Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- EMPIRE DIVIDED: MASSIVE MONEY BOOST FOR ROME (Ed_EMPDIVRomeMassiveMoneyBoost.pack)by Mister DoctorAdds 50000 per turn to Rome in Empire Divided THIS MOD WAS MADE ON REQUEST1.1k downloadsupdated 7 y ago
- Skill points for amries, generals and agents X3by Nomad1988Add 3 points on level up for armies, generals and agents If u like this mod, u can support the creator: qiwi.com/n/TRICKSTER19881.1k downloadsupdated 5 y ago
- DeI Rome turn 50 imperial reformby 76561199003946849Made as an request. The polyban and marian reforms will happen at turn 1/2, the imperial reform at turn 50. Only works if the player is Rome, nothing happens with the AI reforms. Works with main campaign, is NOT save game compatible. Put it above the DeI mods. All credit goes to the DeI team. Hop...1.1k downloadsupdated 5 y ago
- No building effects 17 patch.by Karl KoriМод возвращает эффекты зданий из 16 патча, а то эти "закрома родины" уже достали. Список удалённых эффектов из 17 патча: Янтарь: доход от торговли (фракция) Пурпур: счастье (все провинции) Зерно: пища (все регионы). Кожа: производство (все регионы). Железо: улучшения для щитов/брони/оружия (все п...1.1k downloadsupdated 11 y ago
- Super Duper Easy Campaignby AtheraileNOTE: PLEASE COMMENT WITH MISSING ITEMS. I MAY OR MAY NOT BE RELEASING THIS SEMI-WELL TESTED CHIMERA OF A THING THAT KEEPS TRYING TO KILL ME UNTO YOU ALL. LET ME KNOW IF IT MAKES CARTHAGE AND THE SELEUCIDS INSTANTLY ALLY AND LOSE TO SYRACUSE...wait, that could actually happen. Nix that. Only repo...1.1k downloadsupdated 7 y ago
- Strategic Thinking (Light)by PhalangitisOk this is the light alternative of my Stratecic thinking mod this removes the food penalty from the armies for those who like a more easy experience.. Enjoy..1.1k downloadsupdated 12 y ago
- Troy Total War EN versionby MartinWelcome to Troy! This game mode was created for my own purposes only. After a few weeks of fun, I decided to share this mod with you as well. Important information: This mod contains several other mods that are updated and optimized as one big mod. I will list the published mods as accurately as...1.1k downloadsupdated 3 y ago
- Tempus Alternate Historiaeby 76561198438537124Mod Overview This mod aims to create a new experience for Rome 2 without straying too far from the base game. I hope to achieve this by creating new factions with unique rosters and locations while not having to worry about time periods. So far I have added the Senones, Lucania, Samnites, Tarentu...1.1k downloadsupdated 5 y ago
- Anabasis experimental diplomacy modby costoMakes it more likely that factions will accept peace after being defeated and generally creates more historically believable campaign development. Creates diplomatic difficulties for factions that expand too rapidly. While a successful military campaign can get you large diplomatic bonuses that c...1.1k downloadsupdated 13 y ago
- AK's 1 Turn Mod - Liteby StrangeAK47Effects Affects player/s only Works with any faction / DLC 1 turn recruitment for armies and fleets 1 turn build time 1 turn research +20 recruitment points per province X2 Tax +20 Base Food +20 Growth Troubleshooting Ensure mod is enabled in your mod manager Make sure the cheat is loaded last in...1.1k downloadsupdated 3 y ago
- Old School Grain Foodby FerundalNew patch ruin you game, you empire dying from hunger? Use this mod, it will return food bonuse to every region. Support Modder: PayPal: [email protected] Yandex.Money:1.1k downloadsupdated 9 y ago
- 城镇/村镇添加军队移动距离增减益效果(原版战役)by 76561199006549191本模组旨在缓解原版AI强行军流窜的情况; 通过为各个文化的城镇/村镇添加增加己方军队移动距离或减少敌方军队移动距离的效果,具体效果如下: 1.城镇: 罗马驻军序列&东方皇家序列: 2/3/4级城镇分别增加己方军队15/30/45%的移动距离 罗马/希腊/东方文化序列: 2/3/4级城镇分别增加己方军队10/20/30%的移动距离 蛮族/沙漠序列: 1/2/3/4级城镇分别减少敌方军队4/12/24/40%的移动距离 2.村镇&资源点: 罗马/希腊/东方序列: 2/3/4级村镇分别增加己方军队5/10/15%的移动距离 蛮族/沙漠序列: 1/2/3/4级村镇分别减少敌方军队3/9/18/3...1.1k downloadsupdated 2 y ago
- RISE OF THE REPUBLIC: 5000 denarii Rome Republic ROTR (Ed_RomeRepublic5000MoneyBoost.pack)by Mister DoctorAdds 5000 per turn to Rome faction in Rise of the Republic DLC THIS MOD WAS REQUESTED BY SEVERAL PEOPLE1.1k downloadsupdated 8 y ago
- Buildings Modby JavatarAll creation times refer now to their level: level 1 => 1 turn, level 2 => 2 turns, level 3 => 3 turns and so on. All construction costs higher than 5000 changed to 5000. All public order values lower than -4 changed to -4. All food consumption higher than 4 changed to 4. Removed costs for breaki...1.1k downloadsupdated 12 y ago
- income_bonus_all_factions.packby Father_Geek5000 income bonus for all playable factions1.1k downloadsupdated 11 y ago
- Para Bellum submod - 1 Turn buildingsby AveMetalThis submod reduces the building times to 1 turn, also compatible with the vanilla game. Is not a submod that I'd recommend but can be useful to reconvert quickly the economy for the Para Bellum submod - Difficult campaign as I explain in its description, for testing purposes or if you like the c...1.1k downloadsupdated 14 mo ago
- UNIT COST REDUCTION (Ed_QuarterCost.pack)by Mister DoctorMakes all vanilla troop 1/4 of the cost THIS MOD WAS MADE ON REQUEST1.1k downloadsupdated 7 y ago
- Influence_50x.packby OctaviusThis mod is a response to the lack of any effect from the traits and imperium effects that give influence to the ruling party. The effect does work, but the magnitudes used in the vanilla game files are much too low to have any significant effect. I have scaled all the vanilla values by 50 (i.e....1.1k downloadsupdated 11 y ago
- Para Bellum - +Traits & Skillsby 76561198807262668A better interpretation of how skills would have been (imho) for the base game. Mod is specifically made for Para Bellum haven't tried it on vanilla but it might work. Feedbacks are welcome. What's in it? *You can now lower buildings build time * Focus on type of army buff you would take from ski...1.1k downloadsupdated 5 y ago
- DeI Reform Timers Acceleratedby shiokazeUpdate – December 20 The turn requirements for reforms have been significantly reduced, and the required Imperium level has been lowered by one tier. Rome: 20, 60, 100 Carthage: 50 Greece: 30, 65 Barbarians: 40 Eastern factions: 30, 65 Turn requirements for all other special reforms have been hal...1.1k downloadsupdated 9 mo ago
- Range of motionby papeionRange of motion in the normal mode - army +50% - fleet +100% Диапазон движения в обычном режиме - армия +50% - флот +100% К ванильном диапазону очков движения добавлено 50% для армии и 100% для флота. Зачем нужен форсированный марш, которым АИ угробляет себя? Поэтому я в своём моде отключаю форс....1.1k downloadsupdated 12 y ago
- Screw Slaves!by Zelenskyy☣F*cking Salves! Screw them. Who needs them anyways? On the other hand side, they help my economy, don't they? So let's enslave a few captitives, loot some cities trolololo WHAT ALREADY 80% SLAVE POPULATION? And now I have slaves rebelling all over my empire, and also other rebels think, they can...1.1k downloadsupdated 12 y ago
- Qin Garrison Fixby Jademan Fitzro1My attempt to fix the garrison bugs of Qin mod, including naval garriison, defensive artillery for Tier 3+ provincial capitals, barrack garrison. Load this mod above original Qin mod.1.1k downloadsupdated 2 y ago
- No Imperium Effectsby Rant of YoreAs the title says, removes effects of increasing imperium. Doesn't affect armies/agents/edicts.1.1k downloadsupdated 7 y ago
- City Centre (Commons) for Minor Settlementsby R34per89"A little common ground is vital in ANY settlement" - Dagomaros, Chief of the Iceni, 272 B.C. This mod is once more a very simple addition to the buildings available for construction in a minor settlement. This time, after a couple of requests, the city centre or the common ground will be constru...1.1k downloadsupdated 12 y ago
- Realistic Forced Marchby SargeThis is a mod that adds a attrition to both Forced March and Double Time. It is currently set to 1% attrition due to disease per turn, but it may change. It turns back on the forced march and double time in Radious Campaign Features Mod for the people that have been missing these in his mod. My o...1.1k downloadsupdated 12 y ago
- World-garrisonby papeionМИР-ГАРНИЗОН Мод мягко усиливает гарнизоны всего Мира - всех фракций. На 6 юнитов пехоты и 4 стрелка. И это базовые юниты, т.е. слабейшие. Приоритет им выставлен самый низкий - 300, поэтому они будут в первую очередь заменяться другими юнитами (будь то из ванили или моих модов-гарнизонов) по мере...1.1k downloadsupdated 12 y ago
- DEI War Coordinationby NuGuNzInspired by the Atilla: Total War mod Better War Coordination Targets + without relationship bonus by KampfKeks -It highly prioritizes having the ai attack the settlement you target (for easier coordination) -Nothing else was changed so targeting an army still has the same priority it does in DEI...1.1k downloadsupdated 5 y ago
- CAESAR IN GAUL: MONEY BOOST FOR ROME (Ed_CIGRome5000MoneyBoost.pack)by Mister DoctorAdds 5000 per turn to Rome in the Caesar in Gaul campaign THIS MOD WAS MADE ON REQUEST1.1k downloadsupdated 7 y ago
- gen_rome_one_turn_construction.packby iangonThis mod makes it so that the roman buildings only take one turn to construct.1.0k downloadsupdated 12 y ago
- Hero Faction (Cimbri)by Ø76923This will convert the Cimbri to a hero faction. They hire heroes from amber settlements; you will require your personal choice of my hero units: Original version Lower-HP version The hero faction has a halved mercenary upkeep. They are still slightly more expensive than regular units, but of cour...1.0k downloadsupdated 12 y ago
- EMPIRE DIVIDED: MONEY BOOST FOR AURELIANS ROME FACTION (Ed_3CAurelianRomeMoneyBoost.pack)by Mister DoctorAdds 5000 per turn to Aurelians rome faction in Empire Divided THIS MOD WAS MADE ON REQUEST1.0k downloadsupdated 8 y ago
- Political Power Reworkby Working JoeThis simple mod ports over the political power values from Total War: Attila, as I find them much better than Rome 2's. The big change is that now you are rewarded with loyalty by maintaning a balance in the Senate rather than spamming influence like you do in vanilla. Severe loyalty penalties ar...1.0k downloadsupdated 8 y ago
- DEI 5x money reward from objectivesby bukowaThis simple mod increases money reward from objectives for all campaigns by x51.0k downloadsupdated 20 mo ago
- @Sally Out And Fightby KaseAi will always sally out and fight on small settlement battles. I personally find village fighting stupid, unrealistic and boring.1.0k downloadsupdated 8 y ago
- Trainingsite for Minor Settlements Patch 15 betaby R34per89This mod does the same as my other mod, only that this version is compatible with the beta patch. Enjoy!1.0k downloadsupdated 12 y ago
- Slave traderby Luxurious GoatEmpire divided campatible, should work in every campaign. I guess not very big amount of people use slaves and "slave trader" in game. I've tried to improve the situation with this mod. Effects of the building chain called Slave trader were reworked. All bad and good effects were removed except o...1.0k downloadsupdated 9 y ago
- 1000 Armies and Navies (Ed_1000ArmiesNavies.pack)by Mister DoctorTHIS MOD WAS REQUESTED Gives all factions 1000 armies and navies from the start of the campaign1.0k downloadsupdated 7 y ago
- Diplomatie totalby badboys62000Ce mods donne a toute les faction du jeux l'ensemble des possibilités diplomatique et de choix d'occupation de ville chaque faction disposera de l'option en diplomatie : -satrapie -état client -formez une confédération -plus celle habituel des aliance et des accord commerciaux etc... en occupatio...1.0k downloadsupdated 6 y ago
- More powerful Roman Housesby Fulcrum 08/15Just an addition to the original mod linked in the dependencies for those who want the roman houses a little bit more stronger in campaign. It's also an update of the original Mod from XYZavier: My updated Roman Houses mod:1.0k downloadsupdated 6 y ago
- Roman Legions For Divide Et Impera - 9 cap removedby HubertRemoved 9 cohort cap per army for Roman Legions for Divide Et Impera mod. Other caps stay the same. Must be placed above Roman Legions for Divide Et Impera mod.1.0k downloadsupdated 5 y ago
- Income Bonus all campaignsby BullseyeThis mod gives a 2500 income bonus per round to all factions. The bonus applies to both AI and player. It's intended for those who don't like the slow start of campaigns and those who use 1 turn construction and recruitment mods. Works for all campaigns and works with most mods. It's also save ga...1.0k downloadsupdated 8 y ago
- Age of Hellenism 1.3.2 Lite for Divide et Imperaby ~Seleukos.I.Nikator~Compatible with Divide et Impera 1.2.8 *********************************************** Updated 07.03.2021 - compatibility patch with Divide et Impera version 1.2.7 - slightly upped Rome's autoresolve bonus against other major factions while defending - slightly upped Seleucid's autoresolve bonus...1.0k downloadsupdated 5 y ago
- Massalia units packby RagnarI added all Celtic units1.0k downloadsupdated 10 y ago
- D.E.I. Submod - Reduced Food: 50% Reduction UPDATED for Rise of the Republicby jaydensworld2Based on: " This mod makes alterations to the level of food requirements which buildings in Total War: Rome II apply, without changing anything else about the game. The mod causes quite an extensive reduction in the level of food requirements and should allow for significantly more industrial or...1.0k downloadsupdated 8 y ago
- Trainingsite and City Centre (Commons) Combined Version for Patch 15 betaby R34per89This is the same mod as my other mod, only that this one is compatible with the beta patch. Enjoy!1.0k downloadsupdated 12 y ago
- Extended Naval Rangeby Corporal HimmelstossA simple mod to make fleets more useful especially for German and British factions which need fleets to range far and wide in order to raid. This changes the distance that fleets move to roughly five time of the normal campaign movement. Currently this only affects fleets and not transports. I am...1.0k downloadsupdated 8 y ago
- Characters and Cretins - Unique character traits, finally you care about your generalsby KanKrushaThis mod grants each character except historic generals one of 6 normal and 6 "disordered" personalities. Each personality has a cluster of 7 affects which are significant enough to influence player choice about generalship and governorship throughout the campaign. Sometime after turning 55 chara...1.0k downloadsupdated 11 y ago

