Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,156 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- Man of West Gondor Cheat Modby Arron man of the LordThis mod makes it where all factions make units and bulid buildings in one turn and only cost one coin. a Work in progress. Let me know if anything is wrong. (Building still have to be done reupdating this and the Etruscan mod)1.9k downloadsupdated 11 y ago
- No Fog of Warby MichaelHave an idea for a modifcation, want a faction customized for your liking or want to turn the grand campaign into something of your choosing? Join our new steam group and post a request : _______________________ This mod was previously created but has been fixed where spies no longer get unlimite...1.9k downloadsupdated 10 y ago
- increase army capby Son of ROMEAs you can see, this mod increases army cap for main campaign. Army cap will change to 3,6,9,12,15,18,21,24 And everything else is unchanged1.9k downloadsupdated 8 y ago
- First Samnite war & Polybian reformby StarsmilGreetings! This mod takes you in 343 BC when Roman Republic became stronger and bigger (+ 5 new regions) after Camillus rule. Rome starts now with reformed troops such as Principes and Triarii. Moreover you can make Polybian reform and upgrade almost all units to the type when Grand Campaign star...1.9k downloadsupdated 8 y ago
- Supply Lines (Similar to WH2)by Working JoeThis mod adds in a "Supply Lines" system into ROME II. It works much like the Warhammer 2 system does, where every additional army or navy after the first one increases the upkeep of all units, to simulate the difficulty of keeping thousands of troops supplied. Compatibility: Save Game compatible...1.9k downloadsupdated 7 y ago
- baktria5000_mod.packby Romewasn'tbuiltinapatchThis mod does one simple thing - From next turn onwards the Baktria Faction will receive an additional 5000 income per turn. Nothing else is changed. Works for both new and saved campaigns1.9k downloadsupdated 13 y ago
- AK's Skill Pointsby StrangeAK47Changes the number of skill points to 30 for all characters armies and fleets. Level / Skill points 0 / 1 1 / 2 2 / 3 3 / 3 4 / 4 5 / 4 6 / 4 7 / 4 8 / 5 Enjoy1.8k downloadsupdated 2 y ago
- 1 Turn Recruitmentby Tactical Rice Ball [NPA]All units/nations. This does affect AI as far as I know. If I get a request I can make new mods for specific nations (e.g. Rome, Sparta, Carthage) 1 Turn Recruitment (Rome only):1.8k downloadsupdated 3 y ago
- Rise of Rome Cheatby ExtinctTrainAn all-around cheat for the faction "Rome" in the DLC "Rise of the Republic." Enjoy and don't forget to rate if you enjoy the mod. Thanks! This mod cheat includes the following for the faction "Rome" only: 1. 1 turn building construction except for the mine building. 2. 1 turn research for all te...1.8k downloadsupdated 7 y ago
- 250 Armies, 57 edicts & no agentsby Rickster RooThis simple mod raises the army and fleet cap to 250, number of edicts to 57, and removes those pesky agents which the AI loves to spam so much. This doesn't get rid of the agent each faction starts the game with, however. Other version, which disables them for the AI only here:1.8k downloadsupdated 12 y ago
- No minimum Age for promotions!by Insulina-SamaI created this mod for long campaings (12 Turns per year or 24) to promote those generals that level up! I hope you like this mod. Thanks to Minion-J and his long-time forgotten mod.1.8k downloadsupdated 7 y ago
- Infinite Moneyby 76561198369489672Иногда так хочется не о чём не думать и просто строить все что можно,нанимать кого захочешь... Этот мод позволит вам это сделать!1.8k downloadsupdated 8 y ago
- Parthia5000_mod.packby Romewasn'tbuiltinapatchThis mod does one simple thing - From next turn onwards the Parthia Faction will receive an additional 5000 income per turn. Nothing else is changed. Works for both new and saved campaigns1.8k downloadsupdated 13 y ago
- Ancient City Namesby Thomahawk2kHave you noticed it too, there are some modern names in Emperor Edition Please Help: There is a city named Melgunov, I can't find anything about it. If anyone knows where they got it from please tell me. Grinev too, no information to be found, seems to be a Russian politician, just like Melgunov....1.8k downloadsupdated 12 y ago
- Half XP Modby OskarThis simple mod reduces the experience points required to level up generals, legions, champions, spies and dignitaries to half. Experience required: Legions and fleets: 20----->10 60----->30 120--->60 200--->100 300--->150 420--->210 560--->280 720--->360 900--->450 Champions, spies, dignataries...1.8k downloadsupdated 8 y ago
- Para Bellum submod - Mighty factions: Parthiaby AveMetalThe Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the statistics of the faction's units with: +3...1.8k downloadsupdated 3 y ago
- Aucta Vanilla - Artifical Intelligenceby RebelSoldierA "lite" mod that can be easily overwritten that augments the capabilities and aggression of AI. Features: - More varied AI troop compositions with better troop ratios. - Revamped AI strategic intelligence, AI has a much greater emphasis for cooperation and aggression in a war. AI will have bette...1.8k downloadsupdated 19 mo ago
- Divide et Impera - More Edicts Submodby ABoldOneThis mod adds a max cap of 500 edicts on every imperium level. I'm aware that there are several other mods out there doing the same thing but this mod has the latest and correct values for Imperium level army cap, navy cap, etc. directly taken from DeI. COMPATIBILITY latest game version compatibl...1.8k downloadsupdated 4 y ago
- 1 Turn Research at No Cost (Compatibility Version)by GormanshotThis mod makes research 1 turn and free of charge for the player only, on any faction. The AI do not get any benefits from this mod. I do not think coop players get the benefits either. This mod was designed to be compatible with other mods. It works for Divide et Impera (DEI) as well as the base...1.8k downloadsupdated 14 mo ago
- athens_3000turn.packby Pedrotum3000 gold per turn to athens1.8k downloadsupdated 9 y ago
- Increased Expensive Agentsby damianvincentSalve Citizens, Friends, Romans, Countrymen, lend me your ears... TL;DR: Saves agents by increasing both their cost and offensive actions cost to a high level, one that the player can use from time to time, but will bankrupt with multiple uses, and will entice the player to use agents properly as...1.8k downloadsupdated 5 y ago
- Cavalry charge doubledby 76561198362088853The only thing this mod does is it doubles the charge bonus for all cavalry and elephant units. Bigger cavalry impact is more fun. Patch 20 compatible. Compatible with Nordo's Faster Cavalry, because changes different file.1.8k downloadsupdated 8 y ago
- 2x research pointsby 76561198412875490I went and made it so that any building that gave a research bonus before, now gives 2X their original bonus. this means libraries, glass settlements (why does glass help research?), religious buildings, etc. Fun fact: there are 316 buildings, or variants of them, which provide a research bonus1.8k downloadsupdated 6 y ago
- Gods & Omensby Phalangitis!!!!!IMPORTANT!!!!!! YOU NEED DRESDEN's MOD 4TPY with seasonal effects for this to work as intended. It is known that ancient people had very strong religious emotion and an everyday life dominated by many superstitious beliefs.They used to read the signs of Earth to guess what their various gods...1.8k downloadsupdated 12 y ago
- Maximus and Marcus campaignby LEONARDO THE GREATThis mod allows you to start off with Maximus Decimus and Marcus Aurelius as characters on the Regular Grand campaign map. Maximus 18 Marcus 29 12tpy YOU MUST BE SUBSCRIBED TO IMPERIAL LEGIONS OF ROME AND THIS CAMPAIGN MOD *will not work with other mods that change startpos file Do not run any tu...1.8k downloadsupdated 9 y ago
- All Hellenic Buildingsby 76561198929911916That includes: All lvl5 temples All lvl5 city centers All Black Sea DLC buildings Lvl 5 military building of Sparta Not shared buildings: Royal stables chain - don't want to confuse the AI with barracks without recruitable units. Satrap's palace - no reason to share it with democracies Egypt and...1.8k downloadsupdated 15 mo ago
- Better Minesby levoy1Improves gold income from mines by 1.5. They are now a more profitable investement on the campaign map, negative public order impact is slighty highered for balance purpose.1.8k downloadsupdated 7 y ago
- DeI - Cheat Autoresolve Compatibility Frameworkby ABoldOneThis mod adds compatibility to the Vassal Annex Mod by NoNameNo101 COMPATIBILITY latest game version, latest DeI version Divide et Impera and submods ONLY Put this before any other DeI submod in the load order Vanilla version Medieval 1100 AD version OTHER MODS More Edicts for Divide et Impera1.8k downloadsupdated 19 mo ago
- More Income To All Factionsby FasovshikHello everybody!!! I want to show you my new mod - More income to all factions. This mod changes income from faction capitals. And major factions have better income, than minors. And now changelog: Rome. Before - 1500. After - 2000. Carthage. Before - 1000. After - 2250. Macedon. Before - 1000. A...1.8k downloadsupdated 8 y ago
- Pyrrhus the Great (ROTR)by StarsmilGreetings! This mod will make you Pyrrhus, king of Epirus, in the year 279 BC when he had dilemma: help Syracuse against Carthage or continue war against Rome shoulder to shoulder with Samnites and Lucani! Also this mod makes Carthage and Lucani playable in Rise of the Republic campaign (12 TPY)....1.8k downloadsupdated 8 y ago
- 10+ Armies, Navies, Edicts, and Agents (Compatibility Version)by GormanshotThis mod adds 10 more armies, navies, edicts, and agents for the player only, on any faction. The AI do not get any benefits from this mod. I do not think coop players get the benefits either. This mod was designed to be compatible with other mods. It works for Divide et Impera (DEI) as well as t...1.8k downloadsupdated 14 mo ago
- Mercenary upkeep halvedby 76561198362088853-50% upkeep for all mercs Patch 20 and save game compatible1.8k downloadsupdated 8 y ago
- AVE: Fortifications (Empire Divided sub-mod)by REGNATORThis is the sub-mod for the "Empire Divided" campaign You need to have the "AVE: Fortifications" as well. You can find this mod in my workshop items. This mod enables fortifications in the region the buildings are placed in for all forces in this region and adds garrison units. All forces in the...1.7k downloadsupdated 8 y ago
- No More Expansionismby Spralle-KalleThis small mod removes the expansionism penalty in all campaigns. I made this since it seemed like the other mods available were outdated, and I tested one, which didn't work correctly. This is probably not compatible with other mods editing the imperium values. ---------- If you like this mod, t...1.7k downloadsupdated 4 y ago
- The Triumvirate (new government type for Augustus campaign)by BoicoteYou may want to download this mod for two different reasons: 1- It adds a new government type for Octavian, Lepidus and Antony: the Triumvirate. The Triumvirate replaces the republic and it's the starting government type for these three factions. The Triumvirate gives penalties in public order an...1.7k downloadsupdated 8 y ago
- ibeerhymin's_no_ai_agents.packby Nissan KicksThought I might come back to modding due to this CA dilemma. lol -Save Game Compatible -Emperor Divided Compatible1.7k downloadsupdated 6 y ago
- The Archers of Rome – Garrison for City & Portby AntidottcomSagittarii Garrison Rome finally defends itself at range! This mod adds Roman archers – the Sagittarii – as garrison units to cities and ports. On land and at sea, fully tied into the technology tree. Features Archer garrison in every Roman settlement from building level 2 4 Sagittarii in provinc...1.7k downloadsupdated 5 mo ago
- United Carthage - 4TPYby Cybermat47This mod annexes the factions of Libya and Nova Carthago to Carthage. Effects: - All starting territories, armies, and characters of Libya and Nova Carthago now belong to Carthage. - Alalia now belongs to Carthage, and has had its Italian buildings replaced with Carthaginian ones. - Carthage's st...1.7k downloadsupdated 5 y ago
- Insane Difficulty (AI Mod) Emperor Editionby PrätorianerUpdated 24.08.2018 v2.4 This mod reworked campain AI recrutement and legendary difficulty Key Features -AI will now allways try to build their best units -Reworked AI buliding prioritys to guaranteed elite units -AI will now better composite their armys -AI will try to build more armys ajusted on...1.7k downloadsupdated 8 y ago
- 1 Political Party all Campaigns for all factions 4 turns per year version.by BullseyeThe mod still works but you have to click mod manager click enable out of date mods and have the mod ticked. The is the 4 Turns per year version of the 1 Political Party mod. This mod removes all political parties except for the ruling party from all normally playable factions in all campaigns an...1.7k downloadsupdated 8 y ago
- oneturnconstruction9.packby Jonas1.7k downloadsupdated 13 y ago
- A Neutral Beginningby Fizzthis mod changes the starting diplomatic relationships between all factions to neutral from the start of any campaign. this means, that if you start a new campaign (Main campaign, Augustus or any DLC campaign), there will be no war, no trade, no satrapies or any other diplomatic contracts between...1.7k downloadsupdated 12 y ago
- Family Tree for big turns per year modsby BullseyeThis mod is for people using mods that have a lot of turns per year. It's save game compatible and will work with most other mods. Works for all of the campaigns. As soon as a child is born they will instantly become an adult and be usable as a general or politician. A child can be born 2 years a...1.7k downloadsupdated 8 y ago
- 大汉西征一年十二回合补丁by Jademan Fitzro1由于大汉西征mod本体只剩下了2019年发布的版本的更新版本,不再区分高祖与灵帝开局,且mod本身已经将战役设置为一年四回合,因此在此只发布一个一年十二回合补丁。还是跟以前一样,将本补丁在mod读取顺序中置于原mod之上,不定期更新。1.7k downloadsupdated 9 mo ago
- 1 Turn Build/Construction Mod (Compatibility Version)by GormanshotThis mod removes 100 turns from the build time for the player only, on any faction, reducing the build time to the minimum limit of 1. The AI do not get any benefits from this building time reduction mod. I do not think coop players get the benefits either. This mod was designed to be compatible...1.7k downloadsupdated 14 mo ago
- Hellbent's Traits Talents and Toadies - 3 skill points/lvl + double expby FortuneA simple edit of my 2 skill points per level mod, this one is 3 points per level instead for those that want their armies and generals and the like to have a wider array of bonuses. Its nice and simple, it's just a double exp (well, not technically. Its less double exp more half exp required to l...1.7k downloadsupdated 9 y ago
- Gods of War Restoredby 18LamaGods of War Restored gives you some of the benefits that were part of Rome2 prior to patch 15. Major Update: Now works with almost all the factions! The mod restores the experience bonus at the time of unit recruitment for all factions. Formerly known as Temple of Mars Restored Works post patch 1...1.7k downloadsupdated 11 y ago
- A Carthaginian Empire 1TPYby Thunder BagelI made this mod because I wanted a 1tpy mod that gave the lands of Nova Carthago to Carthage. This makes surviving as them a bit easier and helps them to thrive as an AI faction as well. Let me know what you think!1.7k downloadsupdated 11 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

