ENDLESS Legend™ mods
ENDLESS Legend™ balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllUGC243Extension217MajorFactions54Gameplay48Balance43Improvements31conversion25Art20Maps19Multiplayer16Units8Heroes7
43 balance mods
- Twelve Techs per Eraby VacuityIncreases the tech count required to ascend to a new era to twelve.6.9k downloadsupdated 8 y ago
- Tiny Traitsby EnchanteurCurrent Update : Updated for SYMBIOSYS ! Thanks to Schatten for fixing this mod, during time I was away from game modding. ==POINTS LIMIT== : 105 pts, because most of player ask for this value. Maybe it will change if I put this in a side mod. ==TINY TRAITS== : Main goal of this mod is to add a b...6.5k downloadsupdated 7 y ago
- Settler mobility on first turnby XumukAdds global event, that doubles vision and movement of settlers during first turn. Doesn't affect embarked settlers (Morgawr). If you want to add flavour text for any localization (English can be done better too), feel free to post a comment or start a discussion. Compatable with ELCP Like most m...5.6k downloadsupdated 5 y ago
- Never Loot Nothingby LeiffRemoves the ability to find nothing at ruins.5.4k downloadsupdated 8 y ago
- Re-Itemsby ninakoruRe-Items: Items rebalanced. 2.1.1 - Some AI changes and minor tweaks. The quest "A Relic of the Past" may reward the new Era I Uniques. More details on the change notes. 2.0 Removed the Dust Powered items from the mod, but now is a separate mod. In order to access Dust Powered items again you nee...4.7k downloadsupdated 3 y ago
- Complete Skill Tree Overhaulby MelodyFunctionThis mod modifies every Hero skill, with especially many changes in the Faction trees. Aim of the mod is to diversify skill-tree choices while keeping a balanced experience. Almost every Faction will have actual merit as a Governor now, too. Most Governors are very specialized, each bringing uniq...4.4k downloadsupdated 14 mo ago
- Fifteen Techs per Eraby VacuityIncreases the tech count required to ascend to a new era to fifteen.4.4k downloadsupdated 8 y ago
- Expanded Hero Marketby VacuityIncreases the hero market to 25 slots: 18 shared and 7 exclusive. Also increases the rate of turnover for exclusive heroes. If you have the Endless Legend Community Patch (ELCP: installed, use this version of Expanded Hero Market instead:3.7k downloadsupdated 7 y ago
- Progressive Difficultyby EnchanteurA majority of 4x have the same problem: the snowball effect. One of the causes is because the difficulty is simulated by permanent bonuses for AI opponents. The players' feeling is always the same: at high difficulty, the game is very difficult at first, then past a certain point, the player star...3.6k downloadsupdated 7 y ago
- Vanilla Hero Rebalanceby VacuityWarning: This mod does make the game slightly harder for human players (reasons described below) This mod rebalances the vanilla heroes to match their designated functions better. Many of the vanilla heroes are of extremely limited use, while others are extremely useful. If you get access to one...2.5k downloadsupdated 8 y ago
- Ten Techs per Eraby XumukIncreases the tech count required to ascend to a new era to ten. A little bit slower progression makes naval, defense and other situational techs more of an option without breaking a pace of a game. Indirectly prevents harsh snowballing by making harder to reach second era before first empire pla...2.1k downloadsupdated 5 y ago
- ELCP Vanilla Balanceby LeaderEnemyBossThis mod reverses xml-related balance changes made by the Endless Legend Community Patch (ELCP). This mod is intended for ELCP users that dont like all the balance changes in my patch. Accordingly ELCP is required for this mod to work. I will provide updates for this mod as I update the community...2.1k downloadsupdated 5 y ago
- Expanded Hero Market - ELCP Editionby VacuityIncreases the hero market to 25 slots: 18 shared and 7 exclusive. Also increases the rate of turnover for exclusive heroes. This version is for the Endless Legend Community Patch v2.6.0.2.0k downloadsupdated 6 y ago
- Eighteen Techs per Eraby VacuityIncreases the tech count required to ascend to a new era to eighteen. Note: some factions (Broken Lords and Necrophages, cough, cough, cough) are unable to progress through the eras properly with this mod active. If you use this mod, I highly recommend using my companion mod Empire Technologies t...2.0k downloadsupdated 8 y ago
- Harmonious Difficultiesby ninakoruThis is a difficulty mod designed for Improved AI and/or ELCP (community patch). TL DR: Removes free approval with Hard diff. and upwards, no more doubling down with buyout discounts on already cheaper units due to industry cuts, better scaling with bonuses, more benefits (with less impact) to AI...1.9k downloadsupdated 3 y ago
- Community Balance Mod - Betaby Propbuddhav0.0.2 + Search Party Technology now adds +1 to Vision Range of armies in addition to better odds searching Ruins + Roving Clans “Peace and Prosperity” trait grants reduces Empire Expansion Disapproval by 10% for each Road built + Ardent Mages' Dust cost of Pillars increases based on the number o...1.8k downloadsupdated 11 y ago
- Hero Capacity Reworkby MelodyFunctionRebalances Hero capacities to make every hero desirable and good at their job. It should be far easier to find the kind of Hero you want - like a specialized Governor. Most Heroes have been buffed by this(and this applies to the AI, too, so they are slightly more powerful with this mod - but you...1.0k downloadsupdated 13 mo ago
- Minor Faction Units Rebalancedby MelodyFunctionAlways felt that barely any minor faction unit was actually worth using? This mod aims to change that. Full and detailed changelog with short explanations on my decisions can be found in the "Discussions" section. This mod aims to create a more diverse and interesting experience by adjusting cost...948 downloadsupdated 12 mo ago
- Multiple Docksby XenouzikHere is a new balanced version of this mod Create massive seaports by building multiple cargo docks. This is a simple mod which allows you to build more than one Cargo Dock improvement in one city. That allows you: - not to worry if you build docks on inland waters; - to build canals which connec...902 downloadsupdated 22 mo ago
- Major Faction Unit Rebalanceby MelodyFunctionAn attempt to better balance all major faction unit, with a focus on making no Major Faction unit just obsolete as the game goes on, or not worth their research in the first place. Full and detailed changelog with short explanations on my decisions can be found in the "Discussions" section. A lot...801 downloadsupdated 14 mo ago
- ELCP Cuts and Fixesby ninakoruTL, DR: A few balance changes on urkans and their techs, and a bunch of small fixes. NOTE: This mod should be placed in the first position of the mod load order (position 0), better than mods overwrite these changes than the other way around, and is designed with ELCP in mind, but due to the chan...550 downloadsupdated 3 y ago
- Attack on Balanceby XumukMajor overnight changes Meant to be played with ELCP, Military Revolution Revision, Re-Items, Ten Techs per Era, Mightier and Magicker, Contextual Diplomatic Terms, Vanilla Hero Rebalance and with any mod or rules that prevent salting abuse. ^Complete collection Empire plan changes Economy and Po...543 downloadsupdated 5 y ago
- SaltingBegoneby ElradSalting the Earth takes a number of turns equal to half the population plus one, and all settlers increase empire scale. Based on Xumuk's mod, found here: Why does this mod exist? While the above mod does a good job of removing the exploits that salting provides, I personally found it didn't go f...491 downloadsupdated 7 y ago
- Settler mobility on first turn - schineseby zwa73Original mod link: add schinese translate382 downloadsupdated 2 y ago
- No ship techs in sunken ruinsby XumukRemoves ship techs from sunken ruins reward list. Also rebalances odds of receiving weapon techs, so you never get obsolete tech from long forgotten era like tier 1 titanium / glassteel junk in Era 4 Compatible with ELCP (Like most mods ^^)329 downloadsupdated 7 y ago
- Arsenal Overhaulby MelodyFunctionA complete and extensive rebalance of equipments with the goal of making the game more fun&varied for everyone! This mod has been heavily inspired by Ninakoru's Re-Items. Im really grateful for his mod being around to let me learn from him. A lot of his work has been incorporated into this mod. T...321 downloadsupdated 7 mo ago
- Salting the Earth Reworkedby Xumuk"Salting the Earth" city action takes two turns. Settlers, that were spawned that way, affect cost of empire plan and boosters. This mod made for multiplayer groups, who don't enjoy salting the earth on turn before empire plan. Although is it actually an exploit or a feature for skilled players r...319 downloadsupdated 7 y ago
- Resource Extractorsby XenouzikStrategic and Luxury resources have essential role in the game. And extractors of those resources are extremely powerful tools. Thought they are one of the cheapest constructions to build. This mod change the costs to make extractor construction more of an investment: Open-Pit Mine - 60 industry,...307 downloadsupdated 4 y ago
- Morgawr Cheaper Docksby HzTMorgawr has cargo docks on era II but the cost is too high, this mod reduce the cost to match it to other era II building costs241 downloadsupdated 4 y ago
- Multiple Docks Balancedby XenouzikThis is a modified version of Multiple Docks mod. The first version was quite OP, so I have decided to have a balanced alternative. Create massive seaports by building multiple cargo docks. This is a simple mod which allows you to build more than one Cargo Dock improvement in one city. That allow...233 downloadsupdated 22 mo ago
- Reduced Maximum Army Sizeby MelodyFunctionA small mod, mainly for my own use, that reduces maximum army size by changing the second army size tech, Signal Corps. Instead of an army size bonus, it now grants an additional accessoiry slot to standard units. I personally find battles more engaging and less tedious with smaller armies. The f...220 downloadsupdated 14 mo ago
- Symbiosis Buffby XenouzikMore potent bonuses from Mykara overgrown cities that demand maintaining longer control over it. City need to be controlled for 20 turns in a row on a normal game speed. Bonuses from overgrowing a faction city: Wild Walkers: +50% defense on forest, camouflage on units, +3 industry on forest durin...173 downloadsupdated 22 mo ago
- Necrophage Peacefulby yutanDescription In a vanilla game, Necrophage cannot talk with or buy off smaller forces and can only use force to suppress them. It can only blockade borders and declare war on other factions. With this mod, the Necrophage will be able to talk with and buy off smaller forces. You will be able to sig...171 downloadsupdated 3 y ago
- Balanced Empire Plans and Luxuriesby MelodyFunctionSmall Mod to improve Empire Plans and Luxuries. Some options were blatantly more powerful than others. Hopefully, this balances everything out a little. Took a hard swing at the T4 Military plan - +50% health was basically unfightable. +25% health is still extremely powerful, but you should have...159 downloadsupdated 14 mo ago
- Pillage Rebalanceby XenouzikThe pillage become a more rewarding action. It gives additional bonused depending on building type. Watchtowers give a high amount of dust, small amount of pearls and an army heal. Defensive towers give a good amount of dust and a good amount of pearls. Extractors give a moderate amount of dust a...139 downloadsupdated 22 mo ago
- Hostile Occupationby XenouzikOccupied cities gain ownership in a non linear way. The less player own the city - the less is ownership recovery. This makes streamrolling strategies in war less appealiang. And make truce talks more beneficial for the winner than it was before.80 downloadsupdated 22 mo ago
- Cataclysmby XenouzikAuriga is changing. And it's not just longer and colder winters. The whole planet's climate is on rampage! The global cooling create some new challenges for denizens of Auriga. Every fixed period since definite turn there will happen temporary global event which applies certain FIDSI penalty on t...77 downloadsupdated 22 mo ago
- Dust Magicby XenouzikDust Magic improved to be more balanced and useful for the user. Pillar/Spell Technologies moved around tech tree to better accomodate player needs. Food and movement speed are first, then goes the science, dust, and influence. Incantation of Restoration: +5%/+25% Life regenerated on friendly uni...69 downloadsupdated 23 mo ago
- Mighty Retaliationby Fellow HumanThis mod boosts the retaliation damage from the defensive towers. Doesn't affect Mykara's Towers; their towers remain vanilla.44 downloadsupdated 6 y ago
- ELCP UnNerfed volcanic foodby FyerbrandTactics_ttvThis mod reverses the volcanic food nerf for kapaku. This is a paring down of the mod ELCP Vanilla Balance by LeaderEnemyBoss which can be found at39 downloadsupdated 2 y ago
- Utilka Tech Rebalanceby UtilkaMakes Market, Diplomacy, Extractors be unlocked on Era rather tyhen Tech22 downloadsupdated 19 mo ago
- Multiplayer Balance Mod v0.0.2by kimmb3014User Custom Balance Patch.15 downloadsupdated 17 mo ago
- Build and Destroyby XenouzikThis mod prevents cheesy tactics of creating and razing cities. Colonization can start only if the settler did not moved in this turn. The number of turns for Salting the Earth action is now depend on population numbers. Setseke Ho! action also now works the same way but faster. Based on Elrad's...13 downloadsupdated 23 mo ago

