Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Important Walled Minor Settlements - Radiousby PolborkREQUIRES NEW SAVE GAME The Vanilla Grand Campaign in Rome 2 sadly leaves several important settlements that underwent lengthy sieges in antiquity unwalled. The "Walled Syracuse, Numantia, Rhodes, and Jerusalem" mod series by Ámilcar Barca sought to fix this, but it is unfortunately well out of da...1.3k downloadsupdated 6 y ago
- Better detection for bridge/crossing battlesby diztortionTired of placing your armies on bridges and at river crossings only to get normal land battle maps when the enemy attack? This mod increases the detection area on the campaign map to enable bridge and river crossing battles to be fought more consistently when your armies are actually at those cho...1.3k downloadsupdated 20 mo ago
- For Developers: Map Revealing Toolby HetairosForum | Change Notes | Bug Reports Enjoy! What is Authentic Ancient World? Authentic Ancient World is a project which aims to preserve and carry forward the legacy of RS II. What does this pack add to your game? This pack is solely meant for beta testing and developing purposes. It is a tool that...1.3k downloadsupdated 12 y ago
- Walled Syracuse, Numantia, Rhodes and Jerusalem for DEIby Amílcar BarcaSubmod that makes Syracuse, Numantia, Jerusalem and Rhodes major city settlements with walls in the main campaign.The walls only appear in battle. Cities lose their resources, but the campaign is functional and working properly sieges. You will need to start a new game for it to take effect. It's...1.3k downloadsupdated 10 y ago
- No Vanilla Unit Limit - And Higher Caps on Fame Related Thingsby 0nry0*Note* I messed up my original upload so things were not working but it is fixed now, sorry to the 2 people that downloaded the crap one! I don't remember all the specifics this is a small mod I made awhile back and decided to share, im not modder, lol, But basically all this does is takes away t...1.3k downloadsupdated 12 y ago
- @@@QSertoriusModifiedDiplomacy.packby Q_SertoriusSubmods always load on top! This DeI submod removes client states and satrapies as an option. It replaces them with a modified form of satrapies for all factions (called puppet states). Thus, every faction can create more manageable vassal states. Thanks to Augustusng for his help with critical p...1.3k downloadsupdated 2 y ago
- [SUBMOD - Age of Bronze] 12 Turns Per Yearby BenjinDescription This is a submod for the total conversion mod "Age of Bronze", which sets the entire game back to 1500-1200BC, the Late Bronze Age and its collapse. In the original mod, the calendar is set to 1 Turn Per Year, this submod simply increases the calendar to 12 Turns Per Year. Installatio...1.3k downloadsupdated 3 y ago
- No Hidden Income Part 4by Tim CarhillThis is a 4 part economic rebalance mod which overhauls the income structure of the game greatly improving gameplay, improving AI development and forcing the player to use far deeper strategy on the campaign map. Part 1 Part 2 Part 3 Part 4 Rebalances settlement income so that factions do not go...1.3k downloadsupdated 11 y ago
- erik rebalanced agents modby ZinnsoldatЋHi, this is my Version of an rebalanced agent mod. Its disabling anything but the passive skills and buffs. So they can, for example, join armies or passively convert a region to your culture. I think this is a more realistic aproach, since it wasn't happening very often, that an enemy general or...1.3k downloadsupdated 12 y ago
- The Matriarchyby OatmanEVER WANTED TO END THE REIGN OF MEN? This mod's historically accurate twin brother. All factions allowed to have female generals. 100% chance to spawn female politicians and generals. Command thousands of men to battle at the command of your queenly majesty. Not compatible with Divide Et Impera o...1.3k downloadsupdated 5 y ago
- No Pike AI Army Recruitmentby Zane0No Pike AI Army Recruitment changes AI army composition with the goal of improving basic vanilla battle gameplay. The changes are as follows: 1) The replacement of pikemen with spearmen for all greek/hellenistic kingdoms (AI is abysmal at managing pikemen; and they are easily kited. I consider th...1.3k downloadsupdated 8 y ago
- chrisarmylimit.packby EltharionHi everyone, I decided to make this mod by myself because none of the authors who did mods like this updated them. This is allready version 2.2, I had some problems with troubleshooting and savegame-compatibility... If you want it to be modificated don't hesitate to conctact me, maybe I can make...1.3k downloadsupdated 13 y ago
- Tax rate Rome Rise of the Republic (riserometax.pack)by 76561198347278539+50% tax rate for Rome in Rise of the Republic1.3k downloadsupdated 8 y ago
- Para Bellum submod - Mighty factions: Player patchby AveMetalThe Mighty factions are Para Bellum submods designed to work with the main Para Bellum mods: Collection OR Combat, depending on your choice, aming to strengthen specific AI factions, so they can maintain or expand their empires, slightly improving budget and the statistics of the faction's units....1.3k downloadsupdated 3 y ago
- D.E.I. Submod - Reduced Squalor: 50% Reduction UPDATED for Rise of the Republicby jaydensworld2Based on: " This mod makes alterations to the level of squalor penalties which buildings in Total War: Rome II apply, without changing anything else about the game. The mod causes quite an extensive reduction in the level of squalor penalties and should allow for significantly more industrial or...1.3k downloadsupdated 8 y ago
- IMPERATOR AUGUSTUS: MASSIVE MONEY BOOST FOR OCTAVIANS ROME (Ed_IMPAUGOCTAVAINROMEMoneyBoost.pack)by Mister DoctorAdds 50000 per turn to Octavians rome faction THIS MOD WAS MADE ON REQUEST1.3k downloadsupdated 7 y ago
- No Hidden Income Part 3by Tim CarhillThis is a 4 part economic rebalance mod which overhauls the income structure of the game greatly improving gameplay, improving AI development and forcing the player to use far deeper strategy on the campaign map. Part 1 Part 2 Part 3 Part 4 Should remove any extra income AI factions were receivin...1.3k downloadsupdated 11 y ago
- Professional Agents (always success action)by JoeCan't find any mod that does what this does so i figured might aswell do it myself. This is a very simple and lightweight mod with a quite self-explanatory name, basically maximises success chance for all agent's actions. The cap for positive outcomes is 95%, im not sure if this can be modified s...1.3k downloadsupdated 3 y ago
- RoR - VIKINGS (Units Only)by DaryûnWith Ryse Of Rome live the ultimate Vikings experience to dominate the world... Kill them all without mercy for Odin ! ------------------------------------------------------------------------------------------------ What changes with this mod ? This is the new version of my other mod, "Vikings,"...1.3k downloadsupdated 6 mo ago
- Anabasis Realistic Campaign Movement for DeIby costoIntroduces more realistic movement rates for land and sea forces for DeI. Increases size of zones of control and reinforcement radius. Increases the movement cost of embarking and landing troops at a beach. Should work for a wide range of other 4TPY mods. Introduces seasonal movement penalties in...1.3k downloadsupdated 13 y ago
- Achievement Fix - Pontifex Maximusby King_DomThis is just a small mod I quickly made because I was annoyed you were not able to get the achievement anymore. As this is my first mod and I am by no means experienced you may not want to play a whole campaign with this mod. I just got a 1-turn research mod and build straight up to the Pantheon...1.3k downloadsupdated 10 y ago
- More party loyalty for DEIby Mr. "Caboose" LernkurveThis mod puts the loyalty value for each type of government at 10, thus making it a bit easier to manage politics while still having the possibility of a party seceding. Exact value might be changed based on feedback. Mod has to be in load order before DEI. Savegame compatible but you might need...1.3k downloadsupdated 17 mo ago
- Walled Syracuse, Numantia, Rhodes and Jerusalem for all factions playableby Amílcar BarcaSubmod that makes Syracuse, Numantia, Jerusalem and Rhodes major city settlements with walls in the main campaign.The walls only appear in battle. Cities lose their resources, but the campaign is functional and working properly sieges. You will need to start a new game for it to take effect. It's...1.3k downloadsupdated 12 y ago
- Iyerbeth's Further Reduced Squalor Mod - DeI Packby IyerbethImportant This is an addon pack. For the base mod see: Iyerbeth's Further Reduced Squalor Mod This should be loaded after both DeI, and the base mod. Iyerbeth's Reduced Food Mod - DeI pack This mod is a seperate pack, which serves as an addon to the further reduced squalor mod. It rebalances the...1.3k downloadsupdated 9 y ago
- Workshop and Training Field for Minor Settlementsby ✠ Heinrich von Preußen ✠Hello! For those who don't want their city-centre to be built in minor settlements here's this little mod which is basically a "light" version of the first i made. It has been done on request but i think some of you might also prefer this small version. On the contrary if you're wanting to be abl...1.3k downloadsupdated 9 y ago
- Cataph's Moar realistic naval warfareby CataphRemember when big-arse ships like the hexeres were supposed to be the top ship class and not a spammable assault type, possibly with end-game elite troops on board? Pepperidge Farm remembers. Nevertheless Pepperidge Farm won’t forget how cool it is to crush rebel scum with an entire fleet of angr...1.3k downloadsupdated 8 y ago
- Punic War for Main Campaignby PsychoSamuelThis mod changes the startpos of the main campaign to the beginning of the 2nd Punic war. Both Rome and Carthage start out at war with each other, and they both already have a full army at their disposal. It is 12 turns per year. I also have made a small reskin to the Equites, and I'm planning to...1.3k downloadsupdated 9 y ago
- 10 Turns Per Yearby Распу́тин1.3k downloadsupdated 12 y ago
- +100% unit upkeepby Achille ParmentierThis mod increases the unit upkeep on the campaign by 100% for each difficulty, human and AI, for each naval and land unit (including units added in other mods).1.3k downloadsupdated 7 y ago
- instaFORCE cheatby scottfree001This mod allows unlimited recruitment slots in one turn! You can create a full stack army or navy in one turn, provided you have the money for it. *Only affects the PLAYER **Designed for vanilla, but should work with most other mods ***DEI version below1.3k downloadsupdated 19 mo ago
- MODERN RELIGIONSby BenFresh_Welcome to my mod, Modern Religions. ______________________________________________________________________________________________ This mod adds(!) three new religions to the game; Christianity, Judaism and Islam. These religions come in the form of buildings that can be constructed by any facti...1.3k downloadsupdated 6 y ago
- 1 TOURby badboys62000Ce mods rend le recherche et le recrutement a 1 tour merci de me contacté en français avec google traduction je ne parle pas trés bien anglais thank you contacted me with google translation in French I do not speak very good English danke mir mit Google-Übersetzung in Französisch kontaktiert Ich...1.3k downloadsupdated 8 y ago
- The Archers of Rome – Garrison for City & Portby AntidottcomSagittarii Garrison Rome finally defends itself at range! This mod adds Roman archers – the Sagittarii – as garrison units to cities and ports. On land and at sea, fully tied into the technology tree. Features Archer garrison in every Roman settlement from building level 2 4 Sagittarii in provinc...1.3k downloadsupdated 3 mo ago
- DEI Army and upkeep mod.packby The Iron DukeDoubles the Army cap, halves upkeep, more edicts and more governors1.3k downloadsupdated 5 y ago
- People of Rome [P++] [Conquest Submod]by Alexandria38Hello. This mod is a submod for People of Rome 2 (P++). All this does is remove the penalties in population for conquering a new region, so you can replenish troops faster. I have uploaded this new version because, a full month later, I looked and realized I could change the name of the mod's fil...1.3k downloadsupdated 6 y ago
- Carthage Mercenary Buffby aubrickenThis mod should improve Carthage's mercenary abilities. Reduces mercenary upkeep further than vanilla, and may or may not allow more recruitment from client states. Currently un-tested as I've been busy.1.3k downloadsupdated 13 y ago
- Aucta Vanilla - Campaignby RebelSoldierA comprehensive but "lite" campaign overhaul mod for vanilla R2:TW that can be easily overwritten by other mods in the load order. The purpose of this mod is create a much more dynamic, difficult and persistent campaign, with players having to give a much greater consideration to the quality of t...1.3k downloadsupdated 18 mo ago
- Tax Rate Doubled (ED_TaxIncreaseDoubled.pack)by Mister Doctor1.2k downloadsupdated 7 y ago
- Para Bellum submod - Alternative armies recruitmentby AveMetalThis submod is designed to work with the Para Bellum Collectiont OR Para Bellum Campaign, depending on your choice. Instead of the Imperium level, the number of armies depends on how many provincial capitols the player controls and the regional settlements from level 2 onwards, while the fleets r...1.2k downloadsupdated 3 y ago
- 48 Turn Per Years (tours/ans)by HyppolionBonjours à vous, Ce mod permet de faire 48 tour pour faire un ans sur les campagne de gaule, emperor et le normal !1.2k downloadsupdated 11 y ago
- Full Resourcesby 76561199185068457May not work if accompanied by other mods such as "Only for player mod and AI can't get it" All resources 1 Turn Construction time IF GENERAL COMES TO A CITY PROVINCE +300 food and growth +10x Tax 1 turn research, recruiting land army and naval... -90% Army Cost and Upkeep Etc.1.2k downloadsupdated 23 mo ago
- 12 Runden pro Jahr / 12 Turns per Yearby GhostyDiese Rome 2 Mod ändert das 1 Runden/Jahr System zu einem 12 Runden/Jahr System.1.2k downloadsupdated 12 y ago
- Building Cost Loweredby SpinxoThis is a simple mod that lowers the Building cost of all buildings in all Factions to only 300 Denarii. That it!!! Again, this applies to all factons. Please tell me of any bugs. Updated to latest patch. Please report any feedback of your concerns.1.2k downloadsupdated 12 y ago
- DeI 1.2 Submod - More Vassalsby AugustusngThis is a small submod for Divide et Impera I've made mostly for my own use; posting it in case someone else is interested. Basically it changes the client state/satrapy system to be more like Attila. It's not "all diplomatic options enabled," just "more" for some factions. I'm particularly inter...1.2k downloadsupdated 6 y ago
- ave_grain_estate.packby REGNATORGRAIN ESTATE This mod reduces the food surplus per region wich you recieve from the grain estate to 2 (instead of 4). The reason why I did this is because the bonuses are always additional and so when you have about 5 of these you always get an unrealistic food surplus of about 2000 and more. The...1.2k downloadsupdated 8 y ago
- Tech & build fast for allby DuStickTechnologies et construction des batiments pour toutes les factions reduit à 1 tour1.2k downloadsupdated 3 y ago
- MORE, More Morale - player onlyby StrangeAK47Effects player's units only (cheat) Increases morale for all units by 9999% Save compatible Pretty much compatible with everything Any issues, let me know! This mod is a substitute for a unbreakable / infinite morale request (though a little late) let me know if it needs to be higher1.2k downloadsupdated 3 y ago
- Cimmeria Bonus 5000 Incomeby ZarBoneDGives the faction of Cimmeria a 5000 talent increase to its income.1.2k downloadsupdated 12 y ago

