- Shooter
- Adventure
- Indie
Game
Zombie Panic! Source
Versions, mod loaders and mod compatibility for Zombie Panic! Source.
Dive into the zombie apocalypse with Zombie Panic! Source: a cooperative, survival-horror first-person-shooter. A fast-paced standalone modification.
About Zombie Panic! Source
- Released
- December 2007
- Developers
- Monochrome, Inc., Zombie Panic! Team
- Engine
- Source
- Platforms
- Linux · PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
- Mods404A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
- resource packs67A resource pack replaces the textures, sounds, models and language files the game ships with. It changes nothing about the rules, so it is safe on a vanilla server.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsZombie Panic is now available on Steam!After more than two decades, we're very proud to announce the classic survival-horror modification Zombie Panic! is now available to play on Steam! Go there and blow their brainz out!We wish to thank everyone who has contributed and playtested the mod over the past year, providing it with lots of new content, feedback and fixes that helped us shape this 1.0 Steam release. There are many old map...
- Community AnnouncementsThe Future of Zombie Panic! FranchiseHi everyone! I'm 'Tabajara' (team lead & coordinator) and I'm here on behalf of the Zombie Panic! Team for this announcement to talk about the future plans for the game, what is coming next for the franchise as a whole, and how this involves the community. Let's dive right into it!What is the plan?The team is currently in pre-production working to migrate ZPS to the TF2SDK update-branch. This w...
- Community Announcementsv3.3 Halloween Update ReleasedHello everyone! We're very excited to introduce the long-awaited v3.3 patch and to announce our plans to migrate Zombie Panic! Source to the latest 'TF2 SDK' update-branch!What does this mean?Back in February, Valve released a massive update to the Source SDK which adds Team Fortress 2's client and server game code, making it possible for modders to change or rewrite TF2 however they like. This...
- Community AnnouncementsCelebrating 20 Years of Source with a v2.4 GamenightOn Nov 16th, 2004, Valve released a sequel to their most acclaimed franchise Half-Life 2. Debuting their latest engine technology: Source ® - founding the path to innumerous creation of community mods since. The former Zombie Panic Team didn't waste the opportunity and began the work on their sequel, using the Half-Life 2's Source Engine as a base, leading the release of Zombie Panic! Source in...
- Community Announcementsv3.2.9 Update ReleasedWe're shipping a small update today containing bugfixes reported by the community from previous patch, few Angelscript additions and other miscs. Full details in the patch notes below: Changelog Angelscript Added "Utils.RemoveImage". Fixed "Globals.SetAutoBalanceBlocked(bool)" not working in Objective maps. Characters Fixed missing texture on Paul Zombie's viewmodel arms. Client Added checks to...
- Community AnnouncementsZombie Night Month (ZP1 and ZPS)Hello everyone! We're bringing you another series of community gamenight events, but this time on both Zombie Panic 1 and Zombie Panic! Source on July 6th and 13rd. We're partnering with LambdaGeneration platform who will be hosting and streaming the 'Zombie Night Month' where every Saturday of July there will be a gamenight event with the community in a different zombie game - first two focuse...
- Mods indexed
- 471
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
Most popular
This source publishes no download figure, so these are ranked by how many people saved or subscribed to them.
- Ettu's AK-47 Redux for ZPSSkins / Automatics
- Mp5 acog silenced -updated V3-Skins / Automatics
- zpo_frozenheart_v1Maps / Zombie Panic! Objective
- zpo_core_complex_v3Maps / Zombie Panic! Objective
- zps_suburbia_v2Maps / Zombie Panic! Survival
- Bloody ZombovisionSkins / ZomboVision
- Resident Evil 2 BulletsSkins / Other/Misc
- Ghost2k's Clear ZombovisionsSkins / ZomboVision
- zpo_deathrun_corrida_v9fMaps / Zombie Panic! Objective
- beretta_for_uspSkins / Handguns
- zpo_iceland_b3Maps / Other/Misc
- Lighting PrefabsPrefabs / Other/Misc
- ZP:S Lake Map PackMaps / Other/Misc
- Carrier RemakeSkins / Characters
- zps_coldhousesMaps / Zombie Panic! Survival
- zpo_dread_hollowMaps
- zps_D3_WildWest_v1Maps / Other/Misc
- ZPS 2.0Skins / Packs
- zps_shanty_housingMaps / Zombie Panic! Survival
- zpo_area41_vf3 (Updated)Maps / Zombie Panic! Objective
- zps_safeplace_revivalMaps / Other/Misc
- Smash CannonzMaps / Other/Misc
- zps_mansion_v1Maps / Zombie Panic! Survival
- zps_isolated_v2Maps / Zombie Panic! Survival
Browse all 404 Zombie Panic! Source mods Sortable by downloads, rating and date.
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Why Zombie Panic! Source mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Zombie Panic! Source mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






