ENDLESS Legend™ mods
ENDLESS Legend™ extension mods
Everything filed under extension by its own author, ordered by how much it is used.
AllUGC243Extension217MajorFactions54Gameplay48Balance43Improvements31conversion25Art20Maps19Multiplayer16Units8Heroes7
217 extension mods
- Cliched Paletteby GubernatorThe sequal to Easy Colors. I didn't like forcing yellow to be less saturated and darker to match the other colors so I just removed it and put a more blueish cyan in. "True Pink" changed to a more red-like magenta. Overall these have more saturation than Easy Colors.347 downloadsupdated 10 y ago
- Better Starting Techsby IcebergAdjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get mill foundry instead of...345 downloadsupdated 6 y ago
- Haphazardly Balanced Balanced Wondersby h4ilst0rmNerf the museum and buff the later wonders to be worth your time and resources. In general make them more expensive so they are more of an investment with a greater return. This was made while running ELCP so the balance may be even more haphazard in vanilla, though in vanilla there are so many b...340 downloadsupdated 6 y ago
- No ship techs in sunken ruinsby XumukRemoves ship techs from sunken ruins reward list. Also rebalances odds of receiving weapon techs, so you never get obsolete tech from long forgotten era like tier 1 titanium / glassteel junk in Era 4 Compatible with ELCP (Like most mods ^^)329 downloadsupdated 7 y ago
- TraitRebalanceby NoraThis mod attempts to rebalance some of the traits given to players with regards to making a custom faction While I do rebalance some of the DLC traits, DLC is not required to use the mod as it will only change the traits that are available to you Disclaimer: This mod was done with multiplayer in...328 downloadsupdated 9 y ago
- Better Starting Techs for FCF Citylordsby IcebergRequires FCF Citylords Adjusts starting technologies for some of the factions. Vaulters/Mezari get strategic mining instead of luxury mining. Vaulters get the strategic equipment techs instead of libraries. Mezari keep their public libraries. Lords get aquapulvistics instead of armor. Phages get...321 downloadsupdated 6 y ago
- Arsenal Overhaulby MelodyFunctionA complete and extensive rebalance of equipments with the goal of making the game more fun&varied for everyone! This mod has been heavily inspired by Ninakoru's Re-Items. Im really grateful for his mod being around to let me learn from him. A lot of his work has been incorporated into this mod. T...321 downloadsupdated 7 mo ago
- Salting the Earth Reworkedby Xumuk"Salting the Earth" city action takes two turns. Settlers, that were spawned that way, affect cost of empire plan and boosters. This mod made for multiplayer groups, who don't enjoy salting the earth on turn before empire plan. Although is it actually an exploit or a feature for skilled players r...319 downloadsupdated 7 y ago
- Swap Mithrite Sword Tier 1 and 2 Visualsby IcebergSwaps the models and icons of tier 1 and 2 mithrite swords.317 downloadsupdated 6 y ago
- Architects (Experimental)by MazuAdds the golem crafting 'Architects' faction. Experimental V.059985. Please note that this is an experimental version being released simply for testing purposes before updating the main Architects mod. Be prepared for bugs and changes.309 downloadsupdated 7 y ago
- FCFCitylordsLiteby GATC/!\ Must be placed below FCF and FCFCitylords Features: Because both Citylords and Warlords change the same files, the Citylords mod need Warlords to prevent any problem. Thanks to this mod, you can use Citylords without Warlords (So, just with FCF) DO NOT ACTIVATE IT WITH Warlords!308 downloadsupdated 6 y ago
- Zujajun Revisedby IcebergMagtay Zujajun unit's capacity disease 2 reduced to disease 1. Additionally, I've made the Magtay assimilation bonus add to your cities' fortification by 10% per village instead of adding 10 points of fortification per village. Both of these changes are planned to be implemented by the developers...307 downloadsupdated 7 y ago
- Resource Extractorsby XenouzikStrategic and Luxury resources have essential role in the game. And extractors of those resources are extremely powerful tools. Thought they are one of the cheapest constructions to build. This mod change the costs to make extractor construction more of an investment: Open-Pit Mine - 60 industry,...307 downloadsupdated 4 y ago
- EU4 Personality Traits V1.1by Epic GamerHey gamers, I found some bugs in the first version and tried to update the mod. I think messed up the files, but I cant update the previous mod so I just shared it. in this mod I added the personality traits from EU4 into endless legend. There are 43 new traits in this mod, all of which are from...298 downloadsupdated 7 y ago
- 12 Techs per Era for FCF Warlordsby IcebergOnly works with Citylords and Warlords installed.280 downloadsupdated 6 y ago
- AltDrive Color Paletteby HerculezAdding my color theme I did years ago for a game called StarDrive. Only had to change the white color into a very creamy pink color to warranty readability. MinorFactions got a very minor reduction in the alpha channel to make them less visible in contrast to MajorFactions. Quest armies got an al...273 downloadsupdated 4 y ago
- Hidden Jewelry - one more accessory slot - schineseby zwa73Original mod link: add schinese translate266 downloadsupdated 2 y ago
- City Defenders for FCFWLby IcebergRequires FCF Warlords City Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game speed (thanks LeaderE...259 downloadsupdated 6 y ago
- BRTrait Packby Regno ArdathAdds a bunch of traits. Made for me List of traits added: Winter Farming +2 in winter on food tiles Cold Weather Employment +1 in winter on Industry Tiles Cold Dust +1 in winter on Dust Tiles Winter Calculation +1 in winter on Science Tiles Winter Praise +1 Influince in winter on Tiles Architects...252 downloadsupdated 7 y ago
- Masterracefactionsby IcebergCombines some traits from Coup's and Bigrigg's trait packs and adjusts some values. Added traits with value tweaks from Endless Faction Traits and Misc Traits as well. Requires FCF247 downloadsupdated 6 y ago
- Morgawr Cheaper Docksby HzTMorgawr has cargo docks on era II but the cost is too high, this mod reduce the cost to match it to other era II building costs241 downloadsupdated 4 y ago
- ColourChangeby NoraA simple mod that changes the base colours239 downloadsupdated 9 y ago
- Besseres Deutsch Modby DMA64Verbessert und behebt Fehler im deutschem Text. Verbessert die Formatierung des Textes.238 downloadsupdated 6 y ago
- Arena Map - Frost Moonby SuspenseA medium sized balanced arena style map for 2 to 8 players. It's a cold moon covered in rocky, frigid terrain. The map is mirrored and balanced which makes it perfect for 1v1, 2v2, 3v3, or 4v4. I recommend no more than 4 players but it can have full 8 players, it'll just be very packed. Watch Tow...235 downloadsupdated 10 y ago
- Multiple Docks Balancedby XenouzikThis is a modified version of Multiple Docks mod. The first version was quite OP, so I have decided to have a balanced alternative. Create massive seaports by building multiple cargo docks. This is a simple mod which allows you to build more than one Cargo Dock improvement in one city. That allow...233 downloadsupdated 22 mo ago
- Extra Colors Modby BlasAdded the following new colors: lapiz, royal blue, orange red, byzantium, forest green, black225 downloadsupdated 8 y ago
- Competitive Multiplayer Modby OvetNerfs and fixes for MP games Cost changes: -Reduced Skyfin pearl cost from 20 to 15 -Reduced Skyfin production cost -Reduced Kasai production cost -Increased Mysts production cost -Reduced Tenei Walkers production cost -Reduced production cost of Haunts, Kazanji and Erycs Units capacities changes...223 downloadsupdated 5 y ago
- Tech, Building and Deed Balanceby MelodyFunctionAs it says on the tin - balance changes for technologies, buildings and legendary deeds. Main focus was to buff weak technologies/buildings up. Many especially strong Deeds got nerfed - it can feel really bad losing out on one of them. They should still be impactful, but not as powerful in genera...222 downloadsupdated 14 mo ago
- Reduced Maximum Army Sizeby MelodyFunctionA small mod, mainly for my own use, that reduces maximum army size by changing the second army size tech, Signal Corps. Instead of an army size bonus, it now grants an additional accessoiry slot to standard units. I personally find battles more engaging and less tedious with smaller armies. The f...220 downloadsupdated 14 mo ago
- EU4 Personality Traitsby Epic GamerHey gamers, So in this mod I added the personality traits from EU4 into endless legend. There are 43 new traits in this mod,and I got it all done in 3 days. Ill be updating this description later on today. Enjoy210 downloadsupdated 7 y ago
- DIRK Heroby GreyWardenHero can currently only be spawned via commands (/INeedAHero DIRK)204 downloadsupdated 5 y ago
- Slower Research Longer Gameby 76561198432916076Increases technology costs on Normal speed 6 times. Extends game turn limit from 300 to 600.181 downloadsupdated 5 y ago
- Era 1 Alliancesby IceeAdds the ability to form Alliances in Era 1. - What this means: After you have "met" (you can Diplomatically interact) someone, you should have the ability to create an Alliance with them. - How: I attached the Alliance ability to ALL Era 1 Technologies. (Except faction units) (Knowing this might...177 downloadsupdated 6 y ago
- GATCOutpostby GATC/!\ DON'T WORK WITH 99% OF OTHER MODS, INCLUDING MY OWN! Features: Outposts: All faction can now build out special "cities" that don't affect the empire plan much (10% of a city) and don't affect the approval at all. You can build up to 1 outpost. Their are 3 kind: Trade outpost: Can only build t...174 downloadsupdated 6 y ago
- Symbiosis Buffby XenouzikMore potent bonuses from Mykara overgrown cities that demand maintaining longer control over it. City need to be controlled for 20 turns in a row on a normal game speed. Bonuses from overgrowing a faction city: Wild Walkers: +50% defense on forest, camouflage on units, +3 industry on forest durin...173 downloadsupdated 22 mo ago
- Necrophage Peacefulby yutanDescription In a vanilla game, Necrophage cannot talk with or buy off smaller forces and can only use force to suppress them. It can only blockade borders and declare war on other factions. With this mod, the Necrophage will be able to talk with and buy off smaller forces. You will be able to sig...171 downloadsupdated 3 y ago
- Fix Prayer Orb Cost (Non Inferno)by HerculezThis is a fix for everyone not using the Inferno DLC but Shifters DLC. Without the Inferno DLC the cost calculation for praying (season effects) is wrong. Don't use it together with the Inferno DLC though as the calculation in it is different/already correct. More information about the bug: Enabl...163 downloadsupdated 8 y ago
- Balanced Empire Plans and Luxuriesby MelodyFunctionSmall Mod to improve Empire Plans and Luxuries. Some options were blatantly more powerful than others. Hopefully, this balances everything out a little. Took a hard swing at the T4 Military plan - +50% health was basically unfightable. +25% health is still extremely powerful, but you should have...159 downloadsupdated 14 mo ago
- Faction Points Modby tjimagineerThis mod is similar to a couple of others but is compatible with the inferno expansion. Other similar mods disabled faction bonuses during dust ecclipses. Changed custom faction points to 105 and starting dust to 200.146 downloadsupdated 7 y ago
- Pillage Rebalanceby XenouzikThe pillage become a more rewarding action. It gives additional bonused depending on building type. Watchtowers give a high amount of dust, small amount of pearls and an army heal. Defensive towers give a good amount of dust and a good amount of pearls. Extractors give a moderate amount of dust a...139 downloadsupdated 22 mo ago
- Multiplayer Adjustmentsby AgPhoenixDesigned with an emphasis on cooperative multiplayer, this mod aims to expand gameplay and resolve common problems, while hopefully maintaining a reasonable balance. Added the Team Islands scenario, allowing teams to spawn together. Difficulty overhaul, with direct FIDSI modifiers that scale over...137 downloadsupdated 3 y ago
- Plush Paletteby chazz_playAdjusts the color palette to bold primary and secondary colors. Changes the default region names to understandable English Names. Changes the default leader and hero names to match the Plush Custom Factions.135 downloadsupdated 8 y ago
- Militia Unit Mod (Factionized Edit)by 76561198415811005Adds a new simple expanded militia unit to every Major faction. This Unit is Based on the Militia of each faction and has weapons that match the animations of them. The "Conscripts" can be broken down into three categories: 1- Spear, 1h-Sword, 2h-Sword, Staff (Broken Lords, Ect.) 2- Spear, Staff...132 downloadsupdated 23 mo ago
- Democratically Ordained Multiplayer Compilationby IcebergCombines some of my mods (INCLUDED): -Major Faction Multiplayer Balance -Minor Faction Multiplayer Balance -Zujajun Revised -Pillars of Longevity -Common Skills Improved Subject to change based on the outcome of future initiatives. Recommended companion mods (NOT INCLUDED): City Defenders: Re-Ite...132 downloadsupdated 6 y ago
- Unblocked Growth For FCF CityLords Liteby IcebergTired of settler production blocking your city's population growth? Want your empire to grow wider, just like your waistline? This is the mod for you.128 downloadsupdated 6 y ago
- Know Everyoneby IceeKnow everyone at the start of the game. Not to be confused with Drakken's Well Connected Trait that allows you to know where everyone is, inherently knowing everyone, from the start of the game. No vision or anything of the other Empires, just transitioned straight into Cold War with every Empire...125 downloadsupdated 6 y ago
- Greedy Traitby Epic GamerHey gamers so this is my first mod. Its nothing much but I'm planning on making more in the near future. This mod adds a whopping 1 new faction trait called the Greedy trait. This trait adds two dust to industry tiles, but subtracts two dust from industry tiles. So the idea behind this is to see...103 downloadsupdated 7 y ago
- Autopiaby GameingtreeAdds a series of custom faction traits, mostly meant for personal use but i'd love to see what you think! I'll gladly answer any questions or take any criticism you have.95 downloadsupdated 6 y ago

