ENDLESS Space™ 2
ENDLESS Space™ 2 mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Extension544Gameplay383Heroes89Balance67MajorFactions59Art48Improvements48Buildings39Quests36MinorFactions34Units34Technologies28AI22Resources21Terrain17Multiplayer15Maps9
- Planet FIDS Balanceby AuroraHertzRebalances output of planets to make lower grade planets more worthwhile for their FIDS rather than being mostly outright inferior to the higher grade planets724 downloadsupdated 8 y ago
- Soloby ⎝⸸Wyrd⸸⎠See in-game description. Solo is available via the in-game market.716 downloadsupdated 7 y ago
- Temporary Sandbox Modby WayneNoreIts just a temperary Mod From Cyrob's SandboxMod becus he are not update for Supremacy DLC yet I'm a original user of him I Add hissho And Illo Hero to the trait List and Illo to the Minor Faction trait thats all no change for original mod Just for temperary so if he update you guys can just go b...713 downloadsupdated 8 y ago
- Expanded Population Traits - WIPby AuroraHertzAdd more population traits to match existing ones for all FIDSI types. Also rearrange traits by category. Very much a Work in Progress, but uploaded in it's current state for the reordering and to hopefully prompt me to finish it.704 downloadsupdated 8 y ago
- Arkon IGNS - Inter Galactic Network Securityby js.cap44.hhThis mod provides enhanced security, for the galactic empire network against hostile hacking activities. To ensure this the additional bandwith gained per owned system is greatly increased. Also the number of available hacking operations to infiltrate the systems of the enemies is raised. IGNS -...696 downloadsupdated 7 y ago
- Root Faster 50by Timmeh50% reduced system root time. (Now takes 10 turns)695 downloadsupdated 8 y ago
- Arkon TERROR - burning worldsby js.cap44.hhWEAPONS, PORTALS AND SHIPS This mod provides 3 Vodyani and 3 Riftborn hulls with greatly reduced costs compared to their counterparts. In addition, all module slots of the medium attacker, medium supporter and carrier hulls are unlocked from the start. There are also new weapons to choose from, w...690 downloadsupdated 9 mo ago
- Better ESG Opinionsby Tat011This mod os the esg compatible version of better pop opinions and it improves the political ideologies of the different pops in the game to make more sense with their lore/gameplay as well as make some other minor changes. The mod also changes the descriptions of political afiliations to be more...687 downloadsupdated 3 y ago
- Scions of the Endless686 downloadsupdated 9 y ago
- Arkon COLCAPLiteby js.cap44.hhLARGER EMPIRES - MORE STAR SYSTEMS This mod is for the people, where the original ColCap mod is not running properly. It adds a trait (ColCap - Lite) to the custom faction menu that allows the player's empire to include more star systems before negative effects thru over-colonization occur. Due t...679 downloadsupdated 7 y ago
- DoubleBullfrog Technology Changesby Captain CobbsMakes Interplanetary Transport Network and Magnetic Field Generators add +3 Industry/Science per Person, and an additional 4 per person if the planet has an anomaly/strategic desposit. Created at the request of DoubleBullfrog on Reddit679 downloadsupdated 7 y ago
- Home Planets Unlockedby RaffaellUnlocks all planets for use as your starting home planet.671 downloadsupdated 8 y ago
- Kaizen Rejuvenation Longby fb.aazzoggerrYou can now become my Patreon or buy me some coffee :) DISCLAIMER: This is a variation of my mod Kaizen Rejuvenation (reversing depletion effect), requested by TJMTG Difference: Rate nerfed from -10 depletion points/turn -> -1 points/turn Cost nerfed from 0 -> 50% FIDSI while in queue Keep in min...671 downloadsupdated 9 y ago
- New Governmentsby Dęąth ViperModified New Governments and Laws This is almost identical, except a few tweaks to the new governments and removal of the laws. Compatible with ESG 1.6 and Excellent Space 2.671 downloadsupdated 11 mo ago
- Four Murasame (Riftborn)by ReinokoFour Murasame, pilot of the Psycho Gundam was summoned into the Endless Universe by the Riftborn for the prowess as a formidable pilot and warrior during the Universal Century. Although her personality and actions are often unpredictable, the Riftborn believe they can use it to their advantage by...668 downloadsupdated 7 y ago
- Disharmony - Major Faction Harmony (ESG)by kay**Disclaimer: ESG 1.6 has been updated since I stopped working on this mod and is no longer compatible from what I understand. Sadly I have no time too fix these incompatibilities so for the foreseeable future 1.6 won't be supported. The Harmony were my favorite faction in ES1 and so I thought it...665 downloadsupdated 4 y ago
- Idrinth's Improved Traitsby IdrinthTries to rebalance population and empire traits to make them more useful across the whole game and a bit less situational. Currently adjusted traits are: Population: Defense traits, Planet Mender, Processing Power Traits, Gargantuan Population, Removed Extreme Foremen Faction: Pathfinder, Behemot...663 downloadsupdated 6 y ago
- Arkon FACTION HEROES SHIPS 3by js.cap44.hhFACTION SHIP TYPES FOR TED's HEROES ESG compatible This mod is a special version of FACTION HEROES SHIPS - ORIGIN for the modification TED's HEROES. With this mod, the Ted's Heroes uses medium ship designs of the pirates and minor factions instead of the white/red nutshells. VERY IMPORTANT It is...655 downloadsupdated 9 mo ago
- All Hero Skills Are Usefulby BretayAll hero skills have both an "On Fleet/Ship" and an "On System" effect. I was tired of reaching mid/late game and having poor/no choices of hero skills that I wanted, so this mod is an attempt to remedy that. This mod applies to all the base game factions (including minors), and the Vaulters. It...647 downloadsupdated 2 y ago
- Cheaper Gene Hunting Costby Mark ZuckmedicI wanted to use an identical mod that was outdated so I needed to make an up to date version myself. Tell me if it doesn't work anymore, I'll look into it. Inspired by older mod: Modifies: Lowers gene splicing pop cost to 1 Detailed changes: Assimilation cost: 2+(2*(pop_ass)) -> 1647 downloadsupdated 4 y ago
- Idrinth's Improved Resourcesby IdrinthManipulates trade and repair to lead to a less annoying resource gameplay. Also touches on Root-Effects on star systems to make them more noticeable. Added ship modules: Upkeep reduction(Heroes, -5 and -5% | -10 and -10% | -15 and -15%, unlocked via Economy Research) Other Mods: Load After Politi...640 downloadsupdated 6 y ago
- Better AI Empires640 downloadsupdated 5 y ago
- Rename Toxic planets to Swampby AuroraHertzRename Toxic Planets to Swamp Planets635 downloadsupdated 8 y ago
- Arkon ALT - Always Long Timerby js.cap44.hhGAME TIME DURATION EXTENDED This mod is for the players who wants only extends the duration of a game session. At the request of Tonatsi all game speed settings are set to 4800 turns. Thus, the four game speeds differ only in the adjustments for the general gameplay such as frequency of quests an...634 downloadsupdated 7 y ago
- Unique Terraforming (Player Only version)by yutanDescription The following are unlocked from the second turn o Terraform to a unique planet o Terraform from a unique planet to a normal planet o Terraform from a faction planet to a normal planet. o Vanilla terraforming technology Previously, the Moduler mod was required, but now it is built in,...621 downloadsupdated 3 y ago
- Gampuh Citadel Juggernaut Capby Captain CobbsCitadels Add 1 to the Juggernaut Cap, since really you can't do anything with them once you build them and shouldn't count toward the cap. Created at the request of Gampuh on Reddit616 downloadsupdated 7 y ago
- Idrinth's Damage Rangesby IdrinthImspired by "Knyghte.Fall - Enhanced Beams", this mod adjusts weapon damage by range. The following modifiers are sorted from short to long range. Laser 115% 105% 100% Beam 150% 120% 100% Kinetic 105% 100% 95% Missile 100% 110% 90% These values are meant to differentiate weapons a bit more and ma...610 downloadsupdated 6 y ago
- Elite Tacticsby Dęąth ViperComplete overhaul of the battle tactics. Compatible with ESG and Excellent Space 2, just load last. The goal is to make using them meaningful and important depending on what your vs your enemies fleet compositions are. Biggest change is the distortion tactics. They literally distort plasma and gr...610 downloadsupdated 11 mo ago
- Vodyani space tortilla shipsby MonAmiralReplaces vodyani arks with tortilla chips of no particular brand. This mod is outdated and not functional with the current game version, oops!606 downloadsupdated 9 y ago
- Get Crackin' (no strategic cost)by TimmehGreatly reduced industry cost of planet destruction module. No strategic resource cost. Allows equipping weapon modules together with destruction module, although weapon modules must be equipped first. Old Cost: (2000 industry) x8 New Cost: (125 industry) x8605 downloadsupdated 9 y ago
- Unfallen Vineship With Gunsby jaglisterAllows Unfallen Vineships to have guns for self defense against pesky pirates.595 downloadsupdated 9 y ago
- Depletion No Moreby Commisar Jon FuklawInfinite improvement that reverses depletion effect of the Cravers. Fixed to work with ES2 1.6+. Now includes tech integration, updated tooltips, and turn-waste prevention for AI governors. Original mod's page, courtesy of fb_aazzoggerr:595 downloadsupdated 12 mo ago
- Correction for Simplified Chineseby 凪橙Fixed some Simplified Chinese localization errors in the original game that affected the game experience.593 downloadsupdated 2 y ago
- Change UE Quest Star System.by yutanDescription This rewrites UE's vanilla quest. And, you can now select the amount of resources in the quest star system. This is a rewrite of Chapter1-1. You can get a star system in Chapter1-1. Quest This mod changes the rewards for Chapter1-1. Quest Choice Chapter1-1. -Common ... Five Planet. Qu...587 downloadsupdated 6 y ago
- Proper Old Galaxiesby G4m3rpri3stSignificantly reduces the chances for protostars to spawn in old galaxies and increases the chances for yellow, red supergiant, red dwarf, and white dwarf stars to spawn. Also makes dyson sphere stars significantly more likely to spawn fertile planets and less likely to spawn sterile planets.587 downloadsupdated 8 y ago
- Shipbound Reconstructorsby VillamviharAdds a technology to the Shipbound affinity that allows them to rebuild and terraform planets through Behemoths.584 downloadsupdated 8 y ago
- Endless References ESG Verby Tat011This mod adds aditional minor factions based on beings from other games as well as some heroes from these factions. WARNING: This mod adds stuff from the fantastic game Outer Wilds and its dlc, if you've never played either then you should before getting this as it spoils some stuff (it hardly sp...580 downloadsupdated 13 mo ago
- Moduler MOD (Gene Hunter)by yutanDescription This MOD give your faction to "Gene Hunter" and "Material Expertise" on turn 2 or 3. With this Trait, you can harvest genes. And, This can be used as a strategic resource for star system development upgrades. This mod has been partially extracted from that mod. "Buildings and modules...573 downloadsupdated 6 y ago
- Arkon HEROES PIRATES SHIPSby js.cap44.hhPIRATE SHIP TYPES FOR THE HEROES You think the pirate ship designs looks cool and the heroes ships are just too small and puny for their tasks in space combat? With this mod, the heroes of the game uses the medium ship hulls (cruiser) of the Pirate Faction instead of the small white/red nutshells...563 downloadsupdated 9 mo ago
- Arkon SlowMotionResearchby js.cap44.hhTECHNOLOGY COST RAISED - SLOWER RESEARCH As this mod increases the cost of researching new technologies, all empires in the game are equally affected. TECHNOLOGY COST (on endless game speed setting) Stage 01 x1.5 --- (394) ~ x1.5 Stage 02 x2 +150 --- (810) ~ x2 Stage 03 x2 +300 --- (4710) ~ x3 St...563 downloadsupdated 7 y ago
- Arkon - TED - The Endless Dustylizerby js.cap44.hhTRANSFORMATION OF UNWANTED POPULATION This mod provides 2 star system improvements available at the beginning of the game. THE TRAITS FOR THE CUSTOM FACTION TED - The original Virtual Dustylizer Transformation of population growth into Dust. TED - The Endless Dustylizer Transformation of minor po...563 downloadsupdated 7 y ago
- Idrinth's Politics Rework Patchby IdrinthThis Mod tries to fix issues caused by some outdated files in Politics Reworked. It is is still WIP - treat it as such and report problems please. Source code can be found at contributions are always welcome. Want to discuss this or need help?555 downloadsupdated 6 y ago
- Idrinth's Improved Behemoth Rebalanceby Idrinth- fixes the bug of not being able to start with a behemoth - behemoths are slightly harder to kill - behemoths behave more like normal ships - behemoths starters have a permanent (small) benefit - behemoths produce influence directly for the empire This mod is still hightly WIP! Source Code is at...551 downloadsupdated 6 y ago
- Horatio Caine home planetby MonAmiralReplaces the Horatio home planet with the face of Horatio Caine.545 downloadsupdated 9 y ago
- The Navigatorby ⎝⸸Wyrd⸸⎠The Navigators were once a senior rank of artificially evolved humans within the Endless Universe. Mutated through the consumption of and exposure to massive amounts of Dust, the Navigators were able to use a mentally conditioned and trained form of prescience to safely navigate interstellar and...541 downloadsupdated 7 y ago
- Federation Overcolonization Restoredby Captain CobbsRestores the effect of the government type Federation to +1 overcolonization limit per hero. Feel free to combine the code into your own mod, no credit needed. Note: This mod is essentially just 2 files, barely 10 lines, it should work fine with most any other mod you use, including in multiplayer.536 downloadsupdated 7 y ago
- ?????Almighty?by 草丛伦Adds: - ??????????? - Add some "funny" Traits535 downloadsupdated 9 y ago
- Saberby traps are flat535 downloadsupdated 4 y ago

