Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,156 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- Increased Army and Navy Campaign Movement by 50% (Ed_IncreasedMovement1.5.pack)by Mister Doctor1.5k downloadsupdated 8 y ago
- Forget treachery soonerby 76561199011100529Limits the time you are considered treacherous for acting contrary to a former treaty to 5 turns after it has been dissolved for all types of diplomatic action. I always found it unnecessary to wait these turns out just because the game sets a limit. It's kind of a cheat so don't exploit it by ba...1.5k downloadsupdated 5 y ago
- Zanmorian's Campaign Modby ZanmorianDo you want to freshen up your Rome 2 experience? But you do not want to have all those nasty penalty's when you up your game? Like reduced replenishment and movespeed. Then this is the mod for you! This is a very basic mod that changes a few campaign stats for a immersive campaign experience. It...1.5k downloadsupdated 8 y ago
- Back Forced Marchby Aquilax15This mod brings back Forced March (Double Time) stance, if any mod you use disables it. Tested with Radious Total War Mod. (Doesn't work with DeI) This mod isn't compatible with campaign camera mods and does not include one, so don't use camera mods for the campaign while using this mod. If you w...1.5k downloadsupdated 12 y ago
- 罗马2 快速满级和多倍技能点(Rome 2 Fast Full Level and Multiple Skill Points)by 76561198379406579如标题 将部队、将领、事务官所需经验设为1,一场战斗就可满级。 同时将每级技能点设为10(几乎用不完,我懒得具体数多少点) As per the title Set the required experience for troops, generals, and service officers to 1, and one battle can reach the full level. At the same time, set the skill points at each level to 10 (I can hardly use them all, I'm too lazy...1.5k downloadsupdated 3 y ago
- 4 turns per Yearby charlybrn4 turns per year for grand campaign1.5k downloadsupdated 12 y ago
- Odrysian Kingdom +3000 gold incomeby SanmayaOdrysian Kingdom, a nation full of fearfull pirates, roaming the black and aegean sea. Wanna play as Odrysian Kingdom or against it's huge fleets and army's, use this mod. This mod gives Odrysian Kingdom +3000 gold baseincome for the grand campaign Credits to miluus, for making this mod for other...1.5k downloadsupdated 11 y ago
- New Limits / New cap - for Divide et Impera modby Artax:::::::::: New Cap Limits per Imperium to use with Divide et Impera Mod:::::::::: Mod i created that changes Imperium/Fame Levels, enabling new caps of armies, fleets, edicts etc, playing with ROME (Main Campaign and Emperor Campaign): 10 / 20 / 30 / 40 / 50 / 60 / 70 / 80 :::::::::: IMPORTANT! S...1.5k downloadsupdated 11 y ago
- Hannibal At The Gates Faction Unlocker [Deprecated]by SerchantUnlocks all factions for the DLC campaign Hannibal at the Gates (HatG) May also require DLC Rise of the Republic due to used faction traits (need feeckback on this) Requires Nordo's Faction Unlockers (Grand Campaign, Imperator Augustus & Caesar in Gaul) due to used faction traits Political partie...1.5k downloadsupdated 7 y ago
- More powerful garrisonby ™ZuLThis modification strengthens garrisons of all factions. Now you will not be able to quickly take over a large number of cities. This is done to slow down game process and as opposed to the major factions and my next mods. Features: -Along with garrisons, some factions have learned to use and app...1.5k downloadsupdated 6 y ago
- Empire Divided Campaign Startpos Outdatedby PsychoSamuelThis mod gives all the territories of the client states of the Roman factions to the faction to which they belong, the only exception being Egypt, since that faction is now territory of Palmyra. It is a historically accurate mod. Due to expansion the public order and income can be really low, but...1.5k downloadsupdated 9 y ago
- SuperHappyCollosseumby Zelenskyy☣This mod changes the effect of the Collosseum on public order from +12 to +30 Why did I do this? I just thought it's wrong, that the lvl4 Collosseum gives +24 on public order, whilst the lvl5 Collosseum suddenly gives only +12 on PO. It bugged me, since I had suddenly a negative order, although I...1.5k downloadsupdated 13 y ago
- Forced March = Military Engineering (under maintenance as of 22 April 2019)by SnowiekenNOTE, PLEASE READ BEFORE SUBSCRIBING: (added 22 April 2019) Currently there are some issues where certain texts added in the latest patch (since the entire political system has been altered) are not shown correctly, which I am trying to fix as soon as possible. Thanks for the patience. ----------...1.5k downloadsupdated 8 y ago
- Hannibals Invasion- Hatg Large Empiresby Mandinka Warrior (link)Update: --Rebalanced Income to nerf Hannibal bit -- Added custom made starting maps This mod includes new Historical event and features like: ------------------------ No more Client States for Rome and Carthage. ------------------------ Larger Starting territory, Rome has all of Italy and Carthag...1.5k downloadsupdated 12 y ago
- Wealthy Romeby noobRome gets more capital income bonus Before 1500 After 3000 Player, AI Enjoy1.5k downloadsupdated 5 y ago
- Garrison Fixby PeelThis mod was made as a workaround for the garrison bug. If anyone hasn't seen it yet, it is basically that any unit that has been upgraded (e.g. Legionaries) will have their garrison set to one. This can have a large effect on defensive campaigns, so I set out to balance it... So this mod basical...1.5k downloadsupdated 13 y ago
- CARTHAGE VERSION: Historical Development sub-mod for Divide et Imperaby yukishiro1*****THIS IS THE CARTHAGE VERSION OF THIS SUB-MOD. USE THIS VERSION OF THE MOD WHEN PLAYING AS CARTHAGE. If you DON'T use this version when playing as CARTHAGE you will get the AI handicap bonuses, which will make your game too easy. Also, if you DO use this version game to play as A DIFFERENT FA...1.5k downloadsupdated 12 y ago
- Para Bellum submod - 1 Turn technologiesby AveMetalThis submod reduces the building times to 1 turn, also compatible with the vanilla game. Is not a submod that I'd recommend but can be useful for testing purposes or if you like the cheat mods ¬¬ In case some research branch needs 2 turns, with the general skill political reformer is solved as te...1.5k downloadsupdated 4 y ago
- Soft Regions-Soft Menby PhalangitisWARNING : This mod is made aiming to the hardcore gamers.Those who really want a challenge and not an easy playthough.. There is a Greek proverb "Soft regions give birth to soft men".It is known that even the most millitaristic states when they got too familiar with money and luxuries they lost t...1.5k downloadsupdated 12 y ago
- Divide et Impera (unofficial) submod - Classical Empires: Campaign Overhaulby Garviel LokenHi guys! Thank you for taking the time to tune in! First of all, to the DEI Devs, you made a far more balanced campaign than I could hope for in my own modding. This mod isn't a critique of campaign mechanics, even when it changes them a fair bit. For example, I have increased agriculture GDP for...1.4k downloadsupdated 21 mo ago
- The Horae MOD [For Emperor Edition]by 935812848Upgrade20150110: 1.Roman main city and all military barracks now can get correct public order buff. 2.ajust some building's public order buff. enjoy it! Upgrade20141219: 1.support the newest Wrath of Sparta DLC and newest version of the game. 2.declined the global public order buff of The Roman P...1.4k downloadsupdated 11 y ago
- Sell your slaves (Hardcore)by PhalangitisThe Hardcore edition significaly reduces the income gained from slave selling compaired to the original mod to provide an extra challange.(requested..) If the hardcore players to whom this mod was made for feel that this price is still overpowered post here and will further reduce.. Keep in mind...1.4k downloadsupdated 12 y ago
- no fogby najupearwork with desert dlc you have to hire new spy.1.4k downloadsupdated 9 y ago
- No unit limit for Sparta [Grand Campaign]by Snake EaterThis mod removes the unit limit for Sparta, so you can recruit Heroes of Sparta and Gorgo's Skirmishers without any restriction.1.4k downloadsupdated 18 mo ago
- MONEY BOOST FOR PONTUS (Ed_Pontus5000MoneyBoost.pack)by Mister Doctor1.4k downloadsupdated 8 y ago
- MACEDON VERSION: Historical Development sub-mod for Divide et Imperaby yukishiro1*****THIS IS THE MACEDON VERSION OF THIS SUB-MOD. USE THIS VERSION OF THE MOD WHEN PLAYING AS MACEDON. If you DON'T use this version when playing as MACEDON you will receive the AI handicap bonuses, which will make your game too easy. Also, if you DO use this version game to play as A DIFFERENT F...1.4k downloadsupdated 12 y ago
- Stop Diplomacy Spam.packby KaseThis mod increases the amount of turns the AI needs to wait before it can send the same offer again.1.4k downloadsupdated 6 y ago
- Epirus5000_mod.packby Romewasn'tbuiltinapatchThis mod does one simple thing - From next turn onwards the Epirus Faction will receive an additional 5000 income per turn. Nothing else is changed. Works for both new and saved campaigns1.4k downloadsupdated 13 y ago
- Sell Your Slaves - Desert Kingdoms Updateby scottfree001This is a submod/temp update of the fantastic Sell Your Slaves mod. I don't know what's taking so long for creator to update this baby, but it is sorely missed by all. That being said, I'm asking for forgiveness rather than permission and releasing an update for patch 19 and the Desert Kingdoms D...1.4k downloadsupdated 8 y ago
- RoR - VIKINGS (Units Only)by DaryûnWith Ryse Of Rome live the ultimate Vikings experience to dominate the world... Kill them all without mercy for Odin ! ------------------------------------------------------------------------------------------------ What changes with this mod ? This is the new version of my other mod, "Vikings,"...1.4k downloadsupdated 8 mo ago
- House of Scipiiby Pvt. MiniIntro: Rome was not "just rome". Rome consisted of many families, often indulged in internal conflict. The house of Scipii, however, differentiates themsevles from the rest of the roman families, by having annexed the remaining lands of the Etruscan league, and mixing their own roman troops, with...1.4k downloadsupdated 10 y ago
- public order cheat (Rise of the republic compatible)by najupearim not professinal modder. Maybe it can make errors. It gives bonus to public order of buildings. ai&player1.4k downloadsupdated 8 y ago
- Etruscan League P17by Crewes MissileNote: This is a Patch 17 mod, may not work with the latest update (Patch 18). If you use other mods, when they get updated to work with Patch 18 they may interfere and stop this mod loading. This 4TPY mod lets you to play in the Grand Campaign as the Etruscan League (either the Tarquinii Dynasty...1.4k downloadsupdated 9 y ago
- Heroic Faction (Knossos)by Ø76923This will convert Knossos to a hero faction. Heirapytna has been turned into a purple dye settlement to accomodate this; you will require your personal choice of my hero units: Original version Lower-HP version The hero faction has a halved mercenary upkeep. They are still slightly more expensive...1.4k downloadsupdated 12 y ago
- No Hidden Income Part 2by Tim CarhillThis is a 4 part economic rebalance mod which overhauls the income structure of the game greatly improving gameplay, improving AI development and forcing the player to use far deeper strategy on the campaign map. Part 1 Part 2 Part 3 Part 4 Removes all phantom income from major faction capitals....1.4k downloadsupdated 11 y ago
- Four turns per year for main campaignby Son of ROMEI will update this mod frequently Enjoy it =)))1.4k downloadsupdated 8 y ago
- Better detection for bridge/crossing battlesby diztortionTired of placing your armies on bridges and at river crossings only to get normal land battle maps when the enemy attack? This mod increases the detection area on the campaign map to enable bridge and river crossing battles to be fought more consistently when your armies are actually at those cho...1.4k downloadsupdated 21 mo ago
- Food for Spice Marketby M.I.B.Hi History fans, this is a little building effect mod for the east_city_centre_spice - building chain. It adds extra food to the "spice market", "spice bazaar" and "grand bazaar", as i recognized that eastern factions as only factions have no food building in their province capital - building cha...1.4k downloadsupdated 8 y ago
- Imperator's confederation modby Imperator Orbis Terrarum PrimusThis is a very simple mod. It allows all factions to confederate with any other faction. I made this because I wanted to allow you to "annex" other factions and I hope that anybody can help me with that. This modification is just a very simple way, but I hope you'll try this out. It could still h...1.4k downloadsupdated 12 y ago
- Soft diplomacy & betrayal abilityby StarsmilThis mod makes easier for player to make treaties (including peace) with AI in REM global overhaul. Link to my collection: Btw you can use it as stand alone mod, because it brings new diplomatic ability! Now you can make peace (or any other treaty) with enemy if you propose him declare war on his...1.4k downloadsupdated 8 y ago
- Roster expansionby TiredNeedSleepThis is just a small, simple mod that adds units to factions that I think needed them. It felt strange that these factions didn't have them to begin with. This is what was added at present, I may decide to add more later or upon request. Iceni: Longbow Hunters Galatians: Celtic Bowmen Carthage: G...1.4k downloadsupdated 8 y ago
- MONEY BOOST FOR EPIRUS (Ed_Epirus5000MoneyBoost.pack)by Mister DoctorAdds 5000 per turn to the Epirus faction in the main campaign THIS MOD WAS MADE ON REQUEST1.4k downloadsupdated 8 y ago
- binary amount of armies lonestandingby Dunestylerhey there a lot of you rioted because of the low amount of armies any faction can wield... and I was asked for something like this by internal_memory this mod changes that drastically. on the lowest Imperium level it's now at max. 4 armies and at the highest level the cap is at 256 armies, increa...1.4k downloadsupdated 12 y ago
- 4 Turns-per-year Submod for CAC version 1.2.4, Grand Campaignby alchristensen1972This is a submod for Conflictus Antiquarum Culturarum (CAC), which changes the Grand Campaign (272 B.C.) from 2 turns-per-year (TPY) to 4 turns-per-year (TPY). Technology research time and building construction time/cost are doubled compared to CAC version 1.2.4. !!This Submod only applies for th...1.4k downloadsupdated 8 y ago
- Roman Military Buff Buildings Improveby 76561198362088853Better attack/missile/cavalry buff buildings for Rome. The vanilla ones are underpowered. Should be done for all fractions but this mod apply only to rome. Patch 20 based. Changes (+indicates brand new effect *indicates modified value): ------------------------------------------------------------...1.4k downloadsupdated 8 y ago
- More income per Farmby Alan DragnelEste sencillo mod aumenta los ingresos por cultivos en un 50% y los ingresos por ganadería en un 35%, los valores de miseria y de alimentos que entregan los edificios siguen igual que en vanilla. Compatible con partida guardada. Este es mi primer Mod, espero que les guste y lo disfruten This simp...1.4k downloadsupdated 6 y ago
- @@@QSertoriusModifiedDiplomacy.packby Q_SertoriusSubmods always load on top! This DeI submod removes client states and satrapies as an option. It replaces them with a modified form of satrapies for all factions (called puppet states). Thus, every faction can create more manageable vassal states. Thanks to Augustusng for his help with critical p...1.4k downloadsupdated 2 y ago
- TWR2 One Turnby IIIOne turn learn, train, build. hmm some uni they have.1.4k downloadsupdated 6 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

