ENDLESS Space™ 2 mods
ENDLESS Space™ 2 technologies mods
Everything filed under technologies by its own author, ordered by how much it is used.
AllExtension544Gameplay383Heroes89Balance67MajorFactions59Art48Improvements48Buildings39Quests36MinorFactions34Units34Technologies28AI22Resources21Terrain17Multiplayer15Maps9
28 technologies mods
- [Oudated for now] Enhanced Space 2 - Community bug fix and balance modby `'KumaThis mod's goal is to rework most aspects of the game to bring a lot more polish and a more even playing field for newer and advanced players alike. It also attempts to make the game more flavourful. Support the mod on Patreon. (To make a one time donation, pledge once and then immediately unsubs...39.0k downloadsupdated 6 y ago
- ESG Mod - 1.5by DerangedDegenerateRequires ES2 Version 1.5.48 or Lower, use ESG 1.6 if you wish to play on the newest version of the game. The ESG Mod is dedicated to reworking and rebalancing the game to generally improve the game, while maintaining a vanilla feel and level of quality. The original intent of the mod was to buff...20.6k downloadsupdated 4 y ago
- ESG Mod - 1.6by wakystufCompatible with the most recent version of the game. ESG 1.6 is not fully released, but is stable. Changes may not be fully implemented and may not be localized in other languages. New updates to this mod may break saves or have bugs, however, they issues are generally fixed very quickly. All com...20.0k downloadsupdated 20 d ago
- All Strategic Weapons Availableby jaglisterNo longer will you have to choose between the weapons that use the strategic resources. Both are now available for you to research.15.8k downloadsupdated 9 y ago
- Endless Extractionby EggnogAdds: - Basic Extraction (generate Titanium and Hyperium at a rate of 1% system Industry) - Advanced Extraction (generate Adamantian and Antimatter at a rate of 0.5% system Industry) - Endless Extraction (generate Oricalcix and Quadrinix at a rate of 0.25% system Industry) All technologies consum...15.0k downloadsupdated 9 y ago
- Research curiosity rewardsby tygart6 non-unique buildings and 21 of the 54 ship modules unlocked by curiosity expeditions are now acquired with research.14.4k downloadsupdated 6 y ago
- Worthy Deedsby tygartDeeds rewards are no longer restricted to the first Faction to complete the deed, and more rewards are given for completing a deed. No changes were made to the deed "Trade Clearing Bureau" since it sets the marketplace tax.9.3k downloadsupdated 6 y ago
- Cloning Technologyby Dante ZelevasReverse engineer Horatio cloning technology and use it for your own means: Purify your empire by genetically altering aliens. Grow your population by cloning your own race. Build your armies by mass producing clone troopers. Clone food and grow your population 2x faster. Commercialize clonig and...7.0k downloadsupdated 7 y ago
- Military Outpostsby ALLY CHAT MUTEDPlease remember to if you enjoy the mod!Mod DescriptionHave you ever wanted to take a system to secure a strategic foothold, to pressure another empire, or to simply expand - only to be slapped in the face with overcolonization penalties? Suffer no further. To address the oppresive design of the...6.3k downloadsupdated 2 y ago
- Strategic Armadasby Captain CobbsUpdated for version 1.5.60 S5 Makes fleet sizes massive5.1k downloadsupdated 22 mo ago
- Automation Overhaul [Not Updated]by Captain_BrianUpdate 1.6 - Completely re-wrote all automations. Now it limits focuses to only using low tier resources so the queue doesn't get clogged because of a lack of advanced resources. Added Vodyani specific automations that ignore food. Added Population Rebalance option for people that want to do that...2.8k downloadsupdated 4 y ago
- Terraformersby tygartEach faction starts the game with a unique indestructible terraforming ship. Since the Vodyani don't terraform, they get a version of the ship that harvest Essence from special nodes. Terraforming is fully unlocked at the start of the game. Players have access to both the Riftborn and Non-Riftbor...2.5k downloadsupdated 7 y ago
- Buildings for player only (Standalone Version)by yutanDescription This mod gives additional Buildings and Modules to the player only. The additional Buildings and Modules is not a vanilla override, it's a standalone. I have been needing "Moduler MOD (Quest)". This time, "Moduler MOD (Quest)" is built in as is. Therefore, it is no longer necessary to...2.2k downloadsupdated 2 y ago
- ESG Mod - 1.2.2 - Outdatedby DerangedDegenerateIn order to maintain savegame compatibility and allow people to play with the patch they want, ESG will be releasing major updates as separate mods. Get the new mod here:1.8k downloadsupdated 5 y ago
- Disarmed Behemothsby tygartRemoves all offensive capabilities of behemoths -Obliterators removed -Juggernauts removed -Citadels removed but kept "Weaponized System" as a constructible improvement -Military Behemoths removed -Support Behemoths' weapon/fighter slot replaced with support slot -Hissho faction quest altered for...1.7k downloadsupdated 8 y ago
- Privateer Plusby tygartPrivateer Mercenary fleets become buildable for all factions when the small hull size is unlocked. Additional hull unlocks reward better Mercenary ships. Ship designs are available as a trait that can be added to a custom faction at no cost under the military filter. Otherwise, players must creat...1.4k downloadsupdated 7 y ago
- Hyper-Productive Population and Food late-game Reworkby SpyboyThis mod aims at finding a use for Food in the mid-to-late game as well as giving the players an opportunity to play "Tall" rather than "Wide". Features: - 3 new technologies (+specific versions for Vodyani and not available for Riftborn) - 3 new buildings: 1 granting extra food and the other 2 i...1.2k downloadsupdated 9 y ago
- Worthyy Deedsby 76561198324331212A re-upload of the Worthy Deeds mod by tygart. Brought the rat race to be the first one back, while the rewards are still Worhty. Everything else about the mod should be unchanged.790 downloadsupdated 4 y ago
- DoubleBullfrog Technology Changesby Captain CobbsMakes Interplanetary Transport Network and Magnetic Field Generators add +3 Industry/Science per Person, and an additional 4 per person if the planet has an anomaly/strategic desposit. Created at the request of DoubleBullfrog on Reddit679 downloadsupdated 7 y ago
- Horatio Clone Fixby AuroraHertzFixes the bug preventing non-Gene Hunter Horatio from making use of the Genetic Alteration Lab343 downloadsupdated 8 y ago
- Omniscience Buffby indestructable007Sophons are meant to be the undisputed technological powerhouse in Endless Space, but currently fall very short of this. The Omniscience faction affinity feels pretty lackluster to me, and Sophons usually only have a few more technologies unlocked than the other empires. This mod buffs Omniscienc...304 downloadsupdated 10 mo ago
- All Strategic Weapons Availableby zeevportnoyAllows All Strategic Weapons293 downloadsupdated 2 y ago
- Amradyr Collective Modsby deusinMod collection combined and integrated ESG 1.6 More Traits (including fixes) Political Skill Trees Useful Skill Colors ... More to come and perhaps some custom factions Credit to original authors from above. I mostly resolved conflicts and fixed bugs. Built for myself and my son, might be useful...265 downloadsupdated 19 mo ago
- Moduler MOD (Range-Changed Swarm-Missile)by yutanDescription The modified version of the Swarm-Missiles has been registered as new player-only equipment. AI can only use vanilla weapons, so the weapon range is the same as before. Players can use both the vanilla weapon and the range-changed version. The names of the weapons are the same, so you...206 downloadsupdated 6 y ago
- Moduler MOD (Range-changed Vanilla Missiles)by yutanDescription The modified version of the vanilla missiles has been registered as new player-only equipment. AI can only use vanilla weapons, so the weapon range is the same as before. Players can use both the vanilla weapon and the range-changed version. The names of the weapons are the same, so y...183 downloadsupdated 6 y ago
- ESG Mod - 1.6 (Ru Version)by Feles007The original mod: This is a version with minor balance changes compared to the original mod. Changed at the moment: 1) Improved the final quest bonus of the Cravers 2) An increase in science extraction from the Behemoth module version for Cravers for depletion points 3) The final collection bonus...183 downloadsupdated 3 y ago
- ESG Mod - 1.5by 7656119886378557964 downloadsupdated 3 y ago
- Endless and Unrestrictedby Pondera the Radio AngelRemoves all technology exclusivity. You want to all all the Juggernaut and Obliterator upgrades? Go for it, champ. You want to research planetary dust improvements along with trade enhancements? Well, those technologies complement each other anyway. You want to grab all the strategic resource wea...58 downloadsupdated 10 mo ago

