ENDLESS Legend™ mods
ENDLESS Legend™ gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
AllUGC243Extension217MajorFactions54Gameplay48Balance43Improvements31conversion25Art20Maps19Multiplayer16Units8Heroes7
48 gameplay mods
- World Generator Full Customizationby Enchanteur- This Mod give you a total freedom to do what you want with the world generation process, unlock all parameters, even some hidden ones. - Breaks down all basic vanilla options into component parts, for precise adjustements, and expand available ranges. - All constraints removed. Use it at your o...43.4k downloadsupdated 7 y ago
- Improved AIby ninakoru2.1.1: - Minor changes in AI personalities. - Minor changes in AI evaluation of certain accessories. - Difficulty handicap for holy resource (Vaulters/Mezari) didn't apply to Fortresses. - Fix of unit design for all guardians. - Added missing Scyther unit design weights. The mod improves AI gamep...31.5k downloadsupdated 3 y ago
- Tradable Citiesby GreyFerretSmall mod that restores diplomatic ability to trade cities without treaty restrictions. Feel free to use my work with link or mentioning this mod. Have fun!18.2k downloadsupdated 10 y ago
- ELJapaneseModby 図書委員長Endless Legend???????Mod.15.3k downloadsupdated 13 mo ago
- Dynamic Game Speedsby Zen TractorThis mod adds three new game speeds that let time go slower, but keep construction costs the same! The idea is to create a more interesting game by 'freeing' up production to spend on building more units. I always liked how quickly you could get things built in Fast game speed, but preferred the...14.4k downloadsupdated 11 y ago
- Combo Techsby EnchanteurCOMBO TECHS IS A MONSTER MOD ! + 87 new Technologys + 150 new Improvements + 15 new Districts + 1 new Wonder + 50 new Units + 78 new Items ==UPDATE 19/07/2019== : Number of techs per Era: the player can now choose between 9, 12, 15, and 18 techs/era, in the menu used to choose the speed of the ga...7.8k downloadsupdated 7 y ago
- Twelve Techs per Eraby VacuityIncreases the tech count required to ascend to a new era to twelve.6.9k downloadsupdated 8 y ago
- Diplomatic Emperorby WayneNoreAdd new diplomatic terms to ask AI to make peace , forge alliance or back to cold war or truce with each other. So you can make your allies be friendly to both side , Or make them sign a Truce to stop fighting. And can trade resource , technology and city in any situation. More details : Its a Mo...6.4k downloadsupdated 10 y ago
- Never Loot Nothingby LeiffRemoves the ability to find nothing at ruins.5.4k downloadsupdated 8 y ago
- Empire Technologiesby VacuityThis is intended as a companion mod for the mods Twelve, Fifteen, and Eighteen Techs per Era, but can be used separately. There are two significant problems with extending the game purely through requiring extra techs per era: the first is that, particularly on the higher requirements and in earl...5.3k downloadsupdated 7 y ago
- Re-Itemsby ninakoruRe-Items: Items rebalanced. 2.1.1 - Some AI changes and minor tweaks. The quest "A Relic of the Past" may reward the new Era I Uniques. More details on the change notes. 2.0 Removed the Dust Powered items from the mod, but now is a separate mod. In order to access Dust Powered items again you nee...4.7k downloadsupdated 3 y ago
- Complete Skill Tree Overhaulby MelodyFunctionThis mod modifies every Hero skill, with especially many changes in the Faction trees. Aim of the mod is to diversify skill-tree choices while keeping a balanced experience. Almost every Faction will have actual merit as a Governor now, too. Most Governors are very specialized, each bringing uniq...4.4k downloadsupdated 14 mo ago
- Fifteen Techs per Eraby VacuityIncreases the tech count required to ascend to a new era to fifteen.4.4k downloadsupdated 8 y ago
- [Indefinite Hiatus] Mezari Affinityby The-Cat-o-Nine-TalesEDIT: Sorry everybody, this is on indefinite Hiatus. I do not think my last design for the affinity would offer an engaging enough gameplay experience, and I have a hard time trying to work on this after my professional work for Amplitude is done. It is essentially abandoned, but if I have a good...4.4k downloadsupdated 10 y ago
- Expanded Hero Marketby VacuityIncreases the hero market to 25 slots: 18 shared and 7 exclusive. Also increases the rate of turnover for exclusive heroes. If you have the Endless Legend Community Patch (ELCP: installed, use this version of Expanded Hero Market instead:3.7k downloadsupdated 7 y ago
- Progressive Difficultyby EnchanteurA majority of 4x have the same problem: the snowball effect. One of the causes is because the difficulty is simulated by permanent bonuses for AI opponents. The players' feeling is always the same: at high difficulty, the game is very difficult at first, then past a certain point, the player star...3.6k downloadsupdated 7 y ago
- Progressionby the17706The Progression Mod - Marketplace Adjustments, hero and item additions, faster progression to end-game content with Hyper Mode and more. This mod made from a combination of ideas and mods (from several other mods): Enchanteur's World Generator Full Customization - ninakoru's Endless Heroes and Re...2.9k downloadsupdated 9 y ago
- Ten Techs per Eraby XumukIncreases the tech count required to ascend to a new era to ten. A little bit slower progression makes naval, defense and other situational techs more of an option without breaking a pace of a game. Indirectly prevents harsh snowballing by making harder to reach second era before first empire pla...2.1k downloadsupdated 5 y ago
- Expanded Hero Market - ELCP Editionby VacuityIncreases the hero market to 25 slots: 18 shared and 7 exclusive. Also increases the rate of turnover for exclusive heroes. This version is for the Endless Legend Community Patch v2.6.0.2.0k downloadsupdated 6 y ago
- Eighteen Techs per Eraby VacuityIncreases the tech count required to ascend to a new era to eighteen. Note: some factions (Broken Lords and Necrophages, cough, cough, cough) are unable to progress through the eras properly with this mod active. If you use this mod, I highly recommend using my companion mod Empire Technologies t...2.0k downloadsupdated 8 y ago
- Magic: The Gathering Itemsby PluvinarchThis mod adds armor and accessories from the "Magic: The Gathering" card game to be used by heroes. All equipment have three tiers made of Iron material, each tier is released on their respective Technology Era, just like the core gameplay equipment. The equipment for torso also has additional th...1.9k downloadsupdated 8 y ago
- Harmonious Difficultiesby ninakoruThis is a difficulty mod designed for Improved AI and/or ELCP (community patch). TL DR: Removes free approval with Hard diff. and upwards, no more doubling down with buyout discounts on already cheaper units due to industry cuts, better scaling with bonuses, more benefits (with less impact) to AI...1.9k downloadsupdated 3 y ago
- Community Balance Mod - Betaby Propbuddhav0.0.2 + Search Party Technology now adds +1 to Vision Range of armies in addition to better odds searching Ruins + Roving Clans “Peace and Prosperity” trait grants reduces Empire Expansion Disapproval by 10% for each Road built + Ardent Mages' Dust cost of Pillars increases based on the number o...1.8k downloadsupdated 11 y ago
- PearlsPillageby WayneNoreCan gain pearls as rewards from pillage. Story: I feel bored and exhausted after constantly collecting pearls... I try to Mod it to make it can generate as a resource from building made of pearls, but I failed. (Maybe someone can make it ?) Then , when I pillage an AI defensive tower (Its a pearl...1.0k downloadsupdated 9 y ago
- Hero Capacity Reworkby MelodyFunctionRebalances Hero capacities to make every hero desirable and good at their job. It should be far easier to find the kind of Hero you want - like a specialized Governor. Most Heroes have been buffed by this(and this applies to the AI, too, so they are slightly more powerful with this mod - but you...1.0k downloadsupdated 13 mo ago
- Battle For Aurigaby PropbuddhaThe Battle for Auriga mod is a multiplayer-focused mod for Endless Legend with the overall goal of creating a fun and competitive 4X experience that can be played in three hours or less. This mod features: - Half the turns to Score victory - Alternate Score system - Balancing859 downloadsupdated 10 y ago
- Add the Player Only Itemsby yutanDescription This mod adds weapons and accessories and other items that can only be used by the player through quests. This mod does not overwrite vanilla. This mod adds new equipment. Therefore, NPCs and small factions will not be enhanced by this mod. If this mod does not work, it is because of...637 downloadsupdated 3 y ago
- ELCP Cuts and Fixesby ninakoruTL, DR: A few balance changes on urkans and their techs, and a bunch of small fixes. NOTE: This mod should be placed in the first position of the mod load order (position 0), better than mods overwrite these changes than the other way around, and is designed with ELCP in mind, but due to the chan...550 downloadsupdated 3 y ago
- Weather on Landby XenouzikWeather comes from the oceans to the landmass. Rain, fog and lightning now spawn on land and affect armies. Localization: I've added localization files. Though most of them are not modified. There is a small amount of new text in this mod. If you help me with translations, it will be appreciated.548 downloadsupdated 23 mo ago
- SaltingBegoneby ElradSalting the Earth takes a number of turns equal to half the population plus one, and all settlers increase empire scale. Based on Xumuk's mod, found here: Why does this mod exist? While the above mod does a good job of removing the exploits that salting provides, I personally found it didn't go f...491 downloadsupdated 7 y ago
- Contextual Diplomatic Termsby IcebergExcludes certain resources and all techs from many diplomatic proposals, which also prevents exploiting game information in multiplayer or against an AI. Status: War: cities and fortresses may be exchanged for a truce, as usual. Cold war: luxries and pearls may be exchanged in return for treaties...484 downloadsupdated 4 y ago
- Endless Adjustmentsby AgPhoenixDesigned with an emphasis on cooperative multiplayer, this mod aims to expand gameplay and resolve common problems, while hopefully maintaining a reasonable balance. Added the Team Islands scenario, allowing teams to spawn together. Difficulty overhaul, with direct FIDSI modifiers that scale over...443 downloadsupdated 1 mo ago
- TraditionalChinsese(Official support for Traditional Chinese, this mod is no longer updated)by fywindIf you want to solve the achievement proposal after the subscription 1. It is recommended to open the Steamapps\workshop\content\289130\1865065342\Localization\english folder 2. Copy the EF_Localization_Assets_Locales.xml file and the EF_Localization_Locales.xml file to the steamapps\common\Endle...371 downloadsupdated 7 y ago
- Haphazardly Balanced Balanced Wondersby h4ilst0rmNerf the museum and buff the later wonders to be worth your time and resources. In general make them more expensive so they are more of an investment with a greater return. This was made while running ELCP so the balance may be even more haphazard in vanilla, though in vanilla there are so many b...340 downloadsupdated 6 y ago
- Arsenal Overhaulby MelodyFunctionA complete and extensive rebalance of equipments with the goal of making the game more fun&varied for everyone! This mod has been heavily inspired by Ninakoru's Re-Items. Im really grateful for his mod being around to let me learn from him. A lot of his work has been incorporated into this mod. T...321 downloadsupdated 7 mo ago
- Salting the Earth Reworkedby Xumuk"Salting the Earth" city action takes two turns. Settlers, that were spawned that way, affect cost of empire plan and boosters. This mod made for multiplayer groups, who don't enjoy salting the earth on turn before empire plan. Although is it actually an exploit or a feature for skilled players r...319 downloadsupdated 7 y ago
- Reduced Maximum Army Sizeby MelodyFunctionA small mod, mainly for my own use, that reduces maximum army size by changing the second army size tech, Signal Corps. Instead of an army size bonus, it now grants an additional accessoiry slot to standard units. I personally find battles more engaging and less tedious with smaller armies. The f...220 downloadsupdated 14 mo ago
- Era 1 Alliancesby IceeAdds the ability to form Alliances in Era 1. - What this means: After you have "met" (you can Diplomatically interact) someone, you should have the ability to create an Alliance with them. - How: I attached the Alliance ability to ALL Era 1 Technologies. (Except faction units) (Knowing this might...177 downloadsupdated 6 y ago
- Necrophage Peacefulby yutanDescription In a vanilla game, Necrophage cannot talk with or buy off smaller forces and can only use force to suppress them. It can only blockade borders and declare war on other factions. With this mod, the Necrophage will be able to talk with and buy off smaller forces. You will be able to sig...171 downloadsupdated 3 y ago
- Fix Prayer Orb Cost (Non Inferno)by HerculezThis is a fix for everyone not using the Inferno DLC but Shifters DLC. Without the Inferno DLC the cost calculation for praying (season effects) is wrong. Don't use it together with the Inferno DLC though as the calculation in it is different/already correct. More information about the bug: Enabl...163 downloadsupdated 8 y ago
- Multiplayer Adjustmentsby AgPhoenixDesigned with an emphasis on cooperative multiplayer, this mod aims to expand gameplay and resolve common problems, while hopefully maintaining a reasonable balance. Added the Team Islands scenario, allowing teams to spawn together. Difficulty overhaul, with direct FIDSI modifiers that scale over...137 downloadsupdated 3 y ago
- Know Everyoneby IceeKnow everyone at the start of the game. Not to be confused with Drakken's Well Connected Trait that allows you to know where everyone is, inherently knowing everyone, from the start of the game. No vision or anything of the other Empires, just transitioned straight into Cold War with every Empire...125 downloadsupdated 6 y ago
- Hostile Occupationby XenouzikOccupied cities gain ownership in a non linear way. The less player own the city - the less is ownership recovery. This makes streamrolling strategies in war less appealiang. And make truce talks more beneficial for the winner than it was before.80 downloadsupdated 22 mo ago
- Cataclysmby XenouzikAuriga is changing. And it's not just longer and colder winters. The whole planet's climate is on rampage! The global cooling create some new challenges for denizens of Auriga. Every fixed period since definite turn there will happen temporary global event which applies certain FIDSI penalty on t...77 downloadsupdated 22 mo ago
- No Resource Peek Outside Allianceby IceeRemoves the ability to "peek" at what resources other Empires you're in Cold War with have outside of Alliance. *This was made with Multiplayer in mind; I apologize for this not working if you try to Offer Peace with an AI Empire in SP, or even in MP Problem: You have Diplomat's Manse researched....68 downloadsupdated 6 y ago
- EndlessForces(battle focus)by tern5I test new economy idea in this mod. Focusing on removing FIDS gain from nothing and making it more terrain and pop based. Changes to strategic cost of buildings compared with each other. Changes to weapon cost and effects. May be unbalanced. Changes to heroes skills and starting bonuses.17 downloadsupdated 4 y ago
- Ukraїnianby 76561198989905464Переклад гри Endless Legend українською мовою.15 downloadsupdated 2 mo ago
- Build and Destroyby XenouzikThis mod prevents cheesy tactics of creating and razing cities. Colonization can start only if the settler did not moved in this turn. The number of turns for Salting the Earth action is now depend on population numbers. Setseke Ho! action also now works the same way but faster. Based on Elrad's...13 downloadsupdated 23 mo ago

