Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Carthage Completed - 4 Turns per Yearby RazorThunderCarthage Completed Features: - No more Nova Carthago and Libya: regions and armies handed over to Carthage - Alalia handed over to Carthage - Carthage starting funds increased by 2000 - Turns per year changed to 4 - Map in faction selection menu altered to reflect changes made by mod Notes: - Onl...2.8k downloadsupdated 10 y ago
- Taxes with no penaltyby MaffatoThis mod allows you to set any level of taxes without suffering any penalty and adds buffs My other mods: Elite Persian Warrior Taxes with no penalty Sassanid guards Elite Armenia Warriors2.8k downloadsupdated 8 y ago
- Even Better Confederation Names!by Like_A_StoneThis mod improves the confederation names when confederations are formed. In the original game all cultures would create confederations simply named "Gallic Confederation" or "Celtiberian Confederation." I've created custom confederation names for the following subcultures: British: Brythonic Con...2.8k downloadsupdated 12 y ago
- danjm444's no army limitby dansmeahas it states in the title, this mod essentially removes the army limit for all rome 2 campaigns. if there are any problems let me know.2.8k downloadsupdated 8 y ago
- Romans start in Britain P17by Crewes MissilePatch 20 mod Romans start in Britain 2 now available. Note: This is a Patch 17 mod, may not work with the latest update (Patch 18). If you use other mods, when they get updated to work with Patch 18 they may interfere and stop this mod loading. This mod simply swaps the starting locations of Rome...2.8k downloadsupdated 9 y ago
- A Mighty Empireby Cyrus The Great (FSOB)This campaign is an overhaul for imperator augustus campaign. The Roman Empire is set at its greatest extent in 117 AD. This is just a quick mod a made for ww2master. I also made use of this mod: for the historical roman unit sizes2.8k downloadsupdated 9 y ago
- Wars of the Gods-Harder Slower Campaign Sub Mod by Bran Mac Bornby BRAN MAC BORNTHIS IS FOR THE PLAYER THAT WANTS A MORE STRATEGIC GRADUAL CAMPAIGN. Combines elements of the difficulty mods into the Slower Campaign sub mod. It has a More difficult economy, longer recruitment times, building times and /building costs and unit and unit upkeep costs. Slightly more difficult dip...2.8k downloadsupdated 28 d ago
- DEI Realism: Liberations Loweredby Scipio2.8k downloadsupdated 8 y ago
- Research Buildings Reduce Corruptionby AlgebraistResearch buildings reduce corruption by -5, -15 and -25% faction wide for levels 2, 3, 4 of the building as well as providing a small boost to happiness. Updated version of: so that it works with the buildings in Wrath of Sparta. Haven't done the garrisons yet, though I will if I see any interest...2.8k downloadsupdated 11 y ago
- Medieval 1100 AD - Auto-Resolve Cheat Submodby ABoldOneMedieval 1100 AD version of the Auto-Resolve Cheat mod. FEATURES: script that gives players (not the ai) a significant bonus in auto-resolve COMPATIBILITY latest game version compatible ONLY with Medieval 1100 AD this one is really important: you need to load this mod before Medieval 1100 AD othe...2.8k downloadsupdated 18 mo ago
- Faster Level Upby SCVTVMLevel up of all characters and armies/navies x2 points. Applies on both AI and player.2.7k downloadsupdated 7 y ago
- Egypt5000_mod.packby Romewasn'tbuiltinapatchThis mod does one simple thing - From next turn onwards the Egypt Faction will receive an additional 5000 income per turn. Nothing else is changed. Works for both new and saved campaigns2.7k downloadsupdated 13 y ago
- WoS Greek Generals Reskinby RonniThis is a reskin for all Greek Generals(Not spartan generals) This mod is simply add helmets,armors,shields(from Wrath Of Sparta)to all 30 greek generals(30 models)2.7k downloadsupdated 12 y ago
- The Horae MODby 935812848The newest version is here: welcome all you guys to try, have fun! Greetings everyone, I have modified the vanilla settings of the city or town's administrative structures and military structures. In the original settings, those structures of administration or military will heavily reduce the pub...2.7k downloadsupdated 13 y ago
- Bison's Immersive Army Limitby BisonThis small mod attempts to limit armies and navies in a more natural way than the hard cap in the vanilla game. It works by removing the limit to armies and navies but adding an increse to unit upkeep that will get larger as your imperium level increses to represent the logistics costs of managin...2.7k downloadsupdated 8 y ago
- Odrysian Kingdom Emblemby Leo_AfricanusThis is a new emblem I made for the Odrysian Kingdom faction (I strongly recommend Agent2P's and Gavitron's Thrace unit packs as well). I found the original icon to be a bit bland and lackluster, and honestly couldn't find the historical significance of it anywhere (besides an image of a coin bea...2.7k downloadsupdated 12 y ago
- DeI 12 TPYby 76561199003946849Made as an request. The main campaign has 12 turns per year instead of 4. You need to put it above the DeI parts in the load order. Hope you have fun! All the credit goes to the DeI team.2.7k downloadsupdated 6 y ago
- TWR2 No upkeepby IIIGot to pay alimony? Don't worry about that upkeep ;)2.7k downloadsupdated 6 y ago
- Parthia + 3000 gold base incomeby SanmayaParthia, the most feared enemy off Rome in the East. It's massive horse army's, and it's elepants are coming for you! + 3000 gold base income for Parthia Credits to miluus, for making this mod for other factions first2.7k downloadsupdated 10 y ago
- More Morale - player onlyby StrangeAK47Increases morale for all units by 50% Effects human player/s only Save compatible Pretty much compatible with everything Any issues, let me know! This mod was requested but if you find the morale is not high enough let me know and i'll increase it to 75%2.7k downloadsupdated 4 y ago
- Coliseum+CircusMaximusby KingAdrianVIIđź‘‘Construa o Coliseu e o Circus Maximus em Roma Build the Coliseum and Circus Maximus in Rome Construye el Coliseo y el Circus Maximus en Roma This mod allows you to have in Rome the Coliseum and the Circus Maximus at the same time (DEI compatible) If you liked leave a comment THX :)2.7k downloadsupdated 6 y ago
- AutoResolve: Professional modder edition gives only the player a 25% bonus! Settlement buff 3%.by ShephAn Innovation for pro modders: 1) Gves humans, and only humans, the advantage in autoresolve battles of all kinds without weakening AI vs AI battles in any way. 2) It is only activated with the aggressive strategy button, enabling players to engage with the AI on equal terms when they wish. 3) Th...2.7k downloadsupdated 8 y ago
- Divide et Impera - All Factions Playable 1 TPYby DresdenThis mod opens up all factions to be playable in DeI and sets the turns per year to 1. It requires Divide et Impera. Compatible with DeI 1.3. Not compatible with other startpos mods like Turns per year, faction unlocks, or other start position editing mods Other Mod Versions: All Factions Playabl...2.7k downloadsupdated 4 y ago
- Populares vs Optimatesby BoicoteThis mod replaces the roman families with the two main political factions of Ancient Rome: the “Optimates” and the “Populares”. Some historians describe the political struggles in the Roman Republic as a conflict between two political "parties": the Optimates and the Populares. The Optimates were...2.7k downloadsupdated 9 y ago
- Emblems by Zeusby ZeusThis mod adds the new emblem icons for: -Carthage -Haus of Magonid -Haus of Hannonid -Haus oh Barcid -Suebi -Bactria -Ardiaei -Arverni -Veneti -Tylis -Massilia -Pictones Enjoy!2.7k downloadsupdated 7 y ago
- no new political party spawningby BullseyeThere are 2 purposes for this mod. To limit the political parties to the starting political parties. The other purpose is adding political parties to my rome 1 style mod for those who wanted more political parties.2.7k downloadsupdated 8 y ago
- Unofficial DeI 12tpy Recruitment (Realism Version)by TrippinDaJive**IMPORTANT: MAYBE IT WORK, MAYBE IT DON'T. THIS MOD WILL NOT BE UPDATED FOR THE FORESEEABLE FUTURE.** Hello everyone, Are you using a 12tpy submod with Divide Et Impera? You may want to check this submod out because it extends the recruitment times for all units for both the player and the AI wh...2.7k downloadsupdated 7 y ago
- Wars of the Gods- Slower Campaign Movement by Bran Mac Bornby BRAN MAC BORNRaised campaign map movement terrain penalties 25% and roads 15%. Armies movement reduced 25%-30%. Slows down armies and agents so you can intercept them on the map and vice versa. More Strategic. Can result in more open field battles. By Request.2.6k downloadsupdated 5 y ago
- Confederation's Modby FaerberUPDATED! This mod changes the vanilla confederation names. The changes are the following: Gaul - Chiefdom of Gaul Celtic - Chiefdom of Andraste Germanic - Confederation of Midguard Iberia - Tribes of Iberia British Celts - United Chiefdom of the Isle *if you have a mod that adds other confederati...2.6k downloadsupdated 12 y ago
- Iceni5000_mod.packby Romewasn'tbuiltinapatchThis mod does one simple thing - From next turn onwards the Iceni Faction will receive an additional 5000 income per turn. Nothing else is changed. Works for both new and saved campaigns2.6k downloadsupdated 13 y ago
- Historical Family System - Barcid Familyby DresdenThis is a version of the Historical Family System mod that should be used if you play as the Carthage Barcid Family. The basic idea is that the mod adds in historical family members that will spawn in your family into the Grand campaign over time. This mod is designed to be used with Divide et Im...2.6k downloadsupdated 6 y ago
- Refreshed Grand Campaign Startby Dr_CoxianJust a quick little mod I mad to better my experience with Rome 2 in its current state. Carthage has taken all of its client's African holdings, removing Libya entirely (though they can still emerge as rebels or be liberated from Thapsus, Lepcis, or Macomades), as well as Alalia from the Etruscan...2.6k downloadsupdated 8 y ago
- Wars of the Gods-Double Recruitment Time sub mod by Bran Mac Bornby BRAN MAC BORNChanges the recruitment time of most units from one turn (3 months) to two turns (6 months). Makes the Grand Campaign a bit more strategic. Can be use with any other sub mod EXCEPT Double Build and Costs sub mod as that already has this mechanic. MUST LOAD BEFORE MAIN MOD and BEFORE any other dif...2.6k downloadsupdated 5 y ago
- [SUBMOD - Age of Bronze] 4 Turns Per Yearby BenjinDescription This is a submod for the total conversion mod "Age of Bronze", which sets the entire game back to 1500-1200BC, the Late Bronze Age and its collapse. In the original mod, the calendar is set to 1 Turn Per Year, this submod simply increases the calendar to 4 Turns Per Year. Installation...2.6k downloadsupdated 3 y ago
- Para Bellum submod - 24 Turns per Yearby AveMetalThis submod is designed to work with the main Para Bellum mods: Collection OR Campaign+Factions, depending on your choice. Installation instructions: 1. Subscribe and place the Para Bellum submods above the main Para Bellum mods in the Mod Manager. 2. Enjoy! Para Bellum - Steam group Para Bellum...2.6k downloadsupdated 3 y ago
- War Weariness: ROME IIby Working Joe"Wars are the dread of mothers." Every war you prosecute and every defeat you suffer will raise your War Weariness. The penalties start small but will incrementally raise to crippling levels that will severely affect Public Order, Morale, Replenishment, Movement Range, and Growth. You can reduce...2.6k downloadsupdated 11 y ago
- 1 turn techby najupearwork with desert dlc. for vanila. ai & player both work2.6k downloadsupdated 9 y ago
- Diadochiwars.packby Ten typIt's 315 year BC - 1 year after II diadochi war. Allexander's Empire is divided into compiting successors. From the east young Indian commander - Ćandragupta Maurja seeking a chance to extend his empire. Persia is reduced into satrapy. From the north incoming slavic tribes. Galls invading Italia,...2.5k downloadsupdated 10 y ago
- 12 Turns Per Year - Addonby Mrmarko123This mod changes the game to 12 turns per year. THIS IS NOT COMPATIBLE WITH ANY OTHER MOD WHICH ALTERS THE STARTPOS.2.5k downloadsupdated 12 y ago
- Training Buildings Reworkby aBunchofScienceThis mod changes the effects of the training buildings, overall giving them a huge buff. First, all of the bonuses of the original buildings have been combined into the first building branch (the attack one with the sword and shield icon), but the unit recruitment points (number of units you can...2.5k downloadsupdated 9 y ago
- Universal Diplomacy - Radious versionby scottfree001***IMPORTANT: Place this mod before Radious Total War Mod in the Load Order or it won't work!*** This is a submod for the great Radious Total War mod that enables all diplomatic and conquest options for all factions. All factions can Occupy, Sack, Loot and Raze. All factions can have Client State...2.5k downloadsupdated 7 y ago
- Athens5000_mod.packby Romewasn'tbuiltinapatchThis mod does one simple thing - From next turn onwards the Athens Faction will receive an additional 5000 income per turn. Nothing else is changed. Works for both new and saved campaigns2.5k downloadsupdated 13 y ago
- Tiny City - 12tpyby DripSolaire12 turns per year version of this amazing mod. Place above the original. CHOOSE ONLY ONE OF MY PATCHES THEY DON'T WORK TOGHETER2.5k downloadsupdated 11 mo ago
- Syracuse 3k more goldby miluusThis mod increase income by 3k gold per turn.2.5k downloadsupdated 11 y ago
- Transport Penaltyby PhalangitisCompatible with almost everything...also save game compatible A small mod that makes armies stand still for a turn as an immobile boat when they "transformed" into a transport fleet. That makes them a sitting duck for enemy navies... I am not using it i only made it for a friend but it works... t...2.5k downloadsupdated 12 y ago
- Seleucid5000_mod.packby Romewasn'tbuiltinapatchAs requested. This mod does one thing - it will from the next turn give the Seleucid faction an additional income of 5000 per turn. Should be new and save game compatible2.5k downloadsupdated 13 y ago
- Growth For Low Taxes Version 2by SeptusThis mod does one simple thing, adds a town growth bonus for having low taxes. I have no idea why this was not included in Vanilla as having high taxes stunts growth. Bottom tax tier adds 3 town growth, one up from that adds 1. I did not see any other mods on the workshop doing this simple thing,...2.5k downloadsupdated 8 y ago
- Massilia bonus 5000by ZarBoneDAdds 5000 income to massilia, in the Spirit of Romewastpatchedinday's Income mod's I made this.2.5k downloadsupdated 12 y ago

