
- Action
- Simulation
Game
X Rebirth VR Edition
X Rebirth VR Edition is tailored to be an immersive VR experience, based on X Rebirth: Home of Light. TRADE, FIGHT, BUILD, THINK in the X Universe - the biggest sandbox this side of the galaxy.
X Rebirth VR Edition is tailored to be an immersive VR experience, based on X Rebirth: Home of Light. TRADE, FIGHT, BUILD, THINK in the X Universe - the biggest sandbox this side of the galaxy.
About X Rebirth VR Edition
- Released
- July 2017
- Developer
- Egosoft
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsFree X Weekend And New Updates!Egosoft is happy to announce that our first Virtual Reality game is finally ready for release. Today marks the end of Early Access and the launch of X Rebirth VR Edition. With this launch also come a number of new features for XR VR, including improved HOTAS and Joystick support and a method to play in VR with mouse and keyboard. See different methods of playing X Rebirth VR Edition explained i...
- Community AnnouncementsFree X Weekend And New Updates!Egosoft is happy to announce that our first Virtual Reality game is finally ready for release. Today marks the end of Early Access and the launch of X Rebirth VR Edition. With this launch also come a number of new features for XR VR, including improved HOTAS and Joystick support and a method to play in VR with mouse and keyboard. See different methods of playing X Rebirth VR Edition explained i...
- Community AnnouncementsXR VR 4.30 Hotfix 2 Released• Improved input mapping options (NOTE: some input profiles, especially for joysticks, may need to be reset). • Replaced gamepad controls menu with auto targeting menu. • Fixed NPC warehouses not trading at average price (for real this time). • Fixed moving the mouse not activating mouse mode reliably at high framerates. • Fixed inconsistency with "target closest object" behaviour. • Fixed case...
- Community AnnouncementsXR VR 4.30 Hotfix 2 Released• Improved input mapping options (NOTE: some input profiles, especially for joysticks, may need to be reset). • Replaced gamepad controls menu with auto targeting menu. • Fixed NPC warehouses not trading at average price (for real this time). • Fixed moving the mouse not activating mouse mode reliably at high framerates. • Fixed inconsistency with "target closest object" behaviour. • Fixed case...
- Community AnnouncementsXR VR 4.30 Hotfix 1 Released• Changed interact menu layout to be usable for 4-directional joystick POVs. • Improved preset profile for Saitek X52 to make use of changed interact menu positions. • Fixed mouse cursor not being confined to game window when headset is on. • Fixed case where mouse-picking in 2D mode didn't work correctly. • Fixed crash when starting game on multi-GPU system. Important Notice: If you had previo...
- Community AnnouncementsXR VR 4.30 Hotfix 1 Released• Changed interact menu layout to be usable for 4-directional joystick POVs. • Improved preset profile for Saitek X52 to make use of changed interact menu positions. • Fixed mouse cursor not being confined to game window when headset is on. • Fixed case where mouse-picking in 2D mode didn't work correctly. • Fixed crash when starting game on multi-GPU system. Important Notice: If you had previo...
- Mods indexed
- 32
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most downloaded
Measured from the source's own counts, summed across every release.
- Miscellaneous Combat TweaksA set of tweaks that change capship-to-capship combat both in-zone and out-of-zone. This mod is a combination of my two mods: Miscellaneous IZ Combat Tweaks (MICT), and Miscellaneous OOZ Combat Tweaks (MOCT) with most supplemental files* from both mods included in one package. As such: If you alr...710 downloads
- Mods optionsAdds a special menu for extensions options in the game (MAINMENU-9-3 by default). More information + manual how to add your own options571 downloads
- Marine RebalanceSimple mod rebalancing the boarding of capital ships. The stable variant of v0.54 is uploaded here. Experimental variant/s using code that is undergoing testing, or where different balance points are used, is/are usually available. A link to that/those other variant/s, and ye olde wall-o'-text wi...470 downloads
- SkunkEngineerThe algorithm of the platership's engineer's work has been improved to exclude the possibility of missing the damaged components and more reliable prioritization in the repair queue for engines and shields. Added hull repairing. More info372 downloads
- Trader Menu FixAfter buying/selling the goods (or viewing the encyclopedia), the line with this product remains selected, instead resetting the selected line to the top of the list every time in the original game. Also, added the green highlighting of prices for profitable offers relative to the average price (...317 downloads
- XR-utilities packA small utilities pack for X Rebirth. More info.300 downloads
- 'Ship Building' MenuAll shipyards known by the player are assembled in one menu with information on the construction of large ships and with the possibility of communication. More info277 downloads
- WarehouseMinersFixFix of miners assigned to warehouses, which in version 4.30 overflow the storage facilities in excess of the established limits. More info252 downloads
- Number of ships and stationsNumbers of ships and stations are displayed in the player property menu. More info240 downloads
- Transaction menu patchAdded direct amount input to transaction menu. More info.194 downloads
- Improved LogIncreased informativeness of messages in the journal. The most important information is highlighted in color. In addition, when the ships are destroyed, their home base is indicated. More info193 downloads
- Don't shoot non-combat dronesCombat ships do not shoot at enemy but non-combat drones (especially important at the end of the boarding). Also added my alternative version of mod, making escape pods neutral. More info192 downloads
- AvoidFoOShips carrying cargo on board avoid transit routes that run through the Fields of Opportunity. More info184 downloads
- Shortname GeneratorGenerates a table that allows you to easily obtain short identifiers for clusters and sectors using MD. More info + manual182 downloads
- QuickPlatformsPopulateMod accelerates the population of the stations platforms with NPC-characters. More info179 downloads
- Max upgrades by defaultThe maximum number of upgrades for the construction of ships and/or stations by default. For different cases, different settings are possible. This is configured through a special settings menu. More info176 downloads
- Shadyguy's devicesMod allows you to buy from the shagyguys two rare expensive devices: a cryptomodule and a 'magic wardrobe'. The cryptomodule allows you to communicate with shadyguys via an encrypted connection in Open Comm Link and also to see on the bulletin board all missions (including private ones). To obtai...175 downloads
- Equip drones at the shipyardImproved selecting number of drones for ships at the shipyard. Removed mining drones by default. Added the possibility of equip combat ships with cargolifters. More info171 downloads
- Quiet Money AutotransferManagers transfer money to the player silently. If the manager's account has fallen below half of the set maximum, his account is automatically replenished from the player's account. Automatic transfer of money to the architect. Defense officers also speak less. More info143 downloads
- LongJumpsRemoved intermediate jumps between sectors within clusters. Between the clusters the ships fly as usual - through the gate. Thus, among other things, the mod also unloads the accumulations of ships near the jump beacons. More info139 downloads
- Criminals don't walk in Xenon spaceIn missions to kill criminals, the target is not generated in zones belonging to Xenon. More info125 downloads
- Conquest and WarThis is a port from non-VR Version, All credit owed to the original creator. Known Bugs: Seems to work as intended, higher difficulties will lag due to massive fleets Conquest and War in Rebirth aims to be the penultimate conquest mod! Conquest and War (CWIR for short) has been in development for...119 downloads
- Don't follow meShips in the player's squad do not follow the playership by default. At any time, they can be given the 'Follow me again' command (talk to captain/pilot for it) if they do not follow other orders. And if it's not needed anymore - cancel again with the 'Hold position and stand by' command. More info93 downloads
- Advanced station renameIn the name of newly built station is automatically inserted a prefix '_ ' (so that they are at the top of the list of the player's property) and shortnames of the cluster and sector (e.g. - '_ AL AS Crystal Supplier'). The prefix can also be inserted manually. To do this, in the rename menu, add...90 downloads
Browse all 32 X Rebirth VR Edition mods Sortable by downloads, rating and date.
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Why X Rebirth VR Edition mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host X Rebirth VR Edition mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






