XCOM®: Chimera Squad mods
XCOM®: Chimera Squad balance mods
Everything filed under balance by its own author, ordered by how much it is used.
17 balance mods
- Captures are Okayby geoffhom# CapturesAreOkay README This is the README for the XCOM: Chimera Squad mod, 'Captures are Okay.' The game has a bug where kills are rewarded XP but captures aren't. What kind of message is that sending? This mod is to fix that bug. ## Features The trivial way for Firaxis to fix this bug is to ad...20.1k downloadsupdated 6 y ago
- A Better Agentby Scuba SteveGive your squad a major upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased. How is it that a mythical named squad would have anything less than the most elite fully skilled agents? Sure...14.4k downloadsupdated 6 y ago
- A Better Arsenalby Scuba SteveA serious upgrade to power and capabilities of your squad's weapons, armor, and gear. In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in a whole in the ground and then all over again when we took to they skies....13.9k downloadsupdated 6 y ago
- AViciousBietFreeActionby chair5768Changes Torque's 'Vicious Bite' ability to be a free action. When I was playing I found that I only ever used her ultimate ability once, purely just to see it. This is because there's literally no gameplay reason to ever use it. It does the same damage, 5, as her upgraded bind but costs an action...10.8k downloadsupdated 6 y ago
- Remote Medkit Use for Specialistsby PenceyAdds X2-style GREMLIN healing to Chimera Squad, making Terminal and Patchwork act more like Specialists. By default, this mod grants Terminal and Patchwork the 'Gremlin Heal' ability, which allows for remote use of Medkits. It also removes the healing effect from Terminal's 'Safeguard' ability, b...5.4k downloadsupdated 6 y ago
- A Better Agent (LITE)by Scuba SteveGive your squad a mild upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased. How is it that a mythical named squad would have anything less than the most elite fully skilled agents? Sure H...4.5k downloadsupdated 6 y ago
- Grobo's Tactical Fun Overhaulby GroboboboThis mod is a complete overhaul of Chimera squad's tactical gameplay in order to attempt to make it significantly less bland and boring. DESIGN GOALS: 1) Significantly increase the number of viable tactical options at every stage of gameplay 2) Increase the importance of cover and positioning in...4.2k downloadsupdated 5 y ago
- A Better Arsenal (LITE)by Scuba SteveA mild upgrade to power and capabilities of your squad's weapons, armor, and gear. In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in a whole in the ground and then all over again when we took to they skies. Th...4.2k downloadsupdated 6 y ago
- Extra Padding Buffby Tony the Microsoft ShillSimply increases the HP increase of Extra Padding to 2. This should work on campaigns started before the mod was applied, though I have only tested it once. Made for 2 reasons: * To make a simple mod * To bring Extra Padding a bit closer in terms of strength to the other armor mods while keeping...3.9k downloadsupdated 6 y ago
- Weapon Pierce Tweaksby NotSoLoneWolfA very simple mod that gives the Chimera Squad shotgun -1 pierce and the Chimera Squad assault rifle +1 pierce. From watching pre-release streams and with my own limited experience, it's clear that the shotgun is the best weapon out of the starting four. It has the highest damage and its only dis...3.8k downloadsupdated 6 y ago
- Better Scaling Capture Intelby PROMETHIAChanges intel rewards to be rolled once per captured enemy. The base game rolls once, and the chance of getting the intel reward is increased by 20% per enemy by default. This means once you reach 5 enemies captured, there is no reason to capture more outside of the 100% hit guarantee of subdue,...3.5k downloadsupdated 6 y ago
- Difficulty is Okayby geoffhom# Game: XCOM: Chimera Squad. Mod: 'Difficulty is Okay.' - There's a bug which makes some missions harder. This mod fixes that. - This README is easier to read at the repository: ### Background: General Info on the Bug, Mod - Each mission has a difficulty: Easy/Medium/Difficult/Very Difficult. - O...3.3k downloadsupdated 6 y ago
- Hair Trigger Buffby Tony the Microsoft ShillThis mod simply increases the probability of Hair Trigger being activated to 20% (from 10%). If you have also enabled Advanced Hair Trigger and Superior Hair Trigger, this mod also changes those upgrades to 25% and 30% respectively. Should you want to tweak this, look at the GameCore config file:...2.0k downloadsupdated 6 y ago
- Increased Critical Damageby ToppopiaSimple Description: All weapons/attacks, friendly or enemy will now crit for 50% of the base damage rounding up. Any attacks that don't have a critical chance/damage I left the damage at Zero, for example most psi attacks don't do critical damage. As shown in the screenshot the default damage for...1.6k downloadsupdated 6 y ago
- Perfectly Reasonable House Rulesby PenceyA collection of gameplay tweaks I'm adding to as I play. All can be configured or disabled with ini edits so you can pick and choose among them. Agents Axiom's Psych Up ability: Adds 5 rage per use while Adrenal Surge is active. Blueblood's Deadeye ability: Can only target units. Cherub starts wi...928 downloadsupdated 6 y ago
- Non-Lethal Campaign Modby flightpaperThis mod is designed to increase the penalties for the deaths of both civilians and enemy combatants in order to encourage non-lethal takedowns. I made this mod because I don't think that a game where you play as police should have making arrests as just an optional mechanic; I wanted to disincen...295 downloadsupdated 6 y ago
- No Starting Breaching Chargeby Tony the Microsoft ShillThis mod simply removes the free Breaching Charge you start with in a new campaign. Warning : This mod might not be compatible with other mods that modify non-tutorial campaign starting items. It used to, but it appears something might've broken with the "-" prefix for modifying values in .ini fi...95 downloadsupdated 6 y ago

