Total War: ROME REMASTERED
Total War: ROME REMASTERED mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Rome Total War383campaign293Units197Balance134Barbarian Invasion109Faction99Battle98UI91Map83Graphics79Total Overhaul74Buildings69Alexander67Historic Accuracy53Gameplay Logic41Economy29Audio21Event13Diplomacy12Humor11Portraits10Fantasy10
- Cultural Conquest - Vanillaby MilkermanHave you ever wanted to play Rome but have good archers? Or phalanxes? Or cavalry archers? Well, now you can, with Cultural Conquest. This mod adds a 'culture' to every faction. This culture is what recruitment is based off. So a settlement with Roman Culture can only recruit Roman units, and one...884 downloadsupdated 3 y ago
- "Para Bellum" (270BC) Campaign for Total Rebalance - RR IIIby JonkoXLNote: Total Rebalance - Rome Rerostered III needs to be downloaded, enabled and put below this mod in the mod launcher for this campaign mod to work: (download here) Note that a special version of this campaign bundle has been released which includes this Para Bellum Campaign. "Para Bellum" (270B...870 downloadsupdated 4 y ago
- Decreased Unit Recruitment Time for Total Rebalance: Rome Rerostered IIIby JonkoXLDecreased Unit Recruitment Time for Total Rebalance: Rome Rerostered III An optional patch decreasing the recruitment time and cost for units in "Total Rebalance: Rome Rerostered III" This mod requires the "Total Rebalance: Rome Rerostered III" mod to be installed and enabled: Be aware that the f...868 downloadsupdated 5 y ago
- Imperatoris Mundi: Danymok's Rosters Expanded Patchby DaWangThis mod integrates Danymok's Rosters Expanded into Imperatoris Mundi, changing the mercenary pools, starting armies, and garrisons to include the excellent units included therein. Requires both Imperatoris Mundi AND Danymok's Rosters Expanded to be enabled. * Your load order must be, in sequence...865 downloadsupdated 2 y ago
- Realistic Portraits (WIP)by Polkadoty03This is a submod for Rome Total War that adds realistic portraits to the game. This is currently a WIP and will receive regular updates until all portraits are finished. As of right now, this does not add any general or civilian portraits into the game. That will change with time. NOTE: I am look...862 downloadsupdated 3 y ago
- SPQR - The Senate and People of Rome - Cursus honorumby RemziSPQR - The Senate and People of Rome - Cursus honorum The Senate was the governing and advisory assembly of the aristocracy in the early Roman Republic. When the Republic began, the Senate functioned as an advisory council. In the early Roman republic it consisted of around 150 senators who serve...847 downloadsupdated 5 y ago
- Recruitable Generals BIby Bobo MauserWith this mod you can recruit Generals to lead your army's!! Why would you send your family members to their death's when you can hire others for the job. Once you reach Governer's palace and onward you can recruit general's bodyguards wich will in turn spawn a character u can use as a governor o...846 downloadsupdated 3 y ago
- Barbarian Empires 4 turns per yearby Chaz4 turns per year for the current Barbarian Empires release. Education city/upbringing chances are halved so a year of study still takes a year. Building and unit construction times are NOT changed. Place ABOVE the main mod.846 downloadsupdated 23 d ago
- 200% Move Pointsby ZeratsuChanges BASE campaign movement points for all characters from 80 to 160. Compatible with any mods that do not alter "descr_character" file. Works on base campaign. Should work on all future game updates.834 downloadsupdated 5 y ago
- Barbarian Invasion Re-Overhauled (Broken Again)by Tzard Nickolas "The Lit" Romanov(when I updated the mod for the third time, the workshop description del'ed itself and took the original description of the mod launcher instead this is why it's now like this) so i'll give you the TL:DR, cliffnotes version of what was basically here before: hoped to be more historically accurate...830 downloadsupdated 5 y ago
- The-Hotseat-Mod Betaby Eco_GatgThis Mod lets you play Campaigns with friends, online or offline on the same PC. The Hotseat-Mod Beta combines the Online-Hotseat with the Simple-Hotseat. It makes it very easy to choose any number of Players and any faction in the Game. Choose your Gamemode: You can choose between two main game...816 downloadsupdated 4 y ago
- Expanded Carthageby SumarlithiVanilla Carthage feels less like a powerful trade empire and more like any other faction with a few token territories of in Iberia. This mod makes Carthage's colonies far larger and more powerful. In Iberia it gains Carthago nova which is a large town with stone walls along with Barkannon a prett...815 downloadsupdated 5 y ago
- RIS 0.6.3 - Minor Factions Submodby 76561199065313194This submod for RIS 0.6.3 makes the minor factions playable at the expense of some other factions. Place the mod above RIS to run it.812 downloadsupdated 3 y ago
- The Barbarian Revolution!by ShadowCrystalluxDo you wish the Barbarians had later tiers of buildings, a more interesting end game and more access to unique units? Then look no further! The Barbarian Revolution adds Tier 4 Temples to all Barbarian factions, and a number of Tier 4/Tier 5 buildings depending on the faction! There are 3 new fac...810 downloadsupdated 3 y ago
- Unique Walls and Settlements (Barbarian Invasion)by RhononThis mod adds previously unused textures to carthaginian and hun walls, so all cultures get unique walls. Also includes the following bugfixes: fixes roman buildings appearing in non-roman settlements fixes multiple issues with new barbarian buildings introduced in Barbarian Invasion: previously...798 downloadsupdated 3 y ago
- Improved battles 1.4by RAlllaThis more elaborate version of the mod, from the start of the campaign, makes it clear that the battles are now not so easy and fast. Experience for all units on the campaign map (from the start) is at least 2. All units received + 60% health in battle. All units received more morale in battle. M...791 downloadsupdated 5 y ago
- Original-Styled Stone Wallsby AHAHACThis simple mod improves colors of all stone walls in the base game. Makes them look like the original. Attention! This is test version, only works in Base Game! I doubt that i will do the same mod for BI and Alex games Leave your post in the comments about your impressions and thoughts on improv...787 downloadsupdated 5 y ago
- Total Rebalance II - Campaign Bundle for Europa 270 BCby JonkoXLAll files pre-packaged and included, no need to download or have anything else enabled to play this mod. A new updated version of this campaign bundle has been released, including the new "Rise of Empires Campaign". Please consider updating here: (It is save game compatible with this mod) For the...773 downloadsupdated 3 y ago
- Western Roman Empire Unitsby MaurelI Added more units to the WRE to give players a better campaign experience. The WRE has its own catafractarii unit, it also can recruit graal knights and has acess to legio lanciari if you don't want to use foederati. 1.0 1- Added unique looking catafractarii to the WRE, same stats as the ERE. re...773 downloadsupdated 5 y ago
- Corinthian Helmetsby LionThis mod gives Corinthian helmets to the units: Spartan hoplites and General's Armoured bodyguard of the Greek Cities. Big thanks goes to Eduardo Sousa for guiding me along the way. This mod doesn't work with Alexander and Barbarian Invasion.772 downloadsupdated 3 y ago
- Highways for everyoneby BsamohTGives every faction in the game access to paved roads and highways, with the same cost as Roman factions.768 downloadsupdated 5 y ago
- Large Unit Cards in Battlesby LvckeThis mod adds a large unit info panel into the 3D battles replacing the smaller quick look variant. This UI mod can be loaded a sub mod with most other mods as long as they don't also have edits to the same UI elements. The Mod Manager will warn players if the mods conflict. This mod is meant to...768 downloadsupdated 5 y ago
- Classic Loading Screensby BLuBMuZOld Loading Screens merged and not stretched. I don't think i'll make for BI and Alex, there aren't ugly faces in those.762 downloadsupdated 5 y ago
- 左贤王汉化——蛮族入侵 Zuoxianwang Chinese---BIby Blue-Eyes White DragonBI汉化内容已完全更改为左贤王版本756 downloadsupdated 5 y ago
- Imperial Campaign - Ave Caesarby JonkoXLImperial Campaign - Ave Caesar (Julii controls all of Italy) This map patch for the vanilla imperial campaign makes the Julii have control over all of Italy (making it the only Roman faction in the game) and improves on four aspects of the vanilla Imperial Campaign map These four other aspects ar...749 downloadsupdated 5 y ago
- Campaign Generals in Custom Battleby Alcoholic AdmiralThis mod makes generals in custom battle and multiplayer use the family member general model.739 downloadsupdated 5 y ago
- No Rebel Settlements Vanilla Campaignby Nick1assassinThis mod takes the settlements controlled by the rebels at the start of the campaign and puts them in the hands of the playable factions. Settlements have been shuffled around a little for a little more historical accuracy. All villages have been upgraded to towns and the infrastructure has been...734 downloadsupdated 5 y ago
- Campaign Recruitable Mercenary Unitsby JonkoXL< New Mod available 'Rome Rerostered' @ > Mercenary Units are now recruitable in the campaign, different buildings like markets, ports and blacksmith now make certain mercanary units available for recruitment. Barbarians can now also build stone walls. (Compatible with Mundus Magnus Mod, ignore a...734 downloadsupdated 3 y ago
- Alternate UI (2.0.5 compatible)by OldTotalWarriorFor the campaign UI I have reorganized the city display with the city buttons on the right and the army buttons on the left (i. e. under the army). The recruitment/construction and the unit/agent/building information displays are larger with larger text. Campaign UI text has been enlarged from sm...730 downloadsupdated 5 y ago
- No Sarissas For Hoplitesby SumarlithiHoplite units will no longer be phalanx units.728 downloadsupdated 5 y ago
- 1 Turn construction BIby Bobo MauserWoo hoo 1 turn construction for BI727 downloadsupdated 2 y ago
- [RIS Submod] extRomanFamilies for RIS 0.6.7by depblasphemoussubmod for RIS 0.6.7 Extended roman family tree Major edits of roman families added and edited plebeian and patrician gens: Fabius, Cornelius, Iulius, Iunius, Sempronius, Aurelius, Claudius and other new historical characters at the beginning and during all roman gens have traits and descripions...725 downloadsupdated 17 mo ago
- Hammer & Sickle: Total War Before It Was Coolby 76561198384238709Description Ever wondered how a T-34 tank would fare against a Roman legion? In 'Hammer & Sickle: Total War Before It Was Cool', the Soviet Union's mightiest comrades are accidentally thrust back in time to 270 BC, landing smack dab in ancient Patavium. Armed with their full WW2 arsenal, the Red...720 downloadsupdated 21 mo ago
- The Additional Units Pack V1by CasketkrusherExpands the rosters for the eastern factions: Armenia, Pontus and Parthia. Eastern Swordsmen (unique to Parthia) Zoroasterian Zealots (unique to Parthia) Palace Guards (unique to Pontus & Armenia) City Javlineers City Guards Pirates (Eastern) Hill Cavalry Also adds my fallowing mods: -Extended Im...713 downloadsupdated 4 y ago
- Imperatoris Mundi: Later End Dateby DaWangThis is a simple sub-mod for Imperatoris Mundi that pushes the end date of the campaign to 2000 AD. This results in a campaign lasting around 4500 turns. As this is a sub-mod, this must be placed ABOVE Imperatoris Mundi in your load order707 downloadsupdated 4 y ago
- Extended Battle Duration for Total Rebalance: Rome Rerostered IIIby JonkoXLExtended Battle Duration for Total Rebalance: Rome Rerostered III An optional patch increasing the battle duration "Total Rebalance: Rome Rerostered III". Soldiers will fight significantly longer because of better unit statistics. Units now have more hitpoints, as follows: General Cavalry Units (...707 downloadsupdated 5 y ago
- No Friendly Fireby BLuBMuZTired to see dozens of your warriors hit by your own arrows? This small mod solves this annoying problem. Just this, but it’s part of my bigger mods.707 downloadsupdated 21 mo ago
- Free Watchtowers & Forts for Rome And BI! (For Version 2.0.4)by S̴̻̝̺̗̖͍̑̑͜F̸͊̔͐̚Changes cost of watchtowers and forts to 0 for both Rome and BI!701 downloadsupdated 5 y ago
- Julii's Powerby BLuBMuZ- Buildings: reduced cost for some, all level 1, 2 and some level 3 construction in 1 turn, above 2 turns. - Changed stats for some units and projectiles, made onager more effective. - Prevented barbs to build siege weapons. - Units move 150% faster on Campaign map. NEW! Added character traits. I...692 downloadsupdated 3 y ago
- Mundus Magnus Submod - Permanent Watchtowersby Goanimate60Mundus Magnus Submod - Permanent Watchtowers is an unofficial submod for the Mundus Magnus map that automatically adds permanent watchtowers to the campaign map. These watchtowers greatly increase visibility of your and other faction's regions. The Mundus Magnus standalone map is required to play...688 downloadsupdated 5 y ago
- Lighter rainby ZipperZbieraczMakes rain lighter in both heavy and light rain, making rain less straining for one's eyes. Compatible with all mods that don't change rainy weather characteristics, specifically the rain_drizzle.sq and rain_storm.sq files in the truesky folder. Mod works fine for ROME and Alexander, but not for...686 downloadsupdated 3 y ago
- Midgame Campaign for Europa 270BC Map (Total Overhaul)by JonkoXLNote that this campaign is also included in the Europa 270 BC Campaign Bundle version, which can be found here: Europe 270BC map is required to be installed in order to play: "Midgame Campaign for Europa 270BC Map" A unique playable campaign overhaul for the Europa 270BC Map. Bored of playing the...683 downloadsupdated 4 y ago
- 10X Unit Size for TWRR-BIby atraphoenixThis mod simply reduces unit upkeep cost to 10% to have 10 times more units both for the player and the AI. Beware of the unchanged recruitment cost, though. I have left rtw and alex alone as BI is my favourite timeframe. Good luck against enemy doomstacks :) I recommend to try my mod on at least...683 downloadsupdated 5 y ago
- Better Battle AI for 270BC Campaignby Coffemachine--Much better AI battle formations from Barbarian Empires: Hellenistic Legacy - BIG thanks to Lanjane and other creators-- My other mods:673 downloadsupdated 5 y ago
- Light Campaign Overhaul for Imeratoris Mundiby Nick1assassinThis mod combines the Light Campaign Overhaul by Beethoven with the Imperatoris Mundi Campaign map overhaul mod by DaWang. This mod also implements the 4 turns per year mod by Dagovax. The light Campaign overhaul mod converts the old roman famalies to new factions. There is the bosphoron creeks i...673 downloadsupdated 3 y ago
- Sons of Mars (Prologue)by 76561198384238709This mods adds back the prologue campaign, that will show the basics of the Rome: Total War imperial campaign. One improvement over the original prologue, is that you now can save the game between some chapters! Note that the advisors will still use descriptions for OG RTW UI controls. I did it o...670 downloadsupdated 18 mo ago
- Unbiased Units of Romeby 76561198354195503This entire mod is inspired by Dovahhatty's Unbiased History of Rome series on YouTube. This mod makes Roman units for all families and the S*nate "historically accurate". (OP) Should be compatible with anything that doesn't change the export_descr_unit.txt file.667 downloadsupdated 5 y ago
- Enhanced Sounds (Barbarian Invasion)by Goanimate60Enhanced Sounds adds new sound effects, most of which can be heard on the battle map where hundreds of new sounds have been added for weapon and shield hits, and flying projectiles. Soldiers now speak during combat. On the campaign map, there is now a sound for marching armies, new sounds for the...667 downloadsupdated 3 y ago

