mixture of Little Legionaire's mod for Rome 2 and also private Ancient Empires models that are no longer being used. Salve my friends! I am Petellius and these are the battle mechanics both me and Philip developed...2.5k downloadsupdated 8 y ago
- Wars of the Gods-Lower Spotting Ranges Sub Mod by Bran Mac Bornby BRAN MAC BORNLowers spotting ranges for all unit types by 70%. Armies can now hide behind hills and ridges. You will have to send out Cavalry to find enemy armies. Units in forests and scrub will be harder to find so ambush attacks will be easier to pull off. Note: the lower spotting ranges will change battle...2.5k downloadsupdated 3 y ago
- Historical Mercenary Recruitment.packby BunnyPoopCerealThis mod is designed for DEI. Compatible with 0.95x. Version 1.3 - Decreased all mercenary unit time to appear for recruitment by 50% Version 1.2 - Increased Volcan Veteran Horsemen upkeep by 20% and recruitment cost by 25% Version 1.1 For all mercenary units: - Decreased recruitment costs by 25%...2.5k downloadsupdated 12 y ago
- Wars of the Gods-Tougher Fatigue Sub Mod by Bran Mac Bornby BRAN MAC BORNDoubles all Fatigue penalties for units in battle. WARS OF THE GODS-ANCIENT WARS2.5k downloadsupdated 5 y ago
- hoplites_reformed.packby PhalangitisWORKING WITH LATEST PATCH NEW REVOLUTIONARY BATTLE HOPLITE PHALANX SYSTEM!!! (read below) YOU MUST ALSO SUBSCRIBE TO "PIKEMEN START BATTLE WITH PIKES MOD" TO GET THE FULL EFFECT OF THIS MOD. Obsessed with historic accuracy as you will find looking my other mods I am trying to recreate the phalanx...2.5k downloadsupdated 12 y ago
- All factions unlocked champloo's gold units for civil war factions submod.by Blue22111Update 1.1. Added units to slave faction. this puts all of champloo's units into the civil war and slave factions. requires: " All Factions in custom battles + civil war factions " " champLoo's Gold Unit Compilation" in order to use the slaves faction you need this because otherwise they will cra...2.4k downloadsupdated 12 y ago
- DEI Faster Battlesby HospitallerThe intention of this mod is to make the battles more like vanilla. I have increased the kill rate slighty above Faster Battles 2.0 (offical submod). I have also very slightly increased some running speeds, tell me if you think the units are too slow.2.4k downloadsupdated 11 y ago
- Para Bellum submod - Formation attackby AveMetalThis submod is designed to work with the Para Bellum Collection, Para Bellum Combat OR Ancient Combat, depending on your choice. It restores the Formation attack button that is removed from these mods as it has some downsides, like AI is less likely to initiate attacks, favoring pikes/hoplites la...2.4k downloadsupdated 3 y ago
- Battle Improvement Mod 2.0by Wolf Of IberiaHey guys here I present to you the Battle Improvement mod 2.0 Brings better more realistic battles as well as larger unit sizes new recruitment times and costs and no OP transports. For a more fun campaign and a better battlefield experience. Watch the Video to see how it works. Personally I love...2.4k downloadsupdated 8 y ago
- Better shields DEI edition.by =(e)= Lemonater47This mods makes the block chance for shields better against projectiles. This mod is for the DEI shields. If you want to have better shields for vanilla shields click on the collection above or go to this link.2.3k downloadsupdated 12 y ago
- Better Melee Combatby KaseRealistic Combat Animations mod + some minimal tweaks in kv_rules_tables to make the best combo. Make sure this mod is on top of the list of modmanager. Should be compatible with every mod and work well with any major overhaul.2.3k downloadsupdated 6 y ago
- stronger_shields.packby Miau (ツ)This very small mod doubles the shield value of every unit. I have made this mod because have you ever tried to cut a wooden plate with an axe into 2 pieces, isn't very easy. Wood is stronger than it looks. I think stronger shields are much more realistic. Compatibel with version 2.2.0 If I made...2.3k downloadsupdated 12 y ago
- Human Factor (bridge for DEI)by PrimeDEI bridge for Human Factor. ★ HUMAN FACTOR (bridge for DEI) ★ In your mod manager, you must tick ALL the following : Human Factor (bridge for DEI). In this page. Human Factor (in battles) All 6 Divide et Impera mod parts, starting from here. Please remember that Human Factor does not override an...2.3k downloadsupdated 10 y ago
- Realistic Ammoby HanWhy would an archer in his right mind go to battle with only 15 arrows ? Horse archers of nomadic armies were especially known for carrying many arrows on themselves, sometimes over 60 per soldier. For balance purposes, the numbers have been kept lower than they would be in reality. With this mod...2.2k downloadsupdated 7 y ago
- Better Attack Animations (Emperors Edition)by AtheasChanged the attack animations for spears, swords and axes. Nothing more. Doesn't change the battle outcomes and doesn't imbalance the game! No other changes, like matched combat etc... Not compatible with other animation mods that changes the same files! Just try it with it, because not all anima...2.2k downloadsupdated 9 y ago
- Improved Roman Spacing Modby Drahz94NOTE: this is savegame compatible with Improved Roman Formations mod. This mod improves the unit spacing, speeds and also reduces the collision/clipping of invididual soldiers into each other. This is an OPTIONAL addon mod for my Improved Roman Formations mod. You dont have to use this!!!! I've o...2.2k downloadsupdated 13 y ago
- Imperial Legions of Rome, Formations Addonby Lord Castellan MajorianAdapts Abel1717's formations to ILOR, suggested use of my Amazing reskin and my AMAZING unit size mod. Report any units missing formations in the section below por Favour.2.2k downloadsupdated 9 y ago
- Throw Pilum Like a True Romanby KingAdrianVII👑Reduced range, damage Increased and power to break the enemy front line for light and heavy pilum. Negative effects on enemy shields for heavy pilum. ps: Now the pilum make sense Alcance reduzido, dano aumentado e poder para quebrar a linha de frente inimiga, para a pilum leve e pesada. Efeitos n...2.1k downloadsupdated 6 y ago
- Nerf Towers and Boiling Oilby Berserk NukemAll this does is adjust the balance of towers and boiling oil a bit - eg: for players with unit size set to small who feel that multiple towers in a settlement tip the balance against them drastically, and that boiling oil is a bit like walking through a screen of deadly lasers. This mod increase...2.1k downloadsupdated 8 y ago
- Range Change (Outdated)by PeelGives small arms a range boost. Archers shoot further than slingers on average. More volleys can be landed before melee, making formations such as the testudo more useful... Refer to the image for the full range table. This was done as a favour, but any tips for improvement are still welcome. As...2.1k downloadsupdated 11 y ago
- Organised Archersby PeelChanges the spacings of all archers so that each file is closer and less varied (distance between ranks is very slightly increased as well). This will give the appearance of greater training. Not compatible with any mod that changes unit spacings. However, as this mod is so easy to do, you can fi...2.0k downloadsupdated 11 y ago
- Close pike formation for Divide et Imperaby cnaiurhardcoresalmons pike mod for DEI (only works for DEI) 4 ranks use their pikes and pikemen fight in close formation. Two other versions are also available with slight variations, use whichever you prefer2.0k downloadsupdated 11 y ago
- Aucta Vanilla - Combatby RebelSoldierA comprehensive but "lite" battle mod for vanilla R2: TW that can be easily overwritten in the load order. New units that use vanilla weapon/projectile/armor files will be compatible and balanced. The purpose of this mod is to provide a more realistic combat experience to total war that could eit...2.0k downloadsupdated 13 mo ago
- Vanilla combat revisitedby setrus86Now compatible with Empire divided campaign and patch. This is a combat mod intended not to add amazing new mechanics or rework how combat works, this mod is rather intended to fine-tune and change the combat to make it slower and hopefully more tactical. As such, the changes include the followin...2.0k downloadsupdated 8 y ago
- Anu: New Battle and AI (Full compatibility)by 天使What mods is it compatible with? For now it has been tested with the Medieval 1100, DEI, WOG, and Parabellum mod without problems. Only it won't add the DLC units It is necessary to install with the effects mod and its optional file. What is this mod? This mod changes the entire combat system of...1.9k downloadsupdated 3 y ago
- More terrain effectsby BaarbieHello, at first i have to say that i´m not English so sorry if the description is not perfet. I created this mod to make the game more realistic, it makes that the units have more effects from the terrain they are fighting on, here a few exemples: _If a unit is in the forest it takes less damage...1.9k downloadsupdated 12 y ago
- A.E CAMERA MOD MODby A.EThis mod enables you to zoom all the way down and all the way up(during a battle).I hope you like it :) note:i know in the mod's picture it says MOD MOD1.9k downloadsupdated 7 y ago
- DEI - MarkSumm's Realistic Roman Legions + Roman Shieldwall Comp Patch!by ChrissantTHIS MOD REQUIRES ALL 3 DEI PARTS AS WELL AS ALL MARKSUMM'S REALISTIC ROMAN LEGIONS PARTS!!! _______________________________________________________________ Introduction & Contents Roman Legionnaries have "defensive formation" in vanilla DEI, and this is extended into MarkSumm's Realistic Legions...1.9k downloadsupdated 4 y ago
- Shield missile block chance increasedby gthtdThis mod increases chances to block a missile for every unit in vanilla game It changes only one table (unit_shield_type) and should not conflict with mods which dont affect it. This mod does not change testudo formation, which adds +25% chance to block a missile from the front. I tried changing...1.9k downloadsupdated 15 mo ago
- Iceni Infantry Balanceby PeelI always wondered why the famous British melee infantry were so overshadowed by their Gallic counterparts. Therefore, I have brought the two in line in terms of melee skills. These changes apply to the units, and therefore to every British faction (it is not a cheat!). Most British infantry have...1.9k downloadsupdated 12 y ago
- Re-supply on the Battlefield[DeI SUBMOD]by FlashHeartThis submod adds a new ability to supply units, allowing them to re-supply nearby ranged units. In order to re-supply the troops need to be in close proximity of the supply unit and stay there until re-supplied. Troops will re-supply a certain amount of ammo, the ability is only useable once ever...1.9k downloadsupdated 9 y ago
- $$$Combat Revisited for DEIby Kase. Changed animations tables to fit more simple ones yet more fitting and cool honestly. . Removed formation attack from every unit except for hoplites and as of right now legio too, including late hastati and principes. . Removed and reworked hoplite phalanx and shield wall, this units will only...1.8k downloadsupdated 6 y ago
- Rome Custom Battle + All unitsby ZafonhanMod not working with Desert Kingdoms update The release of Desert Kingdoms update changed the script that made this mod to work, and to fix this issue I'd have to remake the mod from scratch. Sorry but for now I don't have any plan in doing so. All units in custom battle and in sea battles With t...1.8k downloadsupdated 7 y ago
- Realistic Combat Animations.packby KaseMore realistic combat animations will be played.1.8k downloadsupdated 6 y ago
- Fatigue Adjustmentby aBunchofScienceThis mod makes two slight adjustments to how levels of fatigue affect units. This mod gives a small buff to performance of units in the "active" fatigue state. It also has fatigue affect melee defense, not just melee attack, weapon reloading, and movement speed. To clarify, before, fatigue states...1.7k downloadsupdated 8 y ago
- more_accurate_phalanx.packby PhalangitisWORKING WITH LATEST PATCH NEW REVOLUTIONARY BATTLE PHALANX SYSTEM!!! (read below) Obsessed with historic accuracy as you will find looking my other mod I am trying to recreate the phalanx as good as the game mechanics permits.I think now we are pretty close. 1) There has been a rebalance of fatig...1.7k downloadsupdated 12 y ago
- All Factions in custom battles, any unit general.by Blue22111This mod makes it so that any unit can be a general for factions unlocked by my " All Factions in custom battles + civil war factions " mod. That mod is required for this mod to work.1.7k downloadsupdated 12 y ago
- Triple Unit Size - Because I Canby Wolf Of IberiaExactly what the title says! Does not affect naval units. Extremely buggy, use at own peril.1.7k downloadsupdated 6 y ago
- Units stances Para Bellumby FranckThis mod add 3 stances to most units (spearmen, melee cavaleries, infantry swordmen, pikemen...). These stances change the level of risk the units can take when in battle. The goals of this mod is to add more realism and flexibility to units roles. Units stances : Defensive stance : the unit figh...1.7k downloadsupdated 3 y ago
- AVE_24_armies.packby REGNATOR24 ARMIES ALL FACTIONS THIS MOD GIVES YOU MORE ARMIES ON EACH IMPERIUM LEVEL, 24 ON HIGHEST IMPERIUM LEVEL together with an improved economy to suport these armies more agents (7 on highest imperium level) THIS MOD IS PATCH-17 COMPATIBLE ONLY FOR USE WITH LATEST PATCH DOWNLOAD "AVE 24 ARMIES ED C...1.7k downloadsupdated 8 y ago
- OLD VERSION Redeemers of Lakedaimon Team Modby Grimsel1.7k downloadsupdated 8 y ago
- Skirmishers rebalanced - Nerfed Missilesby RicksterIf you don't like seeing your armored troops ripped to pieces before the battle even begins..try this mod. If you're tired of seeing your testudo demolished by rocks...try this mod. Slingers - Significantly reduced AP, slightly reduced damage. Archers - Slighly reduced damage. Javelins - Signific...1.6k downloadsupdated 12 y ago
- Para Bellum submod - Faster meleeby AveMetalThis submod is designed to work with the Para Bellum Collection OR Para Bellum Combat, depending on your choice. It halves the armor and shield values, to make a bit faster the battles. Installation instructions: 1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in th...1.6k downloadsupdated 3 y ago
- The Last Duelby HoriIn Shogun you’ve got individual Samurai seeking out other Samurai and they have this elegant swordplay, but in the Roman era we really want to get a sense of that kind of brutal, mechanistic group combat. —James Russell, Lead Designer, Oct 19 2012 This item is Rome II’s equivalent of Thrones’ The...1.6k downloadsupdated 12 mo ago

