ENDLESS Space™ 2 mods
ENDLESS Space™ 2 buildings mods
Everything filed under buildings by its own author, ordered by how much it is used.
39 buildings mods, most downloaded first · newest update 7 Sep 2026
AllExtension544Gameplay383Heroes89Balance67MajorFactions59Art48Improvements48Buildings39Quests36Units34MinorFactions34Technologies28AI22Resources21Terrain17Multiplayer15Maps9
39 buildings mods
- [Oudated for now] Enhanced Space 2 - Community bug fix and balance modby `'KumaThis mod's goal is to rework most aspects of the game to bring a lot more polish and a more even playing field for newer and advanced players alike. It also attempts to make the game more flavourful. Support the mod on Patreon. (To make a one time donation, pledge once and then immediately unsubs...39.1k downloadsupdated 6 y ago
- Terraform Awayby ninakoru2.2 Update: - Added missing element to plugin configuration. No changes on functionality. 2.1 Update: - Fixed Terraform interface when using behemoth terraforming. - Still advanced options will be shown greyed out when you unlock terraforming, can't do anything about it. What does this mod? Prett...31.2k downloadsupdated 3 y ago
- ESG Mod - 1.6by wakystufCompatible with the most recent version of the game. ESG 1.6 is not fully released, but is stable. Changes may not be fully implemented and may not be localized in other languages. New updates to this mod may break saves or have bugs, however, they issues are generally fixed very quickly. All com...21.0k downloadsupdated 2 mo ago
- ESG Mod - 1.5by DerangedDegenerateRequires ES2 Version 1.5.48 or Lower, use ESG 1.6 if you wish to play on the newest version of the game. The ESG Mod is dedicated to reworking and rebalancing the game to generally improve the game, while maintaining a vanilla feel and level of quality. The original intent of the mod was to buff...20.7k downloadsupdated 4 y ago
- Artificial Planetsby fb.aazzoggerrYou can now become my Patreon or buy me some coffee :) Works as of game version v1.3.3 (august 2018) This mod allows terraformation of Gas Giants into telluric planets: Gas Burning -> Lava; Gas Hot -> Lava; Gas Warm -> Lava; Gas Temperate -> Ice; Gas Cold -> Ice; Gas Frozen -> Ice. There is also...16.2k downloadsupdated 9 y ago
- Research curiosity rewardsby tygart6 non-unique buildings and 21 of the 54 ship modules unlocked by curiosity expeditions are now acquired with research.14.5k downloadsupdated 6 y ago
- Enhanced Resources Extractionby fb.aazzoggerrYou can now become my Patreon or buy me some coffee :) Works as of game version v1.3.3 (august 2018) This mod adds luxury resources extraction bonus to improvements that have strategic resources extraction bonus and somewhat rebalances them: Mineral Union: from +1 strategic -> +1 strategic, +1 lu...12.4k downloadsupdated 9 y ago
- Kaizen Rejuvenationby fb.aazzoggerrYou can now become my Patreon or buy me some coffee :) Works as of game version v1.3.3 (august 2018) This mod provides an infinite improvement that reverses depletion effects of the cravers and blocks construction queue. It is only visible and available for construction if there are depleted plan...11.8k downloadsupdated 9 y ago
- Cloning Technologyby Dante ZelevasReverse engineer Horatio cloning technology and use it for your own means: Purify your empire by genetically altering aliens. Grow your population by cloning your own race. Build your armies by mass producing clone troopers. Clone food and grow your population 2x faster. Commercialize clonig and...7.0k downloadsupdated 8 y ago
- Military Outpostsby ALLY CHAT MUTEDPlease remember to if you enjoy the mod!Mod DescriptionHave you ever wanted to take a system to secure a strategic foothold, to pressure another empire, or to simply expand - only to be slapped in the face with overcolonization penalties? Suffer no further. To address the oppresive design of the...6.4k downloadsupdated 2 y ago
- Better AI Empiresby Thom293***This Mod was broken by the Re-Awakening Update. Do not use if you have updates. It took me 100s of hours to make, because I didnt know what I was doing. I think it was pretty good. But now that its broken, I honestly dont know how to fix it. I am going to give it a go, eventually, but no promi...4.5k downloadsupdated 5 y ago
- Community Mod Projectby CyRobCurrent Mod Build: 1.1.10 For Game Version: 1.3.9 The Community Mod Project is similar to the G2G Balance mod but the main goal of this project is to make changes / add features to make the game more fun & Interesting, keeping everything balanced is a secondary goal. Much like the G2G Balance mod...3.6k downloadsupdated 8 y ago
- Temporal Duplication Facilityby fb.aazzoggerrYou can now become my Patreon or buy me some coffee :) Works as of game version v1.3.3 (august 2018) This mod provides a buildable improvement called Temporal Duplication Facility. From the next turn upon building it begins to provide a bonus to FIDSI which equals to 1 FIDSI, but grows by 1 per t...3.5k downloadsupdated 9 y ago
- Android Fabricationby The Shadow WizardTake your empire through the stages of constructing Androids and choosing specializations to best suit your government! Will your Androids be civil servants that work for the betterment of your nation or will they be uncaring machines of death to your enemies? What does this mod add? - 5 sciences...2.5k downloadsupdated 9 y ago
- Better trading companiesby koxsosSo I decided to finally learn modding to fix the tragic state of trading companies. I kinda fiddled with the thingy. Trading Companies should be now very wow, much improved, many better. Base income increased from 100 to 250, upgrade cost decreased, actually starts in -70 to give you back some of...2.3k downloadsupdated 6 y ago
- Artificial Planets Alternativeby fb.aazzoggerrYou can now become my Patreon or buy me some coffee :) Alternative version of my mod Artificial Planets This mod allows terraformation of Gas Giants into Lava/Ice and reverse (original version doesn't allow reverse transformations, this is done to prevent planet size abuse): Gas Burning <-> Lava;...2.3k downloadsupdated 9 y ago
- Buildings for player only (Standalone Version)by yutanDescription This mod gives additional Buildings and Modules to the player only. The additional Buildings and Modules is not a vanilla override, it's a standalone. I have been needing "Moduler MOD (Quest)". This time, "Moduler MOD (Quest)" is built in as is. Therefore, it is no longer necessary to...2.2k downloadsupdated 3 y ago
- ESG Mod - 1.2.2 - Outdatedby DerangedDegenerateIn order to maintain savegame compatibility and allow people to play with the patch they want, ESG will be releasing major updates as separate mods. Get the new mod here:1.8k downloadsupdated 5 y ago
- Hyper-Productive Population and Food late-game Reworkby SpyboyThis mod aims at finding a use for Food in the mid-to-late game as well as giving the players an opportunity to play "Tall" rather than "Wide". Features: - 3 new technologies (+specific versions for Vodyani and not available for Riftborn) - 3 new buildings: 1 granting extra food and the other 2 i...1.2k downloadsupdated 9 y ago
- Nicolas Cage Artifactsby MonAmiralChanges the Endless Artifacts to Statues of Nicolas Cage. Adds a new infinite construction which provides +5 statues per turn. Adds a new building which provides +2 happiness per statues produced per turn (can be built multiple times).1.2k downloadsupdated 9 y ago
- Unique Planet Terraformby yutanThis will add the terraform to unique planets. I'm rewriting the values of Mezan and Chiark. Terraform List - Supported Planets: - Arid to Sahar - Ash to Mezan - Atoll to Teonha - Barren to Kyros - Ice to Auriga - Mediterranean to Chiark - Monsoon to Sykagoja - Savannah to Bilgeli - Terran to Vei...1.1k downloadsupdated 6 y ago
- Fixed Riftborn Population Costby CapitaineYoloChanges: - Riftborn Population costs 300 production (normal speed) - Multiple Riftborn can be produced in a single turn Reason: In the base game the cost to produce a riftborn population scale with the amount of RF population already present in the system. This scaling cost can be exploited. By b...910 downloadsupdated 4 y ago
- Too Many Wondersby Cracky-chanThis mod greatly increases the number of wonders needed for the wonder victory. (From 10 on Tiny to 40 on Gigantic.) When the wonder victory is turned off you are not allowed to build Obelisks of All Space-Time. This mod is a compromise allowing players to build them but not as a reasonable way t...795 downloadsupdated 8 y ago
- Kaizen Rejuvenation Longby fb.aazzoggerrYou can now become my Patreon or buy me some coffee :) DISCLAIMER: This is a variation of my mod Kaizen Rejuvenation (reversing depletion effect), requested by TJMTG Difference: Rate nerfed from -10 depletion points/turn -> -1 points/turn Cost nerfed from 0 -> 50% FIDSI while in queue Keep in min...671 downloadsupdated 9 y ago
- Depletion No Moreby Commisar Jon FuklawInfinite improvement that reverses depletion effect of the Cravers. Fixed to work with ES2 1.6+. Now includes tech integration, updated tooltips, and turn-waste prevention for AI governors. Original mod's page, courtesy of fb_aazzoggerr:640 downloadsupdated 13 mo ago
- Moduler MOD (Gene Hunter)by yutanDescription This MOD give your faction to "Gene Hunter" and "Material Expertise" on turn 2 or 3. With this Trait, you can harvest genes. And, This can be used as a strategic resource for star system development upgrades. This mod has been partially extracted from that mod. "Buildings and modules...578 downloadsupdated 6 y ago
- Moduler MOD (Portal)by yutanDescription Give Trait "Has Portal" to your Facction. It does not work by itself. "Moduler MOD (Quest)" is required. It works when used together. Caution If you build a portal with this mod, you may have a problem with Vaulter Faction. If you are not Vaulter, this is not a problem.386 downloadsupdated 6 y ago
- Amradyr Collective Modsby deusinMod collection combined and integrated ESG 1.6 More Traits (including fixes) Political Skill Trees Useful Skill Colors ... More to come and perhaps some custom factions Credit to original authors from above. I mostly resolved conflicts and fixed bugs. Built for myself and my son, might be useful...265 downloadsupdated 20 mo ago
- Moduler MOD (How to make mod)by yutanDescription This is a file to teach you how to write a mod. How to give construction flag using quests. Instructions are provided in the image and code comments. Some of these images are old and have not been updated. It does not work by itself. "Moduler MOD (Quest)" is required. I made this mod...190 downloadsupdated 5 y ago
- ESG Mod - 1.6 (Ru Version)by Feles007The original mod: This is a version with minor balance changes compared to the original mod. Changed at the moment: 1) Improved the final quest bonus of the Cravers 2) An increase in science extraction from the Behemoth module version for Cravers for depletion points 3) The final collection bonus...186 downloadsupdated 3 y ago
- Moduler MOD (Senate Buildings)by yutanDescription Add the buildings that changes the election generation interval or changes the ActiveLowSlot. It does not work by itself. "Moduler MOD (Quest)" is required. Buildings The object of the rewrite is your Faction. "NumberOfActiveLawSlots" ...The maximum value of vanilla is 6. ...It can't...169 downloadsupdated 6 y ago
- Terraform Awayby zeevportnoyMod that alter heavily terraforming, giving much more options with possibility to go backwards or change hot to cold.139 downloadsupdated 2 y ago
- Chiffa's Early Boost: Portal, Gene Lab & Imperial Universityby anchiffOverview This mod provides three powerful empire-wide bonuses very early (turn 2-3) via a simple starting quest. Content - Starting quest on turn 1: choose YES to unlock the buildings. - Portal Network (system improvement): +10 Science, enables portals, small bonuses. - Gene and Material Lab (uni...135 downloadsupdated 2 mo ago
- Strategic Command Remadeby SerenityThis is a remake of the Strategic Command mod by Timmeh. This mod addes a System Improvement to increase the command points (CP) of your empire. New System Improvement: Signal Relay: +3 CP on empire, +5 vision range on system. The maximum CP any one fleet can have remains capped at 24.123 downloadsupdated 12 mo ago
- Tier 3 Autonomous Administrationby RemanAutonomous Administration can now be built on a tier 3 colony, not just tier 4. This should allow you to expand relatively rapidly in the endgame without being bottlenecked as much by luxuries to upgrade to tier 4. The colony cap is still very relevant in the early and midgame, making this IMO a...113 downloadsupdated 3 mo ago
- Csongor dust bufffby 76561198836159237cerberal reality gives more dust and less science. planet specializations changed some dust improvements might have also changed (i dont remember lol) does this even work since the community fix patch became official?105 downloadsupdated 2 y ago
- RCWby 11More valuable unique planet quest rewards in last page of Celestial World Quest. ?? ???? ???? ??? ?? ??? ? ???? ??????.69 downloadsupdated 5 y ago
- ESG Mod - 1.5by 7656119886378557968 downloadsupdated 3 y ago
- Focus on Planet Specialization!by 76561198836159237Overhauls the planet specialization systems logic Ever wished planet specializations had some thought put into them rather than just using influence generation because the others are worthless or come too late? Then you're just like me, and this mod is for you! -Planet specializations repositione...66 downloadsupdated 6 mo ago
39 buildings mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

