STEAM_WORKSHOP creator
p0kiehl
90 projects across 2 games, 4.4M downloads in total.
- Projects
- 90
- Games
- 2
- Downloads
- 4.4M
- Last shipped
- 3 mo ago
- More MovementAdds +1 to movement of all units to make traversing big maps faster. Fully compatible with all mods, all DLC, and all expansions.18.4k downloadsupdated 8 y ago
- Darker Dark AgesDarker Dark Ages Dark Ages don't feel all that punishing or scary, even with the Dramatic Ages mode. To fix that, Darker Dark Ages creates harsher penalties for falling into a Dark Age. This mod works both with and without the Dramatic Ages mode! Effects Each Civilization in a Dark Age will suffe...17.9k downloadsupdated 6 y ago
- Diplomatic Quarter Adjacency BonusesDiplomatic Quarter Adjacency Bonuses The Diplomatic Quarter now gives a +1 adjacency bonus to all districts, just like the Government Plaza. Why? Since they are both government-themed districts that can only be built once per empire, I thought it was fitting. Compatibility Requires the Ethiopia D...17.3k downloadsupdated 6 y ago
- World Wonders for EveryoneThis mod allows all civs to build each wonder, even if it's already been built by someone else. It removes the 'one per game' limit of all world wonders. Instead, there is a 'one per civ' limit. ***This now EXCLUDES Stonehenge because Stonehenge grants a Great Prophet. When everyone can build Sto...16.1k downloadsupdated 8 y ago
- Happiness and Loyalty DeflationOverview Amenities and Loyalty can sometimes seem meaningless: it's not hard to keep your people happy and loyal, and if you don't, the consequences aren't really bad. Happiness and Loyalty Deflation makes a few changes to Happiness and Loyalty to make them more challenging and meaningful to mana...16.1k downloadsupdated 6 y ago
- Historic Continent NamesUpdated for Gathering Storm! This mod replaces the continent names with ancient Mediterranean / Near Eastern names. In total, it adds over 60 new continents. Instead of Asiamerica, South America, Australia, or Pangaea, you'll see historically important region names like... Examples Hellespontine...15.9k downloadsupdated 8 y ago
- p0kiehl's Norway Reworkp0kiehl's Norway Rework This mod is a rework of Norway. The civilization ability, inspired by an idea from Reddit poster lagaboter1, is more focused on terrain bonuses to reflect Norway's connection with both the mountains and the sea. The leader ability maintains Harald's raiding bonuses, but re...15.7k downloadsupdated 7 y ago
- Earlier Embarking + Ocean NavigationDescription Fully compatible with Gathering Storm! Allows all land units to embark at Sailing. Allows all units to navigate ocean tiles at Shipbuilding. Additionally, Norway's Knarr ability now enables units to navigate ocean tiles at Sailing instead of Shipbuilding. Similar Mods This mod works w...15.5k downloadsupdated 8 y ago
- Buffs to Weak Luxury ResourcesProvides buffs to the weak (single yield) luxury resources: coffee, dyes, incense, jade, marble, mercury, pearls, silk, tea, and tobacco. For each resource, I kept the default yields and added +1 of another yield. Coffee: Default +1 culture, added +1 food Dyes: Default +1 faith, added +1 gold Inc...15.0k downloadsupdated 9 y ago
- Amenities from Strategic ResourcesStrategic resources now provide +2 amenities. I recommend using this mod with the other mods in my More Amenities collection: Amenities from Copper and Crab More Amenities from Entertainment Happiness Level - Euphoric14.7k downloadsupdated 9 y ago
- p0kiehl's Satrap's CourtSummary This mod adds the Satrap's Court district, unique to Persia and Macedon. It does not replace or remove any other components of those civilizations. Satrap's Court Description The Satrap's Court district does not replace any other district. It is unlocked at Political Philosophy and cannot...14.6k downloadsupdated 7 y ago
- Buffs to Weak Strategic/Bonus ResourcesIron: Now +1 production, +1 science (previously +1 science) Aluminum: Now +1 production, +1 science (previously +1 science) Stone: Now +2 production (previously +1)14.2k downloadsupdated 9 y ago
- Amenities from Copper and CrabsEach improved Copper or Crabs resource will provide +1 Amenity for the owning city.13.7k downloadsupdated 8 y ago
- Earlier AlliancesFully compatible with Gathering Storm! All alliance types unlock much earlier, at Political Philosophy instead of Civil Service. Because ancient civilizations made alliances, too!13.2k downloadsupdated 8 y ago
- Civilizations Expanded LiteOverview Is the original mod Civilizations Expanded too much for you? Now introducing Civilizations Expanded: Lite Version, a much lighter rebalancing mod that preserves the spirit of most of the developers' original design elements, but still introduces buffs and interesting twists! The goal is...12.7k downloadsupdated 3 y ago
- Amenities From Bonus ResourcesThis mod grants your cities +1 Amenity from improvements over bonus resources. This is city-specific, and applies to multiples. So if your city has 2 Wheat tiles, for instance, then it will get +2 Amenities, and so on. This mod REQUIRES Rise and Fall. Compatibility CIVITAS Resources Expanded Sukr...12.1k downloadsupdated 9 y ago
- Enhanced Unique ImprovementsNOTE: This mod is the updated version of the old Enhanced Unique Improvements. Due to limitations with the mod tools, I can no longer update that mod (it is too old). Please unsubscribe from that one and subscribe to this one instead. Alcazar Add +0.5 housing, increase to +3 culture, double touri...11.8k downloadsupdated 9 y ago
- Minimized Warmongering PenaltiesThis mod is intended to drastically reduce the penalties (but not completely eliminate!) for warmongering and razing and occupying cities. It affects two areas: - Era-specific warmongering base values and decay of warmongering penalties - Razing and occupying diplomatic penalties11.1k downloadsupdated 8 y ago
- Pamukkale FixThis mod fixes Pamukkale to work with the Hippodrome and the Street Carnival unique districts. --- Pamukkale grants an additional +1 Amenity to adjacent Entertainment Complexes. However, it is bugged to not work with unique districts that replace the EC (the Hippodrome and the Street Carnival). T...11.0k downloadsupdated 4 y ago
- Necropolis: Unique District for EgyptThis mod adds the Necropolis, a unique district for Egypt that replaces the Holy Site. For balancing purposes, the Sphinx is removed. It also adds 3 buildings for this district: the Obelisk, the Royal Tomb, and the Mortuary Temple. Necropolis Replaces the Holy Site. Major Faith adjacency bonus fr...11.0k downloadsupdated 4 y ago
- Great Barrier Reef - Campus Adjacency (OBSOLETE)NOTE: This change has been added to the game itself. This mod is now obsolete. Since the last patch, regular reefs provide +2 Science adjacency for Campuses. This mod makes it so that the Great Barrier Reef tiles do too. Works with all DLC and mods.10.4k downloadsupdated 7 y ago
- Reduced Mountain ClumpingREDUCED MOUNTAIN CLUMPING Reduces the excessive mountain clumping introduced in Gathering Storm. Mountains will generate at their pre-GS levels. Volcanoes are unaffected. Details Maps in Gathering Storm have many more mountains than in the base game or Rise & Fall. This is because long, dense mou...9.1k downloadsupdated 6 y ago
- Extra Starting Settler (Human Players Only)Adds a new game set-up option to grant an extra starting Settler unit for human players. This is for fun, or to level the playing field against higher difficulty AI that start with free Settlers. This mod does not apply to the AI.9.0k downloadsupdated 4 y ago
- Apocalypse Mode++Overview Apocalypse Mode++ makes multiple gameplay changes to make Apocalypse Mode more enjoyable. It is NOT designed to make Apocalypse Mode extremely punishing, but rather rebalanced and more fun. These changes are only active when Apocalypse Mode is active. Disasters All natural disasters can...8.8k downloadsupdated 6 y ago
- Halved Warmongering PenaltiesThis mod halves the diplomatic penalties for warmongering and doubles war weariness decay when at peace.7.3k downloadsupdated 10 y ago
- p0kiehl's Improved Civilizations [OBSOLETE]Summary This is a compilation of all of my Improved Civilizations. The design philosophy I had was to balance the game by making every civilization top-tier in its own way. I also wanted to make civs more fun to play overall. I will be updating this regularly with new Improved Civilizations, as w...7.2k downloadsupdated 9 y ago
- Lady of the Reeds and Marshes++Lady of the Reeds and Marshes++ This mod buffs the Lady of the Reeds and Marshes pantheon to include other logical features (namely the new floodplain types and the marsh Natural Wonders). The following additional tiles will now get the +1 Production benefit from Lady of the Reeds and Marshes: Gr...7.2k downloadsupdated 6 y ago
- Happiness Level - EuphoricUpdated for Rise and Fall, inlcuding compatibility with Scotland's "Scottish Enlightenment" ability. Without Rise and Fall, you will be unable to open the city status panel when Euphoric, but the mod will still work. Description Adds the Euphoric happiness type, which further increases growth and...7.1k downloadsupdated 9 y ago
- Dramatic Ages: Free Wildcard Slot in Dark AgesDramatic Ages: Free Wildcard Slot in Dark Ages When playing Dramatic Ages mode, this mod grants all civilizations in a Dark Age one extra Wildcard policy slot. Why? Dramatic Ages mode is fun and exciting, but getting a Dark Age can be devastating. You lose a chunk of your cities all at once and y...6.5k downloadsupdated 6 y ago
- Preserve District ReworkPreserve District Rework This mod rebalances the Preserve District by reducing the insane yields but making the bonuses more flexible to use. To summarize, the yields from the buildings now max out at +1 instead of +2, but the yields now apply even if the tile is improved and also apply to Water...6.1k downloadsupdated 6 y ago
- Historic Speed: Higher Unit CostsDescription Updated for Gathering Storm! Optional add-on for my game speed mod Historic Speed (Extended Eras). This mod increases the production cost of all units by 150%. Requirements This mod REQUIRES Historic Speed (Extended Eras). It is solely designed as an add-on for that mod.5.2k downloadsupdated 8 y ago
- p0kiehl's Phoenicia Reworkp0kiehl's Phoenicia Rework Phoenicia is a great civ, but when I think of Phoenicia, I think of Trade and Science! This mod is a rework of the Phoenician unique abilities to be more focused on Trade with a Science edge! It also keeps some original aspects of the design with alterations for more fu...4.6k downloadsupdated 8 y ago
- Reveal Random ResearchReveal Random Research Tech and Civic Shuffle Mode is very fun, but it can be tedious because you have to manually select each Tech and Civic as they become revealed over time. This mod fixes that! It maintains the fun randomization, but unhides everything for a smoother experience! Requirements...4.3k downloadsupdated 6 y ago
- Unique Quarters in TownsAllows the construction of your civilization's unique Buildings/unique Quarter in Towns, so you don't miss out on their bonuses. It just kind of bothered me that my Towns would miss out on this entire aspect of my civilization. It also felt a little unfair that Unique Improvements can be built in...4.0k downloadsupdated 4 mo ago
- Natural Wonder Spawn FixesNatural Wonder Spawn Fixes Valley of Flowers, Gullfoss, and Iguazu Falls are very uncommon to see. This is because they have strict spawning requirements. Based on my testing, they show up less than 5% of the time. This mod makes slight tweaks to their spawning rules to make them show up with mor...3.7k downloadsupdated 4 mo ago
- Stonehenge = SeahengeThis mod lets you build Stonehenge on the water...just like the good ol' Civ 5 days. Still requires the Stone adjacency, though.3.7k downloadsupdated 7 y ago
- Rapa Nui++Overview Buffs to the Moai improvement from the Rapa Nui city-state. Effects Adds +1 Gold as a base yield. Adds +1 Gold if adjacent to a Water tile. Allows the Moai to be built on Tundra and Tundra Hills. Removes the "no adjacent Forest or Rainforest" placement restriction. Credits p0kiehl SQL, text3.6k downloadsupdated 7 y ago
- Nazca ReworkOverview Reworks the unique improvement of the Nazca city-state. Now, the Nazca Lines are called "Geoglyphs" and are workable. However, you may only build one per city. Effects Renamed to "Geoglyph" +1 Faith and +1 Food. +1 Faith and +1 Food to adjacent tiles. +1 Production to adjacent tiles upon...3.6k downloadsupdated 7 y ago
- Eyjafjallajokull Bug Fix [NO LONGER NEEDED]Fixes a game bug that prevents Eyjafjallajokull from erupting in Apocalypse Mode. I've reported the bug already, so hopefully the devs fix it soon. Until then, this mod will do the trick. NO LONGER NEEDED. BUG FIXED IN OCTOBER 2020 PATCH.3.5k downloadsupdated 6 y ago
- Resource Icons RestoredRemoves the ugly symbols for "resource class" added to the map's resource icons. This restores resource icons to their original, cleaner appearance. (Treasure resources maintain the symbol, as this is actually a useful indicator.) Thank you to Beezany for the help with this mod!866 downloadsupdated 4 mo ago
- Multiplayer Cinematics and Pop-UpsMultiplayer Cinematics and Pop-Ups In multiplayer, most pop-up UI screens and cool cinematics from single-player are disabled. This mod re-enables all cinematics and pop-ups for multiplayer. Re-enabled pop-ups and cinematics include: Researching Technologies Researching Civics Completing a Wonder...741 downloadsupdated 4 mo ago
- Multiplayer UI Fix - Civ & Leader Ability NamesMutliplayer UI Fix Properly displays Civilization and Leader ability names when setting up or loading into multiplayer games. Without this mod, you just see the text of the ability descriptions. This is a small fix, but it annoyed me to not see the ability names.175 downloadsupdated 3 mo ago