ENDLESS Space™ 2 mods
ENDLESS Space™ 2 balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllExtension544Gameplay383Heroes89Balance67MajorFactions59Art48Improvements48Buildings39Quests36MinorFactions34Units34Technologies28AI22Resources21Terrain17Multiplayer15Maps9
67 balance mods
- [Oudated for now] Enhanced Space 2 - Community bug fix and balance modby `'KumaThis mod's goal is to rework most aspects of the game to bring a lot more polish and a more even playing field for newer and advanced players alike. It also attempts to make the game more flavourful. Support the mod on Patreon. (To make a one time donation, pledge once and then immediately unsubs...39.0k downloadsupdated 6 y ago
- More Traitsby RedraluinUpdated with new Population Traits and some balancing. I am still working on balancing and adding more traits. Adds more traits: (+) Legendary Heroes III (-50% upkeep, +5 XP/turn and +5% required to unlock the next Hero) (+) Hero Professions (Only one can be choosen; Effects all Heroes; System ef...21.5k downloadsupdated 9 y ago
- ESG Mod - 1.5by DerangedDegenerateRequires ES2 Version 1.5.48 or Lower, use ESG 1.6 if you wish to play on the newest version of the game. The ESG Mod is dedicated to reworking and rebalancing the game to generally improve the game, while maintaining a vanilla feel and level of quality. The original intent of the mod was to buff...20.6k downloadsupdated 4 y ago
- ESG Mod - 1.6by wakystufCompatible with the most recent version of the game. ESG 1.6 is not fully released, but is stable. Changes may not be fully implemented and may not be localized in other languages. New updates to this mod may break saves or have bugs, however, they issues are generally fixed very quickly. All com...20.0k downloadsupdated 22 d ago
- UltraFast - Buildingsby DagartIn the new gamle screen, change the game speed : Fast: All buildings cost 50% less than the "vanilla" fast speed ! Other speed modes: All building can be built in 1 turn ! Improve the speed of your game and discover the constraints concerning this new rule.6.4k downloadsupdated 9 y ago
- Reworked Luxuriesby `'KumaThis mod attempts to rebalance and polish all the aspects of the game centered around luxury resources, starting from altering galaxy generation so that all luxuries spawn in a given Galaxy, to rebalancing all the effects luxuries have on System Upgrades while also encouraging players to use vari...6.1k downloadsupdated 8 y ago
- Strategic Armadasby Captain CobbsUpdated for version 1.5.60 S5 Makes fleet sizes massive5.1k downloadsupdated 22 mo ago
- ESG Mod - 1.3.1 - Outdatedby DerangedDegenerateIn order to maintain savegame compatibility and allow people to play with the patch they want, ESG will be releasing major updates as separate mods. Get the new mod here:4.2k downloadsupdated 4 y ago
- Community Mod Projectby CyRobCurrent Mod Build: 1.1.10 For Game Version: 1.3.9 The Community Mod Project is similar to the G2G Balance mod but the main goal of this project is to make changes / add features to make the game more fun & Interesting, keeping everything balanced is a secondary goal. Much like the G2G Balance mod...3.6k downloadsupdated 8 y ago
- Wrath of the Righteous (Purification Actions)by `'KumaAre you tired of having Xenos spoil the Beauty of your glorious Empire? Tired of your gulag technology being so outdated it takes ages to purify your systems? Well, fear not, for this mod has arrived. Adds 2 System improvements for every civ : -The Hunt : Get rid of any number of your Non-Major p...3.4k downloadsupdated 8 y ago
- Excellent Space 2by ninakoruAbout this mod Excellent Space 2 is an Overhaul mod that has several missions: - Add lots of consistency changes mainly across technologies, laws, buildings and modules. - Enhanced tooltips to understand the game's information and mechanics better. - Changes to improve game flow, balance the game...2.8k downloadsupdated 3 mo ago
- ESG Mod - 1.4 - Outdatedby DerangedDegenerateIn order to maintain savegame compatibility and allow people to play with the patch they want, ESG will be releasing major updates as separate mods. Get the new mod here:2.6k downloadsupdated 5 y ago
- Scions of the Endlessby crymsonThe Scions of the Endless walk the stars and soon their enemies shall tremble at their tread. Adds additional faction traits to the baseline set. STABLE RELEASE BETA VERSION!! All feedback is welcome! Version 0.1a Release Notes Thanks go out to NEcroform and DarkSanity for helping with Balance su...2.3k downloadsupdated 9 y ago
- Harder Conquestby Captain CobbsMakes conquest victory require control over 50% of the galaxy, as opposed to around 20%. This mod also makes the conquest victory control percentage persistent between different sizes of galaxy, as before it was needed that you control around 50% of a tiny galaxy and 20% of a gigantic galaxy.2.3k downloadsupdated 7 y ago
- ESG Mod - 1.2.2 - Outdatedby DerangedDegenerateIn order to maintain savegame compatibility and allow people to play with the patch they want, ESG will be releasing major updates as separate mods. Get the new mod here:1.8k downloadsupdated 5 y ago
- Politics Reworkby CyRobThis mod expands and rebalances all of the laws, with each party getting two additional law tiers and all parties being reworked in theme and mechanics, particularly the Religious party which has gotten a consistent theme of Hero use. The mod also replaces all of the Population Collection laws wi...1.6k downloadsupdated 8 y ago
- Idrinth's Academy Reworkby IdrinthThis mod is aimed at making the academy more balanced instead of reducing it's power to a sidenote. For that purpose the following things are done: - Isander's initial stress is reduced, so he won't start in late game mode when there are 12 Nakalim players - Lower Stress Fleets are smaller, so ea...1.3k downloadsupdated 6 y ago
- Endless Space Gallery Modby PARAdoxiBLEES2 Mod for Endless Space Gallery (Korean ES2 Community) See Full List of Changes at Discussions section Summarized List of Changes -Minor Changes * Diplomatic term cost discount is now capped at -95% instead of -100% * Terraformation cost now affected by gamespeed * Military Ships will have shor...1.3k downloadsupdated 5 y ago
- Hyper-Productive Population and Food late-game Reworkby SpyboyThis mod aims at finding a use for Food in the mid-to-late game as well as giving the players an opportunity to play "Tall" rather than "Wide". Features: - 3 new technologies (+specific versions for Vodyani and not available for Riftborn) - 3 new buildings: 1 granting extra food and the other 2 i...1.2k downloadsupdated 9 y ago
- Fleet Accelerators Restoredby Captain CobbsMakes it so you can put fleet accelerators on any ship.1.2k downloadsupdated 7 y ago
- Rebalanced Planet Tiersby `'KumaMod's effects : Rebalanced maximum population slots on most tiers : - Tiers 0 and 1 planets are unchanged. - Going up one tier now only reduces the maximum amount of population by 1 across all planets - Moved tiers 3 and 4 (Toxic, Ash, Lava, Ice and Barren) to tier 2, now those planets have the s...1.2k downloadsupdated 9 y ago
- Hardest Conquestby Captain CobbsMakes conquest victory require control over 90% of the galaxy, as opposed to 20%. Made at the request of "The One Percent" on Steam995 downloadsupdated 7 y ago
- Vodyani Hero FIDSI Skill Fixby FatherDagonDo you think Vodyani heroes are overpowered with the FIDSI * hero level bonus? This mod changes the Vodyani FIDSI hero skill "Infallible Authority" so that FIDSI bonus is a flat rate instead of scaling with hero level. System will receive FIDSI +4 per pop and the senator skill will provide FIDSI...914 downloadsupdated 9 y ago
- Legacy/Outdated Balance Modby `'Kuma################# READ THIS PLEASE ################## Everyone, please switch over to the newest version of the mod here : This version will stay outdated, its only use is for all your legacy saves. ##################################################### This mod's goal is to rebalance all aspects...906 downloadsupdated 8 y ago
- Vodyani Reworkby CyRobThis mod focuses on removing the Food mechanic from the Vodyani, and significantly rebalancing their relationship with Dust, Essence and Manpower, changing many of their Empire Development techs in the process. A Reupload of Vodyani Rework as the original has been taken down by Aitarus. “I will b...888 downloadsupdated 8 y ago
- All The Traitsby Captain CobbsAdds almost 400 custom population traits to use in your minor factions. List of Traits Note, the values in parenthesis are the values of the individual traits, for instance, 1-5 means that there is a trait for every number from 1 to 5. Food Primary Only > Flat ( 1 - 5 ) Secondary Only > Cold ( 1...867 downloadsupdated 7 y ago
- Excellent Technology 2by Dęąth ViperAdds stuff from Excellent Space 2 and modified stuff from Android Production mods. Some minor tweaks to the excellent space stuffs. Android stuff has been completely reworked and updated. New splash art, effects, and integration into the vanilla tech nodes. Big Data Shipyard now also grants +2 sp...802 downloadsupdated 11 mo ago
- Behemoth Rebalanceby Captain CobbsA general behemoth rebalance to make them more needed and less confusing. Changes: Citadel Techs are now exclusive like the other behemoth Tier 5 techs Behemoth Research doesn't add to the main total technologies counter (it doesn't increase research cost), and now has it's own separate technolog...793 downloadsupdated 7 y ago
- Extra Home Planet Optionsby AuroraHertzAdds more options for starting home planet. Toxic (Swamp), Desert, and Arctic added. Tundra and Mediterranean reduced in cost to match Arid and Snow. Created as a personal alternative to "Home Planets Unlocked" - Intended to be slightly more limited and balanced for Continuum Sculptors + Biophobi...793 downloadsupdated 8 y ago
- Planet FIDS Balanceby AuroraHertzRebalances output of planets to make lower grade planets more worthwhile for their FIDS rather than being mostly outright inferior to the higher grade planets724 downloadsupdated 8 y ago
- Expanded Population Traits - WIPby AuroraHertzAdd more population traits to match existing ones for all FIDSI types. Also rearrange traits by category. Very much a Work in Progress, but uploaded in it's current state for the reordering and to hopefully prompt me to finish it.704 downloadsupdated 8 y ago
- DoubleBullfrog Technology Changesby Captain CobbsMakes Interplanetary Transport Network and Magnetic Field Generators add +3 Industry/Science per Person, and an additional 4 per person if the planet has an anomaly/strategic desposit. Created at the request of DoubleBullfrog on Reddit679 downloadsupdated 7 y ago
- Unique Terraforming (Player Only version)by yutanDescription The following are unlocked from the second turn o Terraform to a unique planet o Terraform from a unique planet to a normal planet o Terraform from a faction planet to a normal planet. o Vanilla terraforming technology Previously, the Moduler mod was required, but now it is built in,...621 downloadsupdated 3 y ago
- Gampuh Citadel Juggernaut Capby Captain CobbsCitadels Add 1 to the Juggernaut Cap, since really you can't do anything with them once you build them and shouldn't count toward the cap. Created at the request of Gampuh on Reddit616 downloadsupdated 7 y ago
- Idrinth's Damage Rangesby IdrinthImspired by "Knyghte.Fall - Enhanced Beams", this mod adjusts weapon damage by range. The following modifiers are sorted from short to long range. Laser 115% 105% 100% Beam 150% 120% 100% Kinetic 105% 100% 95% Missile 100% 110% 90% These values are meant to differentiate weapons a bit more and ma...610 downloadsupdated 6 y ago
- Idrinth's Politics Rework Patchby IdrinthThis Mod tries to fix issues caused by some outdated files in Politics Reworked. It is is still WIP - treat it as such and report problems please. Source code can be found at contributions are always welcome. Want to discuss this or need help?555 downloadsupdated 6 y ago
- Idrinth's Improved Behemoth Rebalanceby Idrinth- fixes the bug of not being able to start with a behemoth - behemoths are slightly harder to kill - behemoths behave more like normal ships - behemoths starters have a permanent (small) benefit - behemoths produce influence directly for the empire This mod is still hightly WIP! Source Code is at...551 downloadsupdated 6 y ago
- Federation Overcolonization Restoredby Captain CobbsRestores the effect of the government type Federation to +1 overcolonization limit per hero. Feel free to combine the code into your own mod, no credit needed. Note: This mod is essentially just 2 files, barely 10 lines, it should work fine with most any other mod you use, including in multiplayer.536 downloadsupdated 7 y ago
- Population Traits Rebalanceby AuroraHertzBalances FIDSI output of population traits to make more expensive traits slightly less efficient that lower cost traits, and improve output of lower cost traits.519 downloadsupdated 8 y ago
- Remove Eternal_War from All Factions.by yutanDescription Remove Trait "Eternal War" to all facction. This allows, you can form an alliance with Cravers. And, Your Craver Faction can peacefully colonize Minor Factions. This mod overrides vanilla. What is "Eternal War" ? This is a Craver Trait. This inhibits peaceful conversation with other f...511 downloadsupdated 6 y ago
- Disable Electionby yutan1. This mod set 1000 turn to the election. 2. This mod removes the Active Law Slots restriction. 3. This mod can activate 100 policies at the same time. 4. This mod includes Vanilla, DLC1, DLC2, DLC3, DLC4, Update 8.0, Update The 9.0 policy. A Chinese person (@Rider of Tang) asked me to change IC...473 downloadsupdated 3 y ago
- Re-Awakening Combat Balanceby KnofbathUp to date as of Re-Awakening release version 1.5.60. This is a rebalance of the combat balance changes added in PatchPreview last September(v1.5.56). Keeping with the theme of increasing TTK(time to kill) across the board. This mod knocks off some of the high edges that were introduced by or mis...402 downloadsupdated 3 y ago
- Obliterator Rollback Modby Mirai ( ˶'ᵕ'˶) ⭐This mod rollbacks... Adjusted cost of firing Obliterator shots Added Adamantian and Antimatter cost to Obliterator shots Increased cost of Obliterator shots Doubled cooldown time of Obliterators Added an empire-wide malus of -20% Influence and -40 approval for 4 turns to firing obliterators of p...377 downloadsupdated 7 y ago
- Saints and Sinners Restoredby Captain CobbsReverts Saints and Sinners to how it worked before the balance update, where it forced happiness to 50.367 downloadsupdated 7 y ago
- Endless Space 2 Inflation Labby PARAdoxiBLE"Our mission is to serve all the species across the Endless Universe by safeguarding the value of Dust and maintaining buyout price stability." Current Measures - Fleet Upkeep is now under effect of Dust Inflation - The Impact Dust Inflation wields over fleet upkeep will become stronger as you fi...272 downloadsupdated 7 y ago
- Top Tier Fixby Magma DragoonModifies yields of Terran and Forest worlds to have the same total base FIDS as Atoll and Ocean. Terran is once again the dust planet with 8/3/6/3, and Forest is the well rounded planet at 8/4/4/4.268 downloadsupdated 8 y ago
- Amradyr Collective Modsby deusinMod collection combined and integrated ESG 1.6 More Traits (including fixes) Political Skill Trees Useful Skill Colors ... More to come and perhaps some custom factions Credit to original authors from above. I mostly resolved conflicts and fixed bugs. Built for myself and my son, might be useful...265 downloadsupdated 19 mo ago
- Perfect Horatio Imigrantsby yutanDescription Imigrants 2 will be sent to the your systems. This imigrant is perfect horatio. "Moduler MOD" is incorporated into this MOD. How to Accept Immigrants 1. Please, change your ship's equipment. Quest Support Module Name is "Horatio". 2. Please, move the ship to the star system of immigra...255 downloadsupdated 3 y ago

