Total War: WARHAMMER mods
Total War: WARHAMMER battle mods
Everything filed under battle by its own author, ordered by how much it is used.
298 battle mods
- Lance Formationby PraterFeatures: -Bretonnian Grail Knights and Knights of the Realm can form the Lance Formation. -This version of the mod uses the Wedge Formation for the Lance Formation instead of the Flying Wedge Formation. -The Lance Formation gives +18% charge bonus and AP damage. (by default, the AP of the lances...1.6k downloadsupdated 10 y ago
- Enhanced Battle (outdated)by ArthalionThis mod is focused on the improvement of battles, these are much longer and more tactical. You will finally have the time to watch your units fight closely. COMPATIBLE WITH ALL UNITS MODS This mod didnt use main_units or land_unit tables so you can use it with every additional units mods. - Redu...1.6k downloadsupdated 10 y ago
- Fish Monster Dwarfsby InfUsing the exotic oils of Fish Monster Ted Cruz, the Dwarfs have made their engines of war truly devastating! (Gyrocopter, Irondrake Trollhammer, Flamecannon and Organ Gun buffs) Dwarf Gyrobomber +25% Bonus HP (1852 -> 2315) +200% Unit Size (1 -> 3) +50% Cost +50% Upkeep +200% Bomb Damage (120 ->...1.6k downloadsupdated 9 y ago
- Closer deployment zonesby XplosiveI found the deployment zones too far apart so i changed them to make them closer. It's save game compatible.1.5k downloadsupdated 9 y ago
- vampire_manfredbuff.packby Lich_KingVampire_manfredbuff mod armour +20 HP +2000 melee attack 20+ melee defence 25+ melee_weapons dameage 60+ charge +25 Change the Ability of vehicle Only manfred million affected. good game1.5k downloadsupdated 10 y ago
- Impressive Armies and Battlesby DenWith this mod the armies are really huge and impressive. The battles are epic and longer, but still with vanilla gameplay and balance (only melee hit chance and morale are modified). ARMIES - All unit have bigger model than vanilla, the bonus is small but efficient. - Some soldiers size ratio are...1.5k downloadsupdated 9 y ago
- Dwarves do it better (better guns no ROF nerf)by RompaIncrease to ranged units for the dwarfs: Van - Mod - Crossbows 155 - 175 - Rifles 135 - 195 - Cannon 430 - 480 - Trollhammer 80 - 100 - Organ gun 225 - 275 - Grudge 420 - 450 - Flamecannon 150 - 250 also reduced reload rate - Master engineer 135 - 215 NOTE=====As requested in this version the rel...1.5k downloadsupdated 10 y ago
- Specialized Combatby HEU3BECTEHIn this mod I have tried to enhance units special traits, making the battle flow more dependant on tactical advantages, and probably resulting in slightly faster battle pace. With this mod... • Reckless cavalry frontal charges will stop sending spearmen flying. Charges from the rear will give the...1.4k downloadsupdated 9 y ago
- collisionsby ⓃⓞⓃⓞDistances et vitesse de la collision augmentée increase collisions distance and speed thanks to Pvt. Hudson for the video1.4k downloadsupdated 10 y ago
- Magic Rebalancedby Cotton Eye JoeHello. To make this short, this mod makes the magic spells that are almost useless in Vanilla (Searing Doom, Vortex Spells in General, etc.) more viable by increasing the damage and changing movement speed and pattern. But i did not do any major alteration to spells, i really wanted to keep them...1.4k downloadsupdated 9 y ago
- 360_fire_arc_for_Radious_mod.packby Bjarked47Easy small sub mod for Radious, which changes the fire arc of all missile and missile cav units to 180. Also tjek out my other firing arc mods for radious 360 arc for radious 180 arc for radious *Updated for ungor raiders1.4k downloadsupdated 10 y ago
- Magic/Abilities area +50%by BrutusCzHi, this mod increases area of spells and abilties by 50%. 𝐖𝐡𝐲 𝐭𝐨 𝐮𝐬𝐞? - If you are like me and you like to play on ultra unit size or even use mod that further increases it and feel like effective area of buffs/debuffs is too small, this mod is for you. 𝐖𝐡𝐚𝐭 𝐝𝐨𝐞𝐬 𝐢𝐭 𝐝𝐨? - Increases effective are...1.3k downloadsupdated 9 y ago
- Unit size 150% for SFO, v2 (probably outdated)by BrutusCzHi, I created this SFO sub-mod that increases unit size to 150%. What does it do? 150% unit size for all units (200 => 300, 4 => 6) Heroes/Big monsters have +50% increased HP Point and Click magic, Items. Their power increased by 50% to match health increase. Unit Drag Table 50 => 60 Keep in mind...1.3k downloadsupdated 9 y ago
- Roundabout - Enlarged firing arcs for projectilesby MeloncatRoundabout is a minimalist mod designed to enlarge the firing arc of missile infantry and cavalry. This will improve the ability of missile units to respond to threats without your having to micromanage them excessively. Missile Infantry: All enlarged to 150 degrees, based off the Attila: TW vani...1.3k downloadsupdated 10 y ago
- Death from above : spells reworked for Ultra unit sizeby SovietovitchRework of every spells that deal damage or heal, balanced for the Ultra unit size setting. -Most spells have been improved by 33% to scale better with the ultra size setting. -A few other spells that were weak/useless have been improved by greater amount (from 50% to 100%). -Single target damage...1.3k downloadsupdated 10 y ago
- Lines of Battle: Warhammerby 1stEPI GunnyLines of Battle: Warhammer A Tactical Gameplay Modification for TotalWarhammer I just couldn't stay away from it... Lines of Battle: Warhammer is primarily a combat focused mod based around achieving more tactical and enjoyable gameplay. I have majorly hit the brakes on the combat speed in the at...1.3k downloadsupdated 10 y ago
- 360_fire_arc.packby Bjarked47Easy small mod, changes the fire arc of all missile and missile cav units to 360. Pros * Units does not need to move rearrange to attack unit attacking from the side or behind * No need to micro units which have routed Con * harder to flank with cav units Tjek my other Arc mods 120 Arc 180 Arc 12...1.2k downloadsupdated 10 y ago
- Slow Movement and Battleby DenWelcome to the SMaB ! With this mod the armies look really huge. The battle are much more longer, infantry walk in regiment to the battle, and running is only for the charge and the fight. The cavalry is much faster than infantry, and flying units are unmatched in term of speed. MOVEMENT Speed ch...1.2k downloadsupdated 9 y ago
- 180_Fire_Arc.packby Bjarked47Easy small mod, changes the fire arc of all missile and missile cav units to 180. Pros * Units does not need to move rearrange to attack unit attacking from the side or behind * No need to micro units which have routed Con * harder to flank with cav units Tjek my other Arc mods 120 Arc 360 Arc 12...1.1k downloadsupdated 10 y ago
- Slightly Tweaked Riflesby Opposing Farce----------------------------------------------- I've been playing for a long time with a mod that increases the range and damage of both Empire and Dwarf rifles. That mod is no longer supported, so I tried my hand at making something similar. This is a modest increase in the range and damage of a...1.1k downloadsupdated 10 y ago
- DeStark's Formations for Cataph's Southern Realms (Compatability Patch)by SwissbobThis mod adds the formations found in DeStark's excellent Formations Pack ( ) to the units of Cataph's wonderful Southern Realms mod ( ). Of course all credit for the formations goes to DeStark and all credit for the TEB Units goes to Cataph, I simply ported them over. I attempted to stay in the...1.1k downloadsupdated 10 y ago
- Tower Reduced Rangeby BahamuTRANGE: 210 I am tired that everytime I attack a city my armies get destroy even before reaching the wall >:( . In my opinion this take out the fun of palying a city battle, because at the end is a fact that your armirs is gonna be annihilated. That is why i made this mod that reduce the range of...1.1k downloadsupdated 10 y ago
- More Active Clashby HEU3BECTEHThis mod reduces each fighter's personal space, allowing more close and intimate butchering. To prevent buddies stomping each other spacing between them has been increased. Every soldier will take slightly more actions individually and will waste less time idling behind his comrades backs. Total...1.1k downloadsupdated 9 y ago
- Better Undeadby melt_913Hey guys, since we will soon be getting new vampire content I figured now would be a good chance to start working on a mod to make changes to the undead that I think need to be changed. Main Points: Some units no longer crumble: all lords, vampire heros, Blood Knights, Ghouls, Crypt Horrors, Varg...1.1k downloadsupdated 10 y ago
- Better Vortex Spellsby ArchimiddlesThis mod makes Vortex spells much more powerful, as I find it incredibly annoying when you finaly have on that manages to stay in the general area of the enemy and they just get back up and keep fighting. If you think they are too OP I can easily tone it down a bit, its up to you guys. (works for...1.1k downloadsupdated 10 y ago
- Lion Heart (No Morale, Player Units Only)by SagaNever give up. Never surrender. Gives all player units a huge morale buff. All your men will fight to the last man. Lost an arm? Don't matter. Lost a leg. You don't need it. You are Chuck Norris come down from heaven. You are the badasses of all badasses. Its is fear that runs away and not the ot...1.1k downloadsupdated 10 y ago
- Unit Size Expansion for Radious (150%)by GreyscaleThis mod increases the unit size of all units by 50%. As well all units sized 1-2 (Heroes, Lords, Giant Monsters) have had their HP boosted by 50% as well. Let me know if there are any mistakes. Currently the Hell Cannon has been sized for 2 cannons (so 200% buff). Might rework that to a damage d...1.1k downloadsupdated 9 y ago
- Fight to the Death - Unbreakable Siege Defendersby HeitriWhy? So, in the original Rome Total War sieges were a little different (and i think Medieval 2 and Shogun 2 had this too, at least to some extent), defenders could rout, but they wouldn't try to escape the city, they would rout to the center plaza to make a last stand, and inside there they would...1.1k downloadsupdated 8 y ago
- Walls for most settlements and all racesby BladeukThis mod adds walls to level 2 and 3 minor settlements, for all races that have settlements (The Chaos hordes obviously don't get walls as they are a horde). It is a requested rework of this mod which adds walls to all settlement levels: This means all seige battles are now defensive/offensive ba...1.0k downloadsupdated 10 y ago
- Dragon Breath Attacksby HuffingJenkemAdds breath attacks to the Zombie and Chaos Dragons - both get a weak armour piercing cloud of poison gas, and the Chaos Dragon also gets a more powerful (but non AP) flame attack. The breath attacks are used as active skills with 0 range - click the icon on the left then target an enemy unit. At...1.0k downloadsupdated 10 y ago
- Campaign Units in Custom Battlesby Firaeveus CarronAdds various campaign-only units to their respective factions in custom battles. Greenskins, The Bloody Handz & Crooked Moon: ====================================== - Blorgar the Mad Titan (Giant; Lord) - Soopa-Squig! (Lone Squig entity; explodes on death) Vampire Counts, Von Carstein & Mousillon...998 downloadsupdated 8 y ago
- zots_better_winds_of_magic.packby Zoticus77This mod increases the default winds of magic pool during battles from 60 to 180. It slightly increases the default rate at which the magic pool recharges from 0.15 (1 every 6.6 seconds) to 0.2 (1 every 5 seconds) This lets mages (Heroes and Lords) cast more spells over the course of the battle,...968 downloadsupdated 9 y ago
- SLOWER VANILLA COMBAT, King&Warlord/update 4 compatible.by +Vastator+This mod tries to slow down the combat a bit, while keeping the vanilla (base game) combat style and the balance between units unchanged. It is compatible with a large number of mods, even the ones that add new units (if they not change the vanilla weapons stats). Compatible with update 4 and all...967 downloadsupdated 10 y ago
- Unlimited Health Regenerationby ChrisFaceWell... not unlimited, but if you manage to run out of health to regenerate, you should go outside for a change... I changed the health regen pool to 999x the unit's max health.953 downloadsupdated 9 y ago
- Improved Chargeby MrAmbuImproved Charge Example: A charge with Reiksguard In Vanilla Goblins loses 40-50 units Spearmen loses 20-30 units With Mod Goblins loses 60-70 units Spearmen loses 40-50 units This Mod improves the charge, thus will work with all factions (included your enemies). ------------------- Carga Mejorad...928 downloadsupdated 10 y ago
- Beastmen Vanguard Consistency with Cents Hide in Forestsby NosesCan'tSleep (Max)Simple mod. Expansion of Beastmen Vanguard Consistency. Can be used independently of that mod. Fully save compatible - backwards and forwards. Don't use both. Anyways - makes Centigors able to hide in forests as well as guerrilla it up. Makes Ungor spearmen - shielded and non able to stalk as wel...923 downloadsupdated 9 y ago
- HU Auto Resolve Buffby PentaStealzThis mod gives HUman players a very strong Auto-Resolve buff when it comes to battles vs AI. Screenshots above are Vanilla vs HU Auto Resolve Buff This mod was created by request from my other mods : which gives a bonus to all defenders (human vs ai and ai vs ai) Most request will be granted when...921 downloadsupdated 10 y ago
- Total Impact Battle For Steel Faith Overhaul Submod Editionby ArmorchinWhat is this? Total Impact Battle mod adjustment for Steel Faith Overhaul mod version. The goal is to create a fresh and new alternate experience for the battle. What even is Total Impact Battle Mod? TIB is an alternative ways of playing the battle, With Edited units mass and speed to be more fan...902 downloadsupdated 9 y ago
- Dwarf Stubbornness - Increased Bracing Massby JetXGorillaIncreases the bracing power of Dwarf units with charge defense. Normally units must have very thick formations to resist charges and not be sent flying. This allows all but the thinnest of Dwarf lines to hold against anything smaller than a Giant (including Chariots!)881 downloadsupdated 9 y ago
- GOW's Realistic Ranged Weaponsby GOW LIKE A BOSSThis mod aims to overhaul all the vanilla (and Regiment of Renown) missile units. This mod was born from my first mod (Realistic Guns), because while making that mod I realized that most of the reload times of the weapons were wildly unrealistic. Guns were almost as fast to reload as bows, for ex...859 downloadsupdated 10 y ago
- 360 Firing Arc (Latest)by TAS04159Since the other two (the original author, and the author of the update of the original, Bjarked and Nagato) seem a little busy I made an updated version myself. Credits to those two I'll be able to actually add them as contributors once they accept my FR842 downloadsupdated 9 y ago
- Slower Melee Combatby Emperor of The Great UnknownThis mod reduces the base chance to hit in melee to approx 80% of vanilla value (from 40% to 32%). Not fully tested yet, and not sure how it will change things like heros, and monsters but the mod should make melee battles between normal units last longer.826 downloadsupdated 10 y ago
- Empowered damage spellsby JorsliWell I was using this mod for quite some time and I thought "hey why not post it here ? " . So here it is, this mod simply empoweres the damaging spells (vortexes, bombardments explosions, winds aand direct damage spells) by some amount. Also I buffed a bit some spells from Lore of Metal to make...822 downloadsupdated 9 y ago
- Think&Act - Slower Battlesby MrRaTmAnAre you tired of molesting innocent Stop and Slow time buttons? Do you weep manly tears when all those war preparations go into waste on 5-minute hack'n'slash fest? Unsatisfied in any other way about the current state of battle system? I might have something you'd like to try out. I greet you all...821 downloadsupdated 9 y ago
- Death from above : missiles reworkedby SovietovitchThis is a rebalance of many range units. Range, damage, AP damage, rate of fire and accuracy have been reworked to allow for more coherent range battles. All units should have a use, while remaining cost effective. Some have been modified, some left untouched. Details : -All range units (not arti...812 downloadsupdated 10 y ago
- Unlimited Powerby Broseph StalinHave you ever wanted to stick all your spellcasters into one army? No? Well now you can... With this mod you will never run out of winds of magic I was just dicking around and trying to see if everything works. My first mod - not to be taken seriously804 downloadsupdated 9 y ago
- Tower Range Reduced v2by MrAmbuTower Range Reduced 450 to 350 Reduced to 400:800 downloadsupdated 9 y ago
- Tempest of Magic (Winds of Magic changes)by Vitalspark3025As someone who play(ed) dark elves in table top, Im used to casting magic all turn every turn (until 8th edition ruined everything). I can't accept being out of gas after two fireballs! This mod increases amount of magic you can start with in a battle (between 50 - 100). Increases the base magic...798 downloadsupdated 9 y ago

