ENDLESS Legend™ mods
ENDLESS Legend™ majorfactions mods
Everything filed under majorfactions by its own author, ordered by how much it is used.
AllUGC243Extension217MajorFactions54Gameplay48Balance43Improvements31conversion25Art20Maps19Multiplayer16Units8Heroes7
54 majorfactions mods
- Turk's More Faction Trait Points (8000)by TurkIncreases the point limit from 80 to 8000 when selecting traits for custom factions. Will not work with other mods that change default faction affinities. Updated to work with the new Shifters DLC. Updated for Symbiosis29.7k downloadsupdated 8 y ago
- More Faction Trait Points (105)by Zen TractorIncreases the point limit from 80 to 105 when selecting traits for custom factions. This mod was made on request, and I only tested it once. If you have issues let me know. Last updated: 2016.10.16 for Tempest expansion Compatibility: Incompatible with other mods that change default faction affin...21.7k downloadsupdated 10 y ago
- More Faction Traitsby Zen TractorUpdates ate my description. Things might be missing as I reconstruct this from memory. ----- This mod adds more faction traits to use with the faction creation in Endless Legend. The traits can be found within a new category on the faction creation screen: MoreTraits. I might reword them and shuf...18.8k downloadsupdated 11 y ago
- FreeformCustomFactionsby GATCFeatures: -Removing of mandatory faction trait. -Possibility to get any trait. -All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers! -Capacity to use Minor faction unit as your Starting, Era 1 or 2...10.9k downloadsupdated 6 y ago
- Traits Unlockedby MilkIf you're looking for something like this mod but more up-to-date and feature-packed, check out FreeformCustomFactions: I don't know if or when I'll update TU. TU should still work, based on the fact I haven't recieved any complaints since the Shifters update. 2018-07-08 NOTE: Main quest traits h...7.5k downloadsupdated 10 y ago
- Tiny Traitsby EnchanteurCurrent Update : Updated for SYMBIOSYS ! Thanks to Schatten for fixing this mod, during time I was away from game modding. ==POINTS LIMIT== : 105 pts, because most of player ask for this value. Maybe it will change if I put this in a side mod. ==TINY TRAITS== : Main goal of this mod is to add a b...6.5k downloadsupdated 7 y ago
- Progressive Difficultyby EnchanteurA majority of 4x have the same problem: the snowball effect. One of the causes is because the difficulty is simulated by permanent bonuses for AI opponents. The players' feeling is always the same: at high difficulty, the game is very difficult at first, then past a certain point, the player star...3.6k downloadsupdated 7 y ago
- Custom Factionby KitzyAngelThis mod allows you to remove the base Traits from any faction and add any base Traits from other factions. The "Base Traits" are listed bellow with their limits per faction made. Units - 1 per Era Settler - 1 Militia - 1 Hero - 1 Major Trait - Unlimited This mod has not been tested with other mo...3.5k downloadsupdated 10 y ago
- Miscellaneous Traitsby MilkA trait mod that features nothing in particular. NOTE ON STARTING UNIT TRAITS: The more of these your faction has, the higher the chances of map generation failure. If you have more than 6, map generation is guaranteed to fail and the game will freeze. My best guess is that the game cannot find e...3.2k downloadsupdated 10 y ago
- More Trait Pointsby NoraMezari and Vaulters by default have 105 points spent in their core factions! Why should the custom factions be limited as well? Increases the trait point total too 105 for more custimization!2.4k downloadsupdated 8 y ago
- CustomFactionsUnlockedby Nora*****DISCLAIMER***** Due to IRL reasons, I don't have enough time to keep this mod up to date and fixed up. Fortunatelly, GATC has made their own version of this mod, which if nothing else they should be more likely to update and keep working. I HIGHLY suggest you subscribe to their mod instead o...2.3k downloadsupdated 9 y ago
- More Faction Trait Points (105)by ShadwReaperoriginal mod made by Zen tractor i just updated it to work with symbiosis update. Increases the point limit from 80 to 105 when selecting traits for custom factions. Changes: 1.2.1 Hopefully fixed the issue with roaming armies going outside their area should be fixed 1.2.0 ported ZenTractors mod...1.9k downloadsupdated 7 y ago
- Food Approvalby IcebergFish Farm gives +10 approval now. It was especially weak. Think of it like SeaWorld. Subterranian Gardens gives +15 approval now. Makes sense. Was very situational before. Couple of food per population techs were buffed. (2->3 and 3->5) Upgraded food stockpiles start to give approval bonuses incr...1.9k downloadsupdated 7 y ago
- FreeformCustomFactionsUPDATEDVanillaby CloggedOuthouseCredit to GATC, I just updated this. Fixes save bugs and various other things. This is the version if you don't have ELCP. If you have ELCP go here - Original mod and description here - Features: -Removing of mandatory faction trait. -Possibility to get any trait. -All quest are available to your...1.6k downloadsupdated 5 y ago
- Leveling Traits Modby 76561198984367804This mod is now obsolete . Updated version along with a skill tree and MANY more stuff . Still Works Standalone but its a much older version than what is included in the Overhaul .1.2k downloadsupdated 23 mo ago
- GATCsRejectedby GATCTHIS IS A BETA FOR THIS FACTION! THERE ARE SOME MISSING ELEMENTS BUT IS CURENTLY PLAYABLE! I UPLOAD IT ONLY TO GET FEEDBACK OF THE FACTION IN IT'S CURRENT FORM. To do: -Quest -Missing texts Features: -New faction the "Rejected" They don't get FIDS from the terrain, but their population and distri...1.2k downloadsupdated 7 y ago
- Hero Market Slots Increasedby IcebergIncreases the hero slots in the mercenary market to 34. Exclusive slots are increased to 34 total (divided by number of empires). For use with Diverse Heroes and Endless Heroes. (Load after Endless Heroes)1.1k downloadsupdated 7 y ago
- FreeformCustomFactionsUPDATEDELCPby CloggedOuthouseCredit to GATC, I just updated this. Fixes save bugs and various other things. This is the version for ELCP. If you don't have ELCP go here - Original mod and description here - Features: -Removing of mandatory faction trait. -Possibility to get any trait. -All quest are available to your custom...1.1k downloadsupdated 5 y ago
- More Trait Points for EVERYBODY(105)by AzrielIncreases the trait points for all custom factions from 80 to 105 Replaces: FactionTraits.xml Not compatible with other mods (or local file changes) that change this file.1.0k downloadsupdated 7 y ago
- FCFCitylordsby GATC/!\ Must be placed below FCF and FCFWarlords, need both to work (Or CitylordsLite to replace Warlords) Features: Introduce 2 new mechanics: City Population Impact and Outposts. City Population Impact: The cost of all boosters and plans got change. Plans now cost (5 + Total Population (Normal/Bonu...1.0k downloadsupdated 6 y ago
- FCFWarlordsby GATC/!\ Must be placed below FCF, need it to work Features: Introduce 3 new mechanics: Troop size, Revanchism and War Exhaustion Troop size: Units now take between 1 and 5 troops slots, based on their base cost. Most basic unit cost 2 slots. To compensate, the base army have been increased by 5 (For...1.0k downloadsupdated 6 y ago
- Better Settlersby MelodyFunctionQoL mod that improves Settlers a little bit. Most simply get +1 Map Movement. The better Settlers(Allayi and Roving Clans) get smaller buffs - Fly for Allayi, +1 Vision for Roving Clans Some factions get a few extra buffs for various reasons. Kapaku get a cavalry class settler, basically +2 map m...994 downloadsupdated 3 y ago
- Oceans Restoredby IcebergFor ELCP: - Oceanic facility FIDSI bonuses have been restored to vanilla values. - Turns required per stockpile from facilities unnerfed to 10 down from 14. (Scales with game speed) For all: - Resource gains scale by era (Thanks LeaderEnemyBoss) - Accumulators are 1% per fortress. (from ELCP) - R...992 downloadsupdated 4 y ago
- FCFScoutsby GATCFeatures: Add a new unit to every faction: The scout. This unit is quite weak, but get a bigger vision radius, good movement, is stealthy and is very cheap. The scoot you'll get is dependent on your militia. Each faction scout get a small bonus: Allayi: Shifting nature Ardent Mages: Ardent Fire C...973 downloadsupdated 7 y ago
- Unblocked Growthby IcebergTired of settler production blocking your city's population growth? Want your empire to grow wider, just like your waistline? This is the mod for you.901 downloadsupdated 6 y ago
- EL Major Faction Unit Overhaulby IcebergSome factions' militia units had their respective capacities, while others had nothing. This adds faction-specific capacities to the militia who were left out. Additionally, some adjustments have been made to improve army unit composition. Support Slayer capacity has been put into use. Ranged Sla...885 downloadsupdated 7 y ago
- National Building Rebalanceby IcebergAdjusts values for "once per empire" buildings: Center for Minerology +2 sc per pop +10% sc on empire Husbandry Center +2 fd per pop +10% fd on empire Canal Locks +2 ind per pop +10% ind on empire Defensive Wards +100 fortification +20% fortification on empire Dust Transmuter +4 dust on terrain 1...871 downloadsupdated 6 y ago
- City Defendersby IcebergCity Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game speed (thanks LeaderEnemyBoss). Militia get...812 downloadsupdated 6 y ago
- Add the Player Only Itemsby yutanDescription This mod adds weapons and accessories and other items that can only be used by the player through quests. This mod does not overwrite vanilla. This mod adds new equipment. Therefore, NPCs and small factions will not be enhanced by this mod. If this mod does not work, it is because of...637 downloadsupdated 3 y ago
- Victory Condition Tweaksby Iceberg(Ensures era 6 science tech receives improved formulaic priority from ELCP when placed below Military Revolution in load order) Wonder building cost substantially increased. It was very common to win this way. Quests scale with game speed now. Quest victory was very rare. (Thanks LeaderEnemyBoss...561 downloadsupdated 4 y ago
- Minor Faction Unit Adjustments for Multiplayerby Iceberg- Haunts get unstoppable instead of disease immunity. They're the most expensive minior faction unit, and they're remnants of the Virtual Endless. - Nidya get fast 2 (up from 1) and flying slayer 2 to spite saintofgrey - Erycis get autoheal to make them more resilient so they can do their job. -...511 downloadsupdated 6 y ago
- Ascend Overhaulby 76561198984367804A lot of changes to almost every aspect of the game . Adds hundreds of faction traits , A new Skill tree for heroes and many many more . You have to select a trait series to gain access to more traits . Only Works in English .465 downloadsupdated 12 mo ago
- Native Affinityby IcebergLoad after Freeform Custom Factions and add-ons (intended to be used with FCF Scouts, requires FCF Warlords). Adds 3 minor faction units to each major faction, to be unlocked through research with +2 villages assimilated to sweeten the deal. (Thanks Cornebre for some of your code) Units have thei...453 downloadsupdated 6 y ago
- Ancient Alliancesby IcebergEach faction starts with the hospitality den (alliance) technology, even necrophages. That's it. That's all this does. It's for a multiplayer tournament, made by request.421 downloadsupdated 7 y ago
- Pillars of Longevityby IcebergArdent Mage spells are seen as one of the worst-designed features in the game. The stun is easily the best battle effect. All cooldowns are global! They always have been. I haven't changed that. Changes to the attack and defense spells were reverted. I'm convinced they're better as flat bonuses....416 downloadsupdated 6 y ago
- Trait Points Tweakedby pizzabanditI like to customize my factions, so tweaking the trait points a bit to make them all the same amount of points (105 seems to work for now) Also tweaked the starting money a bit so you have a few extra turns to explore for a good location for your first city.409 downloadsupdated 8 y ago
- Pillars of Longevity 2by IcebergChanges: Arcanas of Renewal and Materialization have had their research eras switched. Food in era 3 and dust in era 4 are more desirable. Renewal wasn't researched much in era 4. No longer alters the battle spells. ELCP does that now.401 downloadsupdated 4 y ago
- Major Faction Unit Adjustments for Multiplayerby IcebergAdjustments have been made to improve underused units. All units with the flying class now have 4 world movement instead of 6. Flying units have unobstructed vision and ignore terrain cost. They were just better than cavalry. Battle movement remains unchanged at 3. Wild Walkers: - Tenei Walkers h...364 downloadsupdated 6 y ago
- Faction Unit Additionsby IcebergRequires Freeform Custom Factions mod. This doesn't do anything without it. Includes changes from my following mods: Better starting techs: Major Faction Unit Adjustments for Multiplayer: Minor Faction Unit Adjustments for Multiplayer: Adds 3 minor faction units to each major faction roster, one...357 downloadsupdated 6 y ago
- Better Starting Techsby IcebergAdjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get mill foundry instead of...345 downloadsupdated 6 y ago
- TraitRebalanceby NoraThis mod attempts to rebalance some of the traits given to players with regards to making a custom faction While I do rebalance some of the DLC traits, DLC is not required to use the mod as it will only change the traits that are available to you Disclaimer: This mod was done with multiplayer in...328 downloadsupdated 9 y ago
- Better Starting Techs for FCF Citylordsby IcebergRequires FCF Citylords Adjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get...321 downloadsupdated 6 y ago
- FCFCitylordsLiteby GATC/!\ Must be placed below FCF and FCFCitylords Features: Because both Citylords and Warlords change the same files, the Citylords mod need Warlords to prevent any problem. Thanks to this mod, you can use Citylords without Warlords (So, just with FCF) DO NOT ACTIVATE IT WITH Warlords!308 downloadsupdated 6 y ago
- Zujajun Revisedby IcebergMagtay Zujajun unit's capacity disease 2 reduced to disease 1. Additionally, I've made the Magtay assimilation bonus add to your cities' fortification by 10% per village instead of adding 10 points of fortification per village. Both of these changes are planned to be implemented by the developers...307 downloadsupdated 7 y ago
- City Defenders for FCFWLby IcebergRequires FCF Warlords City Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game speed (thanks LeaderE...259 downloadsupdated 6 y ago
- GATCOutpostby GATC/!\ DON'T WORK WITH 99% OF OTHER MODS, INCLUDING MY OWN! Features: Outposts: All faction can now build out special "cities" that don't affect the empire plan much (10% of a city) and don't affect the approval at all. You can build up to 1 outpost. Their are 3 kind: Trade outpost: Can only build t...174 downloadsupdated 6 y ago
- Symbiosis Buffby XenouzikMore potent bonuses from Mykara overgrown cities that demand maintaining longer control over it. City need to be controlled for 20 turns in a row on a normal game speed. Bonuses from overgrowing a faction city: Wild Walkers: +50% defense on forest, camouflage on units, +3 industry on forest durin...173 downloadsupdated 22 mo ago
- Necrophage Peacefulby yutanDescription In a vanilla game, Necrophage cannot talk with or buy off smaller forces and can only use force to suppress them. It can only blockade borders and declare war on other factions. With this mod, the Necrophage will be able to talk with and buy off smaller forces. You will be able to sig...171 downloadsupdated 3 y ago

