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Trine 3: The Artifacts of Power
  • Action
  • Adventure
  • Indie

Game

Trine 3: The Artifacts of Power

Trine 3: The Artifacts of Power is a fairytale journey which takes you on a quest with three heroes: Amadeus the Wizard, Pontius the Knight, and Zoya the Thief. Playable in singleplayer and online or local co-op - test your skills in combat and solve puzzles in the most creative ways!

Trine 3: The Artifacts of Power is a platforming game of action, puzzles and adventure, and the sequel to the award winning Trine and Trine 2. Reunite with the three heroes in an all-new adventure, now for the first time in full 3D!

Trine 3: The Artifacts of Power screenshot 1 of 81 / 8

About Trine 3: The Artifacts of Power

Released
August 2015
Developer
Frozenbyte
Engines
Custom built engine, Wwise
Platforms
PlayStation 4 · Linux · PC (Microsoft Windows) · Mac · Xbox One · Nintendo Switch

Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.

Browse everything

Sorted, filterable and paged. Every link goes to the author’s own download.

From the developers

Official announcements, newest first. Posted on Steam.

Mods indexed
24
Versions
0
Newest tracked
none yet
Most disruptive update
No breakage data for this game

Most downloaded

Measured from the source's own counts, summed across every release.

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Why Trine 3: The Artifacts of Power mods break

A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.

That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.

Common questions

Does IndexGG host Trine 3: The Artifacts of Power mods?

No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.

Where does the compatibility data come from?

From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.

Why is a mod listed as broken when it works for me?

Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.