Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,156 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- ave_grain_estate.packby REGNATORGRAIN ESTATE This mod reduces the food surplus per region wich you recieve from the grain estate to 2 (instead of 4). The reason why I did this is because the bonuses are always additional and so when you have about 5 of these you always get an unrealistic food surplus of about 2000 and more. The...1.2k downloadsupdated 8 y ago
- IMPERATOR AUGUSTUS: MONEY BOOST FOR OCTAVIANS ROME (Ed_IMPAUGOCTAVAINROME5000MoneyBoost.pack)by Mister Doctoradds 5000 per turn to Octavians Rome faction in Imperator Augustus campaign THIS MOD WAS REQUESTED1.2k downloadsupdated 8 y ago
- Cimmeria Bonus 5000 Incomeby ZarBoneDGives the faction of Cimmeria a 5000 talent increase to its income.1.2k downloadsupdated 12 y ago
- Tech & build fast for allby DuStickTechnologies et construction des batiments pour toutes les factions reduit à 1 tour1.2k downloadsupdated 3 y ago
- Better Edictsby Ø76923Probably won't work at this point! Changes the original edicts only. Diversifies 3 of their effects, namely 'Bread and Games', 'Tax Harvesting' and 'Commercial Stimulation'. Bread and Games (renamed to 'Festivals') - food -2 - growth +2 - wealth from culture -10% - public order +10 Tax Harvesting...1.2k downloadsupdated 12 y ago
- Para Bellum submod - Civilian garrisonsby AveMetalThis submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. It replaces the settlement garrisons with low tier troops, mainly mobs, but it does not change the garrisons provided by the military recruitment buildings. The idea behind this sub...1.2k downloadsupdated 3 y ago
- Rachel's Garrison Modby Rachel, Known GamerThis mod is a basic addition to garrisons in the Grand Campaign of Rome 2. The changes are as follows: "Barbarian" factions gain 1 Elite Melee unit (e.g. Chosen Swordsmen) in minor settlements as well as 2 extra Medium Melee units (e.g. Celtic Warriors) in cities. "Eastern" factions gain 1 Basic...1.2k downloadsupdated 8 y ago
- Iyerbeth's Further Reduced Food Mod - DeI Packby IyerbethImportant This is an addon pack. For the base mod see: Iyerbeth's Further Reduced Food Mod This should be loaded after both DeI, and the base mod. Iyerbeth's Reduced Food Mod - DeI pack This mod is a seperate pack, which serves as an addon to the reduced food mod. It rebalances the food requireme...1.2k downloadsupdated 9 y ago
- Para Bellum - Campaign +Edictsby 76561198807262668Issue more Edicts in provinces.1.2k downloadsupdated 5 y ago
- DeI Earlier Reforms 12 TPYby 76561199003946849Made as an request. The reforms happen earlier (turns numbers) and there are 12 turns in an year. The seasons work. (1 season in 3 turns) Only works with main campaign. For AI Roman 1st = 30 turns 2nd = 50 turns 3rd = 70 turns Carthaginian 1st = 60 turns Greek 1st = 30 turns 2nd = 60 turns Celtic...1.2k downloadsupdated 6 y ago
- DEI No Unit Upkeep (Needs updating)by GamerSkullzNo Unit Upkeep for all Faction's Make More Armies And Conquer. MAKE SURE YOU PUT THIS FIRST IN YOUR LOAD ORDER OTHERWISE IT WILL NOT WORK. Question's about the mod go ahead and ask in the comment section i am here to help. Compatibility: FOR DEI OVERHAUL DEI: For Vanilla Game No Unit Upkeep: Plea...1.2k downloadsupdated 7 y ago
- No Agents (sort of)by richthetrojanTo make it easier for myself, this mod simply makes agents (spies, dignitaries and champions) cost a lot of money, hopefully meaning no one can use them after their initial agents die please give feedback if you encounter a problem it should be compatible with any mod that doesn't alter the 'agen...1.2k downloadsupdated 8 y ago
- no_fog_of_war_updated.packby badboys62000ce mods enléve le brouillard de guerre avec l'espion, activé le mods, entré dans une partie, sélectionné votre espion, supprimé le, recruté un nouvelle espion et faite le se déplacé et le brouillard se dissipera. merci de me contacté en français avec google traduction je ne parle pas trés bien an...1.2k downloadsupdated 8 y ago
- Field Artillery Reload Modby Sir JohanIncreases the reload time of all field artillery (ballistas and onagers) by 2x. Field artillery becomes half as effective in Field Battles but are still effective against Walls, Towers and Garrisoned troops in siege battles. It takes 2.5 minutes for 2x Ballista units to destroy a wall section or...1.2k downloadsupdated 6 y ago
- No rising upkeep costs (riserepimperium.pack)by 76561198347278539The upkeep costs of armies and navies don´t rise for: Rise of the Republic Grand Campaign Imperator Augustus (should work)1.2k downloadsupdated 8 y ago
- War between Athens and Sparta 4tpyby DiabloHi guys, This is a new small mod that changes the starting diplomatic relationship between Athens and Sparta. With this mod enabled they have war from the beginning of the campaign. I also raised their starting funds. Personally, i thought this would be fun as either of the factions would now be...1.2k downloadsupdated 12 y ago
- Walled Important Minor Settlements - Vanilla 1 TPYby PolborkREQUIRES NEW SAVE GAME The Vanilla Grand Campaign in Rome 2 sadly leaves several important settlements that underwent lengthy sieges in antiquity unfortified. The "Walled Syracuse, Numantia, Rhodes, and Jerusalem" mod series by Ámilcar Barca sought to fix this, but it is unfortunately well out of...1.2k downloadsupdated 6 y ago
- ATHENS VERSION: Historical Development sub-mod for Divide et Imperaby yukishiro1*****THIS IS THE ATHENS VERSION OF THIS SUB-MOD. USE THIS VERSION OF THE MOD WHEN PLAYING AS ATHENS. If you DON'T use this version when playing as ATHENS you will get a 60% upkeep penalty for all your units, which will make your game very difficult. Also, if you DO use this version game to play a...1.2k downloadsupdated 12 y ago
- MONEY BOOST FOR ARMENIA (Ed_Armenia5000MoneyBoost.pack)by Mister DoctorAdds 5000 per turn to Armenia in the main campaign THIS MONEY MOD WAS MADE ON REQUEST1.2k downloadsupdated 8 y ago
- All Hellenic buildings for Macedon / templateby DMDRDISCONTINUED. Made a new mod which covers all factions It is interchangable with this one, but i leave it be in case somebody already playing Macedon campaign and dont want to have issues with their savegames. CA added so much unique stuff to new-DLC factions that old hellenic states are now some...1.2k downloadsupdated 12 y ago
- Maxima garrisonsby Roger GrafAdds new units for all factions and also new garrisons depending on the city level. Example: city level 1 - add 20 units of light level garrisons city level 2 - add 20 units of medium level garrisons city level 3 - add 20 units of heavy level garrisons city level 4 - add 20 units of very heavy ga...1.2k downloadsupdated 6 y ago
- Lower Unit Upkeepby MichaelHave an idea for a modifcation, want a faction customized for your liking or want to turn the grand campaign into something of your choosing? Join our new steam group and post a request : _______________________ What this mod does: This mod changes the cost of upkeep for all units to 35. This als...1.2k downloadsupdated 10 y ago
- DeI Reform Timers Acceleratedby shiokazeUpdate – December 20 The turn requirements for reforms have been significantly reduced, and the required Imperium level has been lowered by one tier. Rome: 20, 60, 100 Carthage: 50 Greece: 30, 65 Barbarians: 40 Eastern factions: 30, 65 Turn requirements for all other special reforms have been hal...1.2k downloadsupdated 11 mo ago
- Para Bellum submod - Difficult campaignby AveMetalThis sub-mod, compatible with Para Bellum - Collection/Campaign, tweaks different aspects of the game such as food consumption, public order, buildings' income, etc., to increase the difficulty of the campaigns. Seasonal conditions have been added to all DLC campaigns (feature that will be added...1.2k downloadsupdated 3 y ago
- Qin Garrison Fixby Jademan Fitzro1My attempt to fix the garrison bugs of Qin mod, including naval garriison, defensive artillery for Tier 3+ provincial capitals, barrack garrison. Load this mod above original Qin mod.1.2k downloadsupdated 2 y ago
- InstaFORCE cheat for DEIby scottfree001IMPORTANT: this mod must be put at the top of the load order above the DEI mods to work properly. Greetings! This mod grants 20 one-turn reruitment slots to any army or navy in the Divide et Impera mod. It was inspired by Cheat Mods for DEI by Alles... Please check out his fantastic mod here His...1.2k downloadsupdated 21 mo ago
- 城镇/村镇添加军队移动距离增减益效果(原版战役)by 76561199006549191本模组旨在缓解原版AI强行军流窜的情况; 通过为各个文化的城镇/村镇添加增加己方军队移动距离或减少敌方军队移动距离的效果,具体效果如下: 1.城镇: 罗马驻军序列&东方皇家序列: 2/3/4级城镇分别增加己方军队15/30/45%的移动距离 罗马/希腊/东方文化序列: 2/3/4级城镇分别增加己方军队10/20/30%的移动距离 蛮族/沙漠序列: 1/2/3/4级城镇分别减少敌方军队4/12/24/40%的移动距离 2.村镇&资源点: 罗马/希腊/东方序列: 2/3/4级村镇分别增加己方军队5/10/15%的移动距离 蛮族/沙漠序列: 1/2/3/4级村镇分别减少敌方军队3/9/18/3...1.2k downloadsupdated 3 y ago
- gen_tech_building_time_reducer_pack_for_sparta_only.packby iangonThis mod makes it so that you can research techs in one turn and construct buildings in one turn for sparta only.1.2k downloadsupdated 12 y ago
- Less Ranged Units and Cavalryby TanktonDo you also hate fighting armies that consist of 50% javelin skirmishers? This mod changes the AI recruiting to make it recruit more melee infantry and less cavalry and ranged infantry. Except for some factions such as Parthia or the Steppe factions. Changes take a while because it does not affec...1.2k downloadsupdated 5 y ago
- moreskillpoints9.packby Jonas1.2k downloadsupdated 13 y ago
- RISE OF THE REPUBLIC: MASSIVE MONEY BOOST FOR ROME (Ed_ROTRRomeMassiveMoneyBoost.pack)by Mister DoctorAdds 50000 per turn to the Rome Faction in the Rise if the Republic DLC THIS MOD WAS MADE ON REQUEST1.2k downloadsupdated 8 y ago
- Fewer armies for 1100 AD mod.packby KaseIntended for games using the 41 units mod.1.2k downloadsupdated 6 y ago
- no corruption.pack 无腐败by JCWFor latest version If not, please let me know 适用于最新版本,如无法使用,请告知1.1k downloadsupdated 7 y ago
- 25% AI Auto Resolve Buffby Working JoeThis mod simply gives the AI an advantage (25%) when calculating auto resolve. Use this to force yourself to fight more battles in campaign :) CREDIT to PentaStealz for his Warhammer version which this is based off of. Should be compatable with nearly everything. These mods are great to use on Ve...1.1k downloadsupdated 8 y ago
- DEI submod reform changes (Grand Campaign)by SNSThis mod changes the required turns and imperium level of reforms, for player and Ai. Only for Grand Campaign Player: (Imperium level, turns) Roman (3,90) (5,180) (7,290) Carthaginian (5,135) Greek (2,100) (5,200) Celtic (3,170) Iberian (3,180) German (3,170) Parthian (3,90)(5,180) Ai: (required...1.1k downloadsupdated 14 mo ago
- Skill points for amries, generals and agents X3by Nomad1988Add 3 points on level up for armies, generals and agents If u like this mod, u can support the creator: qiwi.com/n/TRICKSTER19881.1k downloadsupdated 5 y ago
- Troy Total War EN versionby MartinWelcome to Troy! This game mode was created for my own purposes only. After a few weeks of fun, I decided to share this mod with you as well. Important information: This mod contains several other mods that are updated and optimized as one big mod. I will list the published mods as accurately as...1.1k downloadsupdated 3 y ago
- BUILDING AND TECH TIME 50% QUICKER (Ed_HalfBuildingAndTechTimeV1.0.pack)by Mister Doctor50% increase i the time it takes to make buildings and research technology THIS MOD WAS MADE ON REQUEST1.1k downloadsupdated 8 y ago
- A Carthaginian Empire 4TPYby Thunder BagelThis is the 4 Turns Per Year version of the mod I made this mod because I wanted an updated mod that gave the lands of Nova Carthago to Carthage. This makes surviving as them a bit easier and helps them to thrive as an AI faction as well. Let me know what you think!1.1k downloadsupdated 11 y ago
- Reduced Food: 50% Reduction UPDATED for Rise of the Republicby jaydensworld2Based on: Copy + Pasted from above: " This mod makes alterations to the level of food requirements which buildings in Total War: Rome II apply, without changing anything else about the game. The mod causes quite an extensive reduction in the level of food requirements and should allow for signifi...1.1k downloadsupdated 8 y ago
- binary amount of armies, fleets and edictsby Dunestylerhey there a lot of you rioted because of the low amount of armies any faction can wield... some of you rioted because of the low amount of edicts... and I was asked for something like this by internal_memory (for the armies) and Dunkle (for the edicts) this mod changes that drastically. on the lo...1.1k downloadsupdated 10 y ago
- Refreshed Empire Divided Campaignby Dr_CoxianOh, the changes have come. All the client Roman realms have been absorbed into the other empires. The Gallic Empire controls Britain and Hispania. Aurelian's Rome controls Egypt, Anatolia, Africa, and most of Mauretania/Numidia. Armenia is no longer a satrapy of the Sassanid Empire, and therefore...1.1k downloadsupdated 8 y ago
- Auto Resolve Defender Bonusby Working JoeGives a 35% bonus to defenders when calculating auto resolve. Applies to Human vs AI, AI vs Human, and AI vs AI. Open field battles and Ambushes are excluded. CREDIT to PentaStealz for his Warhammer version which this is based off of.1.1k downloadsupdated 8 y ago
- More Edicts per Imperiumby FortuneI was having some issues with the other edict boosting mods on the workshop messing with my game a bit, so I just made my own. It edits the entirety of the fame_levels table, so will be compatible with anything that does not edit that. New edict count per Imperium: 1/2/4/6/8/10/12/14 UPDATE: Afte...1.1k downloadsupdated 12 y ago
- Rome Shall Prevail: Army Modby Alexander's HeirThis mod was by request, from The Patriot He wanted the Roman Faction to be lasting till the end of the game. And by lasting, I dont mean clinging to their very existence but expanding and growing their domain. Now there have been many other mods that try to "improve" Rome and stuff but they forg...1.1k downloadsupdated 12 y ago
- One Buff Building to Rule Them Allby Minion-JThis mod overhauls the military buff building system for the grand campaign. Features: - Consolidates buff buildings - Expands Buffs - Increases Buffs - Military buff buildings for minor settlements With an ever present shortage of building slots it seems unreasonable to build 4 military buff bui...1.1k downloadsupdated 8 y ago
- Grand Campaign on Updated Map 2 TPYby PolborkThis mod migrates the Grand Campaign to the updated Emperor Augustus/Empire Divided map. I was inspired to make this mod by some other attempts to migrate the Grand Campaign to the IA/ED Map - this version is just my personal variant of that concept. The work present in this mod, while inspired b...1.1k downloadsupdated 6 y ago
- War Weariness: Liteby Working Joe--------THIS IS THE "LITE" VERSION, STRIPPED OF FEATURES FOR COMPATIBILITY, FOR THE FULL VERSION GO HERE: ------------ This mod implements a "War Wearines" system into ROME II. Starting at Imperium level 2, for every war with a bordering faction you will receive a global Public Order penalty unti...1.1k downloadsupdated 11 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

