Aggressors: Ancient Rome mods
Aggressors: Ancient Rome mods mods
Everything filed under mods by its own author, ordered by how much it is used.
- Ancient Rome - Centurion Modby HapPy HaMbuRgeRFiles related to scenario Ancient Rome - Centurion.1.1k downloadsupdated 8 y ago
- Sengoku Modby HiroSengoku mod required to playing the Sengoku Japan1560 scenario.685 downloadsupdated 8 y ago
- Alexander MODby CablenexusUPDATED FOR V1.06 Now works with Custom Maps as well. Just start new Custom Game with Alexander mod loaded and you can play with Alexander terrain, gamemechanism and factions. This is a mod required for the Great Battles of Alexander scenario. It will be obtained automatically when subscribing to...651 downloadsupdated 8 y ago
- Ancient Orient Modby HiroRequired to Ancient Orient BC1000 scenario. Currently ver 1.042.650 downloadsupdated 8 y ago
- Ancient Rome - deutsch Mod v0.99.49by Marcinator_2Hallo ihr Lieben, ich hab mittlerweile aufgehört die MOD zu pflegen. Nun hat sich zum Glück ein neuer Freiwilliger gemeldet diese MOD weiter zu führen! Danke an @Anduls!!! ***//Veraltet Ancient Rome endlich auf deutsch! Bis die offizielle deutsche Version rauskommt werd ich an dieser Mod arbeiten...584 downloadsupdated 7 y ago
- Ancient Rome Deutsch v2by andulsAncient Rome updated Dies ist die Fortsetzung der tollen Deutsch-Mod von Marcinator_2: Danke für die Erlaubnis darauf aufzubauen. In dieser mod sind (fast) alle Spielelemente übersetzt. Einige , sehr wenige, Menüpunkte sind auf englisch, obwohl ich dafür deutsche Texte geschrieben habe, dies sche...490 downloadsupdated 7 y ago
- Holland MODby CablenexusUPDATED FOR V1.07 Now works with Custom Maps as well. Just start new Custom Game with Holland mod loaded and you can play with Holland terrain, gamemechanism and factions. Download the first scenario for Holland mod - Battle over Rhenus - here: Welcome to Holland mod page. This mod is created by...165 downloadsupdated 8 y ago
- Empty MOD Prototype Templateby CablenexusThis is an empty MOD prototype template. It creates the full -empty- folder structure and the main MOD XML file, ideally for beginners and experts. - It creates "preview" examples of images in the folders to easy determine file type used for graphics, dimension of images and correct file naming....161 downloadsupdated 8 y ago
- UPDATE: 1.0.7 - slowTECHnsFOODby eddieballgameMain Dir/Bin/Mods Technology is 2x Slower "Technology.Cultivation" - turns is unchanged (7) FOOD: NOMAD: <PlayerResourceMemento id="1" value="-5" /> GOLD <PlayerResourceMemento id="5" value="-2" /> FOOD <PlayerResourceMemento id="10" value="-4" /> CITIZENS ( was 10 ) SETTLER: <PlayerResourceMemen...52 downloadsupdated 8 y ago
- UPDATED: 1.0.7 - nsFOODby eddieballgameMain Dir/Bin/Mods NOMAD: <PlayerResourceMemento id="1" value="-5" /> GOLD <PlayerResourceMemento id="5" value="-2" /> FOOD <PlayerResourceMemento id="10" value="-4" /> CITIZENS ( was 10 ) SETTLER: <PlayerResourceMemento id="1" value="-10" /> GOLD <PlayerResourceMemento id="5" value="-4" /> FOOD <...48 downloadsupdated 8 y ago
- UPDATE: 1.0.7 - SlowTechby eddieballgameMain Dir/Bin/Mods Technology is 2x Slower "Technology.Cultivation" - Cost is Unchanged (7) This mod can be used with any scenario. example; Make a copy of the original Ancient_Mediterranean folder in the Scenario's folder. Rename that folder Ancient_Mediterranean-SlowTech, for example. Then, edit...35 downloadsupdated 8 y ago

