
- Action
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- Indie
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Game
Victory at Sea Atlantic - World War II Naval Warfare
"Victory at Sea Atlantic" transports you to the cold, unforgiving waters of the Atlantic Theatre in WWII. With a vast array of ships, planes, and subs, engage in epic sea battles & secure your place in history. Victory At Sea Atlantic is the ultimate naval warfare experience.
Victory At Sea Atlantic transports you to the cold, unforgiving waters of the Atlantic Theatre in WWII. With a vast array of ships, planes, and subs, engage in epic sea battles & secure your place in history. Victory At Sea Atlantic is the ultimate naval warfare experience.
About Victory at Sea Atlantic - World War II Naval Warfare
- Released
- April 2025
- Developer
- Evil Twin Artworks
- Platforms
- PC (Microsoft Windows)
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsScenario Pack 2 "Mare Nostrum" is out now!Admirals,The war has come to the Mediterranean. Scenario Pack 2 "Mare Nostrum" is now available for Victory At Sea Atlantic!Mare Nostrum takes you into the sun-drenched but deadly waters of the Mediterranean with five new historical scenarios, and brings the Regia Marina into the game with an entirely new roster of Italian warships.Five historical scenarios • Bombardment of Genoa • Matapan Prel...
- Community AnnouncementsVictory At Sea Atlantic – Update 1.1.2.0 Now LiveUpdate 1.1.2.0 is now live! Admirals, A new update for Victory At Sea Atlantic is out today! This one brings a big batch of bug fixes, plus changes to torpedoes, AI fleet building, convoys and the campaign economy. And yes, we've finally turned down the Stuka sirens. Highlights Torpedo changes – Torpedoes are now more likely to be duds, especially if they hit a ship at a shallow, near-parallel...
- Community AnnouncementsHotfix 1.1.1.1Bug fixes: Transported resource totals reset properly when creating a new campaign after playing a saved game. Fixed a bug that could prevent coastal artillery from reloading in combat.
- Community AnnouncementsVictory At Sea Atlantic — Update 1.1.1.0Update 1.1.1.0 is now live.This one adds two new researchable aircraft variants for the Luftwaffe, gives German vessels a mix of steam and electric torpedoes, and makes a broad pass over enemy AI behaviour and aircraft spotting. There's also a long list of fixes covering weapon assignments, firing arcs and fleet handling.GameplayAdded the Heinkel He-111 J torpedo/ASW bomber as a researchable va...
- Community AnnouncementsArctic Steel is out nowThe first of our three historical scenario packs for Victory At Sea Atlantic has launched. Arctic Steel is available now at £4.99 / $5.99, with a 10% launch discount for the first two weeks.Fight four brutal Arctic convoy battles, from the doomed HMS Rawalpindi to the sinking of the Scharnhorst: Northern Patrol, the Battle of the Barents Sea, Arctic Skirmish, and Death of a Giant. The pack also...
- Community AnnouncementsThree Historical Scenario Packs are coming to Victory At Sea AtlanticThe war is expanding. Over the coming months we're releasing three historical scenario packs for Victory At Sea Atlantic, each adding hand-crafted battles and new ship classes to the game.Arctic Steel launches on 1 September (£4.99 / $5.99, with a 10% launch discount for the first two weeks). Fight four brutal Arctic convoy battles, from the doomed HMS Rawalpindi to the sinking of the Scharnhor...
- Mods indexed
- 12
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Hitoshi's Cheats Testso its a basic first draft of cheats bear in mind technically both factions have it. buildings build in 1 day and research researches in 1 day if you want to use this to make it better be my guest ill take a look at it later to specify a single nation for cheats if possible but I dont think I wil...517 downloads
- build_testTesting upload from the build261 downloads
- Axis Resources and Research 2.0Increases Axis starting resources. Decreases research times. Increases O2 for subs from research. Increases intelligence agents and enemy intel defense. Update: AA structures use 1 power for all levels, 1 day to research, and 1 day to build. Update: AA boosts research. Building a few labs helps b...171 downloads
- HistoryatSea - currently outdatedSVT´s complete rebalance mod. The History at sea mod makes the game as realistic as possible, within the limitations of this engine.133 downloads
- Allied Resources and Research 2.0Increases Allied starting resources. Decreases research times. Increases O2 for subs from research. Increases intelligence agents and enemy intel defense. Update: AA structures use 1 power for all levels, 1 day to research, and 1 day to build. Update: Enables building of all Allied nation naval/a...114 downloads
- All Allied Units BuildableAll Allied nation units can be built/researched85 downloads
- Allied Super Powers 2.0Power plants are not needed as power comes from AA structures- more space to be used for something else. Power gained is increased. Allied naval and aircraft units have greatly increased damage, armor, range, and speed. Units have had a weapons overhaul. Allied subs carry more torpedoes, and torp...83 downloads
- Axis BuffedPower plants are not needed as power comes from AA structures- more space to be used for something else. Power gained is increased. This includes Axis Resources and Research 2.0 There is a bug when making some Axis cities start with more buildings and higher levels- So this was not included as it...82 downloads
- Allies BuffedPower plants are not needed as power comes from AA structures- more space to be used for something else. Power gained is increased. This includes Allied Resources and Research 2.0 Some main cities start with level 3 structures when starting a new game. Some cities will have overlapping structures...63 downloads
- Instant Build AxisAxis Instant Naval Unit Build. Backup your save: There is a known bug when using this mod that causes resources to become negative 2 billion+ The devs are aware of this issue, but there is not a known fix for it that I am aware of. If you want to use this mod I recommend the following. Backup you...63 downloads
- Instant Build AlliesAllied Instant Naval Unit Build Backup your save: There is a known bug when using this mod that causes resources to become negative 2 billion+ The devs are aware of this issue, but there is not a known fix for it that I am aware of. If you want to use this mod I recommend the following. Backup yo...55 downloads
- Allied Super Powers 2.12.1 Update Torpedo fuzes are proximity as primary Power plants are not needed as power comes from AA structures- more space to be used for something else. Power gained is increased. Allied naval and aircraft units have greatly increased damage, armor, range, and speed. Units have had a weapons ov...29 downloads
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Why Victory at Sea Atlantic - World War II Naval Warfare mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Victory at Sea Atlantic - World War II Naval Warfare mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






