Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- IMPERATOR AUGUSTUS: MONEY BOOST FOR OCTAVIANS ROME (Ed_IMPAUGOCTAVAINROME5000MoneyBoost.pack)by Mister Doctoradds 5000 per turn to Octavians Rome faction in Imperator Augustus campaign THIS MOD WAS REQUESTED1.2k downloadsupdated 7 y ago
- Better Edictsby Ø76923Probably won't work at this point! Changes the original edicts only. Diversifies 3 of their effects, namely 'Bread and Games', 'Tax Harvesting' and 'Commercial Stimulation'. Bread and Games (renamed to 'Festivals') - food -2 - growth +2 - wealth from culture -10% - public order +10 Tax Harvesting...1.2k downloadsupdated 12 y ago
- Rachel's Garrison Modby Rachel, Known GamerThis mod is a basic addition to garrisons in the Grand Campaign of Rome 2. The changes are as follows: "Barbarian" factions gain 1 Elite Melee unit (e.g. Chosen Swordsmen) in minor settlements as well as 2 extra Medium Melee units (e.g. Celtic Warriors) in cities. "Eastern" factions gain 1 Basic...1.2k downloadsupdated 8 y ago
- More income for all factionsby TanktonChanges the default income for all factions from 1500 gold to 7500 gold. If combined with other mods, such as "More AI Armies" and "Aggressive AI" this gives a much more engaging campaign. Packname: more_income_all_factions.pack1.2k downloadsupdated 5 y ago
- Iyerbeth's Further Reduced Food Mod - DeI Packby IyerbethImportant This is an addon pack. For the base mod see: Iyerbeth's Further Reduced Food Mod This should be loaded after both DeI, and the base mod. Iyerbeth's Reduced Food Mod - DeI pack This mod is a seperate pack, which serves as an addon to the reduced food mod. It rebalances the food requireme...1.2k downloadsupdated 9 y ago
- Empire Divided All Roman Factions Playable (Faction Unlocker)by CollierThis is a small mod to make all the Roman client states in the Empire Divided campaign playable (Britannia, Hispania, Lusitania, Egypt, Numidia, Mauretania, Galatia, and Lydia). These factions are complete with political parties, family trees, secessions, civil wars, victory conditions, and are a...1.2k downloadsupdated 3 y ago
- DEI No Unit Upkeep (Needs updating)by GamerSkullzNo Unit Upkeep for all Faction's Make More Armies And Conquer. MAKE SURE YOU PUT THIS FIRST IN YOUR LOAD ORDER OTHERWISE IT WILL NOT WORK. Question's about the mod go ahead and ask in the comment section i am here to help. Compatibility: FOR DEI OVERHAUL DEI: For Vanilla Game No Unit Upkeep: Plea...1.2k downloadsupdated 7 y ago
- Historical Grand Campaignby stauffiThis mod is supposed to bring you a less arcadey experience of the vanilla gameplay - without new mechanics or increased unit sizes or changing economy or unit balance. Think of this as a "DeI Vanilla" or something like that. I started this mod a while ago for myself because I liked the patched v...1.2k downloadsupdated 3 y ago
- No rising upkeep costs (riserepimperium.pack)by 76561198347278539The upkeep costs of armies and navies don´t rise for: Rise of the Republic Grand Campaign Imperator Augustus (should work)1.2k downloadsupdated 8 y ago
- No Agents (sort of)by richthetrojanTo make it easier for myself, this mod simply makes agents (spies, dignitaries and champions) cost a lot of money, hopefully meaning no one can use them after their initial agents die please give feedback if you encounter a problem it should be compatible with any mod that doesn't alter the 'agen...1.2k downloadsupdated 8 y ago
- War between Athens and Sparta 4tpyby DiabloHi guys, This is a new small mod that changes the starting diplomatic relationship between Athens and Sparta. With this mod enabled they have war from the beginning of the campaign. I also raised their starting funds. Personally, i thought this would be fun as either of the factions would now be...1.2k downloadsupdated 12 y ago
- ATHENS VERSION: Historical Development sub-mod for Divide et Imperaby yukishiro1*****THIS IS THE ATHENS VERSION OF THIS SUB-MOD. USE THIS VERSION OF THE MOD WHEN PLAYING AS ATHENS. If you DON'T use this version when playing as ATHENS you will get a 60% upkeep penalty for all your units, which will make your game very difficult. Also, if you DO use this version game to play a...1.2k downloadsupdated 12 y ago
- no_fog_of_war_updated.packby badboys62000ce mods enléve le brouillard de guerre avec l'espion, activé le mods, entré dans une partie, sélectionné votre espion, supprimé le, recruté un nouvelle espion et faite le se déplacé et le brouillard se dissipera. merci de me contacté en français avec google traduction je ne parle pas trés bien an...1.2k downloadsupdated 8 y ago
- All Hellenic buildings for Macedon / templateby DMDRDISCONTINUED. Made a new mod which covers all factions It is interchangable with this one, but i leave it be in case somebody already playing Macedon campaign and dont want to have issues with their savegames. CA added so much unique stuff to new-DLC factions that old hellenic states are now some...1.2k downloadsupdated 12 y ago
- Para Bellum - Campaign +Edictsby 76561198807262668Issue more Edicts in provinces.1.2k downloadsupdated 5 y ago
- Maxima garrisonsby Roger GrafAdds new units for all factions and also new garrisons depending on the city level. Example: city level 1 - add 20 units of light level garrisons city level 2 - add 20 units of medium level garrisons city level 3 - add 20 units of heavy level garrisons city level 4 - add 20 units of very heavy ga...1.2k downloadsupdated 6 y ago
- Walled Important Minor Settlements - Vanilla 1 TPYby PolborkREQUIRES NEW SAVE GAME The Vanilla Grand Campaign in Rome 2 sadly leaves several important settlements that underwent lengthy sieges in antiquity unfortified. The "Walled Syracuse, Numantia, Rhodes, and Jerusalem" mod series by Ámilcar Barca sought to fix this, but it is unfortunately well out of...1.2k downloadsupdated 6 y ago
- Lower Unit Upkeepby MichaelHave an idea for a modifcation, want a faction customized for your liking or want to turn the grand campaign into something of your choosing? Join our new steam group and post a request : _______________________ What this mod does: This mod changes the cost of upkeep for all units to 35. This als...1.2k downloadsupdated 9 y ago
- DeI Earlier Reforms 12 TPYby 76561199003946849Made as an request. The reforms happen earlier (turns numbers) and there are 12 turns in an year. The seasons work. (1 season in 3 turns) Only works with main campaign. For AI Roman 1st = 30 turns 2nd = 50 turns 3rd = 70 turns Carthaginian 1st = 60 turns Greek 1st = 30 turns 2nd = 60 turns Celtic...1.2k downloadsupdated 6 y ago
- Field Artillery Reload Modby Sir JohanIncreases the reload time of all field artillery (ballistas and onagers) by 2x. Field artillery becomes half as effective in Field Battles but are still effective against Walls, Towers and Garrisoned troops in siege battles. It takes 2.5 minutes for 2x Ballista units to destroy a wall section or...1.2k downloadsupdated 6 y ago
- MONEY BOOST FOR ARMENIA (Ed_Armenia5000MoneyBoost.pack)by Mister DoctorAdds 5000 per turn to Armenia in the main campaign THIS MONEY MOD WAS MADE ON REQUEST1.2k downloadsupdated 7 y ago
- gen_tech_building_time_reducer_pack_for_sparta_only.packby iangonThis mod makes it so that you can research techs in one turn and construct buildings in one turn for sparta only.1.2k downloadsupdated 12 y ago
- moreskillpoints9.packby Jonas1.2k downloadsupdated 13 y ago
- Para Bellum submod - Civilian garrisonsby AveMetalThis submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. It replaces the settlement garrisons with low tier troops, mainly mobs, but it does not change the garrisons provided by the military recruitment buildings. The idea behind this sub...1.2k downloadsupdated 3 y ago
- Less Ranged Units and Cavalryby TanktonDo you also hate fighting armies that consist of 50% javelin skirmishers? This mod changes the AI recruiting to make it recruit more melee infantry and less cavalry and ranged infantry. Except for some factions such as Parthia or the Steppe factions. Changes take a while because it does not affec...1.1k downloadsupdated 5 y ago
- Para Bellum submod - Difficult campaignby AveMetalThis sub-mod, compatible with Para Bellum - Collection/Campaign, tweaks different aspects of the game such as food consumption, public order, buildings' income, etc., to increase the difficulty of the campaigns. Seasonal conditions have been added to all DLC campaigns (feature that will be added...1.1k downloadsupdated 3 y ago
- RISE OF THE REPUBLIC: MASSIVE MONEY BOOST FOR ROME (Ed_ROTRRomeMassiveMoneyBoost.pack)by Mister DoctorAdds 50000 per turn to the Rome Faction in the Rise if the Republic DLC THIS MOD WAS MADE ON REQUEST1.1k downloadsupdated 7 y ago
- no corruption.pack 无腐败by JCWFor latest version If not, please let me know 适用于最新版本,如无法使用,请告知1.1k downloadsupdated 7 y ago
- A Carthaginian Empire 4TPYby Thunder BagelThis is the 4 Turns Per Year version of the mod I made this mod because I wanted an updated mod that gave the lands of Nova Carthago to Carthage. This makes surviving as them a bit easier and helps them to thrive as an AI faction as well. Let me know what you think!1.1k downloadsupdated 10 y ago
- binary amount of armies, fleets and edictsby Dunestylerhey there a lot of you rioted because of the low amount of armies any faction can wield... some of you rioted because of the low amount of edicts... and I was asked for something like this by internal_memory (for the armies) and Dunkle (for the edicts) this mod changes that drastically. on the lo...1.1k downloadsupdated 10 y ago
- Reduced Food: 50% Reduction UPDATED for Rise of the Republicby jaydensworld2Based on: Copy + Pasted from above: " This mod makes alterations to the level of food requirements which buildings in Total War: Rome II apply, without changing anything else about the game. The mod causes quite an extensive reduction in the level of food requirements and should allow for signifi...1.1k downloadsupdated 8 y ago
- Rome Shall Prevail: Army Modby Alexander's HeirThis mod was by request, from The Patriot He wanted the Roman Faction to be lasting till the end of the game. And by lasting, I dont mean clinging to their very existence but expanding and growing their domain. Now there have been many other mods that try to "improve" Rome and stuff but they forg...1.1k downloadsupdated 12 y ago
- 25% AI Auto Resolve Buffby Working JoeThis mod simply gives the AI an advantage (25%) when calculating auto resolve. Use this to force yourself to fight more battles in campaign :) CREDIT to PentaStealz for his Warhammer version which this is based off of. Should be compatable with nearly everything. These mods are great to use on Ve...1.1k downloadsupdated 8 y ago
- DEI submod reform changes (Grand Campaign)by SNSThis mod changes the required turns and imperium level of reforms, for player and Ai. Only for Grand Campaign Player: (Imperium level, turns) Roman (3,90) (5,180) (7,290) Carthaginian (5,135) Greek (2,100) (5,200) Celtic (3,170) Iberian (3,180) German (3,170) Parthian (3,90)(5,180) Ai: (required...1.1k downloadsupdated 13 mo ago
- More Edicts per Imperiumby FortuneI was having some issues with the other edict boosting mods on the workshop messing with my game a bit, so I just made my own. It edits the entirety of the fame_levels table, so will be compatible with anything that does not edit that. New edict count per Imperium: 1/2/4/6/8/10/12/14 UPDATE: Afte...1.1k downloadsupdated 12 y ago
- War Weariness: Liteby Working Joe--------THIS IS THE "LITE" VERSION, STRIPPED OF FEATURES FOR COMPATIBILITY, FOR THE FULL VERSION GO HERE: ------------ This mod implements a "War Wearines" system into ROME II. Starting at Imperium level 2, for every war with a bordering faction you will receive a global Public Order penalty unti...1.1k downloadsupdated 11 y ago
- Fewer armies for 1100 AD mod.packby KaseIntended for games using the 41 units mod.1.1k downloadsupdated 6 y ago
- Refreshed Empire Divided Campaignby Dr_CoxianOh, the changes have come. All the client Roman realms have been absorbed into the other empires. The Gallic Empire controls Britain and Hispania. Aurelian's Rome controls Egypt, Anatolia, Africa, and most of Mauretania/Numidia. Armenia is no longer a satrapy of the Sassanid Empire, and therefore...1.1k downloadsupdated 8 y ago
- BUILDING AND TECH TIME 50% QUICKER (Ed_HalfBuildingAndTechTimeV1.0.pack)by Mister Doctor50% increase i the time it takes to make buildings and research technology THIS MOD WAS MADE ON REQUEST1.1k downloadsupdated 7 y ago
- Garrison Tripled (Ed_TripledGarrison.pack)by Mister DoctorTriple Garrison sizes for all factions (every town and city) NOTE... CONFLICTS CAN OCCUR WHEN USING THIS WITH MY UNIT UPGRADE MODS WILL WORK WITH MY OTHER GARRISON MODS LIST OF ALL MY GARRIS1.1k downloadsupdated 7 y ago
- PARTHIA VERSION: Historical Development sub-mod for Divide et Imperaby yukishiro1*****THIS IS THE SELEUCID VERSION OF THIS SUB-MOD. USE THIS VERSION OF THE MOD WHEN PLAYING AS PARTHIA. If you DON'T use this version when playing as PARTHIA you will receive the AI handicap bonuses, which will make your game too easy. Also, if you DO use this version game to play as A DIFFERENT...1.1k downloadsupdated 12 y ago
- Half Research Time (Empire Divided)by Dirty WidgetHalved research time for all factions.1.1k downloadsupdated 7 y ago
- Auto Resolve Defender Bonusby Working JoeGives a 35% bonus to defenders when calculating auto resolve. Applies to Human vs AI, AI vs Human, and AI vs AI. Open field battles and Ambushes are excluded. CREDIT to PentaStealz for his Warhammer version which this is based off of.1.1k downloadsupdated 8 y ago
- One Buff Building to Rule Them Allby Minion-JThis mod overhauls the military buff building system for the grand campaign. Features: - Consolidates buff buildings - Expands Buffs - Increases Buffs - Military buff buildings for minor settlements With an ever present shortage of building slots it seems unreasonable to build 4 military buff bui...1.1k downloadsupdated 8 y ago
- Grand Campaign on Updated Map 2 TPYby PolborkThis mod migrates the Grand Campaign to the updated Emperor Augustus/Empire Divided map. I was inspired to make this mod by some other attempts to migrate the Grand Campaign to the IA/ED Map - this version is just my personal variant of that concept. The work present in this mod, while inspired b...1.1k downloadsupdated 6 y ago
- Food and squalor removal (Version 1)by denJerreDacian/Thracian tribes patch COMPATIBLE I've uploaded version 3 of this mod to completely remove food and squalor from the game, but at the cost of compatibility with other mods. This version (V1) is still available to download, for those who want to play with many mods active. Hi all, this mod r...1.1k downloadsupdated 12 y ago
- Spartan garrison for DEIby EvocatiXXIVThis mod adds Periokoi Pike and Spartan Hoplites to spartan garrison. It should be save game compatible. Disclaimer : This mod needs to be loaded first, before the spartan units expansion and before DEI. Also, it disabled the ability to update these 2 units, you will have to recruit the new units...1.1k downloadsupdated 6 y ago
- InstaFORCE cheat for DEIby scottfree001IMPORTANT: this mod must be put at the top of the load order above the DEI mods to work properly. Greetings! This mod grants 20 one-turn reruitment slots to any army or navy in the Divide et Impera mod. It was inspired by Cheat Mods for DEI by Alles... Please check out his fantastic mod here His...1.1k downloadsupdated 19 mo ago

