Total War: WARHAMMER mods
Total War: WARHAMMER campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
945 campaign mods
- GnomeGnut's Double Skill Pointsby GnomeGnutsInspired by Entire population of Ukraine's work, I used their mod as a basis for my skill point adjustments: Here's what is different in this one, take it or leave it: - Generals gain 1 skill point per rank for the first 10 ranks. They then gain 3 skill points per rank thereafter. This was done t...965 downloadsupdated 8 y ago
- Gorfang Rotgut Crynsos add-on By Parteby Parte"Let it be known to all that on this day the blackest of marks is made against the squatter king of Black Crag. By the most heinous of urk treachery did he breach the forgotten ways of Karak Azul to perpetrate the most egregious of crimes against King Kazador and the dawi of the Iron Peak. No oat...962 downloadsupdated 9 y ago
- 100_v2_upkeep.packby Alpha Lima Echo Xray958 downloadsupdated 10 y ago
- Suspense Heresy: I - Cheats - Rapid Confederations (Empire)by SuspenseThis is a cheat mod that reduces the wait between confederations from 5 turns to 1 for BOTH player and ai. EMPIRE ONLY This does not remove diplomatic penalties nor affect other limitations. You may want other cheat mods to help with diplomacy and to disable ai confederations.956 downloadsupdated 9 y ago
- Beastmen in the Northby MintFeatures -No snow attrition for Beastmen -Choose any one of the three Beastmen Legendary Lords and start in the Chaos Wastes -Starting diplomacy changed for the new starting location Fully COOP compatable for your Chaos + Beastmen Coop campaigns. Known issue: Brayherds do some weird things.952 downloadsupdated 9 y ago
- Level 5 - Recruits (Lords and heroes start at level 5)by KrilllerDISCLAIMER: I've shamelessly stolen mods from Nyraans and SuicidalCivie, then edited and mixed them together to make this frankenstiens monster of a mod, all credits goes to them. This mod makes all your lords and heroes level 5 upon recuitment, giveing you a few skill points to use right away, a...948 downloadsupdated 9 y ago
- Warhammer Armiesby BrahsonThis mod attempts to improve army compositions and be more in line with lore. The following changes have been made: Faction – Army composition focus (-/-- small/large decrease, +/++ small/large increase) Brettonia – Strong heavy cavalry -- archers - artillery ++ melee cavalry Chaos – Chaos monste...947 downloadsupdated 10 y ago
- Empire Expanded - Starting Units Submodby C. JusticeThis simply changes the Empire Starting Units slightly utilising some of my new units found in my Empire Expanded Unit Pack here - So far does following: (Units bracketed show what used to be in place) Karl Franz - 1 x Imperial Halberdiers - (Halberdiers) - 1 x Imperial Handgunners - (Handgunners...944 downloadsupdated 9 y ago
- Zarkis Mod Compilationby ZarkisThis is a compilation of some of my campaign mods. They all work together well and add to vanilla gameplay instead of radically changing it: - Happiness Matters - The Happiness of a province slightly influences the tax income - Better Trade - The amount of commodities you can export is no longer...929 downloadsupdated 9 y ago
- Elite Units Cap by The PMby The PMTired of the special "elite" units becoming the mainstay of every army? Want to make the hard choices on what your army compositions are going to be to face the growing enemy threats? This mod might be for you. I set out to make a mod that limits the amount of elite units you can create based on...921 downloadsupdated 10 y ago
- Movement Bonus Faction Effect for all Legendary Lordsby EkzelQuick and simple mod I made for myself that I figured I might as well post in case anyone wants the same. Since movement speed ends up being such a big deal thanks to the AI playing keepaway from the player, I added the movement bonus for all lord starts to make the other lords a little more appe...921 downloadsupdated 10 y ago
- Death Magic for Vampire Lordsby EkzelThis is another mod I made for personal use and decided to upload for anyone who desires it. The Vampire Count's spell rosters come from the Vampire and Death trees. In vanilla, only Mannfred and vampire dignitaries have access to the Death magic. Vampire Lords and Necromancers get Vampire magic....918 downloadsupdated 10 y ago
- Clan Angrund Penalty Rebalanceby Mint+50% Upkeep reduced to +10% Upkeep added for ghost heroes The Ultimate grudge begins at turn 25 instead of turn 2. ------------------------------------------------------------------------------------- At the beginning of the campaign, total upkeep cost is almost the same but when you have more un...916 downloadsupdated 9 y ago
- Faster Siege Equipmentby GnomeGnutsDecreases the production time of siege towers and battering rams. Based on Xplosive's mod, this one has been updated to include Norscan war machines.913 downloadsupdated 9 y ago
- Moving further : 50% increased movementby SovietovitchAll units and agents have their movement range increased by 50%. My other mods :910 downloadsupdated 10 y ago
- Walls for minor settlementsby BrahsonNormally you have to make garrison final upgrade to get walls for a minor settlement.The mod makes it so the final tier upgrade of the minor settlement main building will provide walls. This makes the final upgrade of the garrison less valuable so I also added 3 extra units for the final garrison...905 downloadsupdated 10 y ago
- Warhammer II Lords & Heroes Level 40 Capby Tw1tchStandard vanilla point system at 1 point per level. Warhammer II is upping the level cap of all lords and heroes from level 30 to level 40. This mod just adds that mechanic to Warhammer I.902 downloadsupdated 9 y ago
- -20% Upkeep Player Onlyby Alpha Lima Echo Xray-20% Upkeep Player Only Hey guys as the description says this reduces the campaign upkeep by -20% for the player only, This is enabled on all difficulties: Easy was -25 is now -20 Normal was -10 is now -20 Hard was 0 is now -20 Very Hard was 0 is now -20 Legendary was 0 is now -20 First Mod ever,...886 downloadsupdated 10 y ago
- Beastmen More Coin - Mediumby MadMartiganVery Simple: +500 per main building upgrade: Tier I Main Building: 500 TierII: 1000 Tier III: 1500 Tier IV: 2000 Tier V: 2500 Only effects beastmen coin883 downloadsupdated 9 y ago
- Garrison Redoneby Bjarked47Are you tiered of constenly gitting your cities sniped if they do not have a garrison, then try this mod. This mod makes all building in the game give you a few units for the garrison, like some factions in Artilla and Rome 2. examble a tier one small empire village with a farm will have a garrsi...881 downloadsupdated 10 y ago
- Easy Norscan Vassalsby WillWInsta-vassalise awakened tribes! (sort of) I've seen a lot of requests for a mod to make it so that tribes awakened by the Warriors of Chaos start off as vassals, not allies. I've bashed my head against the problem for a while but I can't seem to work out how to change that, but here's my attempt...879 downloadsupdated 10 y ago
- spell rebalance &Magic enhancedby 76561198329065298hi,everyone This mod is not original, i just fixes and updates an existing mod. For that mod, I do not know why the author does not update it. It has three table structures already different from the latest version, so I re-derived from the latest version of the table structure of the new table,...876 downloadsupdated 9 y ago
- Nations of the Old Worldby ArcadiusOVERVIEW: This mod is my take on renaming the various factions of the old world to enhance the immersion and better repesent both a more realistic naming system but also building on the Lore. I have taken some liberties where lore is vague so if anyone has any suggestions please don't hesitate to...867 downloadsupdated 9 y ago
- Better Balefiresby McGavinI lowered the building tier for balefires and reduced their costs by 50%. Now you won't have to wait forever to get your corruption up enough to expand as Vampire Counts!861 downloadsupdated 9 y ago
- Magic Items Rebalancedby VersidiousPurpose: Rebalancing the power and function of various magic items, including ones for all factions, specific factions, and Legendary Lords. Ever looked at a magic weapon and gone "That's almost useless", "How the hell is this worthy of being a 'blue' item?", or "This is exactly the same as somet...858 downloadsupdated 9 y ago
- Necromancer Dual Magic Affinityby EkzelCreated as the result of a request to give Necromancers Death Magic. This change affects Necromancers, Master Necromancers, and Henrich Kemmler. Savegame compatible, won't conflict with any mods unless the mod uses the same spaces used by the added Death Magic.850 downloadsupdated 10 y ago
- Quicker Siege engine buildingby JacksonJust made a "handy" mod to reduce the required time for building siege engines. Since the original creator have not updated his old mod yet. Should be working with WE, Bretonnia DLC as well. (values are similar which were used in "increased_build_rate_for_siege_engines" MOD. Original values were:...843 downloadsupdated 9 y ago
- Dwarf-Vampire Co-op Packby ZeNinja99I am no longer supporting this mod, sorry for any inconvenience! A simple mod that removes the attrition for undead units in non-vampiric territory and dwarven units in vampiric territory. This only applies to the Dwarfs and Vampire Counts. Corruption will still spread and affect other factions a...836 downloadsupdated 10 y ago
- CheatBackby SuicidalCivie+5% movement for player-controlled armies. Feel annoyed by having the movement meter show you that you use exactly 25% in the preview but when you get there it's on 28%? Feel cheated for also having to always keep a sliver of green above the mark you are aiming for or risking it being below? I ca...834 downloadsupdated 9 y ago
- No more infightingby ⭕⃤ BIPPOGreensking campaign infighting value reduced to 1 (nearly nonexistent).832 downloadsupdated 9 y ago
- AI suffer more attritionby Feaurie VSimilar to my AI suffer full attrition mod, except that the AI still have some level of defense, to prevent them from marching themselves to death. Save game compatible.832 downloadsupdated 10 y ago
- Suspense Heresy: I - Cheats - "No Ill Will" Diplomacy Bonusby Suspense"He looked upon them with a very pleasant smile and, stepping up to them, gave each of them his hand in a manner which convinced them that he was neither a guilty criminal nor yet a cowering hypocrite. They stopped and stared as though a spectre had crossed their path." This is a milder diplomacy...825 downloadsupdated 9 y ago
- Imperialistic Research - Tier 4 Minor Settlements Version - (More Territory = More Research)by Uncle Slam🔰As you get bigger, so will your research speed! STILL REQUIRES BASE OF TIER 4 MINOR SETTLEMENTS. THIS WORKS IN CONJUNCTION WITH THAT MOD, AND DOES NOT REPLACE IT!!!! Regular (Non-Tier 4 Minor Settlements) Version: HERE! Every settlement you capture will give you more research. Minor settlements m...824 downloadsupdated 9 y ago
- Legendary+ Chaos invasionby MintChaos between turn 50 and 60 at first, then between 100 and 110. Chaos armies in the first wave don't use trash marauders, only tier 3 and above. Chaos armies in the final invasion are elite units. Chaos invasion includes the maximum amount of armies possible without causing severe multiplayer ca...823 downloadsupdated 9 y ago
- Mortal Legendary Lordsby CrynsosThis is a simple but powerful mod, which sets the recovery time of all Legendary Lords and Faction leaders (which are immortal) to 99999 turns and thus effectively removes them from the campaign. An unavoidable side effect of this change is that every type of successful assassination on these Lor...820 downloadsupdated 9 y ago
- Empire: Magic Trees for Lords and LL 2.0by EkzelI wasn't happy with how sloppy the previous one came out, so I went and redid it from scratch. This mod gives the Empire Lords and LLs access to light, fire, heavens, metal, death, vampires, runecraft, big waaagh and little waaagh. Besides the new trees, there are a number of differences between...810 downloadsupdated 10 y ago
- United Dwarf holdsby {XXX}predALIENThis mod makes the dwarf faction into a collection of military and defensive allies.808 downloadsupdated 10 y ago
- Better start all factionsby TheLesserRepublicMade this mod for me and a buddy to play online, it makes all special capitals have 10 building slots, the first recruitment building is level two they all have there special income building (ie: black crag gold mine) plus elf cities have 12 slots, start with grape vine, city and training hall ar...807 downloadsupdated 9 y ago
- Dwarfs: Magic for Heroes 2.0by EkzelThis mod gives the Runesmith, Thane and Engineer access to the magic lores of light, fire, heavens, metal, death, vampires, runecraft, both waaaghs, and the beast and wild magic introduced by the beastmen dlc. Savegame compatible, will play nice with almost every mod. Details on the skill tree fl...805 downloadsupdated 10 y ago
- Underway: Empireby GunFred(All imperial factions) I do not personally think that it is proper for the Empire to make use of the Underway but it was requested that I make one and what's the harm? I have an older mod that does the same for the Vampire Counts if anyone is interested. This mod can be enabled/disabled at any t...802 downloadsupdated 10 y ago
- technology of bretonniaby La marmotteThis mod boost some tehnologies for Bretonnia. (The last version has bugged)800 downloadsupdated 9 y ago
- Wealthy empires modby Captainbeastfeast (Rat-ee-JiK)Updated 14/09/16 This mod makes a number of changes that make all of the factions (including hordes) richer. These include: - Minor factions start with an extra 1000 base income. - The empire starts with an income of 1250, which can be improved considerably by upgrading Altdorf. - The orcs starts...798 downloadsupdated 10 y ago
- Vlad's Powerful Artifactsby RedTerrorSmall mod that improves the power of blood drinker & the Carstein Ring. Blood drinker changes to 10% weapon strength increase, 10 Melee Attack & 10 Melee Defense. 35% Ward Save added to the Carstein Ring. My first mod, so I may need some advice on tweaking it. Enjoy.795 downloadsupdated 10 y ago
- Immortality and Mentor skillsby MurranjiDescription This mod adds the Immortality and Mentor skills for Total War Warhammer 3 back into Warhammer 1. Features The immortality and mentor skills are added to all vanilla lords and heroes. Immortality is available from level 20. Mentor is available at level 30. Immortality All lords and her...787 downloadsupdated 10 mo ago
- Norsca God Rewards Mergedby DaRuDoes what it says: Merges the god rewards. To make it less imba the 1st and 2nd Stage gives u a lower bonus from the other gods. Hound: upkeep: -2/-5/-10 melee damage: +10/+10/+10 replenishment rate: +5/+10/+20 research: +5/+10/+20 army xp gain: -/+100/+100 wound recovery: -/-2/-4 recruit xp: -/+...785 downloadsupdated 8 y ago
- Epic Levelsby TomWStart the game more EPIC! This is a modified version of Prometheus Skill Points Renewed. It works exactly the same as far as: Lords get 2 skill points per level at rank 10 and after Heroes get 2 skill points at rank 5, 10, and so on. WHAT IT CHANGES: - Every character in the game will be Rank 12...777 downloadsupdated 10 y ago
- The Emperor Karl Franzby KAA CHEAT MOD!! Play as a God through The Emperor Karl Franz. Features: - The Emperor Karl Franz will be invincible as a God and Fast As deathclaw. - The Emperor Karl Franz Attacks will do more damage in a wider area. A link to the second version without change in Karl Franz's speed: - Compatibilit...773 downloadsupdated 10 y ago
- (Insane Amount) Chaos Ruins Spread Corruptionby ClownThis is for those wanting insane difficulty. Chaos ruins spread +20 chaos corruption, with +10 corruption osmosis. The end times have truly come.768 downloadsupdated 9 y ago

