- Shooter
Game
Unreal Tournament 2003
In 2291, consensual murder is legalized, opening the way for a previously underground event. Smaller mining companies have been running smaller matches to channel aggression, but now the Liandri Mining Corporation established a professional league, which quickly proves to be an extremely lucrative way of public entertainment. Liandri entered into the Tournament, as it is officially called, sponsoring their own team, the Corrupt. The Corrupt's leader, Xan Kriegor, quickly achieved champion status and held it for two years. In 2293, a human named Malcolm dethroned him and became champion himself
About Unreal Tournament 2003
- Released
- October 2002
- Developers
- Epic Games, Digital Extremes
- Publishers
- Infogrames, MacSoft Games
- Engine
- Unreal Engine 2
- Series
- Unreal
- Platforms
- Linux · PC (Microsoft Windows) · Mac
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods128A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs1A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
- Mods indexed
- 129
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- ctf_footballseMaps / Capture the Flag
- dm-1on1-legoMaps / Deathmatch
- ctf_uss_kobeMaps / Capture the Flag
- dm-coniferMaps / Deathmatch
- ctf_fallencorpsesMaps / Capture the Flag
- db_warehouseMaps / Deathball
- dm_ancestralMaps / Deathmatch
- ctf_chinasyndromeMaps / Capture the Flag
- dm-apercevoirMaps / Deathmatch
- ctf_tranquilityMaps / Capture the Flag
- ctf_skylineMaps / Capture the Flag
- ctf_lasthourMaps / Capture the Flag
- ctf_frostbitecanyonMaps / Capture the Flag
- dm-solarprisonMaps / Deathmatch
- ctf_sahaginMaps / Capture the Flag
- ctf_th_celticlairMaps / Capture the Flag
- ctf_timeless_proMaps / Capture the Flag
- ctf_slaughterhouseMaps / Capture the Flag
- ctf_khnumMaps / Capture the Flag
- ctf_impasseMaps / Capture the Flag
- ctf_impactzoneMaps / Capture the Flag
- ctf_molag_ruinsMaps / Capture the Flag
- ctf-kerdainoMaps / Capture the Flag
- ctf_tomb_of_ramesesMaps / Capture the Flag
Browse all 128 Unreal Tournament 2003 mods Sortable by downloads, rating and date.
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Why Unreal Tournament 2003 mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Unreal Tournament 2003 mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






