Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- All Faction One Turn Construction Timeby SpinxoThis makes all the construction times for Buildings to one turn. Simple That!!! This applies to all the factions. This mod works well with my One Turn Technology Mod. Updated to latest patch. . Please give any feedback of your concerns. RATE!!!2.0k downloadsupdated 12 y ago
- No AI Agents in Campaign - Lex38by Alexandria38This mod removes agents for the AI, but still lets the player use them. It was made for my campaign overhaul but will work even without it as it's own standalone.2.0k downloadsupdated 9 y ago
- Cyrus Unit Size Increase 2xby Cyrus The Great (FSOB)All unit sizes now 2x more, for an more epic expierence!2.0k downloadsupdated 10 y ago
- no_agent_action.packby SaltaNThis mod removes the ability to perform all acts of agents against armies, agents and provinces (Agents can only make exploration and support armies and provinces).2.0k downloadsupdated 8 y ago
- Age of Charlemagne Diplomacy: ROME II editionby Working JoeThis mod retrofits the Age of Charlemagne diplomacy improvements to ROME II, and as a result the AI will be much more open to non-aggression pacts and peace. As with all of my mods, compatability is priorty, so it should work with everything that doesn't modify diplomacy. Save game compatible. Th...2.0k downloadsupdated 11 y ago
- Supply Lines & Logisticsby WiidThis mod is pretty basic but adds alot of new depth to the gameplay. It adds a supply meta game to the campaign, that will ether help you save money for that extra unit stack or bleed your treasury dry with the expense of protracted war in foreign lands. Depending on what stance your army or navy...2.0k downloadsupdated 7 y ago
- 80 Units Per Turn (Updated)by miller8604Tsundak's recruitment mod updated for the most current patch 4/20/18 Updated for Empire Divided. 80 units per turn base recruitment instead of 4. This is per province. Does NOT effect AI, only effects the player. This is a sub mod for my Main Overhaul. REMEMBER TO ALWAYS LAUNCH FROM MOD MANAGER....2.0k downloadsupdated 5 y ago
- Strategic Thinking TTT-Friendlyby PhalangitisThis is the same mod as but made compatible with TTT mod. NEW STUFF : 1)Now every action counts.If you win a battle you will earn the able attacker perk 75% of the times.Also there are public order bonuses as masses always loved winners.On the contrary if you loose you gain a negative perk 95% of...2.0k downloadsupdated 12 y ago
- More Editcs & Armiesby ivan_elvisVery useful for Roman, Hellenic and Carthaginian factions Increase number of agents, edits and full skill per characters & forces Available all ancillaries ASAP2.0k downloadsupdated 20 mo ago
- Elite Campaignby DnsEnjoy the real TOTAL WAR GAME. No more armies of peasants and farmers for AI. Now encounter powerful armies and resistance in campaign, ROME are powerful. See the best troops in battlefield, encounter true legions of romans, best of greek world, relentless barbarian hordes, powerful eastern armie...2.0k downloadsupdated 5 y ago
- Wars of the Gods-Stronger Carthage Sub Mod by Bran Mac Bornby BRAN MAC BORNAn AI buff mod for Carthage so they will stay in the campaign longer. THIS IS FOR THE AI ONLY...NOT FOR THE PLAYER!. Must load BEFORE any other campaign sub mods and the Main WOTG mod. Must start a new campaign to take effect. By Request.2.0k downloadsupdated 11 mo ago
- Roma Italicaby HaukenThis mod alters one tiny aspect of the campaigne, the Etruscan Leauge. What this mod does: / Rome now owns Velathri and Ariminum / Carthage now own Alalia For me it seems more historically accurate, the Punic war is about to burst and the fight for the coastal area outside Rome is about to engage...2.0k downloadsupdated 8 y ago
- $Fewer Armies & More Edicts for DEIby KaseImperium level//Armies//Fleets//Edicts o----------------------1----------1-------1 1----------------------1----------1-------2 2----------------------2----------1-------4 3----------------------2----------2-------6 4----------------------3----------2-------8 5----------------------4----------2---...2.0k downloadsupdated 8 y ago
- Military public orderby Alan DragnelEste mod es compatible con partida guardada Da a los edificios militares (Barracas, Puertos y centro de instrucción) de las grandes culturas (Latina, Púnica, Helena, Oriental) bonificaciones al orden público. Las culturas Bárbaras y nómadas obtienen bonificaciones en sus puertos. Aún estoy trabaj...2.0k downloadsupdated 6 y ago
- DEI no supply submodby 76561198376793687For DEI mod, turns supply off so that you can have them sweet sweet 41 legion stacks and give Carthage a damn good thrashing, 6 of the best, trousers down. To activate 41 stacks see here:2.0k downloadsupdated 9 y ago
- 1 TURN TECHNOLOGY RESEARCH FOR PLAYER (Ed_1TURNTECHFORPLAYER.pack)by Mister DoctorMOD BROKEN> DO NOT USE2.0k downloadsupdated 7 y ago
- Less Desertion & Disease Attritionby ANS4This is from a request for a reduced desertion and disease attrition mod without toutching the siege values. It's pretty much the same values as in my other mod. Attrition stats changed Desertion from 20 to 10 Disease from 20 to 10 It should be save compatible as my other mod. COMPATIBLE WITH THE...2.0k downloadsupdated 8 y ago
- Player and AI 1 turn construct tech growth and 0 turn recruitmentby BullseyeGives both the AI and the Player 1 turn construction technology growth and 0 turn recruitment. Works for all campaigns and works with most mods. 1 turn construction does not apply when converting some buildings in conquered provinces to get around the issue destroy the building if you can and reb...2.0k downloadsupdated 8 y ago
- Double Experience (Empire Divided)by Dirty WidgetDoubles the amount of experience gained for armies, generals and agents.2.0k downloadsupdated 7 y ago
- 2 Turns Per Yearby Распу́тин1.9k downloadsupdated 12 y ago
- Trade agreement (*4)by papeionТОРГОВЫЕ ДОГОВОРА (*4) Мод увеличивает прибыль с торговых договоров в 4 раза для всех фракций. Теперь есть смысл бороться за торговые пути и договора, и заниматься исследованиями и зданиями, которые увеличивают доход с договоров. Впрочем это надо тестировать. Одни камрады говорят, что с торговлей...1.9k downloadsupdated 12 y ago
- DeI 1.3 No piratesby 76561199011100529This should turn the pirate faction popups in Divide et Impera off. It's just a variant of the reduced pirates version which sets all the probabilities to zero. I don't mean to deride the work the DeI team did with this, but I could just never enjoy this feature. The pirates serve no positive gam...1.9k downloadsupdated 5 y ago
- Building Chains Expandedby GyrosmeisterGreetings, this is a relatively small mod, which aims to somewhat fix the problem that Rome II has with the lack of building variety. BUILDINGS THAT THIS MOD ADDS This mod adds 2 new religious chains for the Greeks (Temple of Artemis and Apollon) and 1 building that is not part of a chain (Recrui...1.9k downloadsupdated 8 y ago
- DeI Less AI Moneyby 76561199011100529The DeI scripting gives the AI fairly large amounts of money every turn, based on criteria that I found to conflict with my other mods intentions and my general desire to tone down the AI. So I turned it off. Now that I released those other mods, I thought people might enjoy this too. This affect...1.9k downloadsupdated 5 y ago
- Improved Conquest Penaltiesby Mavrik347COMPATABLE WITH ALL MODS. Conquest penalties have been improved to add a little more common sense. Also you can now loot without taking slaves if that is the policy you choose. This isn't the age of freedom of speech, this isn't the age of peaceful demonstrations. This is the age of troops crushi...1.9k downloadsupdated 12 y ago
- ancient_tourism_mod.packby Romewasn'tbuiltinapatchThe 19 Wonders of the World currently provide useful benefits to the Factions that hold these provinces. What has been ignored up until now is that these natural or manmade marvels have been attracting a lot of visitors to stare (dare I say) in wonder at their magnificance. Whether it is a wax ta...1.9k downloadsupdated 13 y ago
- I am the senate - DEI Loyalty tech modby Denzinhoadds 99999+ party loyalty after researching philosophical or economical(depending on the faction) technologies and should make civil wars impossible. should be above DEI in load order Just a personal mod that i decided to share. I am not the best at making mods but this should work for most playa...1.9k downloadsupdated 3 y ago
- Income changesby YenzaThis mod changes the income of all factions. It is based upon Emperor Nuclear's mod: More Income It has been specifically designed for my own personal mod list for the Grand Campaign but it also includes income changes to Emperor Augustus. The one and only mod list for Rome II This was set due to...1.9k downloadsupdated 5 y ago
- gen_tech_time_reducer.packby iangonThis mod reduces the number of turns to research a technology to 1 turn each for rome only.1.9k downloadsupdated 12 y ago
- Sea Sicknessby MagnarSea Sickness is meant to be a "new" feature in Attila but it is also possible to do with Rome 2. This mod reduces the stats of all units on transport ships when in battle. The debuff is only noticeable once you get into battle. Land lovers throw up overboard before being thrown overboard!!! This...1.9k downloadsupdated 12 y ago
- Eagle eye cam ( even Empire Devided and RoR)by neoiq5719Includes all campaigns ( even Empire devided and RoR). Zoom for battle cam added with min and max Other mods:1.9k downloadsupdated 8 y ago
- MONEY BOOST FOR ARVERNI (Ed_Averni5000MoneyBoost.pack)by Mister DoctorAdds 5000 per turn to the Arverni faction THIS MONEY MOD WAS MADE ON REQUEST WORKS WITH THE RADIOUS MOD1.9k downloadsupdated 7 y ago
- Settlement Attack Fix | AI WILL attack a settlement with an army in itby ReichsmarschallUPDATE: This mod only works with armies of 20 units. I have tried making this for 40 unit armies(Because that's what I play), but it just doesn't seem to have an effect, even when using ridiculous percentages of 2000%. If anyone has any ideas you're welcome to use RPFM and copy my work so far. :)...1.9k downloadsupdated 3 y ago
- Female Generals for most Greek faction Patch_19by uYisoaThis a updated version of my mod Add female Generals to mostly Major Greek faction for the main game and DLC Faction: Athens Epirus Macedon Massilia Pergamon Seleucid Sparta Cimmerian Colchis If you don't see a faction you play as greek . Message me or leave a comment1.9k downloadsupdated 7 y ago
- Havie_Campaign_Commanders.packby HavieThis is a mod i made because it was requested of me. Apparently the mod authors of these "TW arena" generals didnt know how to add these characters to the campaign, so I did this upon request. This mod also includes my achilles (2018) mod, and some of wolfmans myrmidons mod. About this mod: Okay...1.9k downloadsupdated 8 y ago
- MONEY BOOST FOR ICENI (edd_iceni5000.pack)by Mister DoctorAdds 5000 to the Iceni faction in the main campaign1.9k downloadsupdated 6 y ago
- More Edicts Per Imperium Level *NO LONGER SUPPORTED*by Uncle Slam🔰**PLEASE NOTE** As of 12/20/14, I am unable to continue support to this mod. White it is relatively simple to create, keeping it maintained is quite low on my list of things to do right now. After starting college and working part time, it is hard for me to find time that isn't being used to do o...1.9k downloadsupdated 12 y ago
- Unlimited Recruitmentby KingTiger28Unlock the full power of your empire! This mod completely removes all unit recruitment limits in Total War: Rome II, allowing you to raise as many units as your economy can support — with no caps or restrictions. Whether you want to field endless Roman legions, unleash unstoppable barbarian horde...1.9k downloadsupdated 11 mo ago
- Mindful Generalsby AveMetalThis mod adds more variety to the generals' recruitment, including a total of 239 commander cavalry units distributed between all the campaigns and factions. Also fixes the suicidal tendencies of the mounted generals, that rush to charge against the unwalled settlements on their own, straight to...1.9k downloadsupdated 3 y ago
- Price & Upkeep Reductionby CptBritishHello After a really long break, i've got back into Shogun 2 and thus thought i'd give Rome 2 another crack too! This is the same thing as with my Shogun 2 mods basically. I'll say it now, this mod affects ALL SIDES, even the AI gets it, but as in Shogun 2 this balances out later where better hum...1.9k downloadsupdated 11 y ago
- Man of West Gondor Cheat Modby Arron man of the LordThis mod makes it where all factions make units and bulid buildings in one turn and only cost one coin. a Work in progress. Let me know if anything is wrong. (Building still have to be done reupdating this and the Etruscan mod)1.9k downloadsupdated 11 y ago
- Better Mines [DEI VERSION]by levoy1Made by request, only use with Divide et Impera Mod. Improves gold income from mines by 1.5. They are now a more profitable investement on the campaign map, negative public order impact is slighty highered for balance purpose. original mod for vanilla:1.9k downloadsupdated 7 y ago
- No Fog of Warby MichaelHave an idea for a modifcation, want a faction customized for your liking or want to turn the grand campaign into something of your choosing? Join our new steam group and post a request : _______________________ This mod was previously created but has been fixed where spies no longer get unlimite...1.9k downloadsupdated 9 y ago
- Taxes with no penalty ( No buffs )by MaffatoThis is like my other mod (taxes with no penalty) the only thing that changed were the buffs, there are no buffs and its only for the player. (Works for all dlc´s) My other mods: Elite Persian Warrior Taxes with no penalty Sassanid guards Elite Armenia Warriors1.9k downloadsupdated 8 y ago
- baktria5000_mod.packby Romewasn'tbuiltinapatchThis mod does one simple thing - From next turn onwards the Baktria Faction will receive an additional 5000 income per turn. Nothing else is changed. Works for both new and saved campaigns1.9k downloadsupdated 13 y ago
- increase army capby Son of ROMEAs you can see, this mod increases army cap for main campaign. Army cap will change to 3,6,9,12,15,18,21,24 And everything else is unchanged1.8k downloadsupdated 8 y ago
- Playable Factions for HatG - Pack 3by ErmanarichThis mod unlocks seven factions for the Hannibal at the Gates campaign, namely: - Cantabri - Celtici - Gallaeci - Illercavones - Samnites - Vettones - Volcae Links to the other two mods (don't use at the same time or else it will crash): Playable Factions for HatG - Pack 1: Playable Factions for...1.8k downloadsupdated 8 y ago
- Supply Lines (Similar to WH2)by Working JoeThis mod adds in a "Supply Lines" system into ROME II. It works much like the Warhammer 2 system does, where every additional army or navy after the first one increases the upkeep of all units, to simulate the difficulty of keeping thousands of troops supplied. Compatibility: Save Game compatible...1.8k downloadsupdated 7 y ago

