Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1,156 campaign mods, most downloaded first · newest update 29 Oct 2026
1.2k campaign mods
- DEI earlier reformsby 76561199003946849DOESN'T WORK WITH THE NEW UPDATE OF DEI, PLEASE USE THE NEW MOD I MADE (link at the bottom) DeI Reforms happen earlier. Only works with main campaign. Put it above the DeI mods. Works only with new campaign save. For AI Roman 1st = 30 turns 2nd = 50 turns 3rd = 70 turns Carthaginian 1st = 60 turn...2.1k downloadsupdated 6 y ago
- More armies and edicts limit for "Divide Et Impera"by Raen: Total WarМаленький мод, изменяющий количество одновременно используемых армий и эдиктов. Small mod that changes the simultaneous use of armies and edicts. Новые лимиты: New limits: Уровень империи\\\\\\\////////Армии\\\\\\/////Эдиктов Imperium level\\\\\\\\\\\\\\////////Armies\\\\\\/////Edicts 1.---------...2.1k downloadsupdated 9 y ago
- Wars of the Gods-Stronger Carthage Sub Mod by Bran Mac Bornby BRAN MAC BORNAn AI buff mod for Carthage so they will stay in the campaign longer. THIS IS FOR THE AI ONLY...NOT FOR THE PLAYER!. Must load BEFORE any other campaign sub mods and the Main WOTG mod. Must start a new campaign to take effect. By Request.2.1k downloadsupdated 12 mo ago
- Military public orderby Alan DragnelEste mod es compatible con partida guardada Da a los edificios militares (Barracas, Puertos y centro de instrucción) de las grandes culturas (Latina, Púnica, Helena, Oriental) bonificaciones al orden público. Las culturas Bárbaras y nómadas obtienen bonificaciones en sus puertos. Aún estoy trabaj...2.1k downloadsupdated 6 y ago
- All Faction One Turn Construction Timeby SpinxoThis makes all the construction times for Buildings to one turn. Simple That!!! This applies to all the factions. This mod works well with my One Turn Technology Mod. Updated to latest patch. . Please give any feedback of your concerns. RATE!!!2.0k downloadsupdated 12 y ago
- No AI Agents in Campaign - Lex38by Alexandria38This mod removes agents for the AI, but still lets the player use them. It was made for my campaign overhaul but will work even without it as it's own standalone.2.0k downloadsupdated 9 y ago
- Cyrus Unit Size Increase 2xby Cyrus The Great (FSOB)All unit sizes now 2x more, for an more epic expierence!2.0k downloadsupdated 10 y ago
- no_agent_action.packby SaltaNThis mod removes the ability to perform all acts of agents against armies, agents and provinces (Agents can only make exploration and support armies and provinces).2.0k downloadsupdated 8 y ago
- Age of Charlemagne Diplomacy: ROME II editionby Working JoeThis mod retrofits the Age of Charlemagne diplomacy improvements to ROME II, and as a result the AI will be much more open to non-aggression pacts and peace. As with all of my mods, compatability is priorty, so it should work with everything that doesn't modify diplomacy. Save game compatible. Th...2.0k downloadsupdated 11 y ago
- 80 Units Per Turn (Updated)by miller8604Tsundak's recruitment mod updated for the most current patch 4/20/18 Updated for Empire Divided. 80 units per turn base recruitment instead of 4. This is per province. Does NOT effect AI, only effects the player. This is a sub mod for my Main Overhaul. REMEMBER TO ALWAYS LAUNCH FROM MOD MANAGER....2.0k downloadsupdated 5 y ago
- More Editcs & Armiesby ivan_elvisVery useful for Roman, Hellenic and Carthaginian factions Increase number of agents, edits and full skill per characters & forces Available all ancillaries ASAP2.0k downloadsupdated 22 mo ago
- Strategic Thinking TTT-Friendlyby PhalangitisThis is the same mod as but made compatible with TTT mod. NEW STUFF : 1)Now every action counts.If you win a battle you will earn the able attacker perk 75% of the times.Also there are public order bonuses as masses always loved winners.On the contrary if you loose you gain a negative perk 95% of...2.0k downloadsupdated 12 y ago
- Unlimited Recruitmentby KingTiger28Unlock the full power of your empire! This mod completely removes all unit recruitment limits in Total War: Rome II, allowing you to raise as many units as your economy can support — with no caps or restrictions. Whether you want to field endless Roman legions, unleash unstoppable barbarian horde...2.0k downloadsupdated 12 mo ago
- DEI no supply submodby 76561198376793687For DEI mod, turns supply off so that you can have them sweet sweet 41 legion stacks and give Carthage a damn good thrashing, 6 of the best, trousers down. To activate 41 stacks see here:2.0k downloadsupdated 9 y ago
- Elite Campaignby DnsEnjoy the real TOTAL WAR GAME. No more armies of peasants and farmers for AI. Now encounter powerful armies and resistance in campaign, ROME are powerful. See the best troops in battlefield, encounter true legions of romans, best of greek world, relentless barbarian hordes, powerful eastern armie...2.0k downloadsupdated 5 y ago
- DeI Less AI Moneyby 76561199011100529The DeI scripting gives the AI fairly large amounts of money every turn, based on criteria that I found to conflict with my other mods intentions and my general desire to tone down the AI. So I turned it off. Now that I released those other mods, I thought people might enjoy this too. This affect...2.0k downloadsupdated 5 y ago
- 1 TURN TECHNOLOGY RESEARCH FOR PLAYER (Ed_1TURNTECHFORPLAYER.pack)by Mister DoctorMOD BROKEN> DO NOT USE2.0k downloadsupdated 8 y ago
- DeI 1.3 No piratesby 76561199011100529This should turn the pirate faction popups in Divide et Impera off. It's just a variant of the reduced pirates version which sets all the probabilities to zero. I don't mean to deride the work the DeI team did with this, but I could just never enjoy this feature. The pirates serve no positive gam...2.0k downloadsupdated 5 y ago
- $Fewer Armies & More Edicts for DEIby KaseImperium level//Armies//Fleets//Edicts o----------------------1----------1-------1 1----------------------1----------1-------2 2----------------------2----------1-------4 3----------------------2----------2-------6 4----------------------3----------2-------8 5----------------------4----------2---...2.0k downloadsupdated 8 y ago
- Roma Italicaby HaukenThis mod alters one tiny aspect of the campaigne, the Etruscan Leauge. What this mod does: / Rome now owns Velathri and Ariminum / Carthage now own Alalia For me it seems more historically accurate, the Punic war is about to burst and the fight for the coastal area outside Rome is about to engage...2.0k downloadsupdated 9 y ago
- Less Desertion & Disease Attritionby ANS4This is from a request for a reduced desertion and disease attrition mod without toutching the siege values. It's pretty much the same values as in my other mod. Attrition stats changed Desertion from 20 to 10 Disease from 20 to 10 It should be save compatible as my other mod. COMPATIBLE WITH THE...2.0k downloadsupdated 8 y ago
- Double Experience (Empire Divided)by Dirty WidgetDoubles the amount of experience gained for armies, generals and agents.2.0k downloadsupdated 7 y ago
- Player and AI 1 turn construct tech growth and 0 turn recruitmentby BullseyeGives both the AI and the Player 1 turn construction technology growth and 0 turn recruitment. Works for all campaigns and works with most mods. 1 turn construction does not apply when converting some buildings in conquered provinces to get around the issue destroy the building if you can and reb...2.0k downloadsupdated 8 y ago
- 2 Turns Per Yearby Распу́тин2.0k downloadsupdated 13 y ago
- Trade agreement (*4)by papeionТОРГОВЫЕ ДОГОВОРА (*4) Мод увеличивает прибыль с торговых договоров в 4 раза для всех фракций. Теперь есть смысл бороться за торговые пути и договора, и заниматься исследованиями и зданиями, которые увеличивают доход с договоров. Впрочем это надо тестировать. Одни камрады говорят, что с торговлей...1.9k downloadsupdated 12 y ago
- Building Chains Expandedby GyrosmeisterGreetings, this is a relatively small mod, which aims to somewhat fix the problem that Rome II has with the lack of building variety. BUILDINGS THAT THIS MOD ADDS This mod adds 2 new religious chains for the Greeks (Temple of Artemis and Apollon) and 1 building that is not part of a chain (Recrui...1.9k downloadsupdated 8 y ago
- I am the senate - DEI Loyalty tech modby Denzinhoadds 99999+ party loyalty after researching philosophical or economical(depending on the faction) technologies and should make civil wars impossible. should be above DEI in load order Just a personal mod that i decided to share. I am not the best at making mods but this should work for most playa...1.9k downloadsupdated 4 y ago
- Improved Conquest Penaltiesby Mavrik347COMPATABLE WITH ALL MODS. Conquest penalties have been improved to add a little more common sense. Also you can now loot without taking slaves if that is the policy you choose. This isn't the age of freedom of speech, this isn't the age of peaceful demonstrations. This is the age of troops crushi...1.9k downloadsupdated 12 y ago
- Half upkeep for the army.by HankDoes what it says. Cuts the upkeep in half. ONLY FOR THE PLAYER, IT DOES NOT AFFECT THE AI.1.9k downloadsupdated 19 mo ago
- Income changesby YenzaThis mod changes the income of all factions. It is based upon Emperor Nuclear's mod: More Income It has been specifically designed for my own personal mod list for the Grand Campaign but it also includes income changes to Emperor Augustus. The one and only mod list for Rome II This was set due to...1.9k downloadsupdated 5 y ago
- ancient_tourism_mod.packby Romewasn'tbuiltinapatchThe 19 Wonders of the World currently provide useful benefits to the Factions that hold these provinces. What has been ignored up until now is that these natural or manmade marvels have been attracting a lot of visitors to stare (dare I say) in wonder at their magnificance. Whether it is a wax ta...1.9k downloadsupdated 13 y ago
- MONEY BOOST FOR ARVERNI (Ed_Averni5000MoneyBoost.pack)by Mister DoctorAdds 5000 per turn to the Arverni faction THIS MONEY MOD WAS MADE ON REQUEST WORKS WITH THE RADIOUS MOD1.9k downloadsupdated 8 y ago
- Settlement Attack Fix | AI WILL attack a settlement with an army in itby ReichsmarschallUPDATE: This mod only works with armies of 20 units. I have tried making this for 40 unit armies(Because that's what I play), but it just doesn't seem to have an effect, even when using ridiculous percentages of 2000%. If anyone has any ideas you're welcome to use RPFM and copy my work so far. :)...1.9k downloadsupdated 4 y ago
- MONEY BOOST FOR ICENI (edd_iceni5000.pack)by Mister DoctorAdds 5000 to the Iceni faction in the main campaign1.9k downloadsupdated 6 y ago
- Sea Sicknessby MagnarSea Sickness is meant to be a "new" feature in Attila but it is also possible to do with Rome 2. This mod reduces the stats of all units on transport ships when in battle. The debuff is only noticeable once you get into battle. Land lovers throw up overboard before being thrown overboard!!! This...1.9k downloadsupdated 12 y ago
- Female Generals for most Greek faction Patch_19by uYisoaThis a updated version of my mod Add female Generals to mostly Major Greek faction for the main game and DLC Faction: Athens Epirus Macedon Massilia Pergamon Seleucid Sparta Cimmerian Colchis If you don't see a faction you play as greek . Message me or leave a comment1.9k downloadsupdated 7 y ago
- gen_tech_time_reducer.packby iangonThis mod reduces the number of turns to research a technology to 1 turn each for rome only.1.9k downloadsupdated 12 y ago
- Eagle eye cam ( even Empire Devided and RoR)by neoiq5719Includes all campaigns ( even Empire devided and RoR). Zoom for battle cam added with min and max Other mods:1.9k downloadsupdated 8 y ago
- Mindful Generalsby AveMetalThis mod adds more variety to the generals' recruitment, including a total of 239 commander cavalry units distributed between all the campaigns and factions. Also fixes the suicidal tendencies of the mounted generals, that rush to charge against the unwalled settlements on their own, straight to...1.9k downloadsupdated 3 y ago
- InstaBUILD Cheat for DEIby scottfree001IMPORTANT: this mod must be put at the top of the load order above the DEI mods to work properly. Greetings! This mod grants one-turn construction for all buildings in the Divide et Impera mod. It was inspired by Cheat Mods for DEI by Alles... Please check out his fantastic mod here His mod does...1.9k downloadsupdated 21 mo ago
- Taxes with no penalty ( No buffs )by MaffatoThis is like my other mod (taxes with no penalty) the only thing that changed were the buffs, there are no buffs and its only for the player. (Works for all dlc´s) My other mods: Elite Persian Warrior Taxes with no penalty Sassanid guards Elite Armenia Warriors1.9k downloadsupdated 8 y ago
- Havie_Campaign_Commanders.packby HavieThis is a mod i made because it was requested of me. Apparently the mod authors of these "TW arena" generals didnt know how to add these characters to the campaign, so I did this upon request. This mod also includes my achilles (2018) mod, and some of wolfmans myrmidons mod. About this mod: Okay...1.9k downloadsupdated 8 y ago
- Playable Factions for HatG - Pack 3by ErmanarichThis mod unlocks seven factions for the Hannibal at the Gates campaign, namely: - Cantabri - Celtici - Gallaeci - Illercavones - Samnites - Vettones - Volcae Links to the other two mods (don't use at the same time or else it will crash): Playable Factions for HatG - Pack 1: Playable Factions for...1.9k downloadsupdated 8 y ago
- 27 BC - The Dawn of the Empireby 76561199404826590This mod is set in 27BC during the Age of Caesar Augustus and the Rise of the Roman Empire and the Pax Romana. Gaius Julius Caesar Augustus rules the Roman Empire. Formerly known as Octavian, he survived the civil wars of the Triumvirs and the assassins of Julius Caesar. Following the defeat of M...1.9k downloadsupdated 3 y ago
- No AI Agent Spamby Potato SoupThe one mod i used to remove AI agent spam got deleted so i went ahead and made this mod. It simply makes it so the AI doesn't allocate funds to AI agents thus removing the spam. Enjoy your spamless campaigns.1.9k downloadsupdated 3 y ago
- Better Mines [DEI VERSION]by levoy1Made by request, only use with Divide et Impera Mod. Improves gold income from mines by 1.5. They are now a more profitable investement on the campaign map, negative public order impact is slighty highered for balance purpose. original mod for vanilla:1.9k downloadsupdated 7 y ago
- More Edicts Per Imperium Level *NO LONGER SUPPORTED*by Uncle Slam🔰**PLEASE NOTE** As of 12/20/14, I am unable to continue support to this mod. White it is relatively simple to create, keeping it maintained is quite low on my list of things to do right now. After starting college and working part time, it is hard for me to find time that isn't being used to do o...1.9k downloadsupdated 12 y ago
- Price & Upkeep Reductionby CptBritishHello After a really long break, i've got back into Shogun 2 and thus thought i'd give Rome 2 another crack too! This is the same thing as with my Shogun 2 mods basically. I'll say it now, this mod affects ALL SIDES, even the AI gets it, but as in Shogun 2 this balances out later where better hum...1.9k downloadsupdated 11 y ago
1.2k campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

