Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Divide Et Impera ~ Better Vassal Levies Submod (Summary)by SummaryWhat is up my friends? How's it going? This is my submod for Divide Et Impera for Better Vassal Levies CHANGES Allows a maximum of 24 levy options for both Satraps and Client States. (Note: Chance based) Allows for recruitment multiples for each levy option ranging from 1 to 5. (Note: Chance base...6.5k downloadsupdated 9 mo ago
- Four Turns Per Year Hardcore Modby DresdenThe goal of this mod is to provide a fully rounded 4TPY experience. Feedback appreciated. Patch 18 NOTE: You will need to get 4TPY Mod to actually changes the TPY to 4. Or, you can choose another TPY or startpos mod (like Hegemonia). - Build Times, Research Times, Building Cost and Recruit Cost m...6.5k downloadsupdated 9 y ago
- Para Bellum submod - Alternative Campaign AIby AveMetalThis submod is designed to work with the main Para Bellum mods: Collection OR Campaign depending on your choice. It provides a more dynamic AI, that allows a wide variety of chances in the development of the different factions. It is more volatile and expansive than the one in the main mod, so I...6.5k downloadsupdated 3 y ago
- Balanced Research Buildings Reduce Corruptionby ControceticaThis mod adds a stacking, modest corruption reduction effect to each level of each culture's research/lore buildings. UPDATE 2020: After a two year delay this mod finally supports the Rise of the Republic campaign! Big thanks to AkaalElite for updating and testing the mod for this DLC! Please che...6.5k downloadsupdated 6 y ago
- Add Historic Buildings at Beginning(ex. Acropolis and Library of Alexandria)by Alexandros300UPDATED FOR LATEST PATCH - SORRY ABOUT THE DELAY THIS MODIFIES THE STARTPOS.ESF FILE. WILL CONFILICT WITH ANY OTHER MODS THAT MODIFY THIS FILE Adds Historical buildings that originally existed at the beginning (272 bc and before) of the campaign to the campaign. The campaign AI almost never built...6.5k downloadsupdated 12 y ago
- $More Armies & More Edicts for DEIby KaseImperium level//Armies//Fleets//Edicts o----------------------2-----------1--------0 1----------------------4-----------2--------0 2----------------------8-----------4--------3 3----------------------12---------6--------6 4----------------------16---------8--------10 5----------------------24----...6.5k downloadsupdated 8 y ago
- More army traditionsby felidaette30.03.2026 I no longer have the tools nor the skills to update this mod. Feel free to update it. :) ------------------------------------------------------- This is my first mod. I expanded potential army traditions, mostly for Rome. Save game compatible. No collisions detected. This mod does not...6.5k downloadsupdated 8 y ago
- No Bad Political Party Traitsby BullseyeRemoves bad political party traits from existing and new political parties. It is save game compatible, it will change the bad political party traits to good ones on a saved game. Works with most mods. It works with Nordo Faction Unlocker and works with my mods. Not compatible with DEI.6.4k downloadsupdated 6 y ago
- Hegemonia: Large Empires Mod 1TPYby DresdenThis mod expands the regions of the major powers at the start of the game. New campaign required. Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago. Res Pvblica Romana - Rome now has the starting regions of the Etruscans. Seleúkeia - The Seleucid Empire now has the st...6.4k downloadsupdated 8 y ago
- Major Factions Macedonby Darick SkarrGrand Campaign This mod adds a bonus income to the capital of Macedon. The aim is to increase the survivability and expansion of the major empires. There are several more mods that add a bonus income to other empires. Trade and resources are not affected This Mod Works Best With Darick Skarr's Ma...6.4k downloadsupdated 12 y ago
- No army/fleet campaign capsby CeanesSimple mod to (sort of) remove the cap in campaigns for armies and fleets, because other players seemed to want one and I'm a helpful guy really Can't really make it infinite, but it's now capped at 100, which is probably more than enough and anymore than that is frankly mad Let me know if it wor...6.4k downloadsupdated 8 y ago
- DEI Female Generals Official Submodby TeaWithLucasFemale Generals Allows all factions to have female generals. In save games existing female characters will get 2 political traits.6.4k downloadsupdated 8 y ago
- No Food and Squalor (Outdated)by ScorpionariusGreetings, I took the liberty with permission from Icdan, to update and release his No Food and Squalor mod, so that people once again can enjoy it's contents. This mod disables the need for Food and Squalor management, as all buildings have been zeroed out in the requirements. This affects all b...6.3k downloadsupdated 9 y ago
- 500 BC 'DAWN OF EMPIRES'by REGNATORORTUS,... 'The Beginning' THIS MOD IS PATCH-17 COMPATIBLE ONLY To switch to 'Patch-17': Go to your Steam page and then select LIBRARY. Right click on your game 'ROME II' on the left. Go to properties. Select BETAS in the pop-up screen. In here you can select 'patch_17'. This mod brings you back t...6.3k downloadsupdated 9 y ago
- Playable Factions for HatG - Pack 1by ErmanarichHi, this is a mod for the Hannibal at the Gates Campaign. It makes 6 factions playable: Massilia, Emporeion (the name is for some reason censored, so I write the e here to bring it to occur. The right name is without the second e xD), the Etruscan League, the Veneti, Liguria and the Insubres. I h...6.3k downloadsupdated 8 y ago
- Korinthos - Total Cheat Mod 2.2by .takeR.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ __________________________T O T A L_C H E A T_M O D___________________________ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Patch 2.2 Compatible ______________________________________________________________________________ This will modify the faction...6.3k downloadsupdated 12 y ago
- Auxilia For Everyone!by peerTHIS VERSION OF THE MOD NO LONGER KEPT UPDATED, PLEASE GO HERE: If you're like me, you love the way auxiliaries work in Rome 2, but you think it's a shame that only Rome has access to such a cool feature. This mod allows every major faction to recruit the vanilla auxiliary units, as long as they...6.2k downloadsupdated 12 y ago
- More Armies Sub mod for Wars of The Gods by Bran Mac Born - Updated 23/10/2021by ToonTotalWarLowered Upkeep for all Player forces 15% and raised total number of armies per fame level by 20%. Ai will make more Armies per difficulty level. Not to used with Hard Economy sub mod. You can visit our website below for further details: Wars of the Gods - Ancient Wars Sub Mod Downloads: Wars of t...6.2k downloadsupdated 5 y ago
- New Faction:The Greek City States(by A.E)by A.EThis mod replaces Athens with a completely new Faction!This mod features more than 250(naval and land)units to the faction's rooster(vanilla units) and a brand new campaign experience...(please read the hole description) Campaign Features 1)Starting the campaign all regions belonging to Greek Fac...6.2k downloadsupdated 7 y ago
- Strategic Thinkingby PhalangitisSAVE GAME COMPATIBLE LATEST UPTADE COMPATIBLE Please be patient and read the whole description below..Thank you in advance. This mod changes varius aspects of the game trying to add immersion,strategy and character bonding. There are many changes most of them made through tweaking of the generals...6.2k downloadsupdated 12 y ago
- Reduced AI agent usageby iRoygbivNOTE: There are now two versions of this mod, this one which reduces AI agent actions to a reasonable level and another which completely cuts AI agent actions. I've been suffering from a bad case of agent spam in my Caesar in Gaul campaign so I put together this little mod which reduces the AI's...6.2k downloadsupdated 12 y ago
- Nordo's Better Army Traditions (Submod)by Nor DogrothThis mod is a submod of my new Effect Overhaul –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– This mod is a simple overhaul of the army tradition effects in all campaigns. It increases most fake effects like +3% attack bonus so that traditions are a worthy choice b...6.2k downloadsupdated 7 y ago
- Faction Income Mod (GC,IA,ED)by VolcanoFor: Grand Campaign & Imperator Augustus & Empire Divided campaigns ONLY Deactive for all other campaigns, including Caesar in Gaul, Hannibal at the Gates, Wrath of Sparta, and Rise of the Republic campaigns, otherwise the income levels of all factions will not be balanced. This mod is intended t...6.1k downloadsupdated 15 mo ago
- No Food Squalor [DEI Simple Submod]by TaylorNo Food Squalor Quick simple submod that makes the food industries have no negative public squalor effect Food hygiene is very important and now DEI factions have good food hygiene. Fed up of your food industries having bad public happiness and squalor effects? do not worry anymore. People of Rom...6.1k downloadsupdated 9 y ago
- Zero AI agent usageby iRoygbivNOTE: There are two versions of this mod, this one which completely cuts AI agent actions and another which reduces AI agent actions to a reasonable level. I've been suffering from a bad case of agent spam in my Caesar in Gaul campaign so I put together this little mod which reduces the AI's agen...6.1k downloadsupdated 12 y ago
- Divide et Impera 24 Turns Per Year Submod ( 24TPY )by DresdenThis is to be used with Divide et Impera, found here. Sets your turns per year to 24. Find other Official Submods in the DeI Submod Collection. Not compatible with other mods or submods that change the startpos file. Compatible with DeI version 1.3 and later.6.1k downloadsupdated 9 mo ago
- 250 Armies, 57 Edicts & no AI agentsby Rickster RooTired of seeing nearly your entire army annihilated by your opponent's agents' vile sorcery before they even reach the opposing forces? Feel so restricted with the number of armies allowed in vanilla it doesn't fulfill your dictatorial needs? This simple mod raises the army and fleet cap to 250,...6.1k downloadsupdated 11 y ago
- Imperium Unboundby Kuznetsov [XIII]Description This mod removes the default army, navy, edict, and agent caps, allowing you to expand and command without constraint. No longer bound by artificial limits, your empire can raise legions, launch fleets, and enforce edicts on a scale worthy of true Roman ambition. Note: All bonuses app...6.1k downloadsupdated 3 mo ago
- Longer battles (for 1100 and 1177 AD)by StarsmilMove this mod above Part 1 in Mod Manager! This submod makes battles longer on like 50% in 1100 and 1177 AD campaigns.6.1k downloadsupdated 5 mo ago
- Colchis - Total Cheat Mod 2.2by .takeR.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ __________________________T O T A L_C H E A T_M O D___________________________ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Patch 2.2 Compatible ______________________________________________________________________________ This will modify the faction...6.0k downloadsupdated 12 y ago
- Cataph's - Gladiators In Garrisonby CataphA new movie starring Rob Someguy. I've often thought about this and now I'm using a request as excuse to do this. Basically, all gladiator units are removed from active recruitment and moved into garrisons. Same buildings they were recruitable from, one sword gladiator and one spear gladiator at...6.0k downloadsupdated 8 y ago
- Rise of Roma (Beta)by hildorAttention! Rise of Roma has been finished, here - . Featuring brand new units and seven playable factions, this version of the mod is now the definitive one, and I'd reccomend switching ASAP! :D Thanks to the thousands of you that have supported this project - even if your feedback didn't make it...6.0k downloadsupdated 12 y ago
- MONEY BOOST FOR SPARTA (Ed_SPARTAINCOMEBOOST.pack)by Mister DoctorGives Sparta 5000 per turn in the Grand Campaign6.0k downloadsupdated 7 y ago
- More War & Less Peaceby 76561198884562925WAR & PEACE -The AI declared war more often on factions it doesn't like, so now be more careful with your diplomatic relations, because expect a faction that doesn't like you to declare war on you more easily. There is a greater emphasis for passive, defensive factions, which will make it more...6.0k downloadsupdated 4 y ago
- Familiae Romanae: Roman Houses (Update for 2020)by Fulcrum 08/15Updated Version of the original Mod (Familiae Romanae) for latest Version. I fixed the colour issue, now Scipii are blue again, Brutii green, Senate violett and Julii red. This is 4TPY! Original Mod (OUTDATED!) from Turquoise-Falcon: DEPENDENCIES: The Empire devided UI mod could be necassary, but...6.0k downloadsupdated 6 y ago
- More Skillpoints per levelby Mr. WhiteThis mod is only give you more skillpoints when your agent developed to a higher rank6.0k downloadsupdated 11 y ago
- 1 turn construction and research with extras mod.by BroodiliciousMod is fully working with the latest patch. This is a mod that will make all buildings and research complete in 1 turn, in addition to this buildings will no longer give food and squalor penalties, all buildings will give a larger GDP bonus to increase finances faster and have a higher rate of gr...5.9k downloadsupdated 12 y ago
- All Faction One Turn Technologyby SpinxoThis mod changes all of the technology research time's to one turn to research a single technology. This applies to all Factions in the game. Updated to latest patch. Please give feedback. RATE!!!5.9k downloadsupdated 11 y ago
- Nordo's More & Better Client State Leviesby Nor DogrothThis mod was extended by the last update and now provides two features regarding levy units you get from client states. 1. More levies to hire This mod increases the amount of levies you can recruit from client states in the Grand Campaign. This effect is unlocked via an early faction/culture spe...5.9k downloadsupdated 5 y ago
- Improved Gold Minesby FM-GAImproved gold mines for Rome 2. - Reduced food consumption - Increased mining gdp (income from mining) Save game compatible Compatible with Radious and most other mods! Not DEI compatible. Base income 1000: Base income 1500: Trade routes x2.5:5.9k downloadsupdated 8 y ago
- Alexanders Campaign Persian Editionby Cyrus The Great (FSOB)“There is nothing impossible to him who will try.” – Alexander The Great One of the best tacticians of the Ancient World. Alexander III of Macedon conquered the whole Achaemenid Empire in just 7 years. At the age of 20 Alexander ascended to the throne and invaded Persia 2 years later. He never lo...5.9k downloadsupdated 7 y ago
- New Edicts Mod with Higher number of Edictsby SargeUpdated 02/12/2017 This mod increases the number of Edicts as well as adds some new Edicts. 1/2/4/6/8/10/12/14 It is save game compatable and works with all DLC Expansion packs. If looking for an updated version look at this Mod Nordo's Improved Edicts (Submod) New Edicts Cultural Development Ada...5.9k downloadsupdated 9 y ago
- ave_culture_fix.packby REGNATORThis mod fixes culture for African and Arabian factions THIS MOD IS PATCH-17 COMPATIBLE ONLY To switch to 'Patch-17': Go to your Steam page and then select LIBRARY. Right click on your game 'ROME II' on the left. Go to properties. Select BETAS in the pop-up screen. In here you can select 'patch_1...5.9k downloadsupdated 8 y ago
- unit upgrade modby drazanhello rome 2 players MOD IS PATCH 15( EMPEROR EDITION) COMPATIBLE AND WORKS WITH EVERY OTHER MOD THAT DOES NOT CHANGE THE TECHNOLOGY TREE to see the changes, you can click on the update link next to the pictures "change notes ( view )" for the best, and full effect it is advised to start a brand...5.9k downloadsupdated 12 y ago
- Major city farming for the developed worldby FlorianPart of my two mods for Rome II. The first mod changes squalor costs on the various buildings to food costs. With the exception of buildings that provide food, those have their squalor flat out removed. The aim behind this mod is to allow a bit of freedom when specialising your provinces and allo...5.9k downloadsupdated 8 y ago
- MONEY BOOST FOR MACEDON (Ed_Macedon5000MoneyBoost.pack)by Mister DoctorAdds 5000 per turn to Macedon in the main campaign THIS MOD WAS MADE ON REQUESTED IT SHOULD WORK WITH THE RADIOUS MOD5.8k downloadsupdated 7 y ago
- hjj_levy_all_units_from_client_states.packby 查拉图斯黄丁丁如题 已自带巨额增加每回合可征召的附庸部队数量(若一回合只能征召3支部队则未起效) 有没有能够正常用的,也回复我一下,别没一个人能用。。。5.8k downloadsupdated 8 y ago
- Rome - Faction Trait Increaseby .takeR.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ _____________________F A C T I O N_T R A I T_I N C R E A S E_______________________ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Patch 9 Compatible ______________________________________________________________________________ This will modify the fact...5.8k downloadsupdated 13 y ago

