Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,156 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- less building squalor modby Dunestylerthis is just a little mod I made because I was fed up with all the squalor buildings gave. thought of "we have food, so let's riot" as a title, because that is what actually happened to me all the time. so. this mod is to remove that problem and give us (as in the players) more freedom to actuall...2.3k downloadsupdated 12 y ago
- Wars of the Gods-Multi Player Slaughter-No Battle Buffs Sub Mod by Bran Mac Bornby BRAN MAC BORNFOR USE IN WOTG MULTI PLAYER CAMPAIGNS ONLY. Combines Super Slaughter and Double Build and Research Times with Double Recruitment time Sub Mods WITHOUT any Battle Ai buffs for units. Recommended Difficulty is Hard Campaign and NORMAL BATTLES. Playing against the AI will be tough. BY REQUEST. CANN...2.3k downloadsupdated 5 y ago
- Reduced Child Mortality 4tpy Grand Campaignby BullseyeThis mod is for people using a 4 turns per year grand campaign mod. It reduces the child mortality rate to the same numbers I used for the IA campaign in the other mod. It also changes the child mortality rate for the other campaigns based on the vanilla amount of turns per year those campaigns u...2.3k downloadsupdated 8 y ago
- Wars of the Gods-Stronger Rome on Imperial Augustus Map by Bran Mac Bornby BRAN MAC BORNAI ROME ONLY sub mod for Stronger Roman Faction played on the Imperial Augustus Map. Roman AI faction given buffs to stay in the campaign longer and to be a threat. GRAND CAMPAIGN ONLY. THIS IS AN AI MOD ONLY AND NOT FOR THE PLAYER USING ROMAN FACTION. NOT SAVE COMPATIBLE MUST START A NEW CAMPAIG...2.3k downloadsupdated 4 y ago
- Eternal War: Romeby Kuznetsov [XIII]Description Ready for the ultimate challenge as Rome? This mod transforms the Grand Campaign of Total War: Rome II into a brutal survival scenario designed for experienced players. You’ll command the Roman Republic—but that’s it. All other factions are disabled, and every one of them is your enem...2.3k downloadsupdated 10 mo ago
- More Armies Per Imperiumby B0und1ess_Changes number of generals and fleets per imperium level in (main campaign and emperor campaign). If it works in multiplayer, you would like changes or issues just leave me a comment. (Imperium Level - Generals - Fleets - Edicts) (0 - 2 - 1 - 0) (1 - 4 - 2 - 1) (2 - 8 - 3 - 2) (3 - 12 - 4 - 3) (4...2.3k downloadsupdated 8 y ago
- Money Cheat 85K Gold per turn - Egypt (Grand Campaign)by BrunEzio90Do you wanna just play and have fun, just joking around, not worrying at all about money? So, this mod is for you. This mod will grant you 85000 gold income for Egypt. This is only tested for the Grand Campaign, might not work on the other ones. Enjoy! Este mod é apenas para quem quer somente bri...2.3k downloadsupdated 6 y ago
- More Armies and Navies Through Technology (Submod)by Nor Dogroth>>> This standalone mod is included in my Effect Overhaul. –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– Hi there, here is another small effect mod that introduces a new kind of technolgy effect into the Grand, IA and RoR campaign. You can now unlock more army and...2.3k downloadsupdated 7 y ago
- New Roman and Greek Training Camps Effects (2.0 UPDATED)by Manfred von RichthofenHello everyone! This is my new mod. What is? Well, under the request of some player, I decided to completely redo the effects of Greek and Roman training camps on the units. As we all know, before the effects were only provided for new recruits, while now the effects are also available for the "v...2.3k downloadsupdated 11 y ago
- Walled Syracuse, Numantia, Rhodes and Jerusalem for radiousby Amílcar BarcaSubmod that makes Syracuse, Numantia, Jerusalem and Rhodes major city settlements with walls in the main campaign.The walls only appear in battle. Cities lose their resources, but the campaign is functional and working properly sieges. You will need to start a new game for it to take effect. It's...2.3k downloadsupdated 10 y ago
- Suebi5000_mod.packby Romewasn'tbuiltinapatchThis mod does one simple thing - From next turn onwards the Suebi Faction will receive an additional 5000 income per turn. Nothing else is changed. Works for both new and saved campaigns2.3k downloadsupdated 13 y ago
- Welsh Empire Modby wegottagoturboDo you get tired of playing as Iceni just because there are no other playable factions in Britain? Because I did! Well now you can play as Wales, and create an empire that could have been, but never was. What this mod does: Its very simple actually. This mod allows players to play as Demetae in c...2.3k downloadsupdated 12 y ago
- No Regional Unit Cap - Divide et Impera Unofficial Submodby No I think NotAs the title describes, this mod removes the cap on recruiting regional units. Now you can levy the power of the people you conquer to their fullest extent. Reinforce Rome's legions with crossbowmen from Syracuse. Cover Macedon's flank with Thyrni Warriors from Thrace. The combinations are endles...2.3k downloadsupdated 3 y ago
- The Greek States(original regions version)by A.EBY A.E and Caligula This mod transforms Sparta to a new faction Greek City States.In my previous version I combined many factions and although I liked the mix of cultures people requested less regions.Then me and Caligula made a less regions version.People requested a version with the original re...2.3k downloadsupdated 9 y ago
- "MAKE CARTHAGE GREAT AGAIN" MONEY BOOST FOR CARTHAGE (Ed_CarthageMoneyBoost.pack)by Mister DoctorAdds 50000 Per Turn to the Carthage Faction in the Main Campaign2.2k downloadsupdated 8 y ago
- Base income 3000by FasovshikWelcome! Welcome! This mod changes base(other) income to 3000 to all factions. Vanilla income - 1500. by Andrman.2.2k downloadsupdated 8 y ago
- Blaines More armies DEI submodby Emmortaelmainrome imperium lvl . 2 3 4 5)25 6)27 7)28 8)32 Compatible with DEI (divide et impera) mod increases legion/ army limits including fleets adds more eddicts that can be used per imperium lvl as well. More governor/dignitaries can be hired. works with (Imperator August campaign ) ________________...2.2k downloadsupdated 8 y ago
- oneturntech9.packby Jonas2.2k downloadsupdated 13 y ago
- Fast 10 level rank Generals, Agents, Armyes and Fleetsby FerundalGenerals, agents, armyes and fleets get 10 level after one battle or action. You can use this mod to find best skill, tradition builds or just play with that. Work for player and AI. Incompatible with mod which increased amount of skill points per level. Russian description: Генералы, агенты, арм...2.2k downloadsupdated 7 y ago
- 1 Turn Tech Gaul Campaign Rome Onlyby britishjohn04This mod is an upgraded version of my original (and short lived), 1 turn tech mod for campaign map and gaul). This mod allows 1 turn technology research for Rome only after you have researched the "ADOPT MARC ANTONY" technology, (the first blue technology). This mod essentially gives a massive te...2.2k downloadsupdated 12 y ago
- No more transport spam (almost out of game)by gandamulaIt was my obsession since the first day,for me the transport spam spoils the game,the Ai dont defend their homeland simple to go sail. This mod add one turn to build a transport fleet ,I hope it prevent the AI to go sail easily. I add it to my impwarmod but i add the file here to be tested for ev...2.2k downloadsupdated 13 y ago
- Trainingsite and City Centre (Commons) Combined Versionby R34per89As per request this mod basically combines my two other mods into one. The other two mods will stay on the workshop though to provide everyone the benefit of choice! Any problems or further questions, do not hesitate to leave me a comment! - Compatible with DEI - Compatible with Radious - Compati...2.2k downloadsupdated 12 y ago
- Para Bellum submod - Mighty factions: Egyptby AveMetalThe Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the statistics of the faction's units with: +3...2.2k downloadsupdated 3 y ago
- no Squalor, endless food mod for DeIby Dunestylerthis mod was commissioned by Sick#Rabbit. it changes the DEI-building files in a way, that they don't have any squalor value and have 1.5 times the usual food. have fun with it^^ it's now updated for version 1.12.2k downloadsupdated 11 y ago
- 48 turns per year / 48 TPYby MaryondoHello dear Total-War Fans! Maybe you do know how annoying it can be to level up an agent/general/etc. - and once he reached an useful level, he dies because of his age... At least for me this was extremely annoying. The result was that I didn't use any agents at all and didn't put much effort in...2.2k downloadsupdated 3 y ago
- Rise of the North - OFFICIAL RELEASEby 76561198382302359Made for vanilla Rome ll. This is the offical release of the 'Rise of the North' mod that started out in early beta a couple of weeks ago. Unlike the beta one, this version will not be updated unless it is to fix bugs. So don't be afraid of losing saved games! Have fun playing! :D This mod adds t...2.2k downloadsupdated 6 y ago
- Calendar Fix for 12 TPY / 24 TPYby Minion-JThis mod fixes the months for 12tpy and 24typ mods. Vanilla Seasons Spring: Jan-Mar Summer: Apr-June Fall: July-Sept Winter: Oct-Dec Mod Seasons Spring: Mar-May Summer: June-Aug Fall: Sept-Nov Winter: Dec-Feb Compatible with all TPY mods Save game compatible Note: Some TPY mods have a bug where t...2.2k downloadsupdated 9 y ago
- Realistic Marching (Rome)by TrumanThe roman recruit was required at the start of his training to be able to march 30km with 20kg of equipment in 5 hours. Why is it your romans can only march 150km in 6 months? This mod mildly fixes this but not to an extreme. only effects roman units. This is a mod for the Grand Campaign vanilla...2.2k downloadsupdated 9 y ago
- Para Bellum submod - Armies cap removalby AveMetalThis submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. It removes the limit on armies and fleets, so the only limit is the economy. Also add a little more budget and other minor fixes to avoid the problems that may arise from this appro...2.2k downloadsupdated 3 y ago
- Early Boudica Spawnby BenjinABOUT This mod moves the official Boudica character spawn event for the Iceni faction to the first turn of two campaigns: Grand Campaign Imperator Augustus This is useful for those who wish to unlock the "Warrior Queen of the Iceni" achievement earlier without having to wait 350-ish turns to acce...2.2k downloadsupdated 3 y ago
- Para Bellum submod - Mighty factions: Carthageby AveMetalThe Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires. This submod improves the statistics of the faction's units with: +3...2.2k downloadsupdated 3 y ago
- Reduced Imperium Effects (Full version)by Spralle-KalleThis mod changes the following for all Imperium levels in all campaigns: 1. It removes expansionism and the military upkeep penalties for both armies and fleets. Other factions shouldn't suddenly be angered because you increased in level. I also don't agree that every army and fleet should sudden...2.2k downloadsupdated 4 y ago
- MONEY BOOST FOR MASSILIA (Ed_Massilia5000MoneyBoost.pack)by Mister DoctorAdds 5000 oer turn to Massilia2.2k downloadsupdated 8 y ago
- Less Corruptionby Fortune2.2k downloadsupdated 9 y ago
- Short Campaign (4TPY)by BamseTired of having to steamroll half the world to get to the victory screen after you feel you've won? Then this is the mod for you! This mod reduce the duration of all campaigns (all DLC included) by editing victory conditions of each faction. Based upon the excellent "IMP Short Campaign" (link bel...2.1k downloadsupdated 8 y ago
- Divide et Impera 1.3.5 - Vollstaendige Deutsche Uebersetzungby tortiator=========================================== KURZBESCHREIBUNG =========================================== Die erste vollständige deutsche Übersetzung für Divide et Impera 1.3.5 - Alle Einheiten, Gebäude, UI-Texte und das Bevölkerungssystem komplett auf Deutsch - jetzt auch in allen Skripten und mi...2.1k downloadsupdated 24 d ago
- All Campaigns 24 Turns Per Yearby JohnnyG1823This mod makes All Campaigns 24 Turns Per Year2.1k downloadsupdated 12 y ago
- Courthouse anti-corruptionby FranckResearch buildings reduce corruption. This mod is a variant from the research building reduce corruption mod with more conservative values. -2/-4/-6% less corruption depending of the research building tiers on all your empire. -2/-4/-6/-8% (Greek factions) Have fun. Any Feedback welcome !2.1k downloadsupdated 4 y ago
- Super Carthageby scottfree001This is a standalone portion of my Hordes, Leagues and Confederations that merges all the playable Carthaginian factions into one, the Barcids. Carthage will still have the multi-party system, but your one playable faction will have ALL the faction traits of all the Carthaginian factions in the v...2.1k downloadsupdated 8 y ago
- MONEY BOOST FOR PARTHIA (Ed_Parthia5000MoneyBoost.pack)by Mister DoctorAdds 5000 per turn to the mighty Parthian Faction. THIS MOD WAS REQUESTED BY SEVERAL PEOPLE2.1k downloadsupdated 8 y ago
- DEI Submod - Historical Reform Datesby EldgrimThis submod changes the turn number for the Marian and Imperial reforms, so that they trigger in the historical time periods when they actually happened. The Marian reforms will trigger in 107BC and the Imperial reforms will trigger in 40BC. Please note that this is only for the most patient play...2.1k downloadsupdated 8 y ago
- GENERIC VERSION: Historical Development submod for Divide et Imperaby yukishiro1*****THIS IS THE GENERIC VERSION OF THE MOD. Use this version when playing as any faction _EXCEPT_ Rome, Carthage, Athens, Sparta, Macedon, Seleucids, and Parthia, Armenia, and Epirus. If you want to play one of those factions, use the appropriate version of the mod instead or else your game will...2.1k downloadsupdated 12 y ago
- Immortal Faction Leadersby Nasan8888You Just kinda get pissed when your faction leader dies to some lvl1 agent. So for the guys who love role playing this mod makes your faction leader immortal like Caesar in Caesar in Gaul and Hannibal in Hannibal at the gates. And also includes the 4 turns per year mod. And you have to start a ne...2.1k downloadsupdated 11 y ago
- Short Campaignby BamseTired of having to steamroll half the world to get to the victory screen after you feel you've won? Then this is the mod for you! This mod reduce the duration of all campaigns (all DLC included) by editing victory conditions of each faction. Based upon the excellent "IMP Short Campaign" (link bel...2.1k downloadsupdated 8 y ago
- diplomacy_mod_v2.packby BlackVirusImproved version of my previous diplomacy mod. Stil in beta -Ai offers gifts. -releasing captured troops give big relationship bonus -enslaving and killing captured toops gives bigger negative relationship effect -past wars are more negative. -AI actively seeks trade/non agressive packs/allainces...2.1k downloadsupdated 11 y ago
- more_units_(25)_agents_(15)_&_edicts_(150)_in_campaign.packby andikwWith this mod, there are higher unit,agent & edict limits army -> 25 navy -> 25 champion -> 15 dignitary -> 15 spy -> 15 province edict -> 150 Known issues: The game freeze when there is a civil war, and the rebels have a lot of units. What you can do make a savegame before the civil war starts,...2.1k downloadsupdated 13 y ago
- Supply Lines & Logisticsby WiidThis mod is pretty basic but adds alot of new depth to the gameplay. It adds a supply meta game to the campaign, that will ether help you save money for that extra unit stack or bleed your treasury dry with the expense of protracted war in foreign lands. Depending on what stance your army or navy...2.1k downloadsupdated 7 y ago
- Base Income 0by FM-GAThis mod reduces the base income of all factions to 0. There will be a big reduction in full stack spamming from single settlement factions. Save game compatible Compatible with Radious and all other mods! Base income 1000: Base income 500: Army cap increase & agent cap:2.1k downloadsupdated 8 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

