XCOM®: Chimera Squad mods
XCOM®: Chimera Squad buffs mods
Everything filed under buffs by its own author, ordered by how much it is used.
- A Better Agentby Scuba SteveGive your squad a major upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased. How is it that a mythical named squad would have anything less than the most elite fully skilled agents? Sure...14.4k downloadsupdated 6 y ago
- Zephyr & Axiom Melee Buffsby RealityMachinaBuffs aspects of Zephyr's and Axiom's melee abilities. Axiom Smash now does +1 damage, and then +2 damage as the equipped armor upgrades. Smash's effects on its target are now: Always disorients, even if it's a miss. May stun, and is now a bit more likely to proc. May panic, and occupies the diff...12.9k downloadsupdated 6 y ago
- A Better Agent (LITE)by Scuba SteveGive your squad a mild upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased. How is it that a mythical named squad would have anything less than the most elite fully skilled agents? Sure H...4.5k downloadsupdated 6 y ago
- Extra Padding Buffby Tony the Microsoft ShillSimply increases the HP increase of Extra Padding to 2. This should work on campaigns started before the mod was applied, though I have only tested it once. Made for 2 reasons: * To make a simple mod * To bring Extra Padding a bit closer in terms of strength to the other armor mods while keeping...3.9k downloadsupdated 6 y ago
- Reworked Medikitsby RealityMachinaTrying to make current healing abilities work like they did in X2 doesn't really work to make a Medic character less prominent (unless you're running full encounter heals, but then you're not here for this then) or critical at higher difficulties, so let's flip the script. Rundown The base mediki...3.9k downloadsupdated 6 y ago

